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BaronBlade
For: I wanna be the Permanence zero
For: I wanna be the Permanence zero
Pretty neat game apparently made for a contest where the creators imitated their favorite makers, in this case being Tsutashin. Three areas based on Uhuhu Spike (3?), Assaulted, and Rose Gear, each 2 or 3 screens. The latter two have some funny trolls, as to be expected. At the end is a fun, easy Miku based on one of Assaulted's bosses. I had fun with it, would recommend.
[0] Likes
Rating: 7.9 79
Difficulty: 42 42
Feb 4, 2017
BaronBlade
For: I wanna kill the 愛罠
For: I wanna kill the 愛罠
Doesn't even deserve a tenth of a point.
[0] Likes
Rating: 0.0 0
Difficulty: 100 100
Feb 3, 2017
BaronBlade
For: I wanna be the Permanence 2
For: I wanna be the Permanence 2
Tsutashin absolutely outdid himself here. Essentially, this is a pseudo-medley of his past games, divided into three hubs each leading to levels based on certain games.
The first hub:
Uhuhu Spike 3 area is straight needle. As with the game it's based on, everything is fun, although you'll want to be able to 2-frame. The boss of this area is a very fun, short, and RNG-based avoidance apparently based on I Wanna Dead the Hyper. The song's great and almost every attack is fair every time. Probably my favorite boss of the main game.
Nature stage is based around Yoshi's Story for the N64. The level design is heavily based around throwing eggs with X, and requires some creative thinking due to either traps or level design. I consider this the easiest platforming in the game. The boss for this area is Cloudjinn from the same game. It's not fun. Again, you have to throw eggs at him, and so you have to wait for eggs to spawn so you can get damage. The fight gets harder as it goes, so it's pretty easy to choke. Worst boss in my opinion.
Rose Gear stage is based on two areas of the original: the thorn area and what I presume is the final area. The thorn area revolves around picking up bubbles that give you infinite jump for a certain amount of time. There's one particular room which is really long and annoying, but I mostly enjoyed this area. The next area is filled with gears as well as spikes, so you end up doing some interesting platforming. There's a few parts where you control an apple with the arrow keys in order to progress, which I found pretty neat. Unfortunately, this area is pretty ruined by its boss. It's comprised of some of Rose Gear's bosses, most of which are pretty bad. Not to mention that the avoidance (ie the best part) is barely represented. Fortunately it isn't particularly difficult.
The second hub:
Promin area is pretty strange. You start off in a Dragon's Quest-esque area, traversing an overworld and battling random encounters. The first pool of encounters are pretty easy; nothing really noteworthy. Since the game's text is in Japanese, I'll detail what one needs to do here. You're memant to go to a town in the north and talk to an old man who will open up a cave further. Once you do so, you go to the cave and go back to normal gameplay for a while. This area is mostly needle, but with some swinging vines that break when you jump off and some spikes stuck in walls that you can stand on when you shoot them. Pretty fun area with a kickin' song. Once you get a key, you backtrack and head onto the overworld again, and make your way to the next segment. The random encounters here get more challenging, especially the blue ninja. You'll probably end up dying close to your destination, a huge tower to the south. Here is where the encounters get really interesting. Most "normal" encounters are replaced with the likes of Pikachu, Nico Yazawa, and some weird drawing of a turnip monster? Anyway, the tower dungeon is somewhat puzzle-based, requiring you to flip switches and hunt for buttons. There's a miniboss who uses swords as well. After some more stuff, you're thrown in to the area's boss, Yuyuko Saigouji. She's divided into three phases, with the first and third being shooting and the second being avoidance. In the third phase, however, she gains a ring of spirits you need to destroy to finish her off. Each one throws a different attack, and some of these combined with her natural attacks can be pretty deadly. Look out for slide lasers! Overall, though, pretty fun.
Assaulted stage is heavily based on traps. Fortunately, Tsuta really upped the creativity, and most of them add to the platforming while being humorous. Not much to elaborate on. The boss here is a super fun, long, mostly pattern-based avoidance. It seems pretty daunting to learn at first, but the difficulty doesn't really increase throughout the fight, so it's mainly a matter of not choking later on. (If anyone has this version of Orange Genome on hand, I'd much appreciate it btw.) My second favorite boss.
Permanence stage is, funnily enough, based on this game's prequel, which was in a similar style. Pretty meta if you think about it. This area is pretty damn creative gimmick-wise; no two rooms play the same. There's some puzzley gimmick rooms involving water bubbles, but they're not too hard to figure out. This area is noticeably longer than the rest as well. I could go into everything offered here, but it's better to experience it. Unfortunately, again, the boss drags this area down considerably. It's an anime girl that moves around the platforms of the room shooting rng. As the fight goes on, it incorporates gimmicks seen previously. In concept it's cool, but it just wasn't implemented well. It's also one of the harder bosses.
Hub 3:
Orbit area, like Rose Gear, is divided into two areas from the game. You start off in the Donkey Kong 3 world, traversing a pier with Zanto bees. Eventually you get to a minigame where you have to collect a bunch of bananas with a shitty insta-gib at the end. Soon after you get to the Assaulted-based area, I guess. It's full of traps again, and even funnier and more intricate ones than before at that. One of them was excruciating to pull off, but it's not the worst thing ever. The area boss is comprised of two of Orbit's bosses. Phase 1 is an easy segment where you shoot a robot. Then you take a portal to fight Marisa Kirisame, who herself has multiple phases. During phase 2 you shoot her while she does random stuff, similarly to Yuyuko in Promin. Eventually she'll float up and start barraging you with spellcards while a koopa shell moves back and forth. You get a small tidbit of Orbit's final boss, then another iteration of phase 2 and the fight ends. Overall pretty fun area.
Preference area is really weird. Instead of behaving like a normal fangame, it's based around a time limit gimmick. Picking up pink candy gives you more time and picking up blue candy or hitting spikes makes you lose time. The big issue is that hitting spikes also stalls you, so you end up losing 8 seconds instead of the 5 advertised. Even though the saves are pretty long, most of the platforming isn't that bad. There are a few puzzles and a shooty enemy spread throughout however, mostly near the end of their respective save. Still manages not to be terribly grindy, however. The boss for this area is pretty neat, consisting of an anime girl using ice attacks and cutaways to WarioWare-like minigames.
From here the medley element stops, and the kid flies off into the Asyury stage, which is probably the most hilarious Engrish I've ever seen; it's meant to say Ashley, since that's who you play as. Anyway this stage alternates between segments where you fly around and try to keep up a streak of collecting purple orbs in order to pass a certain score and segments of normal platforming. The atmosphere is very upbeat and keeps you wanting to continue. Not too much to say.
After defeating the boss in Asyury (it's just a bunch of cookies), you're taken to a strange Galaga-like area. Like with Asyury, it alternates between Galaga segments and platforming. The platforming itself is interesting since it also makes use of the aliens in traps and as goals to complete rooms. The boss for this area is, yet again, an anime girl. You alternate between shooting down aliens and getting out of your ship to shoot her. Interestingly, the aliens' bullets will still kill you if they hit the ship while you're still outside, so you need to keep that in mind given that some non-necessary aliens spawn constantly and fire at you. It's okay, I guess; wasn't a particular fan.
We're almost at the end, as it's time for stage rush. This takes one or two rooms in the style of each of the referenced games, from Nature to Preference (Note: the order I wrote the worlds in isn't the order of this stage). The screens are varied, from straight needle to puzzle, and all make good use of what each area offered.
Finally, it's time for the final boss. It's some robot from Super Robot Wars, although I only see it as a fuck-ugly demon. It's divided into a few phases, each using its heads in different ways. I would explain each phase in detail, but frankly I've drawn out this review long enough. I'll only say that each attack was fun in its own way and final phase feels really intense while not being a total choke-fest.
But that's not it! There's extra content! So far there are two extra avoidances based on Orbit and Permanence, and a series of achievements found by getting hidden items throughout the medley stages. All this leads up to a third, completely original Love Live boss. I haven't cleared any of the extra content yet, so I've left it out of my review. Overall, this is a must-play.
[3] Likes
The first hub:
Uhuhu Spike 3 area is straight needle. As with the game it's based on, everything is fun, although you'll want to be able to 2-frame. The boss of this area is a very fun, short, and RNG-based avoidance apparently based on I Wanna Dead the Hyper. The song's great and almost every attack is fair every time. Probably my favorite boss of the main game.
Nature stage is based around Yoshi's Story for the N64. The level design is heavily based around throwing eggs with X, and requires some creative thinking due to either traps or level design. I consider this the easiest platforming in the game. The boss for this area is Cloudjinn from the same game. It's not fun. Again, you have to throw eggs at him, and so you have to wait for eggs to spawn so you can get damage. The fight gets harder as it goes, so it's pretty easy to choke. Worst boss in my opinion.
Rose Gear stage is based on two areas of the original: the thorn area and what I presume is the final area. The thorn area revolves around picking up bubbles that give you infinite jump for a certain amount of time. There's one particular room which is really long and annoying, but I mostly enjoyed this area. The next area is filled with gears as well as spikes, so you end up doing some interesting platforming. There's a few parts where you control an apple with the arrow keys in order to progress, which I found pretty neat. Unfortunately, this area is pretty ruined by its boss. It's comprised of some of Rose Gear's bosses, most of which are pretty bad. Not to mention that the avoidance (ie the best part) is barely represented. Fortunately it isn't particularly difficult.
The second hub:
Promin area is pretty strange. You start off in a Dragon's Quest-esque area, traversing an overworld and battling random encounters. The first pool of encounters are pretty easy; nothing really noteworthy. Since the game's text is in Japanese, I'll detail what one needs to do here. You're memant to go to a town in the north and talk to an old man who will open up a cave further. Once you do so, you go to the cave and go back to normal gameplay for a while. This area is mostly needle, but with some swinging vines that break when you jump off and some spikes stuck in walls that you can stand on when you shoot them. Pretty fun area with a kickin' song. Once you get a key, you backtrack and head onto the overworld again, and make your way to the next segment. The random encounters here get more challenging, especially the blue ninja. You'll probably end up dying close to your destination, a huge tower to the south. Here is where the encounters get really interesting. Most "normal" encounters are replaced with the likes of Pikachu, Nico Yazawa, and some weird drawing of a turnip monster? Anyway, the tower dungeon is somewhat puzzle-based, requiring you to flip switches and hunt for buttons. There's a miniboss who uses swords as well. After some more stuff, you're thrown in to the area's boss, Yuyuko Saigouji. She's divided into three phases, with the first and third being shooting and the second being avoidance. In the third phase, however, she gains a ring of spirits you need to destroy to finish her off. Each one throws a different attack, and some of these combined with her natural attacks can be pretty deadly. Look out for slide lasers! Overall, though, pretty fun.
Assaulted stage is heavily based on traps. Fortunately, Tsuta really upped the creativity, and most of them add to the platforming while being humorous. Not much to elaborate on. The boss here is a super fun, long, mostly pattern-based avoidance. It seems pretty daunting to learn at first, but the difficulty doesn't really increase throughout the fight, so it's mainly a matter of not choking later on. (If anyone has this version of Orange Genome on hand, I'd much appreciate it btw.) My second favorite boss.
Permanence stage is, funnily enough, based on this game's prequel, which was in a similar style. Pretty meta if you think about it. This area is pretty damn creative gimmick-wise; no two rooms play the same. There's some puzzley gimmick rooms involving water bubbles, but they're not too hard to figure out. This area is noticeably longer than the rest as well. I could go into everything offered here, but it's better to experience it. Unfortunately, again, the boss drags this area down considerably. It's an anime girl that moves around the platforms of the room shooting rng. As the fight goes on, it incorporates gimmicks seen previously. In concept it's cool, but it just wasn't implemented well. It's also one of the harder bosses.
Hub 3:
Orbit area, like Rose Gear, is divided into two areas from the game. You start off in the Donkey Kong 3 world, traversing a pier with Zanto bees. Eventually you get to a minigame where you have to collect a bunch of bananas with a shitty insta-gib at the end. Soon after you get to the Assaulted-based area, I guess. It's full of traps again, and even funnier and more intricate ones than before at that. One of them was excruciating to pull off, but it's not the worst thing ever. The area boss is comprised of two of Orbit's bosses. Phase 1 is an easy segment where you shoot a robot. Then you take a portal to fight Marisa Kirisame, who herself has multiple phases. During phase 2 you shoot her while she does random stuff, similarly to Yuyuko in Promin. Eventually she'll float up and start barraging you with spellcards while a koopa shell moves back and forth. You get a small tidbit of Orbit's final boss, then another iteration of phase 2 and the fight ends. Overall pretty fun area.
Preference area is really weird. Instead of behaving like a normal fangame, it's based around a time limit gimmick. Picking up pink candy gives you more time and picking up blue candy or hitting spikes makes you lose time. The big issue is that hitting spikes also stalls you, so you end up losing 8 seconds instead of the 5 advertised. Even though the saves are pretty long, most of the platforming isn't that bad. There are a few puzzles and a shooty enemy spread throughout however, mostly near the end of their respective save. Still manages not to be terribly grindy, however. The boss for this area is pretty neat, consisting of an anime girl using ice attacks and cutaways to WarioWare-like minigames.
From here the medley element stops, and the kid flies off into the Asyury stage, which is probably the most hilarious Engrish I've ever seen; it's meant to say Ashley, since that's who you play as. Anyway this stage alternates between segments where you fly around and try to keep up a streak of collecting purple orbs in order to pass a certain score and segments of normal platforming. The atmosphere is very upbeat and keeps you wanting to continue. Not too much to say.
After defeating the boss in Asyury (it's just a bunch of cookies), you're taken to a strange Galaga-like area. Like with Asyury, it alternates between Galaga segments and platforming. The platforming itself is interesting since it also makes use of the aliens in traps and as goals to complete rooms. The boss for this area is, yet again, an anime girl. You alternate between shooting down aliens and getting out of your ship to shoot her. Interestingly, the aliens' bullets will still kill you if they hit the ship while you're still outside, so you need to keep that in mind given that some non-necessary aliens spawn constantly and fire at you. It's okay, I guess; wasn't a particular fan.
We're almost at the end, as it's time for stage rush. This takes one or two rooms in the style of each of the referenced games, from Nature to Preference (Note: the order I wrote the worlds in isn't the order of this stage). The screens are varied, from straight needle to puzzle, and all make good use of what each area offered.
Finally, it's time for the final boss. It's some robot from Super Robot Wars, although I only see it as a fuck-ugly demon. It's divided into a few phases, each using its heads in different ways. I would explain each phase in detail, but frankly I've drawn out this review long enough. I'll only say that each attack was fun in its own way and final phase feels really intense while not being a total choke-fest.
But that's not it! There's extra content! So far there are two extra avoidances based on Orbit and Permanence, and a series of achievements found by getting hidden items throughout the medley stages. All this leads up to a third, completely original Love Live boss. I haven't cleared any of the extra content yet, so I've left it out of my review. Overall, this is a must-play.
Rating: 9.6 96
Difficulty: 61 61
Feb 2, 2017
BaronBlade
For: I wanna Erode
For: I wanna Erode
Neat one-screen needle game focused on platform jumps. Not quite precise enough to be L-needle, however. Music and production are nice. The jumps are all interesting, but there is a fairly obvious skip on one save. Also the first jump of last save is impossible on one align, but a/d align is in place so don't worry. Recommended for needle players.
[0] Likes
Rating: 7.4 74
Difficulty: 67 67
Feb 2, 2017
BaronBlade
For: I wanna act like a Masochist
For: I wanna act like a Masochist
Mediocre at best. Difficulty curve is like a rollercoaster and most of it's standard corridor needle.
Tagged as: Needle
[0] Likes
Rating: 3.0 30
Difficulty: 62 62
Feb 2, 2017
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I wanna be the Cubic | 60.3 | 7.3 | 12 |
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