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Game | Difficulty | User's Rating |
---|---|---|
I Wanna Spook Jam | 35.0 | 8.5 |
Summer Needle | 75.0 | 6.8 |
I wanna be the Insecticide | 55.0 | 6.0 |
3 Reviews
FutureShock
For: I wanna be the Insecticide
For: I wanna be the Insecticide
+short and fast paced apple avoidance
+almost entirely skill based
-little variation, somewhat redundant attacks
A basic apple avoidance, around 2:10 in length with the individual attacks being rather generic. Though somewhat frantic and entirely comprised of RNG-attacks, there's plenty of time to react to everything by design and little chance of getting screwed. Despite some of the attacks feeling a little too similar, still fun and decently challenging overall.
[0] Likes
+almost entirely skill based
-little variation, somewhat redundant attacks
A basic apple avoidance, around 2:10 in length with the individual attacks being rather generic. Though somewhat frantic and entirely comprised of RNG-attacks, there's plenty of time to react to everything by design and little chance of getting screwed. Despite some of the attacks feeling a little too similar, still fun and decently challenging overall.
Rating: 6.0 60
Difficulty: 55 55
Nov 1, 2016
FutureShock
For: I Wanna Spook Jam
For: I Wanna Spook Jam
+Collab showcasing the work of 27 western gamemakers
+amazing production value and presentation
+very diverse gameplay featuring a multitude of gimmicks and boss battles
+flavorful and charming Halloween atmosphere
+built in controller support
-no significant difficulty curve, too easy for more experienced players
-feels disjointed at times
Thanks to the combined efforts of western gamemakers, this Halloween the community is in for a special treat. Under the lead development of patrickgh3 and with contributions from 26 veteran and new gamemakers, I Wanna Spook Jam far exceeds a simple holiday themed collab.
The production value is incredible, the game looks spectacular thanks to tons of custom sprites, beautiful backgrounds and pretty tilesets. The music selection excellently compliments the spooky atmosphere, featuring eerie tunes from many classic games.
I Wanna Spook Jam is not a horror game by any means and doesn't take itself too seriously, hence the tone being inconsistent at times. Though the flavor is definitely there, almost every single screen just oozes charm that kept me smiling throughout.
I Wanna Spook Jam boasts a staggering 27 stages of various length plus a final boss battle consisting of several phases. The gameplay is equally diversified, ranging from simple needle to puzzles, traps as well as various gimmicks that I don't want to spoil here. This, In combination with the frequently changing scenery, makes for a very varied fangame experience. You merely might find yourself wishing that particular stages were longer or shorter, depending on your preference.
Concerning the difficulty, I Wanna Spook Jam is very beginner friendly. Save point placement is very generous and the bosses are short and straight forward. There is no noticeable difficult curve so more experienced players will breeze through without any problems whatsoever. If you are looking for a challenge, this game has next to nothing to offer in that regard.
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I Wanna Spook Jam is a very ambitious project both in size and presentation and showcases the incredible amount of creative talent present in the western community. It does feel a little disjointed occasionally as is to be expected from a project involving this many people. The diverse and rapidly changing gameplay keeps the experience from getting stale, serving as a counterbalance to the low difficulty as well. As such, I Wanna Spook Jam is a relaxing and thoroughly entertaining break from grinding harder fangames.
[4] Likes
+amazing production value and presentation
+very diverse gameplay featuring a multitude of gimmicks and boss battles
+flavorful and charming Halloween atmosphere
+built in controller support
-no significant difficulty curve, too easy for more experienced players
-feels disjointed at times
Thanks to the combined efforts of western gamemakers, this Halloween the community is in for a special treat. Under the lead development of patrickgh3 and with contributions from 26 veteran and new gamemakers, I Wanna Spook Jam far exceeds a simple holiday themed collab.
The production value is incredible, the game looks spectacular thanks to tons of custom sprites, beautiful backgrounds and pretty tilesets. The music selection excellently compliments the spooky atmosphere, featuring eerie tunes from many classic games.
I Wanna Spook Jam is not a horror game by any means and doesn't take itself too seriously, hence the tone being inconsistent at times. Though the flavor is definitely there, almost every single screen just oozes charm that kept me smiling throughout.
I Wanna Spook Jam boasts a staggering 27 stages of various length plus a final boss battle consisting of several phases. The gameplay is equally diversified, ranging from simple needle to puzzles, traps as well as various gimmicks that I don't want to spoil here. This, In combination with the frequently changing scenery, makes for a very varied fangame experience. You merely might find yourself wishing that particular stages were longer or shorter, depending on your preference.
Concerning the difficulty, I Wanna Spook Jam is very beginner friendly. Save point placement is very generous and the bosses are short and straight forward. There is no noticeable difficult curve so more experienced players will breeze through without any problems whatsoever. If you are looking for a challenge, this game has next to nothing to offer in that regard.
---
I Wanna Spook Jam is a very ambitious project both in size and presentation and showcases the incredible amount of creative talent present in the western community. It does feel a little disjointed occasionally as is to be expected from a project involving this many people. The diverse and rapidly changing gameplay keeps the experience from getting stale, serving as a counterbalance to the low difficulty as well. As such, I Wanna Spook Jam is a relaxing and thoroughly entertaining break from grinding harder fangames.
Rating: 8.5 85
Difficulty: 35 35
Nov 1, 2016
FutureShock
For: Summer Needle
For: Summer Needle
+Creepy atmosphere
+fair save point placement
+decent length (estimate between 1-3 hours)
-inconsistent difficulty curve
-visuals and music can get annoying at times
-no Kid sound effects
A horror themed needle game of decent length. The platforming is challenging yet fun with the exceptions of a couple of unnecessary precise jumps. As the poor Kid doesn't even have his trustworthy gun, the game uses activatable touch saves. Save point placement is very fair, making for intricate short segments.
Concerning graphics and sound design, the emphasis is clearly on atmosphere. The music gradually deteriorates into eerie noises, clearly aiming to irritate and disturb the player. There are no sounds for the kid jumping or dying at all. The visuals are good but not spectacular, certain backgrounds are a bit too distracting, making it hard to see spikes and platforms.
There are a few jumpscares throughout the game, nothing terribly frightening though.
Gameplay is fairly standard needle fare. The sparingly used gimmicks include vines and various platform jumps. My biggest issue with the game is with balancing. The first areas are well designed in terms of difficulty, later stages however are all over the place: You might frequently go from being stuck on a tricky save for 10-15 minutes to first trying the entire next screen.
If you're an experienced player, Summer Needle has little to offer in terms of original needle but does make up for it thanks to its dense atmosphere. I'd recommend the game to people who like Catharsis, Neurosis and Abducted.
[4] Likes
+fair save point placement
+decent length (estimate between 1-3 hours)
-inconsistent difficulty curve
-visuals and music can get annoying at times
-no Kid sound effects
A horror themed needle game of decent length. The platforming is challenging yet fun with the exceptions of a couple of unnecessary precise jumps. As the poor Kid doesn't even have his trustworthy gun, the game uses activatable touch saves. Save point placement is very fair, making for intricate short segments.
Concerning graphics and sound design, the emphasis is clearly on atmosphere. The music gradually deteriorates into eerie noises, clearly aiming to irritate and disturb the player. There are no sounds for the kid jumping or dying at all. The visuals are good but not spectacular, certain backgrounds are a bit too distracting, making it hard to see spikes and platforms.
There are a few jumpscares throughout the game, nothing terribly frightening though.
Gameplay is fairly standard needle fare. The sparingly used gimmicks include vines and various platform jumps. My biggest issue with the game is with balancing. The first areas are well designed in terms of difficulty, later stages however are all over the place: You might frequently go from being stuck on a tricky save for 10-15 minutes to first trying the entire next screen.
If you're an experienced player, Summer Needle has little to offer in terms of original needle but does make up for it thanks to its dense atmosphere. I'd recommend the game to people who like Catharsis, Neurosis and Abducted.
Rating: 6.8 68
Difficulty: 75 75
Jul 25, 2016
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