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BaronBlade
For: I wanna run the Marathon
For: I wanna run the Marathon
Honestly I'm only putting words here for my own sanity, the other reviews and reception are more than enough description. Play this for the love of God.
[3] Likes
Rating: 9.5 95
Difficulty: 48 48
Jun 17, 2017
BaronBlade
For: I Wanna Defeat the Seven Colors
For: I Wanna Defeat the Seven Colors
Extremely intense, long, and fun needle. Split into seven areas (as the name would imply) of different difficulties (as the numbers would imply). The numbers are mostly accurate but I'd swap the green and dark blue areas (18 and 34 respectively). Others have gone into detail on how the areas are laid out so I'll just be general.
Light blue is pretty easy stuff, not much technical knowledge required. Second room has water and makes interesting use of it (especially with apples). Pretty fun and chill.
Orange area has a really nice aesthetic; the visuals and music are both really notable and good imo. The needle itself is pretty nice and mostly somewhat easy (compared to what's later anyway), but does require some technical knowledge (particularly for save 2). The last save in this area, however, is one of the worst in the game unfortunately. It ends with jumping through a gate like in a heart jump then going through a 28px rukito gate (all on infjump mind you). It's stupid, but the rest is fun so it balances.
Red area has my least favorite visuals; it's just too muddy. As for the needle, it's got a strange style and has a good variety of jump types so it's never boring. Can't really say too much here; it's okay.
Green area was my least favorite to play. It focused way too much on downward planes, which I suck at. The saves without them are also annoying in their own ways (really dumb drop with two 16pxs, two 13px gaps, valign dependent squished diagonal). The last room especially sucks, forcing you to do two drop dplanes on each save. Visuals are nice at least, but music is meh. Bad area overall.
Blue area (in color and maker :3) is a relatively easy L screen. First and sixth saves are pretty hard (especially the latter since it has a platform 1f near the end), but most of the rest aren't too bad so long as you can cancel and have general needle knowledge. Last save is a good meme tho. Good visuals and music. Probably my favorite area overall.
Purple area was surprisingly fun for how cancerous it looks. Objectively, this area is garbage, but I had a lot of fun with it. Almost every save requires a full cancel at some point, which is stupid, but is also something I found interesting when playing. It's full of long inverts and planes and shit so be prepared. I shouldn't like it but I did.
Yellow area is by far the hardest. First room is general hard needle with a couple of saves involving rotating shurikens. This room is comparable to green area in terms of difficulty. The second room is where the difficulty lies. This takes full advantage of triple jump, and by god does it have its cancer. Four words: double drop downward plane. That save alone took me a bit over 900 deaths out of 18.4k overall. Two saves can be classified as a triple sphincter if you're into that, and the sloped ceiling save is hot trash. These four jumps take up most of the difficulty, but it is absolutely deserved. There's also a room with one jump at the end but it's pretty easy so whatever. Pretty fun area overall aside from the hyper difficult jumps.
In terms of quality, my rating of the areas is as follows:
Blue > Orange > Light Blue > Purple > Yellow > Red > Green
Overall, I had a blast with this game despite the bad parts. Highly recommended for advanced needle players looking for a challenge.
[3] Likes
Light blue is pretty easy stuff, not much technical knowledge required. Second room has water and makes interesting use of it (especially with apples). Pretty fun and chill.
Orange area has a really nice aesthetic; the visuals and music are both really notable and good imo. The needle itself is pretty nice and mostly somewhat easy (compared to what's later anyway), but does require some technical knowledge (particularly for save 2). The last save in this area, however, is one of the worst in the game unfortunately. It ends with jumping through a gate like in a heart jump then going through a 28px rukito gate (all on infjump mind you). It's stupid, but the rest is fun so it balances.
Red area has my least favorite visuals; it's just too muddy. As for the needle, it's got a strange style and has a good variety of jump types so it's never boring. Can't really say too much here; it's okay.
Green area was my least favorite to play. It focused way too much on downward planes, which I suck at. The saves without them are also annoying in their own ways (really dumb drop with two 16pxs, two 13px gaps, valign dependent squished diagonal). The last room especially sucks, forcing you to do two drop dplanes on each save. Visuals are nice at least, but music is meh. Bad area overall.
Blue area (in color and maker :3) is a relatively easy L screen. First and sixth saves are pretty hard (especially the latter since it has a platform 1f near the end), but most of the rest aren't too bad so long as you can cancel and have general needle knowledge. Last save is a good meme tho. Good visuals and music. Probably my favorite area overall.
Purple area was surprisingly fun for how cancerous it looks. Objectively, this area is garbage, but I had a lot of fun with it. Almost every save requires a full cancel at some point, which is stupid, but is also something I found interesting when playing. It's full of long inverts and planes and shit so be prepared. I shouldn't like it but I did.
Yellow area is by far the hardest. First room is general hard needle with a couple of saves involving rotating shurikens. This room is comparable to green area in terms of difficulty. The second room is where the difficulty lies. This takes full advantage of triple jump, and by god does it have its cancer. Four words: double drop downward plane. That save alone took me a bit over 900 deaths out of 18.4k overall. Two saves can be classified as a triple sphincter if you're into that, and the sloped ceiling save is hot trash. These four jumps take up most of the difficulty, but it is absolutely deserved. There's also a room with one jump at the end but it's pretty easy so whatever. Pretty fun area overall aside from the hyper difficult jumps.
In terms of quality, my rating of the areas is as follows:
Blue > Orange > Light Blue > Purple > Yellow > Red > Green
Overall, I had a blast with this game despite the bad parts. Highly recommended for advanced needle players looking for a challenge.
Rating: 7.8 78
Difficulty: 93 93
Jun 15, 2017
BaronBlade
For: I wanna be the Luna
For: I wanna be the Luna
Neat and chill L game. Save 5 is dumb but everything else is neat so long as you can low cancel. Good for people who like L games or precise needle in general.
[2] Likes
Rating: 6.7 67
Difficulty: 67 67
Jun 11, 2017
BaronBlade
For: I wanna be the 0x00FF00
For: I wanna be the 0x00FF00
Absolutely wonderful needle game. Uses vines, platforms, and water in good ways and feels really nice to play overall. Neat aesthetic as per usual. I can't think of a save in this I disliked, honestly, and I wish it were longer. Habluka's best game, recommended for everyone.
[0] Likes
Rating: 8.1 81
Difficulty: 56 56
Jun 6, 2017
BaronBlade
For: I wanna be Cyan
For: I wanna be Cyan
Real solid needle game. High production value even for Habluka's standards; the saves fading in as you reach them is a very nice touch. Difficulty curve is very noticeable and progresses smoothly. The needle itself is all pretty fun, with only two or so annoying segments. Highly recommended for needle players.
[0] Likes
Rating: 7.5 75
Difficulty: 67 67
Jun 6, 2017
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the Cubic | 60.3 | 7.3 | 12 |
I wanna be the Inferno | 51.9 | 5.8 | 11 |
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