xva's Profile
Send a PMJoined on: Jan 20, 2023
Bio:
emperor fan B)
clear sheets
https://docs.google.com/spreadsheets/d/1pn07jAflJ-pawGtthcU44LYLh1F-GpwaZvI1swrgy2M
I've submitted:
487 Ratings!
487 Reviews!
54 Screenshots!



Report this user
487 Games
487 Reviews
xva
For: I wanna go across the Crimson Rainbow
For: I wanna go across the Crimson Rainbow
a very simple and good game with a decent amount of fun and interesting needle. surprisingly plays quite well despite being in Kale's older style. I'm not sure where this game places chronologically in Kale's game development history, but it's clearly some time after the release of CN1. this feels sort of like the first 50 floors of CN1 - probably since that area of CN1 is the so-called "good" area of the game; as after that it's a bit of a nosedive. this game feels like just that area, the needle stays mostly the same difficulty and never does anything too crazy to warrant jtooling or anything of that nature. however, one of the saves in green area is disproportionately difficult on hard (the difficulty I played on) and took some time to figure out.
generally fantastic game, especially if played on hard. I'm not sure how this game feels on medium, but it would feel like more of a shorter save-style, rather than consistency (which is how it felt on hard)
[0] Likes
generally fantastic game, especially if played on hard. I'm not sure how this game feels on medium, but it would feel like more of a shorter save-style, rather than consistency (which is how it felt on hard)
Rating: 9.1
Difficulty: 69
Oct 28, 2024
xva
For: I Wanna Bye The Side Job Master Entrance
For: I Wanna Bye The Side Job Master Entrance
simple and fun entrance fight on the easier side. there's a few rare suspect RNG moments at times, but everything is generally readable, fun and enjoyable. final climax is a bit disappointing since it seems to be quite easy compared to everything before it
unfortunately the joke has fully been lost on me and I have no idea what the funny is
[0] Likes
unfortunately the joke has fully been lost on me and I have no idea what the funny is
Rating: 7.9
Difficulty: 67
Oct 27, 2024
xva
For: I wanna be the はひふへほにゃらら
For: I wanna be the はひふへほにゃらら
they just dont make avoidance like this anymore
[2] Likes
Rating: 6.8
Difficulty: 61
Oct 27, 2024
xva
For: I wanna punish the Kotaro-
For: I wanna punish the Kotaro-
very good and easy avoidance all the way up to the last pattern. a good way to make your avoidance absolutely fucking insufferable is to a) add a shitty unreadable pattern and b) put it right at the very end. no idea what the thought process on that was, you just kinda go left and right aimlessly and it works sometimes. however most of the time it doesn't. the only problem is the very end of the pattern, not the pattern leading up to the end. that part is manageable, the end isn’t
not recommended
not recommended
Tagged as: Avoidance
[0] Likes
Rating: 4.4
Difficulty: 51
Oct 27, 2024
xva
For: I wanna be the おこちゃ
For: I wanna be the おこちゃ
very old adventure game with a few screens ripped from lovetrap. this was usual for the time though so it's no big deal. there's a somewhat interesting minesweeper stage (see screenshots), however it plays poorly and is usually left to a guessing game. it's nothing too difficult though, you can reasonably beat everything up to the final boss pretty easily.
the final boss, being a miku fight that is yet again similar to the one from lovetrap, doesn't play too good and has only like one interesting attack. the patterns sort of cycle through one another for the entire fight, as there's only a handful of unique attacks.
[0] Likes
the final boss, being a miku fight that is yet again similar to the one from lovetrap, doesn't play too good and has only like one interesting attack. the patterns sort of cycle through one another for the entire fight, as there's only a handful of unique attacks.
Rating: 4.1
Difficulty: 48
Oct 27, 2024
xva
For: I wanna be the Erectile dysfunction
For: I wanna be the Erectile dysfunction
miku avoidance with a bunch of simple and easy RNG attacks and an okay song. nothing too special, there's like two patterns that you won't be able to see coming super easily. i guess its a bit of an odd vibe but nothing really notable happens
[0] Likes
Rating: 5.9 59
Difficulty: 45 45
Oct 27, 2024
xva
For: I wanna trial the 100trap
For: I wanna trial the 100trap
old trials game with some pretty generic jumps. most of the jumps boil down to just two fulljumps that are very easy, while the last few rooms of each area are the only ones that will take any substantial amount of time.
EX is okay, except the fact you have to walk all the way to the jumps which gets annoying really quickly, especially for the last jump, being a 32px raised ex15. I suppose it's fun to play absentmindedly
[0] Likes
EX is okay, except the fact you have to walk all the way to the jumps which gets annoying really quickly, especially for the last jump, being a 32px raised ex15. I suppose it's fun to play absentmindedly
Rating: 3.4 34
Difficulty: 71 71
Oct 27, 2024
xva
For: Avoidance Thingamajig
For: Avoidance Thingamajig
this was a learning experience
Tagged as: Avoidance
L_Avoidance
[2] Likes
Rating: 10.0 100
Difficulty: 66 66
Oct 26, 2024
xva
For: I wanna defeat the Discord Makers CN side
For: I wanna defeat the Discord Makers CN side
massive and difficult discord makers game with a whole ton of Chinese makers. some I've heard of and some I haven't, perhaps some for the best. this game is quite mixed - there's a wide array of good and bad, easy and difficult; however nothing on the "bullshit/not bullshit" spectrum, which is a great thing. every stage is (usually) fair and (usually) doesn't have particularly egregious choke jumps.
stages are also divided a bit oddly, not sure why "Special" is above "Hard". why not just call them "Very Hard" or something of that nature? I mean they are special in their own right - they stray into other kinds of needle (i.e. trigger, trap, line, precision, etc.) and clearly set themselves apart from the rest of the stages.
some of my favorite stages were fallenleaves, oblivion, wworld, autumn and shadow. some of the worst ones were nine3water, STAB, irkara, wind and se7ens. se7ens is especially annoying since the last screen in the stage has one of the most annoying and poorly thought out vine jumps that I've ever seen as one of the last jumps in the save. I don't know what was going through this guy's head while designing it but it's entirely counter-productive and annoying to include. on the other side though, shadow's stage is really fun and simple, having a K3 Rukito area theme. it plays a lot like it, but much much better. better traps, more creative needle design, much less difficult and much more pleasant-looking. I wish that stage lasted for 10 screens instead of lvyuki and wind, which took up way too many screens. however, lvyuki gets a pass for at least having somewhat interesting and difficult needle; wind's screens are all in one annoying fucking circlejerk that seems to never end really. this problem appears a few other times - stages that overstay their welcome and drone on for too long. wind is the main culprit of this, but it happens a few other times like in lvyuki (slightly) and coffee. might as well mention that coffee stage is quite ugly and plays poorly. both are true for wind stage too, I suppose
[1] Like
stages are also divided a bit oddly, not sure why "Special" is above "Hard". why not just call them "Very Hard" or something of that nature? I mean they are special in their own right - they stray into other kinds of needle (i.e. trigger, trap, line, precision, etc.) and clearly set themselves apart from the rest of the stages.
some of my favorite stages were fallenleaves, oblivion, wworld, autumn and shadow. some of the worst ones were nine3water, STAB, irkara, wind and se7ens. se7ens is especially annoying since the last screen in the stage has one of the most annoying and poorly thought out vine jumps that I've ever seen as one of the last jumps in the save. I don't know what was going through this guy's head while designing it but it's entirely counter-productive and annoying to include. on the other side though, shadow's stage is really fun and simple, having a K3 Rukito area theme. it plays a lot like it, but much much better. better traps, more creative needle design, much less difficult and much more pleasant-looking. I wish that stage lasted for 10 screens instead of lvyuki and wind, which took up way too many screens. however, lvyuki gets a pass for at least having somewhat interesting and difficult needle; wind's screens are all in one annoying fucking circlejerk that seems to never end really. this problem appears a few other times - stages that overstay their welcome and drone on for too long. wind is the main culprit of this, but it happens a few other times like in lvyuki (slightly) and coffee. might as well mention that coffee stage is quite ugly and plays poorly. both are true for wind stage too, I suppose
Rating: 6.3 63
Difficulty: 84 84
Oct 23, 2024
xva
For: I wanna be the Harudesuyo
For: I wanna be the Harudesuyo
common jump spam
shoutouts to the save with 3 one block planes in a row
[0] Likes
shoutouts to the save with 3 one block planes in a row
Rating: 3.9 39
Difficulty: 51 51
Oct 19, 2024
User's games list is empty!
85 Favorite Games
487 Cleared Games