xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
clear sheets
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487 Ratings!
487 Reviews!
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487 Games
487 Reviews
xva
For: I wanna LTO 2
For: I wanna LTO 2
last save has nightmarish collision, nothing else is really too difficult. most of your time will be spent on the final save hoping you get the right vstring for the platform. other than that, every other save isn’t memorable or interesting. I suppose the platform save in the bottom right is somewhat interesting, but it’s nothing super innovative. it’s just some typical easier-style Leehe needle
Tagged as: Needle
one_screen
[0] Likes
Rating: 4.0
Difficulty: 62
Mar 20, 2025
xva
For: I wanna LTO 1
For: I wanna LTO 1
typical game that comes out whenever Leehe tries to make an easier game, you sorta get these half-baked random jumps thrown around with little to no thought behind each one. engine feels a little odd but it isn’t all too hard. some saves are also skippable, no idea what that’s about. touch saves are annoying
Tagged as: Needle
[0] Likes
Rating: 4.7
Difficulty: 51
Mar 20, 2025
xva
For: I wanna despair entrance
For: I wanna despair entrance
entrance avoidance with some odd balancing. everything is mostly fine and readable minus some telegraphing issues. a lot of the attacks you solely need to master the timings for - as in, when things happen and what things happen. as per usual with entrance fights, final is by far the hardest attack, with the attack before you go to the left being by far the most difficult thing in the game. the cherries, on top of being transparent, are hard to read because of Miku’s positioning at the top of the screen. I’d say it’s luck-based, but I can’t claim that yet as I haven’t played the game for that long. somehow, true final, where the cherries begin curving, is more readable than any other sequence in final. the engine may feel a bit weird at times. I can’t really tell what’s different about it, but something is up with it that I can’t quite describe. the death sfx is also quite annoying, it bothers me how high-quality and jarring it is.
[0] Likes
Rating: 6.1
Difficulty: 69
Mar 14, 2025
xva
For: I wanna be the Sunflower Fairy Kid mode
For: I wanna be the Sunflower Fairy Kid mode
a surprisingly long floor game turned trapfest that never seems to end. it gets quite overbearing and irritating at times and will make you lose patience by the end of it, where you’ll need it the most. the game’s quite long and has a ton of same-y content. it begins with some very easy floor needle, reminiscent of Yellow Star or the Conquer the Blow series. light traps, easy platforming, a few skips here and there, and some fairly trivial bosses sprinkled in. suddenly, about halfway in, some sort of switch is flipped in the maker’s head and the game turns into a trap-filled mess. every screen becomes inundated with traps to a comical degree. the ‘last’ stage, being a prime example of the classic bad apple trope, has the highest trap density of anything I’ve seen yet. this stage becomes very boring to figure out and isn’t very short either. final boss kinda sucks, it isn’t too interesting. the main gimmick of it often doesn’t even kill you even when it’s supposed to. not that that’s a bad thing, it makes it a bit faster at times
not recommended
[0] Likes
not recommended
Rating: 4.0
Difficulty: 51
Mar 14, 2025
xva
For: I wanna be the Flower
For: I wanna be the Flower
Klein’s games are always really interesting to me. I firmly believe he is one of the pioneers of fangame design, up there with the Eastern greats such as Carnival, Nekoron, Cyber, Yoyo and others. he always makes such unique and interesting games. Flower is no exception, despite its arguably lower quality than some of his other works
Klein doesn’t have many original games, as he often collaborates with other makers to produce his games. Flower, being similar to Butterfly, are both made by the two-person team consisting of Klein and Rei. after playing Klein’s hardest and best solo game, Emperor, I wasn’t sure what to expect. surely nothing on the level of Emperor, but at least something similar. turns out, Flower is quite different from Emperor. it’s not structured in the same way, has way less stages and is much, much easier. I wouldn’t go into this game expecting Emperor 0.5 or something
Flower consists of a handful of trap-heavy platforming stages, one boss and one avoidance at the end. the needle is alright coupled with the traps. the jumps themselves can be very uncomfortable at times but oh boy the traps. the traps aren’t overbearing instagibs, but are very specific sequences of fakeouts that are surprisingly fun to figure out, especially in co-op with another person. this is most often seen in the blue stage, the one people know from Kamilia 3. as I said, the needle isn’t very great, but it is entertaining at times. the one boss is a long touhou-style fight (not like a touhou shmup, but just a boss with a touhou character) where the player has 3hp. it’s quite fun despite its length. the avoidance that everyone knows from this game is the famous benzen avoidance found in Z2 and K3. admittedly, it’s quite shit in Z2 but I suppose it’s alright here. it’s a bit learny but nothing too crazy. there are some suspect RNG moments as per usual but it’s all generally stomachable (despite the boring intro)
overall an okay game. at least it’s unique - it’s a Klein game after all
[0] Likes
Klein doesn’t have many original games, as he often collaborates with other makers to produce his games. Flower, being similar to Butterfly, are both made by the two-person team consisting of Klein and Rei. after playing Klein’s hardest and best solo game, Emperor, I wasn’t sure what to expect. surely nothing on the level of Emperor, but at least something similar. turns out, Flower is quite different from Emperor. it’s not structured in the same way, has way less stages and is much, much easier. I wouldn’t go into this game expecting Emperor 0.5 or something
Flower consists of a handful of trap-heavy platforming stages, one boss and one avoidance at the end. the needle is alright coupled with the traps. the jumps themselves can be very uncomfortable at times but oh boy the traps. the traps aren’t overbearing instagibs, but are very specific sequences of fakeouts that are surprisingly fun to figure out, especially in co-op with another person. this is most often seen in the blue stage, the one people know from Kamilia 3. as I said, the needle isn’t very great, but it is entertaining at times. the one boss is a long touhou-style fight (not like a touhou shmup, but just a boss with a touhou character) where the player has 3hp. it’s quite fun despite its length. the avoidance that everyone knows from this game is the famous benzen avoidance found in Z2 and K3. admittedly, it’s quite shit in Z2 but I suppose it’s alright here. it’s a bit learny but nothing too crazy. there are some suspect RNG moments as per usual but it’s all generally stomachable (despite the boring intro)
overall an okay game. at least it’s unique - it’s a Klein game after all
Rating: 5.9
Difficulty: 65
Mar 14, 2025
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