xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
clear sheets
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584 Reviews!
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584 Games
584 Reviews
xva
For: I wanna weeb out with needle
For: I wanna weeb out with needle
I personally think this qualifies as precision needle, as the saves are typically shorter than regular needle butterfly-like saves. there are some pretty fun movements and the game generally looks nice. there’s some reliance on squished jumps (i.e. squished diagonals) but it’s nothing crazy. cancelling will make this game considerably easier, as some difficult lowjumps are required. I will admit, since it’s a needle butterfly-like I have a clear bias towards it. I simply really enjoy this genre of needle. the one-jump rooms are nothing special but the latter one is more interesting for sure
pretty fun and simple, I’d recommend giving it a shot even if you’re not really into this style of needle. you might really like it, since I was in the same boat
pretty fun and simple, I’d recommend giving it a shot even if you’re not really into this style of needle. you might really like it, since I was in the same boat
Tagged as: Needle
NeedleButterfly-like
[0] Likes
Rating: 7.0 70
Difficulty: 72 72
Apr 23, 2025
xva
For: I wanna simple 3
For: I wanna simple 3
unlike the other two games in this series, this one has a little something to it. it has one (1) gimmick, and that is double speed. the needle with it isn’t very fun or intuitive and just kinda abuses the fact that jump heights feel weird with higher speed. if you can get over that, this won’t be very difficult for you. but hey, it’s more than one screen long and it has passable visuals, so I suppose it’s better than the previous games in the series. it hasn’t got much else going for it though
[0] Likes
Rating: 5.5 55
Difficulty: 57 57
Apr 22, 2025
xva
For: I wanna simple 2
For: I wanna simple 2
one screen of alright-ish 32px needle with random chokejumps and no save balance. then again, don’t expect much from a one-screen game with ~60 difficulty 32px needle. there’s not a ton that can be done with that. third jump in save 2 is quite annoying and contains pretty much all the difficulty in the entire game. the rest isn’t as hard
Tagged as: Needle
[0] Likes
Rating: 4.2 42
Difficulty: 59 59
Apr 22, 2025
xva
For: I wanna simple 1
For: I wanna simple 1
not a very notable one-screen game with 32px needle galore. there isn’t really anything interesting other than a ton of ledge jumps which is always exciting. there is really not much to say. it’s quite rare that I have nothing to say about a game
Tagged as: Needle
one_screen
[0] Likes
Rating: 3.3 33
Difficulty: 57 57
Apr 22, 2025
xva
For: I wanna thnak you., MaxDesignPro
For: I wanna thnak you., MaxDesignPro
I’ve never been super fond of these “thank you”-type games. I always saw them as gimmick-packed clusterfucks that hardly qualify as needle, to the point where I debate whether I should give them the Needle tag or not. these games are often so far removed from what needle means to me that I can’t tell what I’m even doing half the time. it all becomes a blur to me. however, and it’s a big however - what I greatly admire and respect is the fact that these games require a lot of time, effort, love and care to be put into them, as producing something of this quality is a mortifyingly difficult task. despite how much I dislike the premise and how I’m naturally opposed to this style of needle, I’m not particularly averted from these kinds of games. in Layman’s terms - I typically give them a shot
to further add to the circumstances: I’m essentially a traditionalist when it comes to fangames. I love the classics and I love stuff that references the classics. adventure games are the epitome of this idea, hence why they’re my favorite genre. avoidance follows closely behind, with needle being left at last. it’s not that I have a particular dislike for needle, but I find it typically less interesting than avoidance and adventure. all of these factors make it seem like this game is something I could never in a million years play, let alone enjoy. it is the antithesis to everything I would play and enjoy
with that being said, this game is immaculate. it’s fantastic, flows incredibly well and just works. at first, every screen in this game seems like the purest form of jank. learny, long, complicated and difficult. however, the more you play each save, the more it begins to sink in just how intricately and intelligently everything is designed. each screen is iconic to a good degree - to the point where I can pretty much recall all the screens in the game from memory. they’re so ‘one-of-a-kind’ that you can’t help but appreciate the genius that took to design them. some gimmicks in particular seem simple, but designing interesting needle around them is very difficult. prime example is the screen where you shoot a certain block, which then causes the other blocks adjacent to it to begin disappearing. that screen in particular is one of my favorites, as the actual gameplay around it is not only fun, but exceptionally genius. it’s one of those screens which you clear and then say to yourself: “man that was good. I don’t know how the maker even conceptualized this.”
last two saves are particularly notable and are the only reason the game is 80 to me. I feel the last two saves have been scientifically engineered to be the most mentally straining and awkward gameplay ever put in a videogame. I truly believe that there is nothing more confusing and uncomfortable that has ever been put in a videogame that I’ve heard of. I won’t spoil more than I already have, but expect some insane bullshit unlike anything you’ve seen before
music kinda blows, I don’t know why literally any other music wasn’t chosen. it’s rare for me to completely mute games I’m playing
highly recommended
[1] Like
to further add to the circumstances: I’m essentially a traditionalist when it comes to fangames. I love the classics and I love stuff that references the classics. adventure games are the epitome of this idea, hence why they’re my favorite genre. avoidance follows closely behind, with needle being left at last. it’s not that I have a particular dislike for needle, but I find it typically less interesting than avoidance and adventure. all of these factors make it seem like this game is something I could never in a million years play, let alone enjoy. it is the antithesis to everything I would play and enjoy
with that being said, this game is immaculate. it’s fantastic, flows incredibly well and just works. at first, every screen in this game seems like the purest form of jank. learny, long, complicated and difficult. however, the more you play each save, the more it begins to sink in just how intricately and intelligently everything is designed. each screen is iconic to a good degree - to the point where I can pretty much recall all the screens in the game from memory. they’re so ‘one-of-a-kind’ that you can’t help but appreciate the genius that took to design them. some gimmicks in particular seem simple, but designing interesting needle around them is very difficult. prime example is the screen where you shoot a certain block, which then causes the other blocks adjacent to it to begin disappearing. that screen in particular is one of my favorites, as the actual gameplay around it is not only fun, but exceptionally genius. it’s one of those screens which you clear and then say to yourself: “man that was good. I don’t know how the maker even conceptualized this.”
last two saves are particularly notable and are the only reason the game is 80 to me. I feel the last two saves have been scientifically engineered to be the most mentally straining and awkward gameplay ever put in a videogame. I truly believe that there is nothing more confusing and uncomfortable that has ever been put in a videogame that I’ve heard of. I won’t spoil more than I already have, but expect some insane bullshit unlike anything you’ve seen before
music kinda blows, I don’t know why literally any other music wasn’t chosen. it’s rare for me to completely mute games I’m playing
highly recommended
Rating: 9.0 90
Difficulty: 80 80
Apr 22, 2025
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