Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
Bio:
Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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414 Ratings!
412 Reviews!
10 Screenshots!
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414 Games
412 Reviews
Jopagu
For: I wanna be the Violet Gear
For: I wanna be the Violet Gear
A short mess of a game that would feel just as comfortable under the sudoku umbrella as the needle one. The visuals are so bad it feels incomprehensible that they weren't an intentional joke, and the needle itself is horrible, filled with generic jumps. In particular, multiple saves end with diamonds, or keyboard dependent low jumps, making the saves super chokable (this is often after several diagonals or a corner). In addition, the game has 10s of dickspikes, and loves this particular horrible little jump, where you have to bonk from the side of a dickspike under an apple.
Overall, I would almost recommend this game, simply so you can witness the sheer catastrophe that it is.
[1] Like
Overall, I would almost recommend this game, simply so you can witness the sheer catastrophe that it is.
Rating: 3.7 37
Difficulty: 56 56
Sep 4, 2023
Jopagu
For: I wanna best the 50 floors
For: I wanna best the 50 floors
This game stands at the peak of 50 floor vanilla needle games for me. The needle feels really good, and rarely suffers from being basic. There are a number of fun maneuvers, and very rarely does anything feel annoying.
For me, the game is at its lowest in the 15-20 area, where there are multiple awkward saves, and one particularly heinous vstring jump at the end of a save. It was almost enough to make me set the game aside, but I'm glad I pushed on, since it's all uphill from there. After that point, it really felt like the maker grew with each area, creating some really interesting needle by the end. The usage of jtool gimmicks is wonderful, adding some neat pathing and cool jumps that serve to make the game feel less stagnant and boring than other floor games that opt to avoid these gimmicks.
Overall, a easy recommendation for a simple bite of needle, but not really anything special. The game is certainly fun, and well made, but it lacks anything to make it particularly memorable, so it doesn't warrant a higher rating.
[0] Likes
For me, the game is at its lowest in the 15-20 area, where there are multiple awkward saves, and one particularly heinous vstring jump at the end of a save. It was almost enough to make me set the game aside, but I'm glad I pushed on, since it's all uphill from there. After that point, it really felt like the maker grew with each area, creating some really interesting needle by the end. The usage of jtool gimmicks is wonderful, adding some neat pathing and cool jumps that serve to make the game feel less stagnant and boring than other floor games that opt to avoid these gimmicks.
Overall, a easy recommendation for a simple bite of needle, but not really anything special. The game is certainly fun, and well made, but it lacks anything to make it particularly memorable, so it doesn't warrant a higher rating.
Rating: 7.6 76
Difficulty: 56 56
Sep 3, 2023
Jopagu
For: I Wanna My Girlfriend Play Fangame
For: I Wanna My Girlfriend Play Fangame
Cute
[2] Likes
Rating: N/A
Difficulty: 15 15
Aug 30, 2023
Jopagu
For: VoVoVo
For: VoVoVo
VoVoVo is a fantastic needleventure game surrounding the use of Viridian Kid, so expect lots of gravity shenanigans. Aside from that central gimmick, each stage (of which there are several) includes another gimmick, ranging from classic flipping lines, to more unique things like a collectible that let's you break a block. Each gimmick gets used to its fullest, making each stage feel like an awesome self contained exploration of a gimmick, up until a final stage that starts to mix them together. The game also features two 4x4 maze screens, which were super fun to play.
My few qualms mostly involve some jumps that were simply repetitive. The most noticeable is simple diagonals, which seem to be featured constantly. They're all well designed diagonals, so it's not a problem of a bad jump, just that it felt like I was doing the same thing constantly. The second is a particular drop style with the VKid, where you just alter between holding left and right, relying on high vspeed to slide past spikes. It's a cool drop, but it winds up making most of the VKid segments feel the same. Overall, I'm a bit disappointed in how the VKid was used in some parts, in many areas it felt like it was only used to unlock a new path, without really having much interesting platforming of it's own.
I know that complaint paragraph was long, but ultimately those are minor gripes; this is still a fantastic game. I simply feel I don't have too much to say about the good parts except "gimmicks cool, pathing creative". This is an easy recommendation to fans of gimmick needle, and well deserving of it's popularity.
[0] Likes
My few qualms mostly involve some jumps that were simply repetitive. The most noticeable is simple diagonals, which seem to be featured constantly. They're all well designed diagonals, so it's not a problem of a bad jump, just that it felt like I was doing the same thing constantly. The second is a particular drop style with the VKid, where you just alter between holding left and right, relying on high vspeed to slide past spikes. It's a cool drop, but it winds up making most of the VKid segments feel the same. Overall, I'm a bit disappointed in how the VKid was used in some parts, in many areas it felt like it was only used to unlock a new path, without really having much interesting platforming of it's own.
I know that complaint paragraph was long, but ultimately those are minor gripes; this is still a fantastic game. I simply feel I don't have too much to say about the good parts except "gimmicks cool, pathing creative". This is an easy recommendation to fans of gimmick needle, and well deserving of it's popularity.
Rating: 9.0 90
Difficulty: 60 60
Jul 30, 2023
Jopagu
For: I wanna whisper in mirror
For: I wanna whisper in mirror
Really cool needle game that's centered around a gimmick that changes the size of your screen, combined with screenwrap. This makes for some really interesting screen design, and the game really shines in seeing how these screens evolve over time to develop a path to the warp. The needle is more precision focused, but not to an extreme. None of the jumps felt overly precise, although a couple spots were pushing it. One complaint is that there's a screen that starts immediately with a shift, making you sit through an animation every attempt, which is slightly annoying. Overall, just a really neat experience with a cool gimmick and decent, but flawed, platforming. I'd love to see this gimmick used for a more puzzle focused experience, although that's obviously outside of the scope of this game so it's not something that affects my rating.
Tagged as: Needle
[0] Likes
Rating: 7.7 77
Difficulty: 60 60
Jul 30, 2023
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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