xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
clear sheets
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487 Ratings!
487 Reviews!
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487 Games
487 Reviews
xva
For: I wanna Suncherry
For: I wanna Suncherry
very poorly designed Sunspike-like with an insultingly awful boss at the end. the needle is semi-alright, however it has numerous unfun and downright miserable jumps the farther you get into the game. most notably, one of the strangest and most unfun jumps I've ever done is what looks like 8000 diagonals in one fell swoop. the music is nothing, the visuals are nothing and are greatly derivative of Sunspike with little to no interesting changes and the game overall has no atmosphere or anything too interesting about it
another thing that is quite intriguing is that this game also contains one of the worst avoidances I've ever had the displeasure of sitting through. a bunch of random, strange, laggy, unpredictable, sloppily-designed attacks that make no sense and are often unreadable and luck-based. the song is barely listenable, as it can more closely be attributed to noise than music. these aforementioned greatly unfun attacks also loop. they loop a lot. it really is the cherry on top to this entire malformed game
not recommended
[1] Like
another thing that is quite intriguing is that this game also contains one of the worst avoidances I've ever had the displeasure of sitting through. a bunch of random, strange, laggy, unpredictable, sloppily-designed attacks that make no sense and are often unreadable and luck-based. the song is barely listenable, as it can more closely be attributed to noise than music. these aforementioned greatly unfun attacks also loop. they loop a lot. it really is the cherry on top to this entire malformed game
not recommended
Rating: 1.8
Difficulty: 73
Jan 15, 2025
xva
For: AsTatine
For: AsTatine
decently well-made and a fitting sequel to PromethiuM. unfortunately, it capitalizes on PromethiuM's issues a bit too much - there's difficult offscreen jumps and various choke jumps which are more egregious than in PromethiuM due to the notably higher difficulty. save balance is slightly all over the place - some saves took 10-20 minutes while others I first-tried without thinking much of them. I like the visual style, music, sprites and overall idea of the game. to me, it's quite memorable and worth playing even if it isn't really your thing
PromethiuM-likes should be more of a thing, as I think various other makers could pull off the idea of a 3x3 room needle game with interesting pathing quite well
PromethiuM-likes should be more of a thing, as I think various other makers could pull off the idea of a 3x3 room needle game with interesting pathing quite well
Tagged as: Needle
Promethium-like
[0] Likes
Rating: 6.0
Difficulty: 66
Jan 15, 2025
xva
For: I wanna be the Partysu III
For: I wanna be the Partysu III
Partysu III will officially be remembered as the world's fastest fumbling of a game I've seen to date. to put it shortly: the game is fine from floors 1-48, it'd be somewhere around an 8. floors 49 and 50 make the game considerably and irredeemably worse, undoing all the fun the previous floors contained. I've never been so shocked at a game's sudden horrendousness that it felt unreal. I've never had the experience of witnessing a game become so insanely terrible within such a short timespan. I had honestly considered not giving a quality rating because of how difficult it would be to settle on a realistic, fair and accurate score. instead, I've given it the middle ground - between 1.5 and 8.5
floors 1-48 truly are somewhat fun, with only some rare hiccoughs that are passable fairly quickly with little annoyance. however, something about the insulting nature of the balancing makes even these floors not play too well. the game likes to follow very difficult saves by pitifully easy saves. be it to make fun of you or to put you through some sort of rollercoaster of emotions, it isn't very enjoyable. of course, the difference between these floors and 49+50 is a blatantly stark contrast, so this issue will easily become minute after clearing the game
additionally, there exists a required dplane due to poor needle design. need I say more?
not recommended
[0] Likes
floors 1-48 truly are somewhat fun, with only some rare hiccoughs that are passable fairly quickly with little annoyance. however, something about the insulting nature of the balancing makes even these floors not play too well. the game likes to follow very difficult saves by pitifully easy saves. be it to make fun of you or to put you through some sort of rollercoaster of emotions, it isn't very enjoyable. of course, the difference between these floors and 49+50 is a blatantly stark contrast, so this issue will easily become minute after clearing the game
additionally, there exists a required dplane due to poor needle design. need I say more?
not recommended
Rating: 5.0
Difficulty: 80
Jan 15, 2025
xva
For: Snack Needle
For: Snack Needle
extremely good and easy needle game with exceptional pathing, reminiscent of certain om1 creations. despite the low difficulty, the game manages to do quite a bit with what it has. the tilesets look fine and are very simple which I like - it doesn't take a lot to make pleasant-looking needle.
the only complaint I'd have is that this game is made using one of the most irritating engines with the most uncomfortable physics of any modern engine
[0] Likes
the only complaint I'd have is that this game is made using one of the most irritating engines with the most uncomfortable physics of any modern engine
Rating: 8.8
Difficulty: 47
Jan 14, 2025
xva
For: I wanna be the Clarence
For: I wanna be the Clarence
as Natsu once said: "Does objectivity of design really matter that much when it's fun anyway?"
Clarence, despite the rather silly name, is an extremely fun 100f game. despite the next-to-nonexistent difficulty balancing, the game somewhat retains a fair upward difficulty curve (as it should). there are still floors which are vastly harder and easier than others in true CN1 fashion. for instance, expect f90 to be somewhat harder than all the others, along with f100 which will be something you for sure aren't expecting. the game doesn't use any gimmicks at all and just kinda sticks to jtool needle for the most part. the thing is, it's just raw fun. there isn't anything exceedingly interesting or memorable about the needle aside from a few saves later on in the game. there's something special about games that don't care about their quality but strive to create gameplay that is plain and simple fun. I just enjoy that mindset greatly
this game is by most accounts very ugly and doesn't have much going for it in the visual department. clashing tilesets, simply displeasing color combinations and distracting backgrounds. the music is at times unfitting - i.e. one of the early tilesets just has Entrance playing over it. call it several brave stylistic decisions or just naivety, this is the only bad thing about this game
highly recommended!
[0] Likes
Clarence, despite the rather silly name, is an extremely fun 100f game. despite the next-to-nonexistent difficulty balancing, the game somewhat retains a fair upward difficulty curve (as it should). there are still floors which are vastly harder and easier than others in true CN1 fashion. for instance, expect f90 to be somewhat harder than all the others, along with f100 which will be something you for sure aren't expecting. the game doesn't use any gimmicks at all and just kinda sticks to jtool needle for the most part. the thing is, it's just raw fun. there isn't anything exceedingly interesting or memorable about the needle aside from a few saves later on in the game. there's something special about games that don't care about their quality but strive to create gameplay that is plain and simple fun. I just enjoy that mindset greatly
this game is by most accounts very ugly and doesn't have much going for it in the visual department. clashing tilesets, simply displeasing color combinations and distracting backgrounds. the music is at times unfitting - i.e. one of the early tilesets just has Entrance playing over it. call it several brave stylistic decisions or just naivety, this is the only bad thing about this game
highly recommended!
Rating: 9.8
Difficulty: 78
Jan 14, 2025
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