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Mrzwanzig
For: I Wanna Spook Jam
For: I Wanna Spook Jam
A collab of this size naturally runs a lot of risks of becoming inconsistent in quality, production and difficulty. But when done right, it can take you on a journey where you never know what's next, but the surprise is nearly always a pleasant one.
Spook Jam is an absolute blast to play. I really enjoy the stages all being tied together by theming them around Halloween in a way that remains mostly light-hearted rather than truly spoopy (there's a few stages that veer more towards actual horror, but they were still enjoyable even to my exceptionally wimpy self).
I don't think I can name a single stage that I didn't like at least a bit. They're not all necessarily fantastic, and yeah the boss bonanza at the end is weird, but on the whole I really like the game even more than the sum of its parts.
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Spook Jam is an absolute blast to play. I really enjoy the stages all being tied together by theming them around Halloween in a way that remains mostly light-hearted rather than truly spoopy (there's a few stages that veer more towards actual horror, but they were still enjoyable even to my exceptionally wimpy self).
I don't think I can name a single stage that I didn't like at least a bit. They're not all necessarily fantastic, and yeah the boss bonanza at the end is weird, but on the whole I really like the game even more than the sum of its parts.
Rating: 9.5 95
Difficulty: 46 46
Oct 1, 2019
Mrzwanzig
For: I wanna go BANANAS!
For: I wanna go BANANAS!
This game reminded me a lot of Rukimin, which also features great production value that fails to distract from the game being utterly unfun to play for most of it.
Stages 1 and 2 are the best part of the game, solidly executed trap stages with some real scamp moments. The bit with the Minecraft enemies in stage 2 is a bit dumb, but nothing too bad.
The first boss is a very basic fruit boss, with the "gimmick" of the visuals becoming crap as you go. Basically a sudoku boss.
The second boss is the best boss in the game, which is saying EXTREMELY little, but it is genuinely pretty cool. It destroys the blocks you're standing on gradually, so you have to work around that and kill it before you lose your footing entirely.
My feelings on everything beyond this point all fall between mild frustration and seething hatred. The latter is the case for stage 3, which requires you to use the mouse to spawn blocks and later on draw platforms. This is one of the worst things I've ever played in a fangame. The problem is that most of the sections are timed or force mouse use mid-jump, necessitating either a third hand or a massively awkward control setup. The last screen is the worst part, but the entire stage before that already made me question my life choices. The boss is also a bad idea made worse by barely functional mechanics. The entire stage stands as a shining example of putting something in because you could without considering whether you should.
Stage 4 gets back to trap game basics, but with some visuals that, while pretty, make some of the platforms kind of confusing. It also bumps up the difficulty by adding stuff like squished gates, forced 2-frames and really long saves (at least on the recommended hard mode), which really doesn't feel like it belongs in this type of game. The boss is a rhythm minigame that is just pure tedious memorization. Lovely.
Stage 5 is vastly longer than all the other stages, and mostly revolves around cycle-based platforming. It's better than the previous two stages, but still suffers from a few overly precise jumps and some real headscratchers like having to hit a button through a tiny offscreen gap and a dumb conveyor room. The final boss has four attacks (plus a final phase super move), one of which is just a huge timewaster that you can't do damage during and one of which has a hard to learn timing that you need to get very consistent at if you want to live through it at all because he always does it four times in a row. It's not good. There's an extra stage (just platforming) if you collect a secret in each stage, but I had no idea these existed till the last stage, so...no.
I don't really understand the praise I've seen for this game. The last few stages get too bogged down by the increase in needle difficulty for it to be an amusing trap game, there's really only one particularly unique stage and it's the worst part of the game, and the bosses are nearly all terrible. Give this one a miss.
[5] Likes
Stages 1 and 2 are the best part of the game, solidly executed trap stages with some real scamp moments. The bit with the Minecraft enemies in stage 2 is a bit dumb, but nothing too bad.
The first boss is a very basic fruit boss, with the "gimmick" of the visuals becoming crap as you go. Basically a sudoku boss.
The second boss is the best boss in the game, which is saying EXTREMELY little, but it is genuinely pretty cool. It destroys the blocks you're standing on gradually, so you have to work around that and kill it before you lose your footing entirely.
My feelings on everything beyond this point all fall between mild frustration and seething hatred. The latter is the case for stage 3, which requires you to use the mouse to spawn blocks and later on draw platforms. This is one of the worst things I've ever played in a fangame. The problem is that most of the sections are timed or force mouse use mid-jump, necessitating either a third hand or a massively awkward control setup. The last screen is the worst part, but the entire stage before that already made me question my life choices. The boss is also a bad idea made worse by barely functional mechanics. The entire stage stands as a shining example of putting something in because you could without considering whether you should.
Stage 4 gets back to trap game basics, but with some visuals that, while pretty, make some of the platforms kind of confusing. It also bumps up the difficulty by adding stuff like squished gates, forced 2-frames and really long saves (at least on the recommended hard mode), which really doesn't feel like it belongs in this type of game. The boss is a rhythm minigame that is just pure tedious memorization. Lovely.
Stage 5 is vastly longer than all the other stages, and mostly revolves around cycle-based platforming. It's better than the previous two stages, but still suffers from a few overly precise jumps and some real headscratchers like having to hit a button through a tiny offscreen gap and a dumb conveyor room. The final boss has four attacks (plus a final phase super move), one of which is just a huge timewaster that you can't do damage during and one of which has a hard to learn timing that you need to get very consistent at if you want to live through it at all because he always does it four times in a row. It's not good. There's an extra stage (just platforming) if you collect a secret in each stage, but I had no idea these existed till the last stage, so...no.
I don't really understand the praise I've seen for this game. The last few stages get too bogged down by the increase in needle difficulty for it to be an amusing trap game, there's really only one particularly unique stage and it's the worst part of the game, and the bosses are nearly all terrible. Give this one a miss.
Rating: 3.3 33
Difficulty: 55 55
Sep 26, 2019
Mrzwanzig
For: I wanna be the Colorful Adventure
For: I wanna be the Colorful Adventure
Short game consisting of some needle and an avoidance. The saves are generally short, the avoidance has well-placed checkpoints and it's all quite appealing visually.
I'd be happy to recommend this as a great beginner game in the mid 30's if it wasn't for one really unfortunate flaw: the second to last screen. It's got a much longer save that includes harder jumps than any of the rest of the game. While it shouldn't hold up experienced players for too long, it's a shame that I can't recommend it to newcomers due to this.
[0] Likes
I'd be happy to recommend this as a great beginner game in the mid 30's if it wasn't for one really unfortunate flaw: the second to last screen. It's got a much longer save that includes harder jumps than any of the rest of the game. While it shouldn't hold up experienced players for too long, it's a shame that I can't recommend it to newcomers due to this.
Rating: 7.0 70
Difficulty: 47 47
Sep 18, 2019
Mrzwanzig
For: I wanna Wednesday
For: I wanna Wednesday
First of all, major props to this game for actually having a language option for the story. Even if the English translation isn't the best, it's enough to at least understand what's going on.
The game starts off with an apparently serious story, but quickly devolves into a wacky adventure through the Kid's TV. The platforming is all very easy, but the bosses get a little challenging towards the end, particularly the Cirno avoidance. Overall, a nice little adventure game.
[1] Like
The game starts off with an apparently serious story, but quickly devolves into a wacky adventure through the Kid's TV. The platforming is all very easy, but the bosses get a little challenging towards the end, particularly the Cirno avoidance. Overall, a nice little adventure game.
Rating: 7.5 75
Difficulty: 46 46
Sep 17, 2019
Mrzwanzig
For: I wanna kill the Guy
For: I wanna kill the Guy
Kill the Guy is among the few very old fangames that truly hold up to modern standards. Production is great, and its puzzle-focused platforming is full of creative room designs that usually make great use of its choice of gimmicks. That said, I did have a fair number of issues. Most of them are with individual rooms or sections, so they might be considered nitpicks, but since other reviews don't really point them out, I want to focus on them a bit.
The number one problem: bullet bills. They're everywhere in this game, especially in chapter 2, which would be fine (if a tad overused), if the cycles were better adjusted. Many times you'll have a save right next to a cannon, and have to wait 4-5 seconds for it to fire on every attempt. It's a small thing, but it's very frustrating and made me strongly dislike a lot of chapter 2, which already suffers from the missing boss, making it decidedly the low point of the game.
Other than that, there are some bad visibility issues with the outlines of the switching blocks in chapter 4, and the spotlight rooms which are just bad, tedious memorization, but nothing major.
The bosses are solid overall. Exor is quite tedious if, like me, you keep dying on phase 3, because including the filler transition attack, there's like 15 seconds between each phase. The Boshy fights and Geezer are cool, though Dark Boshy is a bit too learn-heavy and the blue shurikens are just a timewaster. The music and visuals make up for it. Big Boo is impossible (or I'm just bad).
So while lots of small issues prevent it from being a favourite of mine, I still enjoyed it quite a bit and would recommend it especially if you enjoy creative platforming with lots of moving parts.
[0] Likes
The number one problem: bullet bills. They're everywhere in this game, especially in chapter 2, which would be fine (if a tad overused), if the cycles were better adjusted. Many times you'll have a save right next to a cannon, and have to wait 4-5 seconds for it to fire on every attempt. It's a small thing, but it's very frustrating and made me strongly dislike a lot of chapter 2, which already suffers from the missing boss, making it decidedly the low point of the game.
Other than that, there are some bad visibility issues with the outlines of the switching blocks in chapter 4, and the spotlight rooms which are just bad, tedious memorization, but nothing major.
The bosses are solid overall. Exor is quite tedious if, like me, you keep dying on phase 3, because including the filler transition attack, there's like 15 seconds between each phase. The Boshy fights and Geezer are cool, though Dark Boshy is a bit too learn-heavy and the blue shurikens are just a timewaster. The music and visuals make up for it. Big Boo is impossible (or I'm just bad).
So while lots of small issues prevent it from being a favourite of mine, I still enjoyed it quite a bit and would recommend it especially if you enjoy creative platforming with lots of moving parts.
Rating: 8.3 83
Difficulty: 54 54
Sep 16, 2019
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