Jopagu's Profile
Send a PMJoined on: Jan 16, 2022
Bio:
Hi, I'm Jopagu. She/They pronouns please :)
I don’t play much avoidance so my diff ratings on those might be scuffed.
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414 Ratings!
412 Reviews!
10 Screenshots!
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414 Games
412 Reviews
Jopagu
For: I wanna Challenge you
For: I wanna Challenge you
Pretty cool needle game that is conceptually centered around three stages of varying difficulties. The difficulty curve is solid, and it felt like the areas maintained the difficulty they said they were. The needle is fun, with really good gravity flipper usage to create some open screens with loopy pathing. The visuals are cool, but they're overwrought. The flashing light posts should be way less frequent, they made it hard to figure out where to go sometimes. The first stage is way too bright of a green, it's a bit painful. The other stages look really nice though. Overall, this is a recommendation, although the three areas are pretty close to each other in diff, so I wouldn't actually say this succeeds as a beginner game.
[0] Likes
Rating: 7.2 72
Difficulty: 52 52
Jul 26, 2022
Jopagu
For: I wanna Outbreak
For: I wanna Outbreak
Generic classic style trap game with some modern production value. This gets a few points because it looks nice, and because of the transition between stage one and two. Otherwise the game was pretty unpleasant. The game lacks variety in traps, and with it being moderately long this is a problem. Almost everything the game throws at you is just "spikes move in front of you", "something falls down on you", and "the blocks you were about to jump on rotated". The rotation traps are cool the first few times, but the game doesn't really innovate on them very much. The game also lacks in consistency with how it deals with moving blocks. I know that these are super hard to program, but the game should've just picked one side. Instead, sometimes you can stand on moving blocks, and sometimes they kill you. Once in the first stage, they kill you, but there's an invisible block where they end up, that you have to jump on before they actually get there. This incoherency doesn't add to the humor or anything, just making the game needlessly confusing and several traps too esoteric.
The first stage is fine, it's where the trap ideas are fresh so they work a bit better. The boss is rather annoying, especially considering it has a trap halfway through, which is just something that should never be in a boss fight.
The second stage is the worst, it has no platforming or boss, so it's all just hold right until you find the next trap. The second half of this stage adds actual gameplay, but most of it is annoyingly precise, and almost every save starts with forced waiting. The lasers also add more inconsistency, with some of them continuing into other screens and some not, seemingly arbitrarily. Most of this stage has two screen long saves, which are needlessly long and combined with the forced waiting create gameplay that's nothing but padding for time.
The third stage is alright, but at this point pretty much everything has been done before. If this was the first stage it'd be my favorite, but as it is it lacks memorability. The final boss is quite bad, it has a preset attack pattern, and it alternates between nothing for several seconds and praying for good RNG. You can't attack it for most of the first several attacks, and then there are two attacks with no variation where you can attack it, one for a shield healthbar and one for it's real healthbar. The boss is annoyingly tanky, and these sections last way too long. The boss has good production value but overall the gameplay is quite lacking.
In the end, I don't recommend this game for anyone except hardcore trap fans, although I do respect some of the ideas a lot, the game just doesn't do enough with them.
[0] Likes
The first stage is fine, it's where the trap ideas are fresh so they work a bit better. The boss is rather annoying, especially considering it has a trap halfway through, which is just something that should never be in a boss fight.
The second stage is the worst, it has no platforming or boss, so it's all just hold right until you find the next trap. The second half of this stage adds actual gameplay, but most of it is annoyingly precise, and almost every save starts with forced waiting. The lasers also add more inconsistency, with some of them continuing into other screens and some not, seemingly arbitrarily. Most of this stage has two screen long saves, which are needlessly long and combined with the forced waiting create gameplay that's nothing but padding for time.
The third stage is alright, but at this point pretty much everything has been done before. If this was the first stage it'd be my favorite, but as it is it lacks memorability. The final boss is quite bad, it has a preset attack pattern, and it alternates between nothing for several seconds and praying for good RNG. You can't attack it for most of the first several attacks, and then there are two attacks with no variation where you can attack it, one for a shield healthbar and one for it's real healthbar. The boss is annoyingly tanky, and these sections last way too long. The boss has good production value but overall the gameplay is quite lacking.
In the end, I don't recommend this game for anyone except hardcore trap fans, although I do respect some of the ideas a lot, the game just doesn't do enough with them.
Rating: 6.3 63
Difficulty: 55 55
Jul 26, 2022
Jopagu
For: I Wanna Fill in the Blanks 2
For: I Wanna Fill in the Blanks 2
Even funnier than the first one. The addition of sound effects create some absolute hilarity. The platforming and bosses are also a league above the somewhat mediocre ones in the original, and none of this game felt unpleasant. The trap are has some really funny stuff, and the metroidvania area is really cool. The final area is fantastic, and you should avoid spoilers. Overall, this is one of the funniest fangame experiences, and a must play.
[0] Likes
Rating: 9.5 95
Difficulty: 45 45
Jul 25, 2022
Jopagu
For: I wanna be the Phallophobia
For: I wanna be the Phallophobia
Pretty fun needle game with 2 short stages. The needle is moderately generic, with a lot of diagonals particularly. However, it's still pretty good and movements have some variety. I recommend this as long as the pixel art genitals won't be an issue for you.
[0] Likes
Rating: 7.0 70
Difficulty: 52 52
Jul 23, 2022
Jopagu
For: Needle needle
For: Needle needle
Short and fun needle game. Good usage of jtool gimmicks, creating maneuvers I rarely see in needle of this difficulty. There were a couple saves that were noticeably harder, but not that bad. As Marc said, the spikes in water were hard to see. Overall, recommended for players looking for something a bit more unique than just spikes at this level.
[0] Likes
Rating: 7.5 75
Difficulty: 52 52
Jul 23, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Free the Fortress | 59.0 | 8.3 | 10 |
The "Needle" | 53.0 | 6.7 | 15 |
I Wanna [Expunged] the [Expunged] | 19.3 | 8.9 | 7 |
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