YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
276 Ratings!
237 Reviews!
5 Screenshots!
Report this user
276 Games
237 Reviews
For: I Wanna be the Zeus
For the most part, the jumps really are not all that interesting. There's a few cool bits here and there, but then you get things like a corner into a sphincter and then another corner, and a lot of squished diagonals to boot. There's also some required 1f's, but given that I just found out I can semi-consistently 1f, I didn't really mind them to be honest. These jumps may be a bit trashy, but they're a part of the charm of Zeus. This charm is further honed by the lovely visuals and catchy music, and all that adds up to a highly lovable game that most people understandably would not treat as all that incredible.
Zeus was the first game I ever beat where I felt really proud of myself, and so I can point to that as partial explanation for my unusually high rating; however, I do still think this is a great game regardless of my own bias, so if you're a fangame player in this day and age who has any attachment to needle and somehow hasn't taken Zeus for a spin, I'd recommend tracking it down for a play.
For: I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy
SSD falls between the first and second game in terms of quality. I did heavily enjoy my time with the main game, but I didn't enjoy it quite as much as I was hoping. The final room is where I started to really have an incredible time, but it's also the only true highlight of the game. Don't let the slightly negative outlook here fool you, though, this game is still quite excellent. There is still a high level of enjoyment to be had, even if it doesn't quite meet the bar set by the previous game. The extra, however, is where the quality took a dive.
The extra feels like it turned up the difficulty (up to around 60 or so) but accidentally turned down the quality. For the most part, I was not having any sort of enjoyable time with the platforming. The first extra is certainly the superior of the trio, but it just goes down from there. The second is pretty good aside from the last save which I found to be far too long and not good enough to justify the length, and the third extra was outright no fun at all to me. Luckily, they're all rather short and there's no real reason to play through them other than for the sake of it and for a funny bit after. The first two are good enough for me to recommend; however, none of the extra is better than the main game.
Nonetheless, this is still a really well made Uhuhu-like and I would still recommend giving it a go. Just don't expect the quality to be higher than the previous.
For: I wanna enjoy the Galvanized Peppermint Dandy
Though GPD took me only a little less time to beat than the first game, it felt like it went by so much quicker. This is thanks to the habit of getting more bang out of your buck with each warp. Instead of it just being one screen per warp, you'd find yourself going several screens deep for a single warp quite a bit. This was done in the first game, but not quite as proficiently and not as often as I'd have liked. Also, this game is just shorter and a bit easier, so naturally it's going to go by faster.
GPD tosses out the bad of the Uhuhu games and refines the goodness, as well as adding Wolfi's own brilliant sense of gamemaking. If you have any love for the Uhuhu games at all, then play this the first chance you get because it far surpasses its inspiration.
For: I wanna enjoy the Electrified Butterscotch Dandy
Wolfiexe did a great job putting on the mask here. If you're familiar with their other games, you'll find some difficulty in sniffing out their fantastic style. Indeed, the only way you can tell this is a Wolfiexe game is through its extremely high quality. I've been reviewing a lot of Wolfiexe games recently and have thus become a bit self-conscious of my over-usage of satisfying or variations on that, but I simply cannot avoid it: EBD's platforming is satisfying through and through on a visceral level. From jump to jump, screen to screen, you'll never find a moment of awkwardness or become uncomfortable with what you're to traverse because the game has been designed with fun and enjoyment in mind.
As EBD went on, though, I found that even though the quality did not really deteriorate to any degree, I began to wonder when I'd reach the end. Now, this is a necessary quality of the Uhuhu games, so I don't mind that. Going in, you don't know if you're going to take one hour or ten (disclaimer: you'll probably take an hour if you're decent) - and that's both a blessing and a curse. Regardless of the quality of the platforming, which is fairly high, the brain loses itself within the electronic happy-go-lucky DANDY screens of the Uhuhu style, and you'll find yourself wondering if that Butterscotch is the last one or not. You'll continue to guess that you're on the last screen and found you're proven wrong until you get to the actual last screen and see the M E G A S C O T C H, and you'll both breathe a sigh of relief and find yourself a bit sad to be done.
Luckily, this is the first of three games, so it's not like you don't have more to do.
Wolfiexe, I know you're reading this, so let me implant this small message to you: thank you so much for being such an incredible game designer. Please, make more games! Your games are an incredible gift to this community and they inspire me in such a way that few other fangames do. Your skills as a game developer are nearly unparalleled and make me happy to have come back to this excellent community.
Anyways, I highly recommend this game both to anyone who enjoyed the Uhuhu games and to anyone with any enjoyment for needle. I wouldn't call the game perfect by any means, and I think it leans too far into this inspiration in a way that doesn't excite me greatly. The replication was perfect, maybe now you could play around with it and throw some twists into the mix? Nonetheless, this is the first game, and I have no idea what's in store for me with the next two games, but you can rest assured that I'll have exhumed several dead languages looking for more ways to say "this is a great game."
For: I wanna find my way out
Though this was a tough game, it also felt fairly accessible. Nothing looked frightening to me as someone who, though with some experience, mostly hasn't tackled these sorts of games. Everything felt manageable and I found myself excited for the next save to see what else was in store for me. If you enjoy precise needle to any degree, then you've got to try this one out; if you don't like precise needle, maybe try this one out anyways, though.
The final jump was probably the one I struggled the most with, but it was a really cool jump so I didn't mind.
9 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
A Sky Blue Denouement | 88.8 | 8.4 | 10 |
April is the Cruelest Month | 84.8 | 8.8 | 19 |
I Wanna Flying Disc | 91.5 | 9.3 | 4 |
Frankie Teardrop | 2.2 | 6.0 | 10 |
I Don't Wanna Dwell | 69.2 | 7.3 | 14 |
Nebulous Thoughts | 80.0 | 9.1 | 32 |
Strewn Detritus | 69.0 | 7.3 | 14 |
The Sunken Cathedral | 69.5 | 8.2 | 28 |
I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games