Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
Bio:
Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
I've submitted:
414 Ratings!
412 Reviews!
10 Screenshots!
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414 Games
412 Reviews
Jopagu
For: I wanna be the Tethys
For: I wanna be the Tethys
Tethys, in classic Dopamine style, is a really interesting atmospheric needle game with some rough jumps. The visuals and audio are fantastic, and incredibly evocative. The clear screen is a strange, unexplained image that gives a really haunting feeling. This entire game is an exploration of a chilling liminal space, and the game frequently plays with the idea of boundaries. This is shown with a special screen the divides the two stages, featuring a freefall and an odd cramped jump. Several screens in the game are structured as a dividing line, making the player traverse the knife's edge between here and there. This theme is finally cemented in the clear screen, in which the player is stuck in between a rock and a hard place. You're in the cramped little spot in between two bad options once again. The weight of the world is on your shoulders but there is no where else to go. The entire game is an incredibly thought-provoking exploration of being stuck in the middle. This is just my interpretation of the themes, and like any piece of art there are plenty of other ways to think about it. However, this is one of the few fangames that actually provoked this kind of thought from me, and truly made me consider it as a piece of symbolism. Anyone who values art in fangames should play this, as it's a great demonstration of how to invoke emotion and thematic resonance with a needle game.
Phg has an excellent quote regarding the name of the game, and after reading it I can really see how appropriate it is, and it resonates with the themes I pulled from the game. Tethys is the daughter of the Earth and Sky, meaning she exists as a liminal being in between the extremes of reality. This dichotomy is present in the game, with the first stage representing the sky and the second representing the earth. You explore them both before coming to rest in that tight little space between them. Tethys is associated with rivers, and this is reflected in many of the screen designs. I mentioned earlier that many screens feel like a dividing line, and with this knowledge those screens now feel like they're made to represent a river. The kid is flowing through the gap between disparate lands, unable to choose which way to go, you end up stuck in liminality once again. This is probably what Tethys would've felt like, existing as a narrow strip of self in between primordial extremes. The ability to read this much into the game, classical allusion and all, is part of what really shows this game as a masterwork of artistic games.
Of course, some of the jumps are a bit too precise and kind of uncomfortable. This does further the themes that I found in the game, but it also isn't necessarily what most players want in terms of gameplay. While the game is a 60 diff, I'd only recommend it if you're comfortably above that level, so these rough patches are minor discomfort rather than game ruining. This will help you appreciate the art, and better consider how this jump design contributes to it.
[2] Likes
Phg has an excellent quote regarding the name of the game, and after reading it I can really see how appropriate it is, and it resonates with the themes I pulled from the game. Tethys is the daughter of the Earth and Sky, meaning she exists as a liminal being in between the extremes of reality. This dichotomy is present in the game, with the first stage representing the sky and the second representing the earth. You explore them both before coming to rest in that tight little space between them. Tethys is associated with rivers, and this is reflected in many of the screen designs. I mentioned earlier that many screens feel like a dividing line, and with this knowledge those screens now feel like they're made to represent a river. The kid is flowing through the gap between disparate lands, unable to choose which way to go, you end up stuck in liminality once again. This is probably what Tethys would've felt like, existing as a narrow strip of self in between primordial extremes. The ability to read this much into the game, classical allusion and all, is part of what really shows this game as a masterwork of artistic games.
Of course, some of the jumps are a bit too precise and kind of uncomfortable. This does further the themes that I found in the game, but it also isn't necessarily what most players want in terms of gameplay. While the game is a 60 diff, I'd only recommend it if you're comfortably above that level, so these rough patches are minor discomfort rather than game ruining. This will help you appreciate the art, and better consider how this jump design contributes to it.
Rating: 8.8 88
Difficulty: 60 60
Jul 10, 2022
Jopagu
For: I wanna be Abducted
For: I wanna be Abducted
Beautiful atmospheric needle game involving creepy areas and a literal easter egg hunt. The game is legitimately creepy in places, and the atmosphere is a masterwork. Who would expect less from the legend Dopamine though. What I really appreciate is that the variety of areas all feel distinct, and it never feels like you're playing the same thing twice. This is true in both aesthetic and gameplay. One notable area has no save, creating an incredibly tense mood that's only compounded by the look and sound. The jumps can be a bit precise at times, but it's never too much. Often, there are segments that contain repetitive small jumps. This can be annoying, but it's never taken too far, and I honestly believe that these segments are intentionally designed to evoke an uncomfortable feeling, to get the player mentally aligned with the terror the game brings. While the needle isn't the best, this game has such a masterful command of evocative atmosphere that it's an easy recommendation. Be prepared for a game that knows how to really drag you into the emotions it brings, and one of the best horror fangames, even if it stops just short of actually being scary.
[1] Like
Rating: 9.0 90
Difficulty: 56 56
Jul 10, 2022
Jopagu
For: I wanna Happiness Rabbit
For: I wanna Happiness Rabbit
Top notch avoidance with really good visuals. All the attacks are pretty fair, with a variety of fun dodges. The visuals are the highlight, with several scene changes creating beautiful segments. The game did lag for me during one part towards the end, which was annoying, but other than that this game is a must play avoidance.
[0] Likes
Rating: 8.5 85
Difficulty: 50 50
Jul 10, 2022
Jopagu
For: Egg
For: Egg
Short horror themed point and click game. It's well put together, but lacks any meaningful puzzles. Additionally, the ending is anticlimactic and falls really flat. I wish it lived up to the earlier creepiness.
[1] Like
Rating: 6.0 60
Difficulty: 15 15
Jul 10, 2022
Jopagu
For: I wanna revolve the moai statue
For: I wanna revolve the moai statue
Funny little puzzle game that plays like a hot and cold search. The screens selected are all pretty good, and several of them bring humor to the game. It's a bit annoying to do the whole game in one life, but it's not too hard.
[1] Like
Rating: 6.5 65
Difficulty: 25 25
Jul 10, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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