xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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487 Reviews!
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xva
For: I wanna be the N&P
For: I wanna be the N&P
corners, planes, ledges, etc. every imaginable awesome generic jump can be found here in a large abundance, especially dplanes. the dplanes aren't even tasteful half the time, as NicKel resorts to putting several of them randomly in saves. it's one of those 'fun to run through without thinking' games - the needle equivalent of talking with friends and doing Minecraft parkour.. except if every jump was some stupid maneuver you've done before hundreds of times in isolated cases. there are some notably hard saves, like the double squished diagonal save in NicKel area and the water save. NicKel's area (left warp) is definitely harder than PDplayer's
[0] Likes
Rating: 4.6
Difficulty: 73
Jan 31, 2025
xva
For: I wanna Mushroom Mother
For: I wanna Mushroom Mother
super difficult Miku avoidance which at first may seem pattern-heavy, but you'll quickly realize it's way more RNG-heavy than pattern-heavy. every pattern will be completely miniscule in difficulty when compared to the endless onslaught of RNG that awaits in this avoidance. some of it is dodgeable, some of it isn't. it's generally extremely fun, however very poorly balanced. this avoidance also features a surprisingly good PinnochioP song with the same name as the avoidance - Mushroom Mother. I hadn't heard of it previously, but now it's one of my favorite PinnochioP songs. it's very catchy - so much so that I even found myself whistling along with the chorus every so often (that is, when I wasn't getting fucking annihilated by the RNG).
the game is divided into three 'areas' of sorts: pre-invert, invert and post-invert
pre-invert isn't all too difficult and gets consistent by the end of your time with this game. it's mostly pattern, with only chorus 1 being difficult. even this, which may seem very bullshit, will get less bullshit over time. the last burst in chorus 1 is super difficult to read. something about accelerating + curving bullets is really confusing to me. remember this for later, as this exact type of dodge will be the bane of your existence later on when we get to invert. the attacks past chorus 1 are very difficult and display some of the most difficult RNG in the avoidance. the left-to-right attack is notably insane, as it gives a ton of wacky situations that greatly vary in difficulty
invert is a short section that doesn't even last a full 20 seconds, yet contains some of the hardest attacks in the entire avoidance. it contains 4 main bursts, all of which can range from standstills to completely impossible. upsidedown, inverted controls and rough RNG is a lethal, lethal combination. if I had to guess, I had a pass rate of about 15% on this attack on a good day. perhaps I’m just unskilled, but this part is extremely difficult
post-invert is my favorite part of the avoidance: super interesting patterns, fairer RNG and the best part of the song. the only bad part is the attack right after invert, the gray squares which killed me more often than I’d like to admit. the post-invert patterns are fun and difficult, like most patterns in this avoidance. the teal cherry RNG attack is very dense and requires some rough reads at times - under high pressure too since its over 3 minutes deep into the avoidance. after passing this attack, you should have nothing to worry about. there’s nothing hard afterwards, except maybe final if you’re unlucky. final is very forgiving, despite its great potential to be a really bad final attack
generally really fun, however poorly balanced. highly recommended!!
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the game is divided into three 'areas' of sorts: pre-invert, invert and post-invert
pre-invert isn't all too difficult and gets consistent by the end of your time with this game. it's mostly pattern, with only chorus 1 being difficult. even this, which may seem very bullshit, will get less bullshit over time. the last burst in chorus 1 is super difficult to read. something about accelerating + curving bullets is really confusing to me. remember this for later, as this exact type of dodge will be the bane of your existence later on when we get to invert. the attacks past chorus 1 are very difficult and display some of the most difficult RNG in the avoidance. the left-to-right attack is notably insane, as it gives a ton of wacky situations that greatly vary in difficulty
invert is a short section that doesn't even last a full 20 seconds, yet contains some of the hardest attacks in the entire avoidance. it contains 4 main bursts, all of which can range from standstills to completely impossible. upsidedown, inverted controls and rough RNG is a lethal, lethal combination. if I had to guess, I had a pass rate of about 15% on this attack on a good day. perhaps I’m just unskilled, but this part is extremely difficult
post-invert is my favorite part of the avoidance: super interesting patterns, fairer RNG and the best part of the song. the only bad part is the attack right after invert, the gray squares which killed me more often than I’d like to admit. the post-invert patterns are fun and difficult, like most patterns in this avoidance. the teal cherry RNG attack is very dense and requires some rough reads at times - under high pressure too since its over 3 minutes deep into the avoidance. after passing this attack, you should have nothing to worry about. there’s nothing hard afterwards, except maybe final if you’re unlucky. final is very forgiving, despite its great potential to be a really bad final attack
generally really fun, however poorly balanced. highly recommended!!
Rating: 9.1
Difficulty: 84
Jan 30, 2025
xva
For: I wanna be the TF
For: I wanna be the TF
surprisingly long trials game with some pretty generic and generally indistinguishable saves. there's no sense of progression due to the lack of floor numbers, the only thing that changes is the tileset every once in a while, and it only happens a few times. despite all this, it's still somewhat fun to run through. it isn't all too hard and most floors can be beaten pretty easily if you have above average needle skill. being able to 1f and cancel well will make this notably easier, especially in the last floor
[0] Likes
Rating: 6.0
Difficulty: 69
Jan 27, 2025
xva
For: I wanna 12SN
For: I wanna 12SN
typical example of a pretty good game ruined by an infamously bad engine. using Nikaple should be a crime, especially with a game belonging to a genre with such potential as Promethium-likes. the game has little to no difficulty balancing and lots of mean jumps. there's some somewhat creative vstring stuff to be found, so make sure to look out for those. generally the first two saves are very bad, but all the saves afterwards are much better and more playable. the pathing isn't all too confusing and you won't find yourself going the wrong way all too often
someone should port this game to a better engine, it would be so much better
someone should port this game to a better engine, it would be so much better
Tagged as: Needle
Promethium-like
[0] Likes
Rating: 5.2
Difficulty: 66
Jan 27, 2025
xva
For: I Wanna Crash The Crates
For: I Wanna Crash The Crates
faithful fangame recreation of the crash bandicoot games. while I'm personally not a fan, I don't mind this game. it's quite a short game with some very easy platforming and some collecting to do if you're interested. the inclusion of enemies is somewhat interesting, I suppose. biggest personal gripe is the lack of doublejump, but that might just be because you don't have doublejump in the crash bandicoot games anyway
Tagged as: Adventure
[0] Likes
Rating: 6.2
Difficulty: 14
Jan 27, 2025
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