YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
276 Ratings!
237 Reviews!
5 Screenshots!
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276 Games
237 Reviews
For: I wanna kill the 3sweepor
For one, it depends entirely on the player. If you're not willing to accept the nonsense of 3sweepor, then you will not like this game to begin with. You must be receptive to what 3sweepor has to offer before that which is on offer can be any good. Personally, I was immediately for this. A game in which you can just turn your brain off for a while and experience the absolute worst which fangames have to offer? What's not to like? What's even funnier is that not all of the screens suck. There are some neat choices here and there to remind us that even shit contains nuggets of gold every now and again. With that said, I could not point out those screens to you because 3sweepor has turned my mind into mush.
There are 6 stages which are organized in pretty typical medley fashion. You've got 4 normal medley stages, a stage rush, then a final stage with a few more screens until you get the last tower screen and then a final boss (featuring the huge banger Bottomless Pit, and I must assume that this is the work of Skulldude, to whom I give my deepest thanks for this). The first four stages are pretty evenly good, although the one which featured the vodka makers stage is probably the worst because that is the only screen in which the balance between silly and irritating leans far too much on the irritating side. The stage rush is mostly pretty good, the outstanding highlight being the magic tower stage which trades in shittiness for production value. It stands out awkwardly as one of the few truly serious sections of the game, and though I would call it the gameplay highlight, it was also the least 3sweepor-like part of the game. Nonetheless, that did not deter from my enjoyment of the stage at all. The final stage is also pretty good, but the tower screen is excellent, combining various different gimmicks from past screens, culminating in this glorious steaming pile of shit-brilliance.
The bosses for each of these stages varied in quality and are mostly un-memorable to me (I can only remember the Metamorphosis boss, the Brisulph boss, and the final boss). The Brisulph boss was obviously shitty, with those heavily irritating tetris phases that more often than not wall you out with little to no recourse. The Metamorphosis boss was great, though, very enjoyable. As for the final boss? Well, it's a final boss. It has only one phase, and for that I am thankful. Nonetheless, given the song which plays during the boss, it is therefore the best boss in the game.
I really did quite enjoy 3sweepor. There's some part of me that's just looking for reasons to like this game less, if I'm honest, but it's failing to find anything. I'm glad of that, as it's in bad taste to look for flaws in a game; yet, if you look for flaws and can't really find any major ones, then you can be sure you've got a masterful game on your hands, and I am sure that 3sweepor is a masterful game. If you're someone who is in any way into the ideas which 3sweepor offers, then it is in your best interests to give it a go.
For: what they say goes
For: I wanna be the Prodigy
The visuals are nice, the music is pretty good, and those two facts are probably enough to say this game is worth playing if you really love short and not overly interesting needle.
For: I wanna Explore Space
There are 6 stages of content to explore including 5 secrets that I did not personally go about collecting (because I didn't know of their existence until the final one and by that time, I had no interest in going back to collect them), and 4 of these stages are centered on gimmick-based platforming. Each of them are well done in their own right, but the game became more interesting as the difficulty increased. The last stage, however, was probably my least favorite of the bunch. Favorite would be the stage with the heart gimmick, which I thought was pretty neat, or the gravity flipper stage which while not being outrageously original was fairly satisfying to play through. The other two stages consist entirely of one boss fight, the first being a small avoidance (aside from two leaves which must be riddled with bullets) and the second being a Nito sprite which you must also riddle with bullets. They're nothing to get excited about, but not irritating or anything.
There's not too much to the game, but what is there is highly lovable and enjoyable. Unless you need your difficulty to be 70+, then this game is absolutely worth giving a go.
For: I wanna be the rushed creation
Area 2 - Immediately the difficulty is upped, but not by that much. I don't like this area as much, though the platforming is interesting. I disliked the music and visuals, and some of the platforming was a bit irritating. Clever usage of triggers, though.
Area 3 - What a striking gimmick! Naturally, this one is especially short, but the ground covered was excellent for the time allotted. The second screen does some really stuff that makes me want more out of whichever creator made this area. Visuals and music are better, but they don't excite me anywhere near as much as the gimmick or as much as the first area did.
Area 4 - For the most part, the gimmick used here is one that I recognize as cool, but don't particularly enjoy dealing with. It's essentially a reskin of the gravity gimmick from NANG but with water and it does this speed/gravity shtick which I already didn't like in NANG to a worse degree. Visuals are great and I like the music, though.
Area 5 - I hated this area, but that's not the area's fault; instead, it's the fault of my own shitty computer causing slowdown in my game for the first ten seconds of gameplay every time I reloaded the save. Ergo, I could not reasonably enjoy this section to any degree. I will say that it's the most boring of the five stages in terms of platforming, though, and the visuals are a bit grating at times (but maybe that's just me shitting on them for causing slowdown).
I had no interest in the extra so I cannot comment on it, but I certainly wasn't drawn in by the first screen.
Overall, this is a very good experiment in the genius of a mind under a 24-hour constraint. All things considered, I really have no substantial complaints about this game. Well recommended to anyone with a bit of time on their hands which needs killing.
Area Rankings:
1st - Area 1
2nd - Area 3
3rd - Area 2
4th - Area 4
5th - Area 5
9 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
A Sky Blue Denouement | 88.8 | 8.4 | 10 |
April is the Cruelest Month | 84.8 | 8.8 | 19 |
I Wanna Flying Disc | 91.5 | 9.3 | 4 |
Frankie Teardrop | 2.2 | 6.0 | 10 |
I Don't Wanna Dwell | 69.2 | 7.3 | 14 |
Nebulous Thoughts | 80.0 | 9.1 | 32 |
Strewn Detritus | 69.0 | 7.3 | 14 |
The Sunken Cathedral | 69.5 | 8.2 | 28 |
I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games