YaBoiMarcAntony's Profile
Send a PMJoined on: Apr 26, 2020
Bio:
I used to be here four years ago but I left. I was Guitarsage2k/Parallax5.
These fangames mean a lot to me (attempt at order)
1. I Wanna Kill the Kermit 3
2. I Wanna Walk Out in the Morning Dew
3. I Wanna Be the Volatile Presence: Stagnant Edition
4. Crimson Needle 3
5. I Wanna Kill the Kermit 2
6. I Wanna Figure
7. Phonotransmitter
8. VoVoVo
9. I Wanna Reach the Moon
10. untitled needle game
11. I Wanna Burnmind
12. Domu
13. I Want To Meet Miki
14. I Wanna Go Across the Rainbow
15. Alphazetica
16. I Wanna Stop the Simulation
17. I Wanna Hydrate
18. I Wanna Be the Ocean Princess
19. I Wanna Vibe with the Gods
20. I Wanna Be the Vandal
21. I Wanna Pray to the Platform God
22. I Want
23. I Wanna Pointillism
24. I Wanna Be Far From Home
25. I Wanna Be the RO
I've submitted:
278 Ratings!
239 Reviews!
5 Screenshots!
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278 Games
239 Reviews
For: I wanna Walk Out In The Morning Dew
My mother passed away at the beginning of this year. I was lost and had no idea what to do, no direction, nothing. I wanted more than anything to run away from this life, to be anywhere but here, anyone but myself, to go back in time to a place where I felt better, where I had my mother and was okay. In that way, I suppose I did anything I could to re-kindle the good old days in my heart and mind. I hadn't touched fangames for four years for various reasons, but I spent a lot of my younger years being apart of this community. I made a lot of great memories and had a lot of fun, but one day I just dropped it and didn't return for a long time. That is, until some time in February or March. I don't know what compelled me, but I found myself looking around delfruit, seeing if this community was still alive. Eventually, I found the discord channel and learned that the fangaming community was more than just alive, it was thriving. Doing better than perhaps it ever has. I asked about to figure out what I missed, and I learned about a couple games, none coming up more than... Crimson Needle 3.
Yeah, it's not that poetic. This wasn't the first game I played to welcome myself back into fangames. The first game I played was actually I Wanna be the Vandal, and that was the first game I cleared as well. Incredible game, for sure, one of the best ever made, but that's not what I'm here to discuss. I'm here to talk about Morning Dew. I didn't know anything about it, that it was hyped or who was making it or that it was even going to exist. I just saw it here one day and downloaded it, not knowing what was in store for me. I didn't play for long, though. I got stuck on the screen with moving jump refreshers and moving water and then gave it up. A little bit of time passes and I start watching streams of it, I start hearing discussion about the game, and this one phrase comes up often: "artistic vision." A great deal has been said about that, so I won't defend at length its implementation here, but I'll say that this is what made me want to come back to Morning Dew, all this hub-bub surrounding it. So, I started it up again, and thus began my long, long journey towards today.
It was a slow and difficult peregrination, one that I often felt was too much for me. I would hit stages and think "how will I ever clear this," and then leave the game alone for a few weeks. I would always come back to it, though. Whether it was the minesweeper stage, the ice physics stage, the rocket stage, or fence-jumping, something always made me want to come back no matter how long I hadn't played Morning Dew for. And no matter what, I would always overcome whatever obstacle held me back. It would take forever, I would become hopeless and think that this was it for me, but I would always get through to the next stage. I found myself beating screens that I would never have been able to tackle just months before, clearing whole stages that would have taken me hours and hours in just one hour.
Throughout all my time playing Morning Dew, there was a common thought in my head. Morning Dew feels like a real, living world, a foreign place that has no care for you, wanting not to do you harm nor help you explore its many different lands. There is no malice or kindness here, merely a distinct disregard for you. Despite that, Morning Dew is a vibrant and lively game, one that is totally unique. It has its inspirations, sure, but they feel fresh and special here. There is, genuinely, nothing like Morning Dew, nothing at all that reaches the same heights, nothing that matches its originality. I loved exploring this alien world more than anything I've ever done in games. I didn't mind that there was no welcoming aspect, that Morning Dew would just as soon see me never touch it than play through it dozens of times. I didn't mind because that made it feel honest, not like a game but instead a step into the mind of a creator.
To step into the mind of another human is something that only art allows. That form of pure escapism that allows you to live within the thoughts and emotion of another is totally unique to art. When I listen to my favorite song, I step into another world and everything that hurts simply ceases to exist. Fangames, though a lot of fun, rarely capture my attention in such a way. They do allow me to blow off steam, but almost never do they take my mind off what ails me. In fact, most games in general don't do this, not for long. It is a truly special occasion that I am fully enraptured by a game for hours on end, that I can go an entire day without once remembering why it is I want to escape. Morning Dew did this for me.
I don't believe you should run away from your problems forever, but that people create these little escapes means the world to me. This game wasn't just created for me, no. I imagine the only one he made the game for was himself; yet, this utterly personal game managed to hit me in a way that no other game has. Somehow, MorningDew feels like a deeply private conversation between some other person and I about nothing at all. I'm sure you've had one of those talks, one that manages to be both personal and yet totally general, lasting for hours and going on into the night. Perhaps you're discussing your life and all that's happened, but it doesn't feel like you're complaining or trying to blow off steam, but that it's just a mere discussion of your and their life. These discussions exist outside of life, outside of time and all that ages you, but you can still see into it and remember what hurts without being affected.
It is a bit contradictory to describe the game as such, I'll admit. How can a world feel foreign and as if it doesn't care for you, but then feel like the sort of conversation that you only have a couple times in your life? Truth is, I don't really know. I don't know how to rationalize these two beliefs, but I stand by both of them. I feel as if they are both the truth whether or not they go against each other.
In short, I love this game. I think it is perfect in every way. The soundtrack, the visuals, the gameplay, the very way in which it is laid out, there is not a thing wrong with Morning Dew. If you think you want to play it, go for it, and if you don't want to, feel free to completely ignore this game. I don't think everyone should play it because it's not for everyone and that's okay. This journey was special to me and I don't think anyone else will experience it in just the way I did and I don't care about that because it was MY journey. I am glad I was able to get some escape from my life with Morning Dew. It didn't make my problems go away, nor did it give me new insight into them, but it allowed me a break from them, and that's all I asked for.
For: Phonotransmitter
Everything comes together in making this a perfect game. The visuals are jaw-dropping, they're so beautiful that I could have played the worst game ever and I would still have played it just to see the visuals. This goes hand-in-hand with the impeccable music choices, the first stage I think being my favorite in that respect. The ethereality of this first stage combined with the airy nature of the song sets the stage well, giving you an idea of what you're in store for. Each screen is messy in nature, but it's messy in the best way possible. I never thought stacked spikes could look this good, but Chatran has an eye for this sort of thing, as they nearly always have.
The platforming is, naturally, divinely designed. There's not a single hang-up to be found anywhere. The sheer amount of dedication to creating the most satisfying maneuvers is virtually unheard of. You can tell just how much care and effort was put into making this game feel good to play. Not once did I find myself getting irritated with a jump or dis-satisfied with a save. It's just the opposite, in fact. There were times I just had to sit and marvel at the genius on display in every single screen. Every death was not a set-back, but instead an opportunity to spend more much-appreciated time with a given save or screen; yet, in just the same way, they felt like a dis-service to the gameplay, as if I was ruining the like-butter nature of the game. It doesn't feel like a trial to do well in this game (though it certainly is), it feels natural, as if it's what you should be doing.
I find that I have little else to say. I'd like to be overly effusive because I'd have to spend several more paragraphs parroting the same positive words over and over again, exhausting my thesaurus several times over, just to be able to express how much I love this game. I'd like to, but that just wouldn't be a good review, now would it?
In short, this game is well worth your time if you're good enough for it.
For: I wanna find the Sheep
For: I Wanna be the Dononite
Perhaps I'm being over-effusive or obsequious towards a friend, maybe I'm just playing up my enjoyment because I want the creator to feel good about themselves... Nah. That's not quite it. I'll admit, I can't say I like this more than any of my favorite fangames, despite rating it similarly to them, nor could I say this is something every fangame player has to give a go; but, I don't think that's important either. The most important aspect is that I had a load of fun playing this and found not one issue with a single moment of this short masterpiece. I loved it so much I had to play through it again immediately after beating, and then a third time after that. It's short, sweet, superb, and above all superior to any other game of its sort. The diminutive nature of the game makes no difference to the amount of enjoyment gleaned from it. Plus, the visuals are good too, so it's a win-win all around.
Review written while blowing up a public restroom in a gas station.
For: I wanna be Cyan
9 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| A Sky Blue Denouement | 88.8 | 8.5 | 9 |
| April is the Cruelest Month | 85.1 | 9.0 | 24 |
| I Wanna Flying Disc | 91.7 | 9.1 | 5 |
| Frankie Teardrop | 2.2 | 6.0 | 11 |
| I Don't Wanna Dwell | 69.1 | 7.4 | 13 |
| Nebulous Thoughts | 80.1 | 9.1 | 33 |
| Strewn Detritus | 69.0 | 7.3 | 14 |
| The Sunken Cathedral | 69.5 | 8.3 | 34 |
| I Wanna be the Ziggomatic Drukqs | 70.5 | 7.3 | 9 |
48 Favorite Games
256 Cleared Games
Delicious Fruit