YaBoiMarcAntony's Profile

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Joined on: Apr 26, 2020

Bio:

I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.

These fangames mean a lot to me (attempt at order)

1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO

I've submitted:
276 Ratings!
237 Reviews!
5 Screenshots!

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276 Games

GameDifficultyUser's Rating
Crimson Needle 3 90.0 10.0
I Wanna Kill the Kermit 3 80.0 10.0
I wanna Figure 88.0 10.0
I wanna Burnmind 55.0 10.0
I wanna kill the Kermit 2 72.0 10.0
I wanna be the Volatile Presence: Stagnant Edition 85.0 10.0
Domu 60.0 10.0
I wanna Walk Out In The Morning Dew 88.0 10.0
I wanna stop crying myself to sleep 85.0 9.5
VoVoVo 63.0 9.5
I Wanna Vibe With The Gods 70.0 9.5
I Wanna be the Vandal 75.0 9.5
Alphazetica 70.0 9.5
I want 60.0 9.5
I Wanna Pray to the Platform God 70.0 9.5
I Wanna Be 1 in 100 60.0 9.5
Phonotransmitter 78.0 9.5
I wanna kill the Kermit 70.0 9.5
I wanna stop the Simulation 54.0 9.5
I wanna be far from home 70.0 9.5
I wanna reach the Moon 50.0 9.5
I wanna be the 3lt@s4x9uo 45.0 9.5
I wanna go across the Rainbow 40.0 9.5
Everhood Colonel 75.0 9.3
untitled needle game 82.0 9.3
I wanna be the Magnificent Stumble 78.0 9.0
I Wanna be the Zeus 65.0 9.0
I wanna enjoy the Galvanized Peppermint Dandy 47.0 9.0
I wanna be the Ocean Princess 70.0 9.0
I wanna follow it 25.0 9.0
I wanna shiver 74.0 9.0
I wanna be the Neon 3 70.0 9.0
Not Another VVVVVV Game 55.0 9.0
I wanna be the Krypton 53.0 9.0
I wanna kill the 3sweepor 60.0 9.0
I Wanna Pointillism 75.0 9.0
I Wanna Duloxetine 60.0 9.0
I wanna be the Volatile Presence 77.0 9.0
Extreme Depths 2 70.0 9.0
WannaFest 22 60.0 9.0
Not Another Needle Contest 2 75.0 9.0
You give me butterflies, and I take them away 55.0 9.0
I Wanna Escape Into My Mind 50.0 9.0
I Want to Meet Miki 45.0 9.0
I Wanna Save My Boy 70.0 9.0
Summer Feast Needle 2020 80.0 9.0
Love. Memory. Hope. Forgiveness. Tragedy. Death... 70.0 8.9
I wanna tuck you into bed and hold your hand until you fall asleep 76.0 8.9
I wanna find my way out 73.0 8.9
I wanna climb the Witch's Tower 60.0 8.9
I wanna be the linearity 2 42.0 8.9
Selected Needle Works 21-23 83.0 8.8
XIFT 60.0 8.8
I Wanna be the RO 70.0 8.7
I wanna love Utopia 40.0 8.5
Full Techno Jackass 50.0 8.5
I wanna hear Okurimono Sunday 30.0 8.5
I wanna be the Paradox 43.0 8.5
I wanna be Friends 40.0 8.5
I wanna Anachronic 75.0 8.5
The Real Roaka Area 45.0 8.5
I wanna maimaimilk 43.0 8.5
I wanna best the needle 4 50.0 8.5
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy 55.0 8.5
I Wanna Be The Dreamroamer 35.0 8.5
I wanna Hydrate 70.0 8.5
i wanna fix what's wrong 55.0 8.5
The REAL JRocker Area 45.0 8.5
Star Compass 60.0 8.5
i've promulgated the clandestine needle 62.0 8.5
I Wanna be the Dononite 54.0 8.5
Panasonic Bluray 53.0 8.5
I wanna put out the cigarette 75.0 8.5
I'm bored 2 43.0 8.5
I wanna Hibikusuku 45.0 8.5
I wanna qowulu 100 40.0 8.5
Needle Hatena 70.0 8.5
I Wanna Be The Caretaker 55.0 8.5
I Wanna Leave This Hell 64.0 8.0
I wanna be the GravityRain 47.0 8.0
The Day Thereafter 30.0 8.0
I wanna enjoy the Electrified Butterscotch Dandy 50.0 8.0
I wanna be the Nyx 55.0 8.0
I wanna uplift the needle 53.0 8.0
Weirdle sp 70.0 8.0
I wanna be the PS 65.0 8.0
I Wanna Temporal Spire 40.0 8.0
I wanna Fall into Depression and never be Happy Again 67.0 8.0
I wanna Explore Space 45.0 8.0
I wanna be the MMM 85.0 8.0
I wanna be the SSR2 78.0 8.0
I wanna colorize the needle 42.0 8.0
I wanna be the Kaleidoscope 40.0 8.0
Ebb Needle 2022 58.0 7.7
I wanna be the I 55.0 7.5
I Wanna be the Matryoshka Special Edition 50.0 7.5
I wanna be the GR 70.0 7.5
I wanna be Anime 55.0 7.5
I wanna feel the colours 60.0 7.5
For my Valentine 35.0 7.5
I Wanna Get Some Drip 35.0 7.5
I wanna be Abducted 53.0 7.5
I wanna Relax with Needle 2 37.0 7.5
I Wanna Eclipse 57.0 7.5
I Wanna Look Inside 55.0 7.5
I wanna be the Salt 40.0 7.5
I wanna be the Kataribe 40.0 7.5
I Wanna be the Liquid 44.0 7.5
A Minimal Adventure 35.0 7.5
I wanna sort myself out 65.0 7.5
I wanna be the Neurosis 50.0 7.5
Hydrohomies 75.0 7.5
I wanna be the Lucien Needle 40.0 7.5
On Transience 65.0 7.5
I Wanna Stress 30.0 7.0
I wanna escape the Colorless Dimension 60.0 7.0
I wanna be the Neon 2 45.0 7.0
I Wanna Find My Butthole 50.0 7.0
I wanna clear 50 neon floors 47.0 7.0
I wanna seize the day 55.0 7.0
I wanna be the Vidro 30.0 7.0
I Wanna Defeat the Discord Makers: FM Side 60.0 7.0
efficient 55.0 7.0
I wanna be the Udon 36.0 7.0
I wanna be the G 49.0 7.0
I Wanna Find a Cure 57.0 7.0
Chew 023 50.0 7.0
Chill Needle 40.0 7.0
I wanna get used to Needle Game 30.0 7.0
I wanna Vine Journey 57.0 7.0
I Wanna be the Yuyuko 40.0 7.0
I wanna be the Mars 60.0 7.0
I Wanna be the Matryoshka 60.0 7.0
EchoVision 30.0 7.0
I wanna be the Monochrome Perception 67.0 7.0
Moonstone 68.0 7.0
Pusspatch 68.0 7.0
I Wanna Take The Neon Highway 68.0 7.0
I Wanna Take the L+ 50.0 7.0
I wanna be the Strongest Fairy 25.0 7.0
I Wanna Get Cultured 2 70.0 7.0
I Wanna Tell The World v1.1 (REMAKE. ver) 25.0 7.0
I wanna qoqoqo origin 35.0 7.0
I wanna reach Heaven 60.0 7.0
I wanna Wake Up 40.0 7.0
I Wanna Race (Rerelease) 57.0 7.0
I wanna be Cyan 65.0 7.0
I wanna be the World Apart 65.0 7.0
I wanna Traverse the Neon Rainbow 50.0 7.0
Stars 30.0 7.0
I Wanna Spook Jam 45.0 7.0
I Wanna Defeat The Eater Of Dreams 25.0 6.9
I wanna be the Colorful Adventure 38.0 6.9
I wanna get the Yellow Star 30.0 6.9
I wanna be the Arcfox Needle 67.0 6.9
I wanna CUBETECH 40.0 6.9
I wanna fall into the snow 50.0 6.9
I wanna Remember my lovely Cat 35.0 6.8
I wanna Discover 50 Shades of Crimson 73.0 6.8
Love Her Madly 60.0 6.7
I wanna scale the Red Needle 85.0 6.7
I Wanna be the AIW 60.0 6.7
Melancholy Needle 3 72.0 6.7
I wanna be the Little runner 20.0 6.5
I wanna Weave Through the Witch's Needle 65.0 6.5
I Wanna Sertraline 50.0 6.5
I Wanna Make the Marathon Needle 48.0 6.5
I wanna walk through solstice 70.0 6.5
I wanna be the Aisaka 40.0 6.5
I wanna beyond the sky 48.0 6.5
I wanna play with Dangerous Toys 40.0 6.5
I wanna be the microheaven 75.0 6.5
I Wanna Take the L 50.0 6.5
I Wanna be the BHG (共同開発) 50.0 6.5
Hang on 65.0 6.5
I wanna be Minimal 48.0 6.5
I wanna retort 40.0 6.5
Downer 60.0 6.5
I Wanna Wave 35.0 6.5
I wanna be the Umbrella 28.0 6.5
I wanna be the Schrodinger's Kitten 56.0 6.5
I Wanna Appreciate the Wolf's Enthusiasm 65.0 6.5
I wanna be the rushed creation 45.0 6.5
first awkward fumblings 55.0 6.5
I Cant Get Enough 65.0 6.5
I wanna be the Aidoru 47.0 6.3
I wanna be the Kaenbyou 22.0 6.3
I wanna eat the ER 25.0 6.0
I wanna be the Fidelity 50.0 6.0
I Wanna Enjoy My Dreams 50.0 6.0
I wanna be the MU-GEEEEEEEEE 32.0 6.0
I wanna clear the Easy Miku 2 30.0 6.0
I wanna be Fed up with path ;w; 25.0 6.0
I wanna be the Virtualance 42.0 6.0
I wanna be the Distant 45.0 6.0
I Don't Change 60.0 6.0
I wanna Cigarette 40.0 6.0
I wanna deride Kotaro- from aslant 30.0 6.0
I wanna be the Gus Needle 30.0 6.0
I Wanna Fleeting Pink 30.0 6.0
I wanna be the Best game N/A 6.0
I wanna be the Sharktooth 50.0 6.0
I wanna be the Gravity Master 30.0 6.0
I wanna best the needle 3 40.0 6.0
I Wanna LoveSpike 30.0 6.0
I wanna 15 cooking methods of AnChun 20.0 6.0
I wanna more beautiful and delicious 30.0 6.0
I cannot but go ahead through the way of the starlit sky 20.0 6.0
I wanna travel the needle world 45.0 6.0
I Wanna be the TsuTaMao 66.0 6.0
I wanna gensoukyo 50.0 6.0
Narsarsuaq 50.0 5.9
I Wanna Destroy the Needleverse 74.0 5.5
I wanna come from the north 82.0 5.5
indigo needle 35.0 5.5
I wanna give the cat some acid 55.0 5.5
I wanna be the Flower frozen 33.0 5.5
I wanna eat the Rori Girl 15.0 5.5
I wanna eat the lemon 25.0 5.5
I De La Piano 63.0 5.5
My Love Letter To Fangames Volume 1: Venus 60.0 5.5
I wanna go to Extreme Depths 53.0 5.5
I wanna be with you 37.0 5.5
2010 Needle Hole 48.0 5.5
I wanna purify 3 45.0 5.0
Thanks for 2015!! 20.0 5.0
I wanna water a flower 30.0 5.0
I wanna be the Block 85.0 5.0
I Wanna Rely The Needle 4.2 30.0 5.0
Solnyshko 30.0 5.0
2009 Needle Hole 47.0 5.0
I wanna Rainbow Rain 50.0 5.0
I Wanna Eat My Literature Textbook 55.0 5.0
I wanna be the 3200min 40.0 5.0
I wanna be the Prodigy 60.0 5.0
I wanna find the Sheep 35.0 5.0
Needle needle 50.0 5.0
I wanna be the Ingenuity 59.0 5.0
I wanna be the White Dot 40.0 5.0
The Great & Powerful Beginner 25.0 5.0
I wanna be the Gap2 32.0 5.0
I wanna type well 25.0 5.0
I wanna be the Haru 40.0 4.7
I wanna be the Crimson Needle 85.0 4.5
I wanna escape from the Needle Land 40.0 4.5
Untitled40 43.0 4.5
I wanna be the aq spike 50.0 4.5
Is The Order An I wanna ? 30.0 4.5
I wanna be the 初級者 10.0 4.3
I wanna be the Tethys 60.0 4.3
I wanna be the Alphabet 30.0 4.0
I wanna jump with panda 25.0 4.0
I wanna be the Amethyst 37.0 4.0
Wish me luck 2 30.0 4.0
I wanna keep on dancing 2 35.0 4.0
I wanna clear the Easy Miku 25.0 2.5
Frankie Teardrop N/A N/A
what they say goes N/A N/A
Strewn Detritus N/A N/A
Hey shitass 0.0 N/A
the dono files N/A N/A
A Sky Blue Denouement N/A N/A
I wanna Psyched Fevereiro N/A N/A
I wanna play some beginner needle 20.0 N/A
I Wanna DXNT N/A N/A
YoYoYo Engine (RBN Edition) N/A N/A
I Wanna be the Ziggomatic Drukqs N/A N/A
I Wanna Flying Disc N/A N/A
I Don't Wanna Dwell N/A N/A
renex engine N/A N/A
I wanna clear the Crime & Punishment Ver.W&B 60.0 N/A
April is the Cruelest Month N/A N/A
The Sunken Cathedral N/A N/A
I wanna walk to the store 10.0 N/A
I wanna buy the shungite N/A N/A
Nebulous Thoughts N/A N/A

237 Reviews

YaBoiMarcAntony
For: I Wanna Pray to the Platform God
It's been a long time coming for me and this game. I'll admit to having tried it around a year before and I found it rather irritating to play! I deemed it a game in which gameplay took a backseat to the atmosphere and that either the atmosphere wasn't good enough to cover up the gameplay or the gameplay was bad enough to weigh the game down. In either case, I was wrong, and this is why I believe so strongly in not just leaving a game alone once you decide you don't like it. You well and truly cannot speak to how you're gonna feel about a game in a week, month, or even year's time, and I think most every game deserves more than one chance.

Platform God does indeed put a large focus on atmosphere, but that focus is almost incidental to the gameplay itself. It feels as if this really is the work of some old architects of yore, like I merely stumbled onto this area and not like the game and what I did within it was preordained. In that way, this is one of the most organic fangames I've ever played; on the other hand, the platforming itself felt deliciously alien, just like you'd suspect it feels to happen upon a foreign world with unusual mechanisms and unique methods of traversal. This world was not designed for you, but it just so happens that a skilled player can nonetheless travel through anyways. While I will freely admit the learning curve may push some off as it did for me, there is great satisfaction in pushing through the growing pains and into a place where you start to really familiarize yourself with the world of the Platform God.

This is Pray to the Platform God's greatest asset, that sense of familiarity you gain from playing the game. Synthas quite intelligently implemented several different endings (well, three endings and one joke ending) to further incentivize increased exploration by the player; that urge to explore was palpable for me nearly from the start. In fact, I can pinpoint the exact moment when I knew I was gonna replay: I was playing through the screen where jumping on the platforms going to the left will make it go down and jumping onto the platforms going right make them go up and I spotted a little hole without a spike after I already beat the section and I immediately felt curiosity burn, but I didn't want to re-do the save after already beating it so I just left it for later. For the entirety of my playthrough, I was yearning to go see where that hole led and once I beat the game for the first time, I immediately started a new playthrough to get my answer!

That hole, as those of you Platform God Enthusiasts should know, leads to Ending B, and that I was able to find something like that on my own with no real guidance was truly an inspiring moment for me. That's when I knew this game really was something special because it totally sold the fact that this really is another world that you've just been dropped into. No one's helping you but yourself, so you better hope your own self is dependable!

I completed every ending (including the joke ending) and I wish the game were three times as long. I want to replay it again and again even now, and luckily Synthas knew people would really become attached to what he made, so he even included some bonus content in the form of bragging rights! I don't think I'll ever really bother with it, but it's nice all the same.

So far as I can tell, I Wanna Pray the Platform God became an immediate classic, and I can personally vouch for its classic status. This is one of those games that could really make a player re-evaluate what they're looking for out of a game. I won't say it did so for me, but that's only because this is just the sort of game I've been looking for.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 9.5 95       Difficulty: 70 70
Jan 18, 2022
YaBoiMarcAntony [Creator]
For: Nebulous Thoughts
11/7/2022 Edit: https://www.mediafire.com/file/2s3wrhtchj65yyg/Nebulous_Thoughts_April%2527s_Iteration.zip/file

Hard version of the game, just play on medium to make it work. There are EXTREMELY minimal changes made to gameplay and essentially there are no changes.

Light version (if you get lag in a certain stage in the latter-half and it also removes an effect some may find irritating): https://mega.nz/file/CvhUTYbb#HuK9xY8I7b2FPlbJu4ktbwsEa-9UN_r7NcpNDWkY6G0

Hi! This is more or less a form of indulgence for me, to just talk about my game and the purpose/meaning behind everything I did. I recognize the whole idea of "show, don't tell," but personally, I've always loved hearing from makers about what their intentions were for the things they made, such as that series of CN3 videos that Kale recently released. While his was more about the design process and didn't cover too much about the emotional meaning for the most part (he generally left it all to imagination, which is quite alright by me), I'll entirely express what each stage means to me and why it is in the game. I do not want you, the reader, to go through this and then suddenly realize your opinion on the game is moot or unfair because oh no, it's a deeply personal game and it's mean to think negatively about a game that means so much to the maker! No, you may think as negatively of the game as you like because though it is a deeply personal expression of emotions and feelings to me, that does not therefore make it infallible and worthy of everyone's admiration and praise. Of course, as this is a community that is not fond of keeping negative thoughts silent, for better or for worse, I do not think that is something that really bears saying. All the same, I've said it! Furthermore, I do not want you to go into the game or come out of it (depending on when you read this) with preconceived notions, you should absolutely come to your own conclusions and beliefs about the game. You may interpret it however you like and you may believe I succeeded or failed in whatever I tried to do. I have my own interpretations and my own beliefs about the quality of my attempts at various different things.

In any case, let's get started.

For one, the title screen is not one that is supremely meaningful to me, but I am all the same attached to it. It features the song Enigma of the Absolute by Dead Can Dance, one of my favorites by them as well. This is a song that's always held a lot of mysticism and power for me, though what exactly it means to me is sort of hazy. I nonetheless thought it was a great title song because of how airy and powerful it is, as well as these opening lyrics:

"Saloman hung down her head
Laid bare her heart for the world to see.
She craved for intimacy.
Through darkened doors her aspect veiled with indecision, gazed out sea."

As for the intro, which was made entirely by Razzor, it more or less happened by chance that it came to be within this game. I had the idea for it halfway through production and immediately had to make it happen because of how attached I was to the idea. With that said, I was not personally able to make the thing myself, so I had to turn to a far more able friend, Razzor. I told him that I wanted the player to simply walk right while Keeblin' by Dinosaur Jr. played and that it would more or less be a simple lyrics video, and he totally delivered on that, bringing more personality and charm to it than I ever could have done. The way the lyrics come in is just brilliant to me, a touch brought by Razzor alone. Now, this is where the overall meaning of the game becomes sort of two-sided. In short, I originally meant for this game to be more a meditation on my father and his inevitable death, something which can be still found fresh throughout the game. On the other hand, most of the game is more a recreation of my reaction to my own mother's death. In any case, it deals strongly with grief, both of the theoretical and otherwise. At any rate, the song Keeblin' is one that is strongly connected to my father as it is one of his favorites by Dinosaur Jr., a song he discovered completely by happenstance not that long ago. As such, it's place in the game is much more about its connection to my life rather than its actual meaning, though I like what it brings to the game all the same and am myself in love with the song thanks entirely to its connection to my father.

The first stage was, as you might expect, the first stage made for the game. What I knew going in was I wanted to use the main gimmick and that I wanted to use the song So Long by Abhi the Nomad. This is a song discovered by a close friend of mine, the sister to an even closer friend of me, that she shared with me and said closer friend one day, and I happened to find myself really liking it. Regardless, it came to represent more the extremely happy time in my life when a decent chunk of my life revolved around them, though in the grand scheme of the game itself, it is a sort of calm before the storm. This is, in essence, a stage somewhat removed from the grand catastrophe and instead focuses more on my life before said catastrophe. Insofar as gameplay is concerned, I am extremely proud of what I made for the stage. It is short, but I feel I eked out a ton of high quality gameplay from a gimmick that I immediately fell in love with upon getting it to work. Visually, it is also one of my preferred stages as it has a simple and clean aesthetic somewhat in the Wonderful style (though not so similar as to be derivative, I feel) that works very well for the gameplay.

As for the second stage, it acts more as the part two rather than being wholly a second stage. In short, this is just me trying to recreate the feeling of a panic/anxiety attack, something I don't suffer from often, though I nonetheless wanted this to represent the moments in a day when I would feel a hell of a lot worse than I did before. In any case, I knew going into the stage that I wanted it to be a very sudden shift from the previous, another stylistic choice that I lifted from Wonderful's games (think of the sudden move into the water tower, for example), but otherwise I was flying blind. The song I originally chose for the area was Long Road, No Turns by Daughters, a band I am not partial to but a song I rather like. With that song in mind, I decided to use moving spikes for the area as I felt the frenetic nature of the song necessitated a lot of movement on screen, this birthing the idea for the background as well. Rather late into production, I decided to change the song to Mr. Self Destruct by Nine Inch Nails as it is a far more personal song to me, not necessarily lyrically but certainly in a musical sense. I've always adored the way the song builds up at the very end, getting so damn overwhelming and powerful that I can sometimes feel my chest getting tighter alongside it listening to the song. This represented extremely well the feeling I was trying to evoke with the stage in the first place, so it worked out especially well. I also decided to change the background a tad according to the song change, which ended up really improving the stage in my eyes as I found it sort of middle of the road, not as memorable as I originally wanted it to be. Now, however, it sticks out quite positively for me.

With the third stage, I didn't have any sort of personal meaning I wanted to express in gameplay. Instead, I just wanted to make a really fun stage to a really fun song, As Good as New by ABBA. In that way, I accidentally followed in ABBA's footsteps of foregoing personal meaning and instead focusing on the most important thing, the music (or in this case, the gameplay). All the same, this stage still represents well the sort of free, easy-going mood that I can find myself in listening to music. This stage represents me lost in music, totally distracted from all that is going on in my life. Gameplay wise, I find this to be a somewhat messy but nonetheless rather great stage with an excellent sense of verticality that I am still proud of achieving. Visually, it is one of the greatest disappointments, but I find the rather bleh nature of the visuals to be charming enough that I don't truly mind it. I asked someone to make visuals for the stage close to the end of development, but I decided against it as I wanted that sort of thing to be only done by me.

Now then, for one of the big highlights of the game for me! What I knew with this stage was that I wanted desperately to use Feather by Devin Townsend, one of my ABSOLUTE favorite songs ever (in fact, it may as well be my favorite song), and so in doing that, I knew that the gameplay was going to need to be floaty and far-reaching. As such, the idea for using low-grav and jump refreshers came to mind. The symmetry and signs, however, came in later by chance, which is to say I designed some saves and then the stage sort of grew from there. The symmetry has no overt meaning, but the signs are the most obvious things in the world, I think. While I originally intended these signs to be my father speaking to me, they now represent both my father and mother, really, both major guiding forces in my life. Because of that, I wanted the signs to guide you much like a parent would guide their own son. This was a stage I knew I wanted to make from the start, hence why I also knew I wanted to use Feather, a song heavily focused on parenthood. Eventually, I had the cheeky idea to force the player into not being able to rely on the signs and having to make their own choices, seeing as that inevitably comes in a parent's relationship with their own children. When the end comes, however, that is the grand catastrophe of the game, the death of my own mother, as well as the ever-present reality of my own father's eventual death. Overall, this is likely my favorite stage in the game as I think it came together on all fronts wondrously, whether in gameplay or in meaning or visually, it all works so well that I almost find it hard to believe I was able to make it.

Immediately after comes a stage that I lifted from an older game, one that will never see the light of day because it essentially turned into Nebulous Thoughts. It was called Memories Inmazes, a name which combines a general concept, Memories, and the name of a beloved song by a band called VOLA which very much represented what I wanted to try and do with that game. In short, I wanted to create a game that represented a haze of memories, and overall I wanted the game to be this sort of maze of emotions and feelings that the player created themselves and can't get out of. As such, the maze stage was created, that game died, and then it was brought here to Nebulous Thoughts. Now, it is a stage of deep grief, the immediate reaction to my mother's death. The song is plodding and brooding, totally overwhelming and hazy like the rest of the stage. Visually, you suck the color out of your surroundings, surroundings which aren't even that colorful in the first place, and it all blends together in a vomitous haze. This stage is about feeling lost, in short, and the end sees you falling into nothingness and becoming so totally overwhelmed that everything turns to static.

How funny that one of the biggest successes in the game would be followed up by what is probably the most filler-esque stage in the game. Truthfully, this whole game came together merely a few weeks before it released, if that. The production cycle of the game was 90% me just making stages without too much knowledge of how they were all going to come together in the end. This stage was one of the later ones made and it was originally made with the intention of using Moja Si by Idoli, a song from one of my favorite albums ever, Odbrana i Poslednji Dana (so much a favorite that I have that mess of letters memorized). Because I felt the end visuals did not support the song well/I did not think I would be capable of making gameplay that fit the song, I switched it to Sve Ove Godine made by a prog rock band called Indexi. In the end, what I tried to get with this stage emotionally was a sense of "pretty static," a stage that sounded far more pleasant than the previous, but was just a mess of sound and colors that ultimately meant nothing and just filled the brain with nonsense. Of course, the song is not ACTUALLY nonsense, it's just in a language I do not speak nor understand, and the gameplay itself is something I do to a much better degree in a later stage. As such, I find this stage has little purpose in the game other than to pad out content and help the flow of the overall game. Thanks to the difficulty of the stage in its original form, however, it ended up actually HURTING the flow. All the same, I let it stay in the game because I enjoyed the stage in its own right and didn't feel comfortable cutting out an entire stage something like a week before I would actually release the game, a game that I already worried was a bit too short. The ending was created some time after the stage was finished and is a result of a comment made by very cool in the IWC as he commented on the moving bars in the background and I felt that I would need to meet the expectation brought up by him of the bars being apart of a gimmick. I could not change the entire stage, but I could at least make a screen which delivers on those expectations. This screen I wanted to be a departure from the sort of positive and happy-go-lucky nature of the screens before, being silent except for an industrial hum and a somewhat confusing visual mess of spikes and triggers. I like the screen, but it does not completely redeem the stage for me.

California, as I've taken to calling it, is another stage that is more a part one than anything else. This and the next stage, Night Life, come from Memories Inmazes also, but they are fairly different from what they were in that game. In any case, what the stage is in this context is somewhat like the third stage with As Good As New, being more a stage focused on enjoyable gameplay. Whereas that stage was the positive end of my focusing on music, however, this is the negative end, being a representation of me sort of throwing myself into music to ignore all my issues. In the end, it does not work out for me as at the end you fall into a massive body of water and eventually drown away into the next stage. Otherwise, I find the stage to be great fun with a lot of reasonably clever design. I enjoy the gimmick utilized and I find it is one that can be used to a far greater degree than it has been. As you can see, I don't have too much to say about this stage, but I don't think of it as filler like I do the previous stage. What I do really enjoy about this stage is that while it does have that sense of running away, you end up falling right into the problems you're avoiding, or rather I do, I suppose.

Night Life, on the other hand, is another wild success for me. With that said, it is fundamentally removed from the overall meaning of the game, or at the very least its emotional meaning is focused much more on a supremely negative experience of mine from my High School years, and it is an experience shared by many high schoolers that was just like me, lovesick over someone that didn't feel the same way. In short, I was (and am) desperately in love with that closer friend of mine that I spoke of way back in the first stage, but she simply did not reciprocate those feelings, at least not in a way that was anything more than platonic. This lead to a lot of pain for me in high school that sort of came to a head with my 11th grade prom experience in which I spent the entire night feeling shitty watching her dance with someone else. That night ended up positively, but the experience was nonetheless permanently ingrained in my head as one of the most embarrassing, shameful, overall awful moments of my entire life, bar none. Thus, I created Night Life to try and recapture those feelings to some degree. This is why the design is somewhat abrasive and mean compared to the rest of the game, why I decided to use the more generic and precise jumps in tandem with longer saves as well as scummy transition deaths because while I did want an overall positive game experience, I wanted the stage to exude negativity despite featuring those colorful tiles set beautifully on the black background with that hazy fog, all set to the wondrous Run Away With Me, one of the best pop songs released in the past two decades. Whether you think I succeeded with this stage or not, what needs to be made known is that I did NOT design with the intent to create unfun saves, nor did I want to just piss the player off by putting in precise jumps for the sake of it. While I did want a reaction from the player, I made absolutely certain that the save was immensely fun to play and that it would not just end up irritating. At the end of the day, I could only make sure that was true for myself, but I could not do so for others. The stage ends with a pitched down scream from me, somewhat mimicking the static of the maze stage and more accurately being a release for me.

Fly Away, so the stage is called in-game, originally came from a now-defunct collab. All the same, I find it fits quite well into the game in basically every way it can. On the one hand, it acts as a very nice palate cleanser after what is a rather dark and tough stage, and it also adds gimmick variety as it utilizes the ever-wonderful sideways gravity! I absolutely adore my design for this stage, if I am allowed to be so bold about myself, but I have to admit the stage is emotionally redundant to some degree as it sort of rehashes the same ideas that California does, though this one more obviously captures the idea of running away seeing as the chorus is literally about flying like an eagle. Nonetheless, I am not dissatisfied with the stage being in the game because I find it helps the overall flow and is just great in the first place. ABBA is also a band my mother loved, and so being able to bring that into this game also is very nice.

Kyrie Eleison is the title of this stage, named for a moment in the song wherein that phrase is said four times over. It translates to "Lord, have mercy," though if I am being honest, I originally thought it translated to "Lord, forgive me." In either case, it fits the stage well. This is my other favorite stage alongside the Feather stage, which works out seeing as the both use two of my favorite songs ever, for similar reasons. The gameplay, visuals, meaning, EVERYTHING is just perfect for me. As for the actual meaning of the stage, it is one that can only really be evident to me as I really only give one suggestion as to what it is that I am inevitably asking God to have mercy on me for, that being with the title of the outro stage, "Murderer." Truthfully, I imagine this is a feeling that most feel after someone passes away, but for my own part I felt and do still feel to some degree strong guilt over my mother's death. Whether it's because I didn't try to make her live more healthily or because I didn't get her to go to the hospital the night before she passed, I felt as if her death was on me and that is not a feeling I would wish on ANYONE. To have lost someone you love dearly is beyond any real comprehension, but to feel responsible for that loss is like Hell. Of course, I am not actually responsible for her death, but I imagine even if her death had nothing to do with her state of health and instead occurred entirely by chance thanks to nothing at all, such as in a car crash or something, I imagine I'd feel guilt all the same because I sort of get the feeling that guilt over the loss of someone you know is a common feeling. All that is to say, this stage represents that guilt and acts sort of as a prayer to God to relieve me of it. The climb at the end can be seen sort of as a reference to the Tower of Babel, though in this case the reasons I climb to God would not be for the same reasons. In the end, I do not reach Him.

Instead, I arrive at the final stage, a stage which more or less represents an endgame headspace, one where I am all but fragmented and drifting in nothingness. The song was chosen for its personal meaning, obviously, and the gameplay itself was meant to be entirely stripped of everything but raw needle. This is meant to be a no frills journey through a mess of a stage, one that is totally nonsensical, hence the non-Euclidean design combined with the invisible blocks. The game overall utilized invisible blocks as a sort of guiding hand, hence why their largest use is in the stage with the song Feather, but here whether the blocks are a guiding hand or a twisted representation of that hand is itself not really meant to be confirmed or denied by me, mostly because I am not even entirely sure of it and I like it that way. In any case, the stage itself asks this one simple question: do you recognize me? Something I've felt about myself for a long time now since my mom died is that I've lost parts of myself become someone new, someone ravaged by grief and sadness and overall lesser, so much so that I would wonder if my mom would even really recognize me in this stage. The stage itself is rather simple, having a basic meaning and basic design, but I am also quite proud of it, as this is the best pure needle I have ever designed by far. I made it halfway through development, I'd say, and it came out of nowhere for me, being designed mostly within the span of a day or two. The final save was an addendum later down the line after I felt that what originally was the last save was a bit disappointing, so I added in what is now the last save, one that is hopefully memorable for positive and not negative reasons.

The outro used to be the intro, actually, and it was the first thing I made for Nebulous Thoughts. Overall, there is nothing different about it from then to now, but I find its recontextualization to be particularly moving. While I wrote the dialogue at the end, I actually came up with the title of the game, actually. As for its overall meaning, it essentially comments on the depressive episode I feel like I've been in for so long now. I've had moments like this before, and I've always forced myself to view them as temporary, so this is no different. All the same, I can't help but worry that this moment in time is not something that will go away easily, that it is simply a nightmare from which I am trying to awake and yet can never do so. The outro ends with a drop into the credits, a drop I originally intended as a way to force the player to take a plunge that they won't know they'll survive, but now it is a much darker ending.

The credits is simply the intro remade, though I did so not out of laziness and instead to suggest a sort of cyclical feeling to the game. The overall struggle of the game is one that I have gone through time and time again, and will do so again and again even after the game's release. What is by far the most important part of the credits, however, and also the most important part of the game for me, is its ending. This is, as I explain somewhat in the readme, a voicemail left to me by my mother, one I didn't hear until a week or two after her death. She called me on the first day of college back in August of 2019, but I never answered the call as I was busy and thanks to my phone's idiocy, I didn't even know she had left a voicemail until after she had passed in the beginning of January 2020. As for what I'm actually apologizing for, while I'm sure you can guess what, I think this is one thing I can leave private.

Overall, I am immensely proud of Nebulous Thoughts. For all its faults and missteps, it is an artistic expression the likes of which I have never accomplished before and that alone makes it infinitely important to me. Not every stage is a complete success, the overall flow of the game is messy, the meaning muddled by four different strands, but it all comes together to represent something more than the sum of its parts. As such, I think the title of the game fits perfectly even though I didn't design the game with the intention of that being the case. Every stage feels nebulous in nature, like it is a moment in time that will flitter away only to be replaced by the next. Every moment is a thought which passes through my head, some far more tortuous than others, and as such I can't see this game as anything less than an extension of myself. Whether or not this game touches you in any meaningful way, it is nonetheless a game that will forever mean the world to me.

Thank you for reading, and thank you for playing.

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[2] Likes
Rating: N/A       Difficulty: N/A
Jan 6, 2022
YaBoiMarcAntony
For: untitled needle game
What I am about to admit is itself a bit of a spoiler for the game, but nonetheless I was given permission by the creator (who shall not be named directly in this review) to write this review, so here I am! I tested this game, which is more or less made evident by the fact that I am reviewing this game seeing as there's no way I would have cleared it the day of (strictly speaking, I could have, based on the time it took me to clear the game, but nonetheless it would not have been feasible, take my word for it), but all the same I wish to get that out of the way now. Obviously, this means I am going into this with a bit of bias, so to counteract that I've chosen to leave out a rating for the time being. At any rate, anything I say is not affected by my want for this game to succeed but instead is what I felt and thought when I played through the game. I'll refrain from describing much of the gameplay except for what is immediately accessible, but I don't think I have to rely on much more than that to begin with for this game.

(Also, I wasn't gonna give ratings, but Cthaere did and called me a bitch for not doing it so he forced my hand. Suffice it to say, I would have rated it a ten regardless of whether I tested it or not.)

untitled needle game is not so much a revelation as it is a continuation of what LAWatson set down in stone with I Wanna Vibe With the Gods. That, however, is not to say it is in any way derivative, merely that the game wears its inspirations on its sleeves - something I consider to be neither a positive nor a negative, merely a fact in and of itself. Vibe With the Gods was such an incredible game thanks to its ingenuity and intuitive gameplay which remains to this day one of the greatest forays into gimmick needle that this community has seen. untitled needle game, on the other hand, seeks to take a similar concept and push it to eleven. The gimmicks aren't as brain-melting, no, but instead they lose the intuition that Vibe was rife with, making this a much harder-to-penetrate game. Whereas Vibe saw you more or less immediately coming to grips with any given screen, untitled needle game asks that you give each stage the time it deserves and nothing less. There will certainly be moments of frustration, moments where you just wish everything was a bit easier or more kind to the player, but the game never relents. I experienced a lot of pain in my time throughout untitled needle game, a lot of strife and difficulty that really pushed me to my limits at points, but I could never really give up - not only because I was testing, of course, but because I just didn't want to do the game that disservice. Despite how difficult and inaccessible this game may be at times, it's never really pushing you away - it wants to make a relationship with you, at the end of the day, it's just that how it chooses to do so can lead to some tiring moments.

Yes, the biggest thing to know about untitled needle game is that it's hard, quite damn hard. Even the easiest stages took me a decent chunk of time and though I'm not exactly a legendary needle player, I'm no slouch by any means. For sure, some will likely have an easier time, but we do not dictate a game's difficulty by the outliers whom play it. At any rate, a lot of the game's difficulty comes not necessarily from execution (though that certainly plays a large factor in places), but instead through the learning phase of each stage. What I truly love about untitled needle game is that each stage is so vastly different from each other that they're all a cohesive experience in their own right, though all fitting neatly under the umbrella that is untitled needle game, but anyways the point of this being that anything you learn from one stage is applicable to that stage only, and the learning process for each stage will differ vastly depending on the person playing.

As an example, sleep dealer (the spring stage) is one that will be sure to raise some eyebrows and cause great irritation for some as it's a gimmick that sort of works against the way you want or expect it to work. Some may think of this as an inherent flaw, but I think it's a great example of the sheer genius of the game overall. Sure, it goes against what you expect, but if you let go of your expectations and just try to work with the gimmick, you'll find that it makes a lot more sense than you'd first think. Nonetheless, it took me a lot of time to let go of those expectations and so I spent a lot of my attempts in that stage simply dying left and right because I'd forget how the gimmick actually work or not be used to it - but eventually, I did get used to it, and I did come to really enjoy it. This stage was also the first one where I really came to understand part of what the game was going for.

Kale speaks on this in his Save My Boy review and it's a concept that was tossed around too with the release of Morning Dew, but there is certainly an argument to be made for struggle and memorability being more important than quality of gameplay. Personally, I will always come down on gameplay being more important, but at the end of the day, truly brilliant games are able to take both concepts and meld them together to make something truly genius. Morning Dew does so with the red hell stage, a stage which by all accounts should not work but it does, remaining fun to the end and being highly memorable, and of course the entire game was a case of struggling up the mountain for me. Crimson Needle 3 attempts this with 92 and the double diamond secret, although in the case of those games, it was also more a focus on what Kale could make players do to reach the end and while I think the experiment was more or less successful, I end up falling more negatively on it than others (all the same, the game overall works brilliantly with this concept of climbing the mountain as my true end clear remains one of my proudest achievements).

untitled needle game is more in the vein of Morning Dew, not necessarily surpassing it in terms of emotional value (certainly not for me, I have to admit), but I think surpassing it in terms of the quality of gameplay. What is just so immensely wonderful about this game is how damn angry it made me while still keeping me firmly on the side of "play the damn game!" I would give up at points, but I would never be able to let go forever because despite how emotional I got at times, I felt like it was on me and not on the game, like it was a failing of my own and that I needed to give it more time than I had - and in all cases, I was correct. No matter what, I would always in the end push through and feel such spectacular amounts of satisfaction. What untitled needle game seeks to do is to be memorable, at the end of the day it wants you thinking back on every bit, not forgetting a second of it; the game seeks to continually recreate these moments of climbing the mountain. The Witness attempted to recreate that eureka feeling with every puzzle, and so untitled needle game attempts to recreate that same feeling of outrageous happiness and pride at what you've accomplished with every stage. Sometimes it may feel completely insurmountable, but it's never impossible.

A phrase thrown around by the creator goes as such: "everyone will struggle, but everyone can clear," a phrase lambasted by some and simply dismissed by others, but I think it more or less exactly describes the relationship most will develop with this game if they give it the time of day. Thanks to how the game is designed at its core, there is not going to be anyone that will just sail through the game smoothly, everyone is going to have at least one or two stages that really give them a run for their money. Even the very best players are going to be stopped by at least one thing because execution is not the difficulty, coming to grips with a given gimmick is, and that is an innately impossible thing to be intrinsically great at when it comes to any sort of gimmick; yet, it's not like this game will be an impossible task for anyone to beat, either. Sure, you can't come in as a complete novice at this sort of game (a great test to know if you're ready in a mechanical sense for the game is if you can beat the first stage because that level of needle is more or less equal to what most of the game asks of you in respect to execution), but a majority of the community can come into this game expecting to clear it - it's just a matter of time, patience, and mental fortitude (this also means you can safely ignore any given difficulty rating because it really is impossible to say just how hard the game is seeing as it's never been so subjective as it is with this game).

What I wondered most during the course of playing this game was the relationship between media and the emotions it can make you feel. For a long time, I sort of scoffed at the idea that designing something with the sole intent of creating struggle and thus memorability was a silly concept essentially because I felt that if you were making something truly brilliant, you would still retain memorability and struggle alongside well-made gameplay. In the end, however, I think that is one of the limiting factors of video games as an artform, the expectation that it needs to be fun or enjoyable on a moment-to-moment basis. For some people, that is a hard-and-fast rule that can never be broken and, for the most part, I am in that same boat. All the same, untitled needle game was what it took for me to really understand and appreciate the fact that struggling with a game in what seems to be a negative way in the moment is not something that should in the end represent what you feel about the game; instead, what is far more important is what you feel by the end, and what did I feel by the end of untitled needle game?

Sheer, unbridled joy.

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Tagged as: Needle Gimmick
[25] Likes
Rating: 9.3 93       Difficulty: 82 82
Dec 11, 2021
YaBoiMarcAntony
For: YoYoYo Engine (RBN Edition)
Chatran has it exactly right, this is your best bet for choice of engine when it comes to studio (this and Verve's, that is). Though several people have told me it's difficult to use this engine if you want to do more with basic objects (particularly the player object), thus meaning it's difficult to use for people more familiar with coding, I don't have that issue seeing as that's a non-issue for me - I can't code!

Anyone can pick this up and make a game and that's the best thing an engine can make happen.

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Tagged as: Engine
[0] Likes
Rating: N/A       Difficulty: N/A
Nov 22, 2021
YaBoiMarcAntony
For: The REAL JRocker Area
Though it is a meme, this game is nonetheless great - fantastic, even (though of course meme games can be just as good as "serious" games). Each attack is well balanced, though the enclosing circles was cause for concern at first, and they mesh well with the song itself, so really there's just nothing I can poke a hole in here.

Play it!

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Tagged as: Avoidance Meme
[0] Likes
Rating: 8.5 85       Difficulty: 45 45
Nov 7, 2021

9 Games

GameDifficultyAverage Rating# of Ratings
A Sky Blue Denouement 88.8 8.4 10
April is the Cruelest Month 84.8 8.8 19
I Wanna Flying Disc 91.5 9.3 4
Frankie Teardrop 2.2 6.0 10
I Don't Wanna Dwell 69.2 7.3 14
Nebulous Thoughts 80.0 9.1 32
Strewn Detritus 69.0 7.3 14
The Sunken Cathedral 69.5 8.2 28
I Wanna be the Ziggomatic Drukqs 70.5 7.3 9

48 Favorite Games

GameDifficultyUser's Rating
I wanna go across the Rainbow 40.0 9.5
I Wanna be the Zeus 65.0 9.0
I wanna kill the Kermit 2 72.0 10.0
I wanna follow it 25.0 9.0
I wanna be far from home 70.0 9.5
I wanna be the Magnificent Stumble 78.0 9.0
I wanna be the 3lt@s4x9uo 45.0 9.5
I wanna enjoy the Galvanized Peppermint Dandy 47.0 9.0
I wanna Figure 88.0 10.0
XIFT 60.0 8.8
Domu 60.0 10.0
I wanna be the Ocean Princess 70.0 9.0
I wanna shiver 74.0 9.0
I wanna reach the Moon 50.0 9.5
I Wanna Kill the Kermit 3 80.0 10.0
I wanna qowulu 100 40.0 8.5
Not Another VVVVVV Game 55.0 9.0
I wanna be the Krypton 53.0 9.0
Crimson Needle 3 90.0 10.0
I wanna stop the Simulation 54.0 9.5
VoVoVo 63.0 9.5
I Wanna be the Vandal 75.0 9.5
I want 60.0 9.5
I wanna be the Neon 3 70.0 9.0
Star Compass 60.0 8.5
Phonotransmitter 78.0 9.5
I wanna be the RWJ N/A N/A
I wanna stop crying myself to sleep 85.0 9.5
I wanna Walk Out In The Morning Dew 88.0 10.0
I wanna kill the 3sweepor 60.0 9.0
Needle Hatena 70.0 8.5
I wanna Hydrate 70.0 8.5
I Wanna Save My Boy 70.0 9.0
Alphazetica 70.0 9.5
Summer Feast Needle 2020 80.0 9.0
You give me butterflies, and I take them away 55.0 9.0
Hey shitass 0.0 N/A
I Wanna Pointillism 75.0 9.0
I Wanna Vibe With The Gods 70.0 9.5
I wanna Burnmind 55.0 10.0
I Wanna be the RO 70.0 8.7
I wanna CoinStack 1000 N/A N/A
I wanna be the Volatile Presence 77.0 9.0
Everhood Colonel 75.0 9.3
Not Another Needle Contest 2 75.0 9.0
untitled needle game 82.0 9.3
I wanna be the Volatile Presence: Stagnant Edition 85.0 10.0
WannaFest 22 60.0 9.0

256 Cleared Games

GameDifficultyUser's Rating
I wanna be the 3200min 40.0 5.0
I wanna be the Addiction N/A N/A
I wanna be the Alphabet 30.0 4.0
I wanna be the Fidelity 50.0 6.0
I wanna be the Gap2 32.0 5.0
I wanna be the GR 70.0 7.5
I wanna be the I 55.0 7.5
I wanna be the Little runner 20.0 6.5
I wanna be the MMM 85.0 8.0
I wanna be the MU-GEEEEEEEEE 32.0 6.0
I wanna be the SSR2 78.0 8.0
I wanna be the 初級者 10.0 4.3
I wanna be Fed up with path ;w; 25.0 6.0
I wanna eat the ER 25.0 6.0
I wanna eat the Mysterious xob N/A N/A
I wanna eat the Rori Girl 15.0 5.5
I wanna go across the Rainbow 40.0 9.5
Narsarsuaq 50.0 5.9
I wanna be the Crimson Needle 85.0 4.5
I wanna be the Flower frozen 33.0 5.5
I wanna be the Neon 2 45.0 7.0
I wanna be the Speed Out N/A N/A
I wanna be Minimal 48.0 6.5
I wanna clear the Easy Miku 25.0 2.5
I wanna clear the Easy Miku 2 30.0 6.0
I wanna escape the Colorless Dimension 60.0 7.0
I wanna find the Sheep 35.0 5.0
I wanna go to Extreme Depths 53.0 5.5
I wanna kill the Kermit 70.0 9.5
I wanna reach Heaven 60.0 7.0
I wanna survive in Needle dream N/A N/A
I wanna be Anime 55.0 7.5
I Wanna be the TsuTaMao 66.0 6.0
I wanna get the Yellow Star 30.0 6.9
I wanna be the Salt 40.0 7.5
I wanna be the Virtualance 42.0 6.0
I Wanna be the Liquid 44.0 7.5
I wanna be the Neurosis 50.0 7.5
I wanna be the Distant 45.0 6.0
I wanna give the cat some acid 55.0 5.5
I Wanna be the Zeus 65.0 9.0
I wanna escape from the Needle Land 40.0 4.5
I wanna colorize the needle 42.0 8.0
I wanna be the Aisaka 40.0 6.5
I wanna keep on dancing 2 35.0 4.0
I wanna be the Haru 40.0 4.7
I wanna be with you 37.0 5.5
I wanna be the Amethyst 37.0 4.0
I wanna be the Prodigy 60.0 5.0
I wanna clear 50 neon floors 47.0 7.0
I wanna Rainbow Rain 50.0 5.0
I wanna get used to Needle Game 30.0 7.0
indigo needle 35.0 5.5
I wanna be the Kaleidoscope 40.0 8.0
I wanna be the White Dot 40.0 5.0
I wanna be the Sharktooth 50.0 6.0
Is The Order An I wanna ? 30.0 4.5
Thanks for 2015!! 20.0 5.0
I wanna be the Avoider N/A N/A
I wanna be the aq spike 50.0 4.5
I wanna Discover 50 Shades of Crimson 73.0 6.8
I wanna be the G 49.0 7.0
For my Valentine 35.0 7.5
I wanna be the Vidro 30.0 7.0
I wanna feel the colours 60.0 7.5
I wanna be the Strongest Fairy 25.0 7.0
I wanna kill the Kermit 2 72.0 10.0
I wanna qoqoqo origin 35.0 7.0
I wanna randrandrand N/A N/A
I wanna Chaton N/A N/A
I cannot but go ahead through the way of the starlit sky 20.0 6.0
I wanna be Abducted 53.0 7.5
I wanna fall into the snow 50.0 6.9
I wanna be Cyan 65.0 7.0
I wanna be the World Apart 65.0 7.0
I Wanna Make the Marathon Needle 48.0 6.5
I wanna be the rushed creation 45.0 6.5
I wanna find my way out 73.0 8.9
I wanna be the Mars 60.0 7.0
I wanna be the Lucien Needle 40.0 7.5
I wanna 15 cooking methods of AnChun 20.0 6.0
I wanna be the Kaenbyou 22.0 6.3
I wanna be the Kataribe 40.0 7.5
I wanna follow it 25.0 9.0
I wanna be far from home 70.0 9.5
I Wanna Spook Jam 45.0 7.0
I wanna gensoukyo 50.0 6.0
I wanna be the Magnificent Stumble 78.0 9.0
I wanna be the Ingenuity 59.0 5.0
I wanna be the 3lt@s4x9uo 45.0 9.5
I wanna CUBETECH 40.0 6.9
I wanna Thank You Thenewgeezer N/A N/A
I wanna type well 25.0 5.0
I wanna Cigarette 40.0 6.0
I wanna deride Kotaro- from aslant 30.0 6.0
I wanna be the Gus Needle 30.0 6.0
I wanna Weave Through the Witch's Needle 65.0 6.5
EchoVision 30.0 7.0
I wanna be Friends 40.0 8.5
I wanna enjoy the Electrified Butterscotch Dandy 50.0 8.0
I wanna love Utopia 40.0 8.5
I wanna climb the Witch's Tower 60.0 8.9
I wanna eat the lemon 25.0 5.5
I wanna jump with panda 25.0 4.0
I wanna scale the Red Needle 85.0 6.7
Untitled40 43.0 4.5
I wanna enjoy the Galvanized Peppermint Dandy 47.0 9.0
I wanna best the needle 3 40.0 6.0
The Day Thereafter 30.0 8.0
I wanna be the Monochrome Perception 67.0 7.0
I wanna be the Kaenbyou 2 N/A N/A
I wanna be the Kaenbyou 3 N/A N/A
I wanna Traverse the Neon Rainbow 50.0 7.0
I wanna Figure 88.0 10.0
I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy 55.0 8.5
I wanna best the needle 4 50.0 8.5
Just five seconds N/A N/A
XIFT 60.0 8.8
I wanna uplift the needle 53.0 8.0
I wanna clear the Crime & Punishment Ver.W&B 60.0 N/A
Domu 60.0 10.0
I wanna be the Ocean Princess 70.0 9.0
I wanna come from the north 82.0 5.5
I Cant Get Enough 65.0 6.5
I De La Piano 63.0 5.5
I Don't Change 60.0 6.0
I Wanna be the Yuyuko 40.0 7.0
Solnyshko 30.0 5.0
I Wanna Destroy the Needleverse 74.0 5.5
I Wanna Rely The Needle 4.2 30.0 5.0
I wanna shiver 74.0 9.0
I Wanna Find My Butthole 50.0 7.0
I Wanna Tell The World v1.1 (REMAKE. ver) 25.0 7.0
I wanna reach the Moon 50.0 9.5
I Wanna Temporal Spire 40.0 8.0
I Wanna LoveSpike 30.0 6.0
I wanna maimaimilk 43.0 8.5
I Wanna Kill the Kermit 3 80.0 10.0
I Wanna Find a Cure 57.0 7.0
I wanna qowulu 100 40.0 8.5
Chill Needle 40.0 7.0
I wanna Hibikusuku 45.0 8.5
I wanna walk to the store 10.0 N/A
I wanna be the Gravity Master 30.0 6.0
I wanna Diamond is Unbreakable N/A N/A
Deliriant Needle N/A N/A
I wanna purify 3 45.0 5.0
A Minimal Adventure 35.0 7.5
I Wanna Wave 35.0 6.5
Not Another VVVVVV Game 55.0 9.0
I wanna be the Krypton 53.0 9.0
I wanna be the PS 65.0 8.0
I wanna put out the cigarette 75.0 8.5
The Great & Powerful Beginner 25.0 5.0
i've promulgated the clandestine needle 62.0 8.5
I wanna retort 40.0 6.5
I wanna tuck you into bed and hold your hand until you fall asleep 76.0 8.9
Crimson Needle 3 90.0 10.0
banana pudding 3 N/A N/A
I Wanna Defeat the Discord Makers: FM Side 60.0 7.0
Mass a Carry Blade!! N/A N/A
I wanna be the Umbrella 28.0 6.5
I wanna be the Nyx 55.0 8.0
I wanna be the Schrodinger's Kitten 56.0 6.5
I Wanna Appreciate the Wolf's Enthusiasm 65.0 6.5
I Wanna Fleeting Pink 30.0 6.0
I wanna be the linearity 2 42.0 8.9
I wanna stop the Simulation 54.0 9.5
VoVoVo 63.0 9.5
My Love Letter To Fangames Volume 1: Venus 60.0 5.5
I Wanna be the Vandal 75.0 9.5
I want 60.0 9.5
Wish me luck 2 30.0 4.0
I Wanna Defeat The Eater Of Dreams 25.0 6.9
I Wanna Eclipse 57.0 7.5
I wanna be the Neon 3 70.0 9.0
I Wanna be the BHG (共同開発) 50.0 6.5
I Wanna Sertraline 50.0 6.5
I Wanna Pray to the Platform God 70.0 9.5
The REAL JRocker Area 45.0 8.5
I wanna Remember my lovely Cat 35.0 6.8
2009 Needle Hole 47.0 5.0
2010 Needle Hole 48.0 5.5
Star Compass 60.0 8.5
Needle needle 50.0 5.0
Phonotransmitter 78.0 9.5
I Wanna Leave This Hell 64.0 8.0
I wanna be the RWJ N/A N/A
I wanna stop crying myself to sleep 85.0 9.5
I wanna travel the needle world 45.0 6.0
I Wanna be the Matryoshka 60.0 7.0
I wanna Walk Out In The Morning Dew 88.0 10.0
I wanna kill the 3sweepor 60.0 9.0
I wanna play some beginner needle 20.0 N/A
Needle Hatena 70.0 8.5
I Wanna Take the L 50.0 6.5
I wanna Fall into Depression and never be Happy Again 67.0 8.0
I wanna Relax with Needle 2 37.0 7.5
I Wanna Take the L+ 50.0 7.0
I wanna Hydrate 70.0 8.5
I Wanna Save My Boy 70.0 9.0
Stars 30.0 7.0
Alphazetica 70.0 9.5
Summer Feast Needle 2020 80.0 9.0
I Wanna be the Matryoshka Special Edition 50.0 7.5
I wanna water a flower 30.0 5.0
Hang on 65.0 6.5
I Wanna Race (Rerelease) 57.0 7.0
I Wanna be the Dononite 54.0 8.5
I wanna Helltake N/A N/A
You give me butterflies, and I take them away 55.0 9.0
Hey shitass 0.0 N/A
i wanna fix what's wrong 55.0 8.5
I wanna be the Aidoru 47.0 6.3
I wanna Vine Journey 57.0 7.0
I Wanna Pointillism 75.0 9.0
I wanna be the GravityRain 47.0 8.0
Love. Memory. Hope. Forgiveness. Tragedy. Death... 70.0 8.9
I Wanna Get Some Drip 35.0 7.5
Hydrohomies 75.0 7.5
Panasonic Bluray 53.0 8.5
I wanna Burnmind 55.0 10.0
I wanna seize the day 55.0 7.0
I Wanna Be The Dreamroamer 35.0 8.5
I Wanna be the RO 70.0 8.7
I wanna CoinStack 1000 N/A N/A
I Wanna Eat My Literature Textbook 55.0 5.0
I Wanna Duloxetine 60.0 9.0
I Wanna Be The Caretaker 55.0 8.5
efficient 55.0 7.0
I wanna be the Udon 36.0 7.0
Everhood Colonel 75.0 9.3
Not Another Needle Contest 2 75.0 9.0
Chew 023 50.0 7.0
Love Her Madly 60.0 6.7
P.M.P 1 N/A N/A
I Wanna Stress 30.0 7.0
Full Techno Jackass 50.0 8.5
I Wanna Power N/A N/A
I wanna hear Okurimono Sunday 30.0 8.5
i wanna lypophrenia N/A N/A
untitled needle game 82.0 9.3
first awkward fumblings 55.0 6.5
Extreme Depths 2 70.0 9.0
I Wanna be the AIW 60.0 6.7
I wanna walk through solstice 70.0 6.5
I wanna Phalanx N/A N/A
The Real Roaka Area 45.0 8.5
I wanna be the Volatile Presence: Stagnant Edition 85.0 10.0
Moonstone 68.0 7.0
Ebb Needle 2022 58.0 7.7
Pusspatch 68.0 7.0
Weirdle sp 70.0 8.0
On Transience 65.0 7.5
WannaFest 22 60.0 9.0
I wanna Landslide N/A N/A