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BaronBlade
For: I wanna be the Tribute
For: I wanna be the Tribute
This game could have been decent. Unfortunately, the absolute trash-tier platforming, production value, and difficulty balance completely turn whatever potential this had into a waste of a fangame. Just to give an idea of how bad this game is, playing on any mode besides Medium forces you to play through platforming before each boss. I know that this was made way back at the beginning of fangame creation, but IWBTF is way better than this, and I feel like shaman was trying to emulate it. Only play this if you're doing the k2 challenge. That's it.
[5] Likes
Rating: 2.0 20
Difficulty: 40 40
Nov 22, 2015
BaronBlade
For: I wanna kill the joy
For: I wanna kill the joy
Another hunk of garbage from the creator of the Homui games. Only the imported spike sprites have square hitboxes. Don't play this.
[0] Likes
Rating: 0.3 3
Difficulty: N/A
Nov 19, 2015
BaronBlade
For: I wanna Get Drunk and Make Needle
For: I wanna Get Drunk and Make Needle
I'm surprised that I enjoyed this as much as I did.
[1] Like
Rating: 6.0 60
Difficulty: 55 55
Nov 18, 2015
BaronBlade
For: I wanna be the Experience
For: I wanna be the Experience
I don't know why I like this game so much. It's generic, it has restarting music, and most of the bosses suck. I guess it's just a fun, easy fangame for more experienced players. As much as I like it, though, I'd honestly only recommend this if you are somewhat new or if you're doing the K2 challenge.
[2] Likes
Rating: 6.0 60
Difficulty: 30 30
Nov 15, 2015
BaronBlade
For: I wannyaaaaaaaaaa
For: I wannyaaaaaaaaaa
This is the first fangame I ever put serious time into, and the first one I completed. I absolutely love it, but there are definitely a few points that I can see people not enjoying. There are secrets, although they are really stupid to find and to get. However, they lead to a fun extra part that I won't spoil here. Overall, I'd recommend playing this. Full review below.
The first three levels come off a main hub room. The right path leads to a trigger-heavy set of vertical corridors. From here, you go into a room with some apples and a bunch of triggers you need to hit in a certain order. Then you move on to some more platforming with apples and invisible blocks, and then you hit the miniboss, which is a race. I had trouble with this early on, but it's really not that bad. Just make sure to stay ahead of the apple at all times. The secret in this area is in the following room, where a giant spike Kid chases you after you hit a save point. When the spike kid descends, you can head left and jump to the upward arrow to the secret, where you need to follow the apples on a grid and pick the last one chosen. This can take a few tries, but you can go into the area as much as you need to. The boss of this area is just jumping into a girl's face.
The bottom path is a "needle" route. The secret here is at the beginning. You need to skip the GO! save, or else you can't get it ever. The screw blocks are fake, and the right one takes you to a lift which lets you into the secret on the top of the screen. You need to pick the second answer from the left to get the item. Anyways, this area involves some spikes of various sizes and spikes that move around. It's pretty clever, and I enjoyed playing through it. The boss is a dumb quiz, to which Para gave the answers already.
The left path is strange. You go into a castle-like level filled with traps. Every save has at least two. However, the secret isn't even in the trap area. It's in the next segment, which is a bunch of auto-scrolling screens that pick up the pace as you move on. At the end of the final one when you're on a platform, you need to jump up to the wall for the secret. I forget what the game for this secret is since I've only gotten it once, but it's not hard. The boss for this area is the spike kid who's molesting Miku followed by putting a big muscly guy out of his misery from a strange blonde girl.
After completing these trials, the fourth path is unlocked. This area involves looking to the upper part of the screen for obstacles. The secret requires that you go through the upside-down room, but going back to the right instead of going to the visible part, and navigating the trolls and needle there. Once at the next room, you can enter the secret from the top, which lets you have one try, or the bottom, which involves some traps but lets you try again. You need to find the block that matches the ones at the bottom of the screen and click it. The first one is easy, but the second one is stupidly hard imo. Anyways, after getting the secret, you can move on to the next boss, which is a massive Kid spike. You just have to sit there and avoid touching the little spike Kid when he shows up, and you can move on.
The next area has quite a few gimmicks. First is the annoying two-kid area. Then you get ten screens of easy platforming without a save. The blonde girl shows up here, so watch out. After finally getting a save, you are taken to the M-block rooms featured in Z3, which require mouse movement. It's not that hard, but a little stressful with the spike wall. After this area, you get the Chinkasu boss which involves typing for the blonde girl.
Here, you get two options. You can go right a few times and skip most of the game, or you can go up into the needle tower. After a few needle screens, you get a bunch of falling spikes and blocks to traverse, leading you to the space area featured in Cultured. This stage is especially fun, and the platforming is pretty forgiving, as intimidating as it is. After this area, you go into a room where you're launched up into space, dodging spikes and using your jumps to slow yourself down. After a cutscene with the Kid on a platform, it's time for the four devas. This is where the earlier skip takes you.
There are four bosses here, each one being a spike with a different method of attack. Red is easy, yellow is kinda dumb, green is annoying, and blue is annoying and easy. Unfortunately, this leads to the worst part of the game. You need to fight all four spikes at once, surviving for 42 seconds while they all unleash nerfed versions of their attacks. After waiting, you get to shoot a rainbow spike that descends from the ceiling while still dodging the four others' attacks. In the off-chance you survive this, you are taken upwards, to the penultimate boss, the Super-Spike Kid. You just hop around and shoot him, then watch the best death scene in a Guy game. Then, the last part.
You go upward into one last set of platforming screens before the final boss. This boss is pretty famous, having been featured in Rekt in an altered form. It's easy this time around, but if you got all the secrets, you get to go into the secret room from the original hub world and fight a buffed version. This version is actually considerably tricky, but not too hard. After all this, you can take a different path in the secret room to get a silly 10-minute avoidance where you get infinite hits and just listen to some girls have a conversation. Then you're carried into the sunset and given a password for the omake that I can't seem to find.
Overall, the game has a great many upsides, such as the music choice, traps, and visuals. There are also a few downsides, such as restarting music and the spikes boss, but ultimately, the game is still fun and a nice challenge for beginners to try. Would certainly recommend.
[2] Likes
The first three levels come off a main hub room. The right path leads to a trigger-heavy set of vertical corridors. From here, you go into a room with some apples and a bunch of triggers you need to hit in a certain order. Then you move on to some more platforming with apples and invisible blocks, and then you hit the miniboss, which is a race. I had trouble with this early on, but it's really not that bad. Just make sure to stay ahead of the apple at all times. The secret in this area is in the following room, where a giant spike Kid chases you after you hit a save point. When the spike kid descends, you can head left and jump to the upward arrow to the secret, where you need to follow the apples on a grid and pick the last one chosen. This can take a few tries, but you can go into the area as much as you need to. The boss of this area is just jumping into a girl's face.
The bottom path is a "needle" route. The secret here is at the beginning. You need to skip the GO! save, or else you can't get it ever. The screw blocks are fake, and the right one takes you to a lift which lets you into the secret on the top of the screen. You need to pick the second answer from the left to get the item. Anyways, this area involves some spikes of various sizes and spikes that move around. It's pretty clever, and I enjoyed playing through it. The boss is a dumb quiz, to which Para gave the answers already.
The left path is strange. You go into a castle-like level filled with traps. Every save has at least two. However, the secret isn't even in the trap area. It's in the next segment, which is a bunch of auto-scrolling screens that pick up the pace as you move on. At the end of the final one when you're on a platform, you need to jump up to the wall for the secret. I forget what the game for this secret is since I've only gotten it once, but it's not hard. The boss for this area is the spike kid who's molesting Miku followed by putting a big muscly guy out of his misery from a strange blonde girl.
After completing these trials, the fourth path is unlocked. This area involves looking to the upper part of the screen for obstacles. The secret requires that you go through the upside-down room, but going back to the right instead of going to the visible part, and navigating the trolls and needle there. Once at the next room, you can enter the secret from the top, which lets you have one try, or the bottom, which involves some traps but lets you try again. You need to find the block that matches the ones at the bottom of the screen and click it. The first one is easy, but the second one is stupidly hard imo. Anyways, after getting the secret, you can move on to the next boss, which is a massive Kid spike. You just have to sit there and avoid touching the little spike Kid when he shows up, and you can move on.
The next area has quite a few gimmicks. First is the annoying two-kid area. Then you get ten screens of easy platforming without a save. The blonde girl shows up here, so watch out. After finally getting a save, you are taken to the M-block rooms featured in Z3, which require mouse movement. It's not that hard, but a little stressful with the spike wall. After this area, you get the Chinkasu boss which involves typing for the blonde girl.
Here, you get two options. You can go right a few times and skip most of the game, or you can go up into the needle tower. After a few needle screens, you get a bunch of falling spikes and blocks to traverse, leading you to the space area featured in Cultured. This stage is especially fun, and the platforming is pretty forgiving, as intimidating as it is. After this area, you go into a room where you're launched up into space, dodging spikes and using your jumps to slow yourself down. After a cutscene with the Kid on a platform, it's time for the four devas. This is where the earlier skip takes you.
There are four bosses here, each one being a spike with a different method of attack. Red is easy, yellow is kinda dumb, green is annoying, and blue is annoying and easy. Unfortunately, this leads to the worst part of the game. You need to fight all four spikes at once, surviving for 42 seconds while they all unleash nerfed versions of their attacks. After waiting, you get to shoot a rainbow spike that descends from the ceiling while still dodging the four others' attacks. In the off-chance you survive this, you are taken upwards, to the penultimate boss, the Super-Spike Kid. You just hop around and shoot him, then watch the best death scene in a Guy game. Then, the last part.
You go upward into one last set of platforming screens before the final boss. This boss is pretty famous, having been featured in Rekt in an altered form. It's easy this time around, but if you got all the secrets, you get to go into the secret room from the original hub world and fight a buffed version. This version is actually considerably tricky, but not too hard. After all this, you can take a different path in the secret room to get a silly 10-minute avoidance where you get infinite hits and just listen to some girls have a conversation. Then you're carried into the sunset and given a password for the omake that I can't seem to find.
Overall, the game has a great many upsides, such as the music choice, traps, and visuals. There are also a few downsides, such as restarting music and the spikes boss, but ultimately, the game is still fun and a nice challenge for beginners to try. Would certainly recommend.
Rating: 9.0 90
Difficulty: 35 35
Nov 15, 2015
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna be the Cubic | 60.3 | 7.3 | 12 |
I wanna be the Inferno | 51.9 | 5.8 | 11 |
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