xva's Profile
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emperor fan B)
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487 Reviews!
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487 Games
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xva
For: I wanna BOMB the Summer Holiday
For: I wanna BOMB the Summer Holiday
this is exacty what I picture when I think of a classic beginner game. a simple, medium-length game, a bunch of classic traps with minimal visuals and some old fangame music. it all goes together quite well despite every area of the game being vastly different from one another. even when the game boils down to a handful of basic objects and a few triggers, every area is different enough from the last to the point where it feels surprisingly varied. the bosses aren’t anything too special but they’re kinda fun. all of them are first-try-able and don’t pose a significant threat.
it’s just a fun and easy (but not necessarily basic) adventure game
recommended
[0] Likes
it’s just a fun and easy (but not necessarily basic) adventure game
recommended
Rating: 7.4
Difficulty: 31
Apr 3, 2025
xva
For: I wanna help the Fairy tale
For: I wanna help the Fairy tale
medium-length adventure game with an alright amount of content. all the gimmicks are stuff you’ve seen before and all the bosses are bosses you’ve fought before. it doesn’t offer anything new, but at the same time is extremely inoffensive and can’t be rated super low. the stages themselves are short but plentiful, which is a positive in a sense. if they lasted longer, you would notice the stages droning on for longer than they should. thankfully, this isn’t the case, as most stages contain only a handful of screens utilizing some sort of basic gimmick (or sometimes no gimmick and just a particular style of needle/trap gameplay). the bosses are very basic and die pretty quickly
it hasn’t got much going on unfortunately. for the difficulty it’s at, it has many superior alternatives in the same or similar difficulty range
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it hasn’t got much going on unfortunately. for the difficulty it’s at, it has many superior alternatives in the same or similar difficulty range
Rating: 5.9
Difficulty: 25
Apr 2, 2025
xva
For: Emperor Penguins
For: Emperor Penguins
despite this game being inspired by Emperor and clearly attempting to recapture, remake and reimagine many of the attack concepts seen in the final boss of Emperor, it only does an alright job of it. the main complaint comes down to shot timings being vastly different, the boss sprite being rather strange but unique and the true final boss being far too long to be enjoyable
the game contains about a million penguins, all ranked with one to four stars in difficulty. they feature one attack that usually gets progressively more difficult. there’s also one five-star penguin that combine a bunch of attacks and the true final boss. the five-star guy (i.e. ‘the hidden penguin’) is just kinda boring with some annoying attacks that can wall you rather easily at times. the last few attacks don’t do much other than maximize stress - they just require some forward thinking and nothing more. now, the true final boss. it’s really, really, really long, to the point where it gets annoying. it’s a huge ‘not-getting-hit-in-the-first-few-phases’-type deal that gets very tilting and boring very quickly. it’s a bit of a tragedy, since a lot of the attack concepts are genuinely quite fun later on. I surprisingly quite enjoyed the LoveTrap pattern phase. in the original Emperor Miku fight, I specifically remember phase 7 as being the reason as to why the fight took so incredibly long. I learned the entire fight blind, which was quite the experience with the inclusion of a pattern phase 6 minutes deep into the fight. I specifically remember disliking this phase and thinking it was unfair - but here, it’s much more fun and lenient. you can do all sorts of goofy strats and probably survive, which I quite enjoy when it comes to patterns. I’m no plynq, but I do enjoy doing patterns in unorthodox ways whenever I feel I can. it’s important to note the game is only 80 due to the true final boss. the game without it is likely somewhere under 80
despite the final boss being quite annoying, the game isn’t all too bad. it’s a good way to improve at reading all sorts of weird and wacky shit. it’ll all come in handy eventually, as these attacks are sometimes seen in other games. additionally, games like this are quite rare, especially when it comes to avoidance. it’s very unique if anything
[0] Likes
the game contains about a million penguins, all ranked with one to four stars in difficulty. they feature one attack that usually gets progressively more difficult. there’s also one five-star penguin that combine a bunch of attacks and the true final boss. the five-star guy (i.e. ‘the hidden penguin’) is just kinda boring with some annoying attacks that can wall you rather easily at times. the last few attacks don’t do much other than maximize stress - they just require some forward thinking and nothing more. now, the true final boss. it’s really, really, really long, to the point where it gets annoying. it’s a huge ‘not-getting-hit-in-the-first-few-phases’-type deal that gets very tilting and boring very quickly. it’s a bit of a tragedy, since a lot of the attack concepts are genuinely quite fun later on. I surprisingly quite enjoyed the LoveTrap pattern phase. in the original Emperor Miku fight, I specifically remember phase 7 as being the reason as to why the fight took so incredibly long. I learned the entire fight blind, which was quite the experience with the inclusion of a pattern phase 6 minutes deep into the fight. I specifically remember disliking this phase and thinking it was unfair - but here, it’s much more fun and lenient. you can do all sorts of goofy strats and probably survive, which I quite enjoy when it comes to patterns. I’m no plynq, but I do enjoy doing patterns in unorthodox ways whenever I feel I can. it’s important to note the game is only 80 due to the true final boss. the game without it is likely somewhere under 80
despite the final boss being quite annoying, the game isn’t all too bad. it’s a good way to improve at reading all sorts of weird and wacky shit. it’ll all come in handy eventually, as these attacks are sometimes seen in other games. additionally, games like this are quite rare, especially when it comes to avoidance. it’s very unique if anything
Rating: 6.2
Difficulty: 80
Apr 2, 2025
xva
For: I wanna break the Series Z 2 Remake
For: I wanna break the Series Z 2 Remake
I wanna break the Series Z 2 is one of my least favorite games ever made, and that is no secret. I have a burning, spiteful and vitriolic hatred for it. the original Z2 is a horrendous, borderline-unplayable, unremarkable, below-mediocre luckfest. I can confidently say it’s one of the worst, most relentlessly miserable games I’ve ever played. it should be a requirement to at least experience the horrors of the original Z2 before playing its remake. I’m not suggesting that you should beat Z2 - that is a horrible idea. I recommend at least reaching stage 4 to see just how atrocious this game’s father of sorts truly is. Z2 Remake improves on absolutely everything to such a high degree, that it’s practically not even the same game. this game accomplishes the impossible: improving on Z2. I didn’t believe my eyes once I saw everything this game contains. it was truly, truly beautiful
Z2R improves on just about absolutely everything from Z2. every single save that sucks is now playable and fun. every single boss attack that sucks or is horrendously luck-based is remade into something actually interesting and… good. I was in shock for every aspect of this game as to just how good it was compared to Z2. it’s odd, uncanny, strange, bewildering - to see something that is usually so insanely bad being actually quite good. Z2R’s only quality I somewhat dislike is the style in which the needle is remade. it’s all the same type of needle that’s clearly made in the same style. even the hades-likes of stage 4 are turned into borderline consistency needle. this sort of ruins the game’s structure and makes all the needle feel homogenous, which isn’t a nice feeling. Z2’s needle also feels same-y at times, but in a much worse sense. not to worry, though - this is my only major-ish complaint about the entire game. the rest of the alterations are completely fine, acceptable and most of all good
Z2R improves upon what is essentially the meat of all medleys: the bosses. if we were speaking in literal terms: if Z2 was meat, it would be rancid, rotten, decomposing meat, to the point where it’s practically indistinguishable and looks like black slop; while Z2R is a well-cooked, well-seasoned, decent-price steak that looks presentable and appetizing. the level to which the bosses are improved is as if their quality between Z2 and Z2R is entirely reciprocal. in Layman terms: they’re as good in Z2R as they are bad in Z2. this is a slight exaggeration from my point of view, but it’s mostly true. the specific changes are rather obvious - bosses 1 and 2 have the luck elements removed and have more unique attacks. boss 3 is overhauled completely and is entirely indistinguishable from its Z2 equivalent. it goes from being the 2nd worst boss to being one of the middle-ranged/decent ones. boss rush is improved the most in the areas it’s the weakest, that being The Note and Blue King Slime. these two are still not great, but are marginally better than their Z2 counterparts. Dotkid Miku is simply more well-made, with the walljump bug being fixed. oh yeah, did you know Z2 is so poorly coded that the dotkid walljump bug is present? yeah, awesome right? boss 4, or Z1 Reminiscence, is the first actual brand new boss addition, being exactly that: a boss sort of like the one from Z3 which features bosses from the previous game in the series. this is one unique thing about Z-series games that isn’t often talked about. either way, it’s just some fun RNG attacks, nothing more. the guest stages are greatly improved - but unfortunately not visually. they’re still a bit of an eyesore to look at. also, the stage 5 stage select room is so cool?? I feel like it isn’t acknowledged enough, I honestly really really like it. either way, Haegoe (the first avoidance area of Stage 5) is much harder for whatever reason. this one’s not changed too much, since it’s already quite good in the original game. moreover it’s like finding an air pocket while drowning in an ocean of flaming diarrhea. Jebal-Ggaera is still the hardest boss in the game, however the competition is a little closer this time with the addition of the final boss. we’ll get to him later, but Jebal-Ggaera area is now less luck-based and feels less like one of those ‘so much shit in a row needs to go right’ avoidances. by this I mean, all the difficult chokepoints are essentially removed. this comes at a cost of about -8.0 points of difficulty, but at a great profit of a whole ton of quality. Hasi area has all the luck removed and is essentially now a fully RNG miku fight with one pattern at the beginning. unfortunately doesn’t utilize the goofy ass pattern layout too much but hey, you take what you can get from a remake of this area. Just area still kinda sucks, it’s a lot harder and is still a bit luck-based. the removal of HP simply doesn’t benefit this avoidance. on top of all this, I really don’t like this avoidance in the first place. it plays very poorly and the song isn’t great. it’s the worst area of Stage 5, even with all the nothingburger needle areas in it. and then, after all this - the bottomless pit of regret (Z2 version). it sounds pretty bad, but it’s actually alright. it’s a few different needle screens with some interesting gimmicks (kind of like in Z3). it’s some of the hardest needle in the game - as I feel it should be. after the needle, you reach PDPlayer area, which is still a bunch of RNG barrage attacks. this time it’s harder and longer and even more fun. I’m aware some people take issue with this area and find it strangely hard and luck-based at times. while I personally don’t see it, even in the original Z2, I can understand where they’re coming from
now, the best worst boss of them all - the final boss. I think something inspired SUDALV to make this final boss the best it can be on purpose, just to counteract how horrible it is in the original game. it goes from being the genuine pinnacle of misery and being the worst boss in the game, to being an absolute banger of a fight with many different attacks, tons of fun RNG, a great theme and fitting music. it truly feels like what it should be - a final and ultimate fight against the creator himself. a fight against some sort of purple supernaturally-powerful being by the name of PDPlayer. this boss is just extremely fun. there isn’t much more to it, it’s just amazing. it’s fair, fun and something very new for Z2. it’s not an easy fight per se, it’s still in the 75-80 range for sure. again, it’s a whole lot more skill-based and well-made than the original, which I am very thankful for time and time again
there’s also some additions in the form of an actual secret 4 in the form of a TAS 2 screen and some new and better hidden cherries. the secrets also actually do something, which is nice. secret 5 would’ve been cool, no matter what the idea would’ve been. just the addition would have been enough, as I would really like more content in this game. imagine if this game was equivalent to K3 in terms or content: EX Stage, hidden bosses, extra boss rush, extra guest areas, etc. I’ve heard there’s something like an EX Stage being worked on but I’m unsure of what the odds of it actually being finished are
overall, just a fantastic game. this is what Z2 should have been; or in other words:
Z2 could have been good.
[1] Like
Z2R improves on just about absolutely everything from Z2. every single save that sucks is now playable and fun. every single boss attack that sucks or is horrendously luck-based is remade into something actually interesting and… good. I was in shock for every aspect of this game as to just how good it was compared to Z2. it’s odd, uncanny, strange, bewildering - to see something that is usually so insanely bad being actually quite good. Z2R’s only quality I somewhat dislike is the style in which the needle is remade. it’s all the same type of needle that’s clearly made in the same style. even the hades-likes of stage 4 are turned into borderline consistency needle. this sort of ruins the game’s structure and makes all the needle feel homogenous, which isn’t a nice feeling. Z2’s needle also feels same-y at times, but in a much worse sense. not to worry, though - this is my only major-ish complaint about the entire game. the rest of the alterations are completely fine, acceptable and most of all good
Z2R improves upon what is essentially the meat of all medleys: the bosses. if we were speaking in literal terms: if Z2 was meat, it would be rancid, rotten, decomposing meat, to the point where it’s practically indistinguishable and looks like black slop; while Z2R is a well-cooked, well-seasoned, decent-price steak that looks presentable and appetizing. the level to which the bosses are improved is as if their quality between Z2 and Z2R is entirely reciprocal. in Layman terms: they’re as good in Z2R as they are bad in Z2. this is a slight exaggeration from my point of view, but it’s mostly true. the specific changes are rather obvious - bosses 1 and 2 have the luck elements removed and have more unique attacks. boss 3 is overhauled completely and is entirely indistinguishable from its Z2 equivalent. it goes from being the 2nd worst boss to being one of the middle-ranged/decent ones. boss rush is improved the most in the areas it’s the weakest, that being The Note and Blue King Slime. these two are still not great, but are marginally better than their Z2 counterparts. Dotkid Miku is simply more well-made, with the walljump bug being fixed. oh yeah, did you know Z2 is so poorly coded that the dotkid walljump bug is present? yeah, awesome right? boss 4, or Z1 Reminiscence, is the first actual brand new boss addition, being exactly that: a boss sort of like the one from Z3 which features bosses from the previous game in the series. this is one unique thing about Z-series games that isn’t often talked about. either way, it’s just some fun RNG attacks, nothing more. the guest stages are greatly improved - but unfortunately not visually. they’re still a bit of an eyesore to look at. also, the stage 5 stage select room is so cool?? I feel like it isn’t acknowledged enough, I honestly really really like it. either way, Haegoe (the first avoidance area of Stage 5) is much harder for whatever reason. this one’s not changed too much, since it’s already quite good in the original game. moreover it’s like finding an air pocket while drowning in an ocean of flaming diarrhea. Jebal-Ggaera is still the hardest boss in the game, however the competition is a little closer this time with the addition of the final boss. we’ll get to him later, but Jebal-Ggaera area is now less luck-based and feels less like one of those ‘so much shit in a row needs to go right’ avoidances. by this I mean, all the difficult chokepoints are essentially removed. this comes at a cost of about -8.0 points of difficulty, but at a great profit of a whole ton of quality. Hasi area has all the luck removed and is essentially now a fully RNG miku fight with one pattern at the beginning. unfortunately doesn’t utilize the goofy ass pattern layout too much but hey, you take what you can get from a remake of this area. Just area still kinda sucks, it’s a lot harder and is still a bit luck-based. the removal of HP simply doesn’t benefit this avoidance. on top of all this, I really don’t like this avoidance in the first place. it plays very poorly and the song isn’t great. it’s the worst area of Stage 5, even with all the nothingburger needle areas in it. and then, after all this - the bottomless pit of regret (Z2 version). it sounds pretty bad, but it’s actually alright. it’s a few different needle screens with some interesting gimmicks (kind of like in Z3). it’s some of the hardest needle in the game - as I feel it should be. after the needle, you reach PDPlayer area, which is still a bunch of RNG barrage attacks. this time it’s harder and longer and even more fun. I’m aware some people take issue with this area and find it strangely hard and luck-based at times. while I personally don’t see it, even in the original Z2, I can understand where they’re coming from
now, the best worst boss of them all - the final boss. I think something inspired SUDALV to make this final boss the best it can be on purpose, just to counteract how horrible it is in the original game. it goes from being the genuine pinnacle of misery and being the worst boss in the game, to being an absolute banger of a fight with many different attacks, tons of fun RNG, a great theme and fitting music. it truly feels like what it should be - a final and ultimate fight against the creator himself. a fight against some sort of purple supernaturally-powerful being by the name of PDPlayer. this boss is just extremely fun. there isn’t much more to it, it’s just amazing. it’s fair, fun and something very new for Z2. it’s not an easy fight per se, it’s still in the 75-80 range for sure. again, it’s a whole lot more skill-based and well-made than the original, which I am very thankful for time and time again
there’s also some additions in the form of an actual secret 4 in the form of a TAS 2 screen and some new and better hidden cherries. the secrets also actually do something, which is nice. secret 5 would’ve been cool, no matter what the idea would’ve been. just the addition would have been enough, as I would really like more content in this game. imagine if this game was equivalent to K3 in terms or content: EX Stage, hidden bosses, extra boss rush, extra guest areas, etc. I’ve heard there’s something like an EX Stage being worked on but I’m unsure of what the odds of it actually being finished are
overall, just a fantastic game. this is what Z2 should have been; or in other words:
Z2 could have been good.
Rating: 9.3
Difficulty: 83
Mar 31, 2025
xva
For: I Wanna Find A Test Player
For: I Wanna Find A Test Player
cute little game where the maker talks to you while he’s improving the game. it’s got many funny and unique moments, especially in the boss area. I feel like I did a surprisingly good job dodging whatever the hell that was. in my opinion, the dialogue is the highlight of the game. all the stuff the maker says is quite varied and funny. the best narrator speech was during the NANG section. this is just a good, easy and unique game that doesn’t take long to clear at all
reommended
reommended
Tagged as: Special
[0] Likes
Rating: 8.4
Difficulty: 8
Mar 31, 2025
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