moogy's Profile
Send a PMJoined on: Sep 8, 2017
Bio:
It's all Kefit's fault.
I've submitted:
561 Ratings!
537 Reviews!
7 Screenshots!
Youtube Channel
Report this user
561 Games
537 Reviews
moogy
For: I Wanna p!mp!n Needle
For: I Wanna p!mp!n Needle
Poorly balanced and repetitive. Almost all of the jumps are filler, except for the ones that are just plain annoying, and eventually every screen just ends up feeling like the same thing.
Also, please don't include an ostentatiously long credits sequence in your 30 minute long needle game.
[1] Like
Also, please don't include an ostentatiously long credits sequence in your 30 minute long needle game.
Rating: 4.0 40
Difficulty: 39 39
Mar 22, 2018
moogy
For: I wanna go the Jumple Refrenture
For: I wanna go the Jumple Refrenture
Rating based on the normal difficulty.
Very solid design overall, blending needle platforming with original gimmicks to create a unique experience that doesn't require unreasonable levels of precision from the player. I do feel like there are some parts here and there where the needle itself is pushed too hard and takes some focus off of the gimmicks themselves, but these instances would probably be alleviated by playing the easy version. Otherwise my complaints are mostly subjective (I don't like the refreshers that alter the Kid's speed, mostly) so I won't bother going into them.
Piece also managed to avoid the single biggest problem with JR sequences, which is that they tend to require overly precise rejumps in order to maintain an optimal height for whatever jump is up next. Given how many JR sequences there are in this game, that's no mean feat, and it goes a long way toward ensuring that the difficulty remains focused around the "concept" of any given sequence and not just performing frame perfect rejumps forever.
Overall, good stuff, and I ended up enjoying it a lot more than Jungle Adventure (which I have stalled on the last stage lol). Even if you weren't a fan of that game it's worth giving this one a try.
[3] Likes
Very solid design overall, blending needle platforming with original gimmicks to create a unique experience that doesn't require unreasonable levels of precision from the player. I do feel like there are some parts here and there where the needle itself is pushed too hard and takes some focus off of the gimmicks themselves, but these instances would probably be alleviated by playing the easy version. Otherwise my complaints are mostly subjective (I don't like the refreshers that alter the Kid's speed, mostly) so I won't bother going into them.
Piece also managed to avoid the single biggest problem with JR sequences, which is that they tend to require overly precise rejumps in order to maintain an optimal height for whatever jump is up next. Given how many JR sequences there are in this game, that's no mean feat, and it goes a long way toward ensuring that the difficulty remains focused around the "concept" of any given sequence and not just performing frame perfect rejumps forever.
Overall, good stuff, and I ended up enjoying it a lot more than Jungle Adventure (which I have stalled on the last stage lol). Even if you weren't a fan of that game it's worth giving this one a try.
Rating: 7.5 75
Difficulty: 65 65
Mar 20, 2018
moogy
For: I wanna HunyuuPunpun
For: I wanna HunyuuPunpun
Extremely old and rather long needle game with flashy visuals and an anime theme song medley for BGM.
It has a lot of interesting design you won't find in many modern needle games, especially the tendency to mix in gravity flipping everywhere. At its best HunyuuPunpun offers some fairly unique jumps and screen design and is still pretty playable in today's climate... at its worst, however, HunyuuPunpun is an obnoxious mess of incredibly asinine, time-wasting design. One of the worst offenders is the save that has a bunch of ledge jumps into 16px gaps in a row; it's not really "hard," but it's just kinda... stupid and not really fun to do at all. There's a lot of stuff like this throughout the game, and I'm sure most people will be less lenient on how the gravity flipping is implemented than I am - there are many places where you basically need to die a few times to figure out the timing coming out of a flip, and generally the more flip arrows there are on a screen the less fun it is to play.
So yeah, very mixed bag here. And honestly, even the fun stuff kind of overstays its welcome, since the game is apparently a full 50 screens long (there's no indicator of how far you are into it). There are just a lot of repeated design elements in general, really: count the amount of times you have to walk off a ledge with one frame of leeway before hitting a spike, for instance. In general I think the game overextends itself and it would have been cool to see Eruna-chan make something similar, but more refined. Unfortunately, he ended up making things like Orion (which I find incredibly obnoxious for many reasons) instead, so oh well.
The game uses touch saves and has a visual effect where the screen fades in from black every time you reset, both of which can get kind of annoying in places. I wouldn't say it really *aggravated* me or anything, but it's worth noting. The game is on an old, custom engine, but from what I could tell the physics and hitboxes are consistent with Yuuutu and YoYo. Feels like there might be a bit of input lag, though? You can press H to bring up some information on screen and display your align, which I guess is kinda cool.
Finally, there are no extremely technical jumps except on the last screen (I found the last save to require a BHop, but I might just be bad). There is one place where you can skip a long loop-around by doing a ceiling double diamond, but it's not really worth it unless you're bored or something.
Overall it's worth playing if you want to see what needle games were like in 2012 but I wouldn't recommend it otherwise.
[3] Likes
It has a lot of interesting design you won't find in many modern needle games, especially the tendency to mix in gravity flipping everywhere. At its best HunyuuPunpun offers some fairly unique jumps and screen design and is still pretty playable in today's climate... at its worst, however, HunyuuPunpun is an obnoxious mess of incredibly asinine, time-wasting design. One of the worst offenders is the save that has a bunch of ledge jumps into 16px gaps in a row; it's not really "hard," but it's just kinda... stupid and not really fun to do at all. There's a lot of stuff like this throughout the game, and I'm sure most people will be less lenient on how the gravity flipping is implemented than I am - there are many places where you basically need to die a few times to figure out the timing coming out of a flip, and generally the more flip arrows there are on a screen the less fun it is to play.
So yeah, very mixed bag here. And honestly, even the fun stuff kind of overstays its welcome, since the game is apparently a full 50 screens long (there's no indicator of how far you are into it). There are just a lot of repeated design elements in general, really: count the amount of times you have to walk off a ledge with one frame of leeway before hitting a spike, for instance. In general I think the game overextends itself and it would have been cool to see Eruna-chan make something similar, but more refined. Unfortunately, he ended up making things like Orion (which I find incredibly obnoxious for many reasons) instead, so oh well.
The game uses touch saves and has a visual effect where the screen fades in from black every time you reset, both of which can get kind of annoying in places. I wouldn't say it really *aggravated* me or anything, but it's worth noting. The game is on an old, custom engine, but from what I could tell the physics and hitboxes are consistent with Yuuutu and YoYo. Feels like there might be a bit of input lag, though? You can press H to bring up some information on screen and display your align, which I guess is kinda cool.
Finally, there are no extremely technical jumps except on the last screen (I found the last save to require a BHop, but I might just be bad). There is one place where you can skip a long loop-around by doing a ceiling double diamond, but it's not really worth it unless you're bored or something.
Overall it's worth playing if you want to see what needle games were like in 2012 but I wouldn't recommend it otherwise.
Rating: 5.5 55
Difficulty: 61 61
Mar 18, 2018
moogy
For: I Wanna Rely The Needle 4.2
For: I Wanna Rely The Needle 4.2
Much better difficulty balance than previous games in the series. Worth a play if you need a break from cancer or just want to relax by jumping through needles for a few minutes. Good for beginners too, I guess.
[0] Likes
Rating: 6.5 65
Difficulty: 20 20
Mar 11, 2018
moogy
For: I wanna Awful Needle 3
For: I wanna Awful Needle 3
Rating includes extra.
Despite the title, this is actually a very solid game that makes good usage of all of your basic needle gimmicks and has consistently creative save design. The creator has a knack for constructing screens that are interesting to traverse, placing saves in ways you may not expect. There are a few jumps that are a little too precise for how far they are into a given save here and there, but otherwise I'd say this is well worth a play for any experienced or semi-experienced needle player.
By the way, the extra stage is just a bunch of one jump screens, and I found it easier than the main game. I'd say to skip it unless you really enjoy grinding out precise jump sequences; I found it more annoying than challenging.
[0] Likes
Despite the title, this is actually a very solid game that makes good usage of all of your basic needle gimmicks and has consistently creative save design. The creator has a knack for constructing screens that are interesting to traverse, placing saves in ways you may not expect. There are a few jumps that are a little too precise for how far they are into a given save here and there, but otherwise I'd say this is well worth a play for any experienced or semi-experienced needle player.
By the way, the extra stage is just a bunch of one jump screens, and I found it easier than the main game. I'd say to skip it unless you really enjoy grinding out precise jump sequences; I found it more annoying than challenging.
Rating: 7.5 75
Difficulty: 66 66
Feb 18, 2018
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
User's games list is empty!
User's favorites list is empty!
529 Cleared Games