xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
clear sheets
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487 Ratings!
487 Reviews!
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487 Games
487 Reviews
xva
For: I wanna be the GGM
For: I wanna be the GGM
im tempted to write like a ten thousand word review as a joke but im a lazy bastard and i wont do that
[0] Likes
Rating: 2.0
Difficulty: 12
Nov 18, 2024
xva
For: I wanna find a Needle in a Haystack
For: I wanna find a Needle in a Haystack
honestly? I really like this game, even though I should have no right to. with all the bad things I had to say about CN1 and how much I didn't enjoy it, you'd expect me to hate this game. it really shouldn't be any fun considering the entire game is just a bunch of buffed CN1 floors. however, there exist a ton of things that make this game quite special. for instance, I'll begin with a blanket statement: there's a lot of charm this game has, mostly in the way it buffs these screens. pretty much every single save in the entire game gives you that feeling of "holy shit that was close thank god I made it" that you'd only get in the late floors of CN1. despite the twists being quite subtle and/or only noticeable if you've played or beaten CN1, they still work extremely well and play as well as the original does at its peak. it perfectly revitalizes all 25 screens, making them feel fresh and new, even though they realistically shouldn't feel that way
this game was sort of like a walk down memory lane, remembering the floors of CN1 as I played through it. I'm typing this as if I beat CN1 years ago, but no, my clear of CN1 wasn't even a year ago. the fact this game can evoke this feeling is pretty much entirely thanks to the notoriety and fame that is attributed to Crimson Needle 1. it was a very memorable and unique game for its time, and I'm sure you know still is to this day. it's been remixed, remade, reimagined and rebuilt a million times before, each time in a way ever so slightly different from the last. this game was one of the first, if not *the* first remake of CN1. in a way that makes it quite special, as it likely started this trend of some sort - of remaking CN1 (or making CN1-like things) in unofficial and different ways. for the historical factor alone, this game should be remembered for years to come, as the first of many to come
highly recommended, it might not be for everyone but I'd recommend playing and clearing it just to say you did
[0] Likes
this game was sort of like a walk down memory lane, remembering the floors of CN1 as I played through it. I'm typing this as if I beat CN1 years ago, but no, my clear of CN1 wasn't even a year ago. the fact this game can evoke this feeling is pretty much entirely thanks to the notoriety and fame that is attributed to Crimson Needle 1. it was a very memorable and unique game for its time, and I'm sure you know still is to this day. it's been remixed, remade, reimagined and rebuilt a million times before, each time in a way ever so slightly different from the last. this game was one of the first, if not *the* first remake of CN1. in a way that makes it quite special, as it likely started this trend of some sort - of remaking CN1 (or making CN1-like things) in unofficial and different ways. for the historical factor alone, this game should be remembered for years to come, as the first of many to come
highly recommended, it might not be for everyone but I'd recommend playing and clearing it just to say you did
Rating: 8.2
Difficulty: 78
Nov 18, 2024
xva
For: I wanna be the Crimson ripoff
For: I wanna be the Crimson ripoff
this game somewhat fails to capture the feeling of CN1 in many ways, as it introduces a lot of things that would just plainly never be in CN1, the biggest one being jumprefreshers. along with them, there's also certain needle styles that appear that don't fit CN1, like the style of precision needle featured in this game. that precision needle example might be seen as nitpicking and I entirely understand that - after all, it's a ripoff, it's not exactly meant to be a masterpiece. despite the fact it is exactly that (a ripoff), it's not a bad game at all. there's a bunch of fun needle that has a much better difficulty curve than whatever the hell CN1 was doing. of course like in every game ever, there's misses. in this game, my least favorite area was the jumprefresher area somewhere around the middle of the game, and the Saturn tileset (F40-F42) which was just tilting. other than that, everything else was pretty fun to play. decent final floor, it isn't as disappointing as I was expecting it to be since CN1 F100 is quite lame
recommended, fun game
[0] Likes
recommended, fun game
Rating: 7.2
Difficulty: 67
Nov 17, 2024
xva
For: I wanna be the Lune Barrage
For: I wanna be the Lune Barrage
a somewhat low-effort and ugly barrage avoidance that focuses on being 100% RNG and having high projectile speed in every attack. it's quite fun to play mindlessly, especially since final is very luck-based. I cleared after about 9 final attempts with the 9th being the clear, so it's not absurdly luck-based. the issue with final is simple - there's a whole ton of shit just about everywhere and the cherries move at speeds in excess of Mach 10. music is probably the weakest point of the game, it's very lame and unfitting. I'd expect something a little faster and more hectic, but instead you get.. whatever it's meant to be
*valid warning: no relation to "I wanna be the Lune"
[0] Likes
*valid warning: no relation to "I wanna be the Lune"
Rating: 3.8
Difficulty: 66
Nov 17, 2024
xva
For: I wanna be the cliarurclui
For: I wanna be the cliarurclui
pretty sub-par game here, I suppose it's somewhat fun to mindlessly run through, since it really doesn't require much thought to play and beat. 100 floors of needle you've already played and bosses you've already beaten before at some point. notably, this game has 20 diamonds that you can collect to get the true ending. this, to my knowledge, grants you no extra content but just displays the amount of diamonds you've collected as 20 on the clear screen. mind you, these diamonds are a pain in the ass to get and most of the time you'll just end up skipping them anyway. in case you do skip them, say goodbye to that "true end" idea, since this game has some sort of anti-save-manipulation mechanism that prevents you from savehacking quite literally anywhere in the game. this is extremely annoying and pretty much pointless - savehacking isn't often used for skipping things that you find too hard. it's usually for going back for things you've missed or getting out of softlocks. this savehack protection is an awful idea and I firmly believe less games should do stupid things like this
an interesting thing about this game is that in the second half of the game, the platforming gets oddly more difficult, spamming lots of named jumps that teeter on the edge precision needle. there's inverts, double diamonds, a super F, planes, corners, etc. floor 84 is the best room in the game, it's reminiscent of I wanna be the Butterfly in a way, except you have to account for jump timings and cherry RNG, not just arbitrary timings. honestly it's a really fun screen and could maybe have been worth getting to - if not for the fact that the game's instantly gonna descend in quality the moment you exit 84
[0] Likes
an interesting thing about this game is that in the second half of the game, the platforming gets oddly more difficult, spamming lots of named jumps that teeter on the edge precision needle. there's inverts, double diamonds, a super F, planes, corners, etc. floor 84 is the best room in the game, it's reminiscent of I wanna be the Butterfly in a way, except you have to account for jump timings and cherry RNG, not just arbitrary timings. honestly it's a really fun screen and could maybe have been worth getting to - if not for the fact that the game's instantly gonna descend in quality the moment you exit 84
Rating: 4.0
Difficulty: 59
Nov 16, 2024
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