xva's Profile
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310 Reviews!
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310 Games
310 Reviews
xva
For: Madoka Needle
For: Madoka Needle
fantastic 80-floor needle game with all sorts of styles. whereas your average x-floor would just kinda half-ass these needle styles and only pull off one or two styles well, Madoka excels in every single one it tries. FTFA-like, 32px, precision, setup, consistency, pathing - all renditions of these styles are displayed at their best. I’d go as far as to say it’s even masterclass-level in some parts, like in 32px and pathing, where I believe the game exceeds the most. pathing in particular is the style Madoka focuses on the most, as it’s sort of omnipresent no matter what. some of the most unique, interesting and intuitively-designed saves I’ve ever played are the ones that have the most complex pathing, requiring extremely specific and difficult maneuvers. the late floors are great at this: 71, 72, 77 (despite the massive skip), 78. speaking of 78, it’s likely the best floor in the game even including the final floor. 78 is a room everyone should remember in my opinion, it’s such an iconic room. it’s so well-made and meticulously crafted that it deserves similar amounts of recognition that floors like CN1/CN3 92 get (but perhaps in a better light in the case of CN1 floor 92). 79 has one of the more egregious chokejumps in the game, a 4.5 that makes you really nervous, then a forced 9f with some frame perfect pause and a fulljump. after 79 more importantly comes floor 80, the last floor. it’s a much longer save, having several sections/areas that reflect the individual needle styles that are featured throughout the game. all the aforementioned styles are present in this floor to some degree, serving as some sort of “ultimate test”. the floor itself is designed about as well as the floors leading up to it. it only has one or two bad jumps which I found somewhat annoying (the last jump of the pathing segment and the entire last segment, which I first tried but that’s besides the point).
the only real complaints I have are that it isn’t 100 floors long, but 80; and that floors 50-55 are sub-par and not as fun or unique as the rest of the game
fantastic game, a true masterpiece. massively recommended
[2] Likes
the only real complaints I have are that it isn’t 100 floors long, but 80; and that floors 50-55 are sub-par and not as fun or unique as the rest of the game
fantastic game, a true masterpiece. massively recommended
Rating: 9.9 99
Difficulty: 86 86
Nov 14, 2024
xva
For: I wanna see the World
For: I wanna see the World
I have a very specific pure vitriolic hatred for this avoidance. I haven't played something this irritating and annoying in a long, long time. this "game" has some of the worst and most poorly thought-out transitions and attacks I've ever seen. there's like 6 luck checks in the avoidance that don't work most of the time. there is nothing redeemable about this avoidance other than its music. none of the attacks seem like they're made with any aspect of fun in mind. on top of that, the avoidance is balanced very poorly, with most of the bullshit being stacked right at the end to cause maximum suffering. by this I mean that the last 30ish seconds of the avoidance contain by far the largest amount difficult attacks in proportion to the rest of the avoidance.
warning: you will have next to no fun playing this! in no universe is this game a 59!
not recommended by any means
[1] Like
warning: you will have next to no fun playing this! in no universe is this game a 59!
not recommended by any means
Rating: 1.8 18
Difficulty: 65 65
Nov 11, 2024
xva
For: I wanna Night Circus
For: I wanna Night Circus
this avoidance is pure positional avoidance perfection, I can really only think of like one other avoidance that does its job as well as this one, that being Mayumushi. beautiful visuals, fun RNG (except for lunatic time), fun patterns, great song, good length but most importantly a great lack of annoying/stupid bullshit. entire avoidance plays very well, every attack flows well into one another. a thing I love about positional avoidance is that, if done well, will utilize every part of the screen. bonus points if it has infinite jump, and even more bonus points if it has normal + infjump sections - which is the case in this avoidance.
only real gripes I have is that one of the early patterns (the one at about 40 seconds in) is by far the most difficult pattern in the entire avoidance and you'll spend a while just dying to it until you get the timing down. it's not an easy pattern imo, I struggled with it. the other gripe I have is lunatic time. it's a really fast rng segment that can really easily destroy you with no warning. everything can suddenly go from manageable to insanely hard or downright impossible almost instantly. this feeling of powerlessness just kinda sucks, especially with someone as incompetent as me, I probably died to this over 30 times. these gripes are somewhat minor though and they don't interfere with the overall experience all too much
highly highly recommended, absolutely fantastic avoidance
only real gripes I have is that one of the early patterns (the one at about 40 seconds in) is by far the most difficult pattern in the entire avoidance and you'll spend a while just dying to it until you get the timing down. it's not an easy pattern imo, I struggled with it. the other gripe I have is lunatic time. it's a really fast rng segment that can really easily destroy you with no warning. everything can suddenly go from manageable to insanely hard or downright impossible almost instantly. this feeling of powerlessness just kinda sucks, especially with someone as incompetent as me, I probably died to this over 30 times. these gripes are somewhat minor though and they don't interfere with the overall experience all too much
highly highly recommended, absolutely fantastic avoidance
Tagged as: Avoidance
[0] Likes
Rating: 10.0 100
Difficulty: 80 80
Nov 10, 2024
xva
For: I wanna be the Islenauts
For: I wanna be the Islenauts
this game walked so noesis could run
[3] Likes
Rating: 3.8 38
Difficulty: 44 44
Nov 10, 2024
xva
For: Non-Conforming Avoidance
For: Non-Conforming Avoidance
Oh boy, (SPOILE® WA®NING) whe®e to begin?
Non-Confo®ming Avoidance takes place in a biza®®e pa®alllelll unive®se fillled with dange®. As a pdplaye® you take cont®ol ove® a schizoph®enic boy possessed by inne® demons on a jou®ney to cleanse himself and find ha®mony.
®ight at the sta®t you find you®self standing above an L-needle sc®een, in appea®ance oddly ®eminiscent of I wanna be the RIZ 3 Remake, but unusual in behavio® in a smalll ci®cullar ®oom. You know whe®e you a®e, how you got he®e and whe®e you a®e going but as the sto®y folds and comp®esses many ho®®ific t®uths willl sta®t ®evealllling themselves.
With fu®ther explo®ation you will soon discove® seve®al paths eventually leading to what appears to be the same few rooms housing eight warps with only one actually working. these complex contraptions will crash the game and not warp the boy to distant places. A grand avoidance begins here.
Having a centralllll with these 8 "warps" is a brillliant.org [sic] concept to create a sense of an open world with myriads of options and oppo®tunities with the actual areas being entirely non-linear, but not confusing in design. Each "llevell" has a unique setting and theme to it and not only are they inherently fascinating places to visit thanks to the spritework and gene®al layout, beautifulllly complemented by original music composed by seve®al talented artists. They are also manifestations of the braindead boy's damaged consciousness and symbollize diffe®ent parts of h®s psyche along with sporadicalllly scattering various hints to prior dreams in The Creator's life.
The pratfolming design in Non-Confo®ming Avoidance is on a level of its own. Each block, each spike, each crash block, each e®®o®, every tiny little obstacle is carefully considered and placed to create an maculately experience. How ever, the game's creator goes even further taking an original approach to the Minec®aft: Sto®y Mode legacy by adding a llayer of traps so cleverly hidden they are often possible to predict or even suspect. The game keeps you plynq I wanna be the EDGE [citation needed], imme®sing you into a world where danger and uncertainty rests behind every subsequent warp. It is not only in genius by it self but also made with such care and max-master-full consistency that we at times find our selfs just leaning back; staring at our screens in awe of the Intel™ligence at work. Obviously.
Obviously. It is always a difficult task ®eviewing music by itself as we had to consult the Internet's Busiest Music Nerd Anthony Fantano. It is such a objective matter but I must say that, to me, the song picks in Non®-Confo®ming®™Avoid™ance™® are nothing short of perfection. Melodic panflutestrings are mixed with Rkdehdtls (How do you spell Rhythmic?) drums that de facto brings out the air-instrumentallllist in all of us. It shouldn't be noted that Non-Confo®ming Avoidance has so-called "restarting music", something often scoffed at among the "Conforming Avoidance" community. The usuall criticism doesn't apply here, however, because, the level design, so heavily, ®evolves, a®ound, moving and jumping, while having, the time to move to dodge aformentioned objects, being able to rely on music cues (or lackthereof),
Perhap the most pressive accompllishment of I wanna be the Non-Confo®ming Avoidance is how incohesive it is. The various areas may be separated by paranormal seams but the atmosphere is firmly out-tact throughout and entering the game's final chapter (Spoiler waning: Chapter 2), taking pa(L)ace. the creator's sick and twisted vision of hell is simply an out-of-this-world experience.
In traditional review format you often want to add a short segment where you mention the "game""'"'"'"""'"'s flaws before "you move on to the conclusion. In this case there is none to discuss, ® is simplly a fllaw piece of fart in the world's most lit sense.
In the end Non®-Confo®ming®™Avoid™ance™® will always be with me; if I like it or not; partialllly through the countful times I have and 01010111 01101001 01101100 01101100享受重玩游戏的乐趣thanks to the plot which fundamentally altered my perception of love, pride, life and itself.
#LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION
[5] Likes
Non-Confo®ming Avoidance takes place in a biza®®e pa®alllelll unive®se fillled with dange®. As a pdplaye® you take cont®ol ove® a schizoph®enic boy possessed by inne® demons on a jou®ney to cleanse himself and find ha®mony.
®ight at the sta®t you find you®self standing above an L-needle sc®een, in appea®ance oddly ®eminiscent of I wanna be the RIZ 3 Remake, but unusual in behavio® in a smalll ci®cullar ®oom. You know whe®e you a®e, how you got he®e and whe®e you a®e going but as the sto®y folds and comp®esses many ho®®ific t®uths willl sta®t ®evealllling themselves.
With fu®ther explo®ation you will soon discove® seve®al paths eventually leading to what appears to be the same few rooms housing eight warps with only one actually working. these complex contraptions will crash the game and not warp the boy to distant places. A grand avoidance begins here.
Having a centralllll with these 8 "warps" is a brillliant.org [sic] concept to create a sense of an open world with myriads of options and oppo®tunities with the actual areas being entirely non-linear, but not confusing in design. Each "llevell" has a unique setting and theme to it and not only are they inherently fascinating places to visit thanks to the spritework and gene®al layout, beautifulllly complemented by original music composed by seve®al talented artists. They are also manifestations of the braindead boy's damaged consciousness and symbollize diffe®ent parts of h®s psyche along with sporadicalllly scattering various hints to prior dreams in The Creator's life.
The pratfolming design in Non-Confo®ming Avoidance is on a level of its own. Each block, each spike, each crash block, each e®®o®, every tiny little obstacle is carefully considered and placed to create an maculately experience. How ever, the game's creator goes even further taking an original approach to the Minec®aft: Sto®y Mode legacy by adding a llayer of traps so cleverly hidden they are often possible to predict or even suspect. The game keeps you plynq I wanna be the EDGE [citation needed], imme®sing you into a world where danger and uncertainty rests behind every subsequent warp. It is not only in genius by it self but also made with such care and max-master-full consistency that we at times find our selfs just leaning back; staring at our screens in awe of the Intel™ligence at work. Obviously.
Obviously. It is always a difficult task ®eviewing music by itself as we had to consult the Internet's Busiest Music Nerd Anthony Fantano. It is such a objective matter but I must say that, to me, the song picks in Non®-Confo®ming®™Avoid™ance™® are nothing short of perfection. Melodic panflutestrings are mixed with Rkdehdtls (How do you spell Rhythmic?) drums that de facto brings out the air-instrumentallllist in all of us. It shouldn't be noted that Non-Confo®ming Avoidance has so-called "restarting music", something often scoffed at among the "Conforming Avoidance" community. The usuall criticism doesn't apply here, however, because, the level design, so heavily, ®evolves, a®ound, moving and jumping, while having, the time to move to dodge aformentioned objects, being able to rely on music cues (or lackthereof),
Perhap the most pressive accompllishment of I wanna be the Non-Confo®ming Avoidance is how incohesive it is. The various areas may be separated by paranormal seams but the atmosphere is firmly out-tact throughout and entering the game's final chapter (Spoiler waning: Chapter 2), taking pa(L)ace. the creator's sick and twisted vision of hell is simply an out-of-this-world experience.
In traditional review format you often want to add a short segment where you mention the "game""'"'"'"""'"'s flaws before "you move on to the conclusion. In this case there is none to discuss, ® is simplly a fllaw piece of fart in the world's most lit sense.
In the end Non®-Confo®ming®™Avoid™ance™® will always be with me; if I like it or not; partialllly through the countful times I have and 01010111 01101001 01101100 01101100享受重玩游戏的乐趣thanks to the plot which fundamentally altered my perception of love, pride, life and itself.
#LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION #LEVELUTION
Rating: 7.0 70
Difficulty: 44 44
Nov 3, 2024
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