xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
clear sheets
https://docs.google.com/spreadsheets/d/1pn07jAflJ-pawGtthcU44LYLh1F-GpwaZvI1swrgy2M
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487 Ratings!
487 Reviews!
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487 Games
487 Reviews
xva
For: I wanna be the 120 dreams Easy
For: I wanna be the 120 dreams Easy
the version of 120 dreams with saves, aka the only currently cleared version of 120 dreams. original one-save version hasn't been done yet and I don't think it will be for a considerable time. it would be such a painfully boring experience that I doubt anyone could sit it out all the way through to the end. as for the game itself, it's just a ton of generic jumps that you've seen before hundreds, if not thousands of times
[0] Likes
Rating: 3.2
Difficulty: 58
Jan 24, 2025
xva
For: I wanna be the Banquet
For: I wanna be the Banquet
fair warning: this game is overrated in difficulty in my personal opinion and isn't quite 70
the strangest game by Abi, as it doesn't fit the style of any of his other games. he isn't particularly known to be a precision maker, more so an adventure and avoidance maker. seeing him try precision leads to this game. a mess of sorts, having a bunch of random jumps which heavily involve corners, planes, diamonds, etc. the most creative save is the water save, and also the hardest one. last one is quite cool too, that movement is quite slick. something interesting I found is that a valign of <.40 makes it somewhat easier. doing a lowcancel achieves this essentially every time without fail
the strangest game by Abi, as it doesn't fit the style of any of his other games. he isn't particularly known to be a precision maker, more so an adventure and avoidance maker. seeing him try precision leads to this game. a mess of sorts, having a bunch of random jumps which heavily involve corners, planes, diamonds, etc. the most creative save is the water save, and also the hardest one. last one is quite cool too, that movement is quite slick. something interesting I found is that a valign of <.40 makes it somewhat easier. doing a lowcancel achieves this essentially every time without fail
Tagged as: Needle
[0] Likes
Rating: 5.0
Difficulty: 60
Jan 24, 2025
xva
For: I wanna be the Noun
For: I wanna be the Noun
simple Miku avoidance with some RNG and light patterns. not much of note other than very harsh visual effects that strain your eyes if played for a while. most of the difficulty comes from the patterns which work in slightly odd ways but aren't anything too confusing
[0] Likes
Rating: 6.6
Difficulty: 36
Jan 24, 2025
xva
For: I wanna be Time Characters
For: I wanna be Time Characters
*rating based on hard + 100%
Yoyo has always had some sort of obsession with long collectathon games. he has at least 3 games where the main gimmick is that there exist a ton of collectibles strewn throughout a bunch of stages with some bosses sprinkled in, and your job is to obtain all the collectibles and beat the bosses. this is a concept that's not often explored in fangames, as it's somewhat difficult to pull off - or it could be that it isn't a very interesting idea to some. Time Characters does it the best out of any game that tries this concept. the item placements vary from entirely unoriginal (just being behind some needle) to very original (restricting the player's movement in some way for a given save, doing several saves in a row, etc). these spice up the game's rather plain and simple nature. the items are hidden everywhere, nearly every screen has at least a few. there's 100 in total and 100%ing the game requires getting all of them and beating the final boss. there's a notably bad item though, that being the infamous RNG item. it has a pitifully low chance to hit, rivalling that of the worst gacha games out there (0.000021% or 1 in 47620). you have to hit 6x 1 in 6 chances in a row, with a rate of about 2 per second with optimal rolls. it's essentially a slot machine that you play repeatedly and hope for the best. this took me about 1.5 hours of constant rolls. maybe perhaps my luck isn't the greatest, but expect quite a lot of waiting around
the platforming is classic yoyo needle - very simple and fun. perhaps not the most intuitive, but it definitely has a charm to it that anyone can enjoy. I really like this style of needle, it doesn't really try to do much of anything too wacky and wild and sticks to what its good at. some people would call it boring, but I'd call it fun. on the other hand, the bosses aren't very notable and mostly boil down to a bunch of RNG attacks in true Yoyo fashion
recommended!!
[0] Likes
Yoyo has always had some sort of obsession with long collectathon games. he has at least 3 games where the main gimmick is that there exist a ton of collectibles strewn throughout a bunch of stages with some bosses sprinkled in, and your job is to obtain all the collectibles and beat the bosses. this is a concept that's not often explored in fangames, as it's somewhat difficult to pull off - or it could be that it isn't a very interesting idea to some. Time Characters does it the best out of any game that tries this concept. the item placements vary from entirely unoriginal (just being behind some needle) to very original (restricting the player's movement in some way for a given save, doing several saves in a row, etc). these spice up the game's rather plain and simple nature. the items are hidden everywhere, nearly every screen has at least a few. there's 100 in total and 100%ing the game requires getting all of them and beating the final boss. there's a notably bad item though, that being the infamous RNG item. it has a pitifully low chance to hit, rivalling that of the worst gacha games out there (0.000021% or 1 in 47620). you have to hit 6x 1 in 6 chances in a row, with a rate of about 2 per second with optimal rolls. it's essentially a slot machine that you play repeatedly and hope for the best. this took me about 1.5 hours of constant rolls. maybe perhaps my luck isn't the greatest, but expect quite a lot of waiting around
the platforming is classic yoyo needle - very simple and fun. perhaps not the most intuitive, but it definitely has a charm to it that anyone can enjoy. I really like this style of needle, it doesn't really try to do much of anything too wacky and wild and sticks to what its good at. some people would call it boring, but I'd call it fun. on the other hand, the bosses aren't very notable and mostly boil down to a bunch of RNG attacks in true Yoyo fashion
recommended!!
Rating: 8.7
Difficulty: 65
Jan 23, 2025
xva
For: I wanna be the Blue & White
For: I wanna be the Blue & White
*rating based on normal
pretty basic adventure game with not a ton going on. the platforming is sub-par and kind of annoying due to the bad engine not registering jumps properly after bonking. this is made especially apparent when you have to do jumps that require two quick and successive jumps, the first of which has to bonk. this sounds overly specific but you have to do these more often than you'd think. there's random traps everywhere and a gimmick every once in a while. the bosses are strange and not too well made, as some of them start off with either a weirdly small healthbar or already half-dead. one of the bosses (Sakuya) lags heavily, to amounts less than 1fps at some points. the true final boss, Miku, is just a mediocre and somewhat old Miku avoidance with not a ton going on. the line attack is notably weird as its seeded.. but the way it's seeded depends on the length of each line when it stops. I've never seen this happen before in any avoidance I've ever played
[0] Likes
pretty basic adventure game with not a ton going on. the platforming is sub-par and kind of annoying due to the bad engine not registering jumps properly after bonking. this is made especially apparent when you have to do jumps that require two quick and successive jumps, the first of which has to bonk. this sounds overly specific but you have to do these more often than you'd think. there's random traps everywhere and a gimmick every once in a while. the bosses are strange and not too well made, as some of them start off with either a weirdly small healthbar or already half-dead. one of the bosses (Sakuya) lags heavily, to amounts less than 1fps at some points. the true final boss, Miku, is just a mediocre and somewhat old Miku avoidance with not a ton going on. the line attack is notably weird as its seeded.. but the way it's seeded depends on the length of each line when it stops. I've never seen this happen before in any avoidance I've ever played
Rating: 5.2
Difficulty: 45
Jan 22, 2025
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