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BaronBlade
For: I Wanna Find A Test Player
For: I Wanna Find A Test Player
This is a silly fangame where you are "playtesting" this guy's next game. I enjoyed the humor, although as Sean pointed out, it's a bit hard to catch on to it at first. There are some cute gimmicks involved, but I'll leave you all to discover them. I think this is a must-play for people who have been in the community for a while, but not for newbies just because there's some guy-related humor that you won't understand if you've just started fangaming.
Tagged as: Gimmick
[4] Likes
Rating: 9.0 90
Difficulty: 15 15
Nov 15, 2015
BaronBlade
For: You're the Kid Now, Charlie Brown!
For: You're the Kid Now, Charlie Brown!
As much as I refuse to believe that this isn't some elaborate troll, I have to hand it to the developers. The graphics and music were cute, although the fact that everything was super zoomed-in was annoying. Also, the last stage has this one really annoying jump, but otherwise, it was pretty easy and fun.
Tagged as: Short
[1] Like
Rating: 7.0 70
Difficulty: 35 35
Nov 9, 2015
BaronBlade
For: I wanna kill the Kamilia
For: I wanna kill the Kamilia
This game...oh boy. I can't completely hate it, since it did spawn K2 and K3, two of my favorite fangames, but...this one sucks. I can't lie. Most of the screens are absolute garbage, even when the games they take from have much better screens (read: Conquer the Blow). Stages 1 and 2 have no challenge, and 3 is quite a leap, especially the Magic Girl screen. Boss 3 is a bit tricky, but still not that much of a challenge. Then, the game picks up a bit. The fourth stage is only harder by a fraction, but Geezer is a huge leap in difficulty from the third boss. Fortunately, you get a save in the middle...so long as you don't go to the title screen or quit the game. Nice one. Truthfully, the only thing keeping Geezer from being piss-easy is the Gradius phase, and only then because of the yellow apples that create more in a spiral. Next is stage 5, which is only five screens long. The last one is Brute, but there are about 3 times as many saves and no save blockers, meaning the hardest thing here is a double corner. Solgryn was almost fun, but the "boss rush" (Sadist's bee and GR's second boss) just didn't need to be there. I quite enjoyed the Gradius segment in this boss, though, so props to OyO for that. Finally, M-stage. It's nothing. It's just blocks with a stupid spotlight gimmick. However, the final boss is where this game peaks. It starts with references to the earlier stages, even changing the backgrounds. Then, you get a save, and you have an infjump segment where you dodge spikes and bullets thrown in fancy patterns until you and Kamilia fall out of the sky and into the ocean, where your journey into the sequel begins.
Overall, this game could have been decent, but the production value is just too terrible to make it enjoyable. Again, I do have to give it credit for spawning medley games, since I do enjoy those quite a bit.
[1] Like
Overall, this game could have been decent, but the production value is just too terrible to make it enjoyable. Again, I do have to give it credit for spawning medley games, since I do enjoy those quite a bit.
Rating: 4.0 40
Difficulty: 50 50
Oct 31, 2015
BaronBlade
For: I wanna be the Flandre
For: I wanna be the Flandre
This is one of those needle trials games. Aside from one long screen, each screen is one or two stupid jumps. Unlike Defeat the Arrangement, which had a decent difficulty curve, this game introduces itself through a gate jump. Then two diamonds. Then an air double diamond, then a normal one. A few of the jumps after that require jump cancelling (1.5 invert, downward plane, floor invert). I stopped when I had to do a mini-F, because screw that. On the plus side, I got the confidence of doing a triple diamond. Good visuals and music don't really make up for the blandness of the platforming. Wouldn't recommend.
EDIT: Mini-F was the last screen.
EDIT: Mini-F was the last screen.
Tagged as: Needle
[0] Likes
Rating: 4.5 45
Difficulty: 70 70
Oct 27, 2015
BaronBlade
For: I wanna be the Resistance
For: I wanna be the Resistance
As one of my first fangames, this has a special place in my heart. I loved progressing through each stage, marking my improvement over the course of the game. The style develops extremely well throughout, and I love the atmosphere in each area. The bosses are a bit unbalanced to their stages, but overall, I can recommend this game highly to anyone willing to try a good gimmick game or a fun game in general. Also, if you don't have Seph's patch, get it. It improves on a few things.
In-depth rating:
The game starts off with standart tiles (and Guy rock without the Seph patch). However, right away the trolls are more than one would expect, from spikes elongating slowly to prevent passage to a moving warp. The boss of this area is an apple, and it's not that hard. Seph's music choice for this stage is amusing and sets the tone for the early game.
Stage two takes place in a megaman level with more relaxing music thanks to Seph. The general feel is the same as the last world, but the triggers are a bit trickier to learn. At one point, there's a room where you turn into a small version of the kid with low speed; I thought that this gimmick was very well-implemented. Luckily, it's used in future levels as well. The boss is a big green kid with a few random attacks. This may be a sticking point for new players, but only the first part is hard; the small kid section is just a choke attack.
Stage three, unlocked after one and two, brings The Kid to a happy land with pink tiles and cat faces abound. Unfortunately, this area has some of the most annoying saves in the game, especially the water rooms. I did like how you flip the stage around to progress, similarly to Emperor. One of this stage's rooms was in Cultured. The boss is a cat face ('w') that screen-wraps and releases other cat faces. If you shoot these, they release even more, so you have to control your shots. Something people may not know is that you can screen-wrap too, vertically and horizontally. Overall, this boss is pretty fun and kinda technical.
Stage four is the weird one. You traverse grayscaled screens from Guy, Fangame, and Lovetrap with different traps (thankfully). Although the stage uses sped-up Guy rock, the level itself is pretty fun to learn and play. The boss is a Chozo which spews a few kinds of attacks. This is another sticking point for some, as it's pretty hard to hit him given the pace at which he fires off attacks. Fortunately, you can hit him twice if you stay in the air long enough, so he shouldn't be too much of a problem.
Stage five is where the game starts setting its later tone. You're taken to a relaxing, spacey level with silly traps and cool gimmicks, such as the small Kid from earlier in an infjump room. I particularly love the trolls in this stage for some reason, probably because of how relaxing it is. The boss here is the worst in the game, being a Dragon Devil chase segment. It's annoying to learn and ends with an annoying trap. Fortunately, the game only improves from here.
Stage six is strange. You pick up the gem right away, then go back into the other portals , traversing the level select room backwards. Each portal takes you to a room where you collect a gem in order to move on. It's a very ominous stage, with a spooky track and grayscale graphics to build tension. The boss here is The Guy. He's okay. I'd compare him to Blow Game 2's Guy, but he's done much better here.
Once The Guy is defeated, the other bosses encircle him and a portal to the final world opens up. Stage seven has an amazing feel, perfect for the end of this kind of game. You get a song medley in the background and fun visuals to keep you busy while learning the traps. The only bad part of this stage is the water room, just because of how fast the apples move. Otherwise, it makes for a fun precursor to the final boss, The Guy Maker (dubbed by fatalbrain). This boss is extraordinarily fun, taking components from the other bosses and combining them into separate phases, with a few original ones mixed in. The song gives the feel that you've been through a long journey and are saving the world with this fight. It lasts for just the right amount of time, and then you conclude by jumping into a portal and out of The Guy's tower.
Overall, the game is full of charming trolls, fun gimmicks, and great atmosphere, with just a bit of aggravation mixed in. I'd highly suggest playing this game, no matter what your skill level, just for the experience.
[5] Likes
In-depth rating:
The game starts off with standart tiles (and Guy rock without the Seph patch). However, right away the trolls are more than one would expect, from spikes elongating slowly to prevent passage to a moving warp. The boss of this area is an apple, and it's not that hard. Seph's music choice for this stage is amusing and sets the tone for the early game.
Stage two takes place in a megaman level with more relaxing music thanks to Seph. The general feel is the same as the last world, but the triggers are a bit trickier to learn. At one point, there's a room where you turn into a small version of the kid with low speed; I thought that this gimmick was very well-implemented. Luckily, it's used in future levels as well. The boss is a big green kid with a few random attacks. This may be a sticking point for new players, but only the first part is hard; the small kid section is just a choke attack.
Stage three, unlocked after one and two, brings The Kid to a happy land with pink tiles and cat faces abound. Unfortunately, this area has some of the most annoying saves in the game, especially the water rooms. I did like how you flip the stage around to progress, similarly to Emperor. One of this stage's rooms was in Cultured. The boss is a cat face ('w') that screen-wraps and releases other cat faces. If you shoot these, they release even more, so you have to control your shots. Something people may not know is that you can screen-wrap too, vertically and horizontally. Overall, this boss is pretty fun and kinda technical.
Stage four is the weird one. You traverse grayscaled screens from Guy, Fangame, and Lovetrap with different traps (thankfully). Although the stage uses sped-up Guy rock, the level itself is pretty fun to learn and play. The boss is a Chozo which spews a few kinds of attacks. This is another sticking point for some, as it's pretty hard to hit him given the pace at which he fires off attacks. Fortunately, you can hit him twice if you stay in the air long enough, so he shouldn't be too much of a problem.
Stage five is where the game starts setting its later tone. You're taken to a relaxing, spacey level with silly traps and cool gimmicks, such as the small Kid from earlier in an infjump room. I particularly love the trolls in this stage for some reason, probably because of how relaxing it is. The boss here is the worst in the game, being a Dragon Devil chase segment. It's annoying to learn and ends with an annoying trap. Fortunately, the game only improves from here.
Stage six is strange. You pick up the gem right away, then go back into the other portals , traversing the level select room backwards. Each portal takes you to a room where you collect a gem in order to move on. It's a very ominous stage, with a spooky track and grayscale graphics to build tension. The boss here is The Guy. He's okay. I'd compare him to Blow Game 2's Guy, but he's done much better here.
Once The Guy is defeated, the other bosses encircle him and a portal to the final world opens up. Stage seven has an amazing feel, perfect for the end of this kind of game. You get a song medley in the background and fun visuals to keep you busy while learning the traps. The only bad part of this stage is the water room, just because of how fast the apples move. Otherwise, it makes for a fun precursor to the final boss, The Guy Maker (dubbed by fatalbrain). This boss is extraordinarily fun, taking components from the other bosses and combining them into separate phases, with a few original ones mixed in. The song gives the feel that you've been through a long journey and are saving the world with this fight. It lasts for just the right amount of time, and then you conclude by jumping into a portal and out of The Guy's tower.
Overall, the game is full of charming trolls, fun gimmicks, and great atmosphere, with just a bit of aggravation mixed in. I'd highly suggest playing this game, no matter what your skill level, just for the experience.
Rating: 8.5 85
Difficulty: 45 45
Oct 17, 2015
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the Cubic | 60.3 | 7.3 | 12 |
I wanna be the Inferno | 51.9 | 5.8 | 11 |
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