xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan
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310 Ratings!
310 Reviews!
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310 Games
310 Reviews
xva
For: I wanna be the PTSD↑
For: I wanna be the PTSD↑
you put an ex15 four rooms in dude
Tagged as: Needle
[1] Like
Rating: 3.5 35
Difficulty: 69 69
Jun 17, 2024
xva
For: I wanna be the Payment
For: I wanna be the Payment
pretty good classic game with four somewhat unique areas. final boss has one of the most atrocious ideas for an attack I've ever seen in entire my life
[0] Likes
Rating: 5.4 54
Difficulty: 45 45
Jun 8, 2024
xva
For: I wanna be the Torinokawa
For: I wanna be the Torinokawa
63 difficulty dollars ok lol
Tagged as: Avoidance
[0] Likes
Rating: 5.6 56
Difficulty: 67 67
Jun 7, 2024
xva
For: I just wanna play the Needle game
For: I just wanna play the Needle game
virtually unplayable without being in a call with your friends. otherwise, this game is *catastrophically* boring
[0] Likes
Rating: 1.0 10
Difficulty: 64 64
Jun 6, 2024
xva
For: I wanna be the Shiratama
For: I wanna be the Shiratama
I don't know in what universe this game is good to you people. what are you seeing in this game that I don't. this is an abortion of an adventure game essentially. it has all the parts to an okay game but it's executed in such an unimaginably backwards and stupid way that it just all falls apart in the end. there are so many illogical, inconsistent or otherwise awful things in this game that I can't lay it all out in a concise and legible manner, so I'll just list out a ton of things.
exhibit A: Music
1.1 some songs loop properly, some don't
1.2 most songs restart on death
1.3 most songs are bitcrushed to all fuck and sound awful as a result
1.4 some songs are stolen from K2 and K3
exhibit B: Gameplay
2.1 various rooms are stolen; I suppose this is excusable if that's the whole idea. some games this game steals from are device, sunspike, destination (heavily), classic, etc.
2.2 there's a whole difficulty (easy) in which you can't even beat the game and get softlocked after the first four warps
2.3 plenty of awful traps, with two trap rooms which have reused layouts but with different traps; second one is much, much worse because of the forced double diamond you have to do that has a trap right after it. and then another one after that
2.4 entire crimson area is a joke and makes crimson look horrible
2.5 the game is filled with an insane amount of stupid and uncomfortable jumps for a <70 diff game. there's an excess of double diamonds, corners, inverts, sphincters, ledges, planes, rukito jumps and all of their imaginable variants
2.6 autoscroll area is very unfun; see chrisay's review as to why
2.7 the big kid boss is some of the least fun I've had in a long time
2.8 the worst idea for a final boss I've ever seen in my entire life. 9 deathless bossfights in a row, featuring minecraft dream for each one of them. mind you half of these require an absurd amount of mashing if you want to beat them in a reasonable amount of time. no fun was had in all of this, since it turns out - these are all buffed in some way! very exciting. every single boss can fuck you over in their own unique way - there's only one way to find out, just play the garbage for like an hour until you get lucky and beat it!
exhibit C: Design
3.1 every boss has the same shitty sprite that looks like minecraft dream
3.2 there is maybe 3 original sprites in this whole entire thing
3.3 a lot of stolen shit and/or stolen ideas that are implemented poorly (crimson stage, white stage, trap stage after it)
3.4 this game was made in 2019 and looks like a game made in 2011
it isn't all bad though, the orange area at the beginning was somewhat fun! it's a shame it's only a handful of screens.
not recommended at all
[0] Likes
exhibit A: Music
1.1 some songs loop properly, some don't
1.2 most songs restart on death
1.3 most songs are bitcrushed to all fuck and sound awful as a result
1.4 some songs are stolen from K2 and K3
exhibit B: Gameplay
2.1 various rooms are stolen; I suppose this is excusable if that's the whole idea. some games this game steals from are device, sunspike, destination (heavily), classic, etc.
2.2 there's a whole difficulty (easy) in which you can't even beat the game and get softlocked after the first four warps
2.3 plenty of awful traps, with two trap rooms which have reused layouts but with different traps; second one is much, much worse because of the forced double diamond you have to do that has a trap right after it. and then another one after that
2.4 entire crimson area is a joke and makes crimson look horrible
2.5 the game is filled with an insane amount of stupid and uncomfortable jumps for a <70 diff game. there's an excess of double diamonds, corners, inverts, sphincters, ledges, planes, rukito jumps and all of their imaginable variants
2.6 autoscroll area is very unfun; see chrisay's review as to why
2.7 the big kid boss is some of the least fun I've had in a long time
2.8 the worst idea for a final boss I've ever seen in my entire life. 9 deathless bossfights in a row, featuring minecraft dream for each one of them. mind you half of these require an absurd amount of mashing if you want to beat them in a reasonable amount of time. no fun was had in all of this, since it turns out - these are all buffed in some way! very exciting. every single boss can fuck you over in their own unique way - there's only one way to find out, just play the garbage for like an hour until you get lucky and beat it!
exhibit C: Design
3.1 every boss has the same shitty sprite that looks like minecraft dream
3.2 there is maybe 3 original sprites in this whole entire thing
3.3 a lot of stolen shit and/or stolen ideas that are implemented poorly (crimson stage, white stage, trap stage after it)
3.4 this game was made in 2019 and looks like a game made in 2011
it isn't all bad though, the orange area at the beginning was somewhat fun! it's a shame it's only a handful of screens.
not recommended at all
Rating: 1.5 15
Difficulty: 67 67
Jun 2, 2024
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