xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
clear sheets
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584 Reviews!
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584 Games
584 Reviews
xva
For: I Wanna D
For: I Wanna D
rating based on newest version; old version appears to be much more difficult
generic needle game with the highlight or lowlight being a random mini F near the beginning of the game. I have no idea where it came from, but it's kinda funny. general aesthetics are alright, but the needle itself is somewhat subpar and super basic. it boils down to a ton of common jumps with not a lot going on. there's one very difficult dropgate which is contained in what is probably the hardest save in the game; other than that, there aren't any super notable difficulty spikes. generic and likely not worth your time, but still kind of fun to run through regardless
generic needle game with the highlight or lowlight being a random mini F near the beginning of the game. I have no idea where it came from, but it's kinda funny. general aesthetics are alright, but the needle itself is somewhat subpar and super basic. it boils down to a ton of common jumps with not a lot going on. there's one very difficult dropgate which is contained in what is probably the hardest save in the game; other than that, there aren't any super notable difficulty spikes. generic and likely not worth your time, but still kind of fun to run through regardless
Tagged as: Needle
[0] Likes
Rating: 5.2 52
Difficulty: 68 68
Apr 5, 2025
xva
For: I wanna auroraborealis
For: I wanna auroraborealis
interesting 3-screen precision game with some extremely tight and stutter-heavy jumps. a lot of odd maneuvers in this one, along with a large helping of very painfully squished jumps. the hardest save in the game by far is screen 1 last save, as it contains 3 jumps instead of the usual two per save. the last jump in the save also requires a specific valign range (~.24) on top of a really, really difficult maneuver. that save is the sole reason the game is 80+. without it, the entire game is at most 75. the 2nd screen is quite fun and not very difficult; same goes for the final save. final save also has a really cool maneuver akin to something like Hendeca Corner
theme is kinda cool. the game looks somewhat nice and the needle style feels like it fits the general atmosphere. clear screen is somewhat dark but it’s nothing too disturbing. overall not a bad game necessarily, I had a fun time with it despite the difficulties I had with save 5
[0] Likes
theme is kinda cool. the game looks somewhat nice and the needle style feels like it fits the general atmosphere. clear screen is somewhat dark but it’s nothing too disturbing. overall not a bad game necessarily, I had a fun time with it despite the difficulties I had with save 5
Rating: 5.0 50
Difficulty: 81 81
Apr 4, 2025
xva
For: I wanna BOMB the Summer Holiday
For: I wanna BOMB the Summer Holiday
this is exacty what I picture when I think of a classic beginner game. a simple, medium-length game, a bunch of classic traps with minimal visuals and some old fangame music. it all goes together quite well despite every area of the game being vastly different from one another. even when the game boils down to a handful of basic objects and a few triggers, every area is different enough from the last to the point where it feels surprisingly varied. the bosses aren’t anything too special but they’re kinda fun. all of them are first-try-able and don’t pose a significant threat.
it’s just a fun and easy (but not necessarily basic) adventure game
recommended
[0] Likes
it’s just a fun and easy (but not necessarily basic) adventure game
recommended
Rating: 7.4 74
Difficulty: 31 31
Apr 3, 2025
xva
For: I wanna help the Fairy tale
For: I wanna help the Fairy tale
medium-length adventure game with an alright amount of content. all the gimmicks are stuff you’ve seen before and all the bosses are bosses you’ve fought before. it doesn’t offer anything new, but at the same time is extremely inoffensive and can’t be rated super low. the stages themselves are short but plentiful, which is a positive in a sense. if they lasted longer, you would notice the stages droning on for longer than they should. thankfully, this isn’t the case, as most stages contain only a handful of screens utilizing some sort of basic gimmick (or sometimes no gimmick and just a particular style of needle/trap gameplay). the bosses are very basic and die pretty quickly
it hasn’t got much going on unfortunately. for the difficulty it’s at, it has many superior alternatives in the same or similar difficulty range
[0] Likes
it hasn’t got much going on unfortunately. for the difficulty it’s at, it has many superior alternatives in the same or similar difficulty range
Rating: 5.9 59
Difficulty: 25 25
Apr 2, 2025
xva
For: Emperor Penguins
For: Emperor Penguins
despite this game being inspired by Emperor and clearly attempting to recapture, remake and reimagine many of the attack concepts seen in the final boss of Emperor, it only does an alright job of it. the main complaint comes down to shot timings being vastly different, the boss sprite being rather strange but unique and the true final boss being far too long to be enjoyable
the game contains about a million penguins, all ranked with one to four stars in difficulty. they feature one attack that usually gets progressively more difficult. there’s also one five-star penguin that combine a bunch of attacks and the true final boss. the five-star guy (i.e. ‘the hidden penguin’) is just kinda boring with some annoying attacks that can wall you rather easily at times. the last few attacks don’t do much other than maximize stress - they just require some forward thinking and nothing more. now, the true final boss. it’s really, really, really long, to the point where it gets annoying. it’s a huge ‘not-getting-hit-in-the-first-few-phases’-type deal that gets very tilting and boring very quickly. it’s a bit of a tragedy, since a lot of the attack concepts are genuinely quite fun later on. I surprisingly quite enjoyed the LoveTrap pattern phase. in the original Emperor Miku fight, I specifically remember phase 7 as being the reason as to why the fight took so incredibly long. I learned the entire fight blind, which was quite the experience with the inclusion of a pattern phase 6 minutes deep into the fight. I specifically remember disliking this phase and thinking it was unfair - but here, it’s much more fun and lenient. you can do all sorts of goofy strats and probably survive, which I quite enjoy when it comes to patterns. I’m no plynq, but I do enjoy doing patterns in unorthodox ways whenever I feel I can. it’s important to note the game is only 80 due to the true final boss. the game without it is likely somewhere under 80
despite the final boss being quite annoying, the game isn’t all too bad. it’s a good way to improve at reading all sorts of weird and wacky shit. it’ll all come in handy eventually, as these attacks are sometimes seen in other games. additionally, games like this are quite rare, especially when it comes to avoidance. it’s very unique if anything
[0] Likes
the game contains about a million penguins, all ranked with one to four stars in difficulty. they feature one attack that usually gets progressively more difficult. there’s also one five-star penguin that combine a bunch of attacks and the true final boss. the five-star guy (i.e. ‘the hidden penguin’) is just kinda boring with some annoying attacks that can wall you rather easily at times. the last few attacks don’t do much other than maximize stress - they just require some forward thinking and nothing more. now, the true final boss. it’s really, really, really long, to the point where it gets annoying. it’s a huge ‘not-getting-hit-in-the-first-few-phases’-type deal that gets very tilting and boring very quickly. it’s a bit of a tragedy, since a lot of the attack concepts are genuinely quite fun later on. I surprisingly quite enjoyed the LoveTrap pattern phase. in the original Emperor Miku fight, I specifically remember phase 7 as being the reason as to why the fight took so incredibly long. I learned the entire fight blind, which was quite the experience with the inclusion of a pattern phase 6 minutes deep into the fight. I specifically remember disliking this phase and thinking it was unfair - but here, it’s much more fun and lenient. you can do all sorts of goofy strats and probably survive, which I quite enjoy when it comes to patterns. I’m no plynq, but I do enjoy doing patterns in unorthodox ways whenever I feel I can. it’s important to note the game is only 80 due to the true final boss. the game without it is likely somewhere under 80
despite the final boss being quite annoying, the game isn’t all too bad. it’s a good way to improve at reading all sorts of weird and wacky shit. it’ll all come in handy eventually, as these attacks are sometimes seen in other games. additionally, games like this are quite rare, especially when it comes to avoidance. it’s very unique if anything
Rating: 6.2 62
Difficulty: 80 80
Apr 2, 2025
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