xva's Profile
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emperor fan B)
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585 Games
585 Reviews
xva
For: I wanna be the RayTrap
For: I wanna be the RayTrap
a bit of a mess really, there isn’t a lot to learn or gain from this game. it plays like it’s super ancient, as if it’s from 2009. the RayTrap games are essentially a collection of games that stayed unplayed and undocumented for a while. they aren’t super hard or interesting, but they display a few interesting ideas here and there that indicate the beginnings of Rei’s gamemaking genius. it’s fascinating to see that Butterfly is what eventually came of Rei and his work — a game that’s far, far removed from this one
the needle is scatterbrained and filled with awkward traps and instagibs, not many coherent ‘jumps’ to speak of. saves are short and don’t make much sense. the needle is really not the highlight though, it’s the bosses. one of the bosses is just a cherry boss that isn’t notable at all, but the other two are interesting. the 2nd boss, being Miku, uses what I think is the most overplayed song in avoidance history. you already might know what it is, but I won’t spoil it. it’s got one of the most out-there patterns I’ve ever seen right at the beginning. I feel as if Rei didn’t really have a firm grasp of how coding in GMK really worked, since all the patterns are extremely barebones to the point where you can tell exactly what code was used without needing to decompile the game. other than that it’s got one learny pattern in the middle of the avoidance that’s kinda annoying. the Reimu platforming area that comes after is quite goofy and unusual, and so is the boss that follows. I might be insane but I’m fairly certain it has a required apple align. intentional or not, that is silly as hell. the attacks are actually quite fun despite the patterns being archaic and the RNG being simple. the song is good and I enjoyed the fight. the game ends shortly after
oh yeah and Remilia makes an appearance like three times so watch out for that
messy, strange but definitely charming. many of the design choices are unusual and border on avant-garde, which I really enjoy
[0] Likes
the needle is scatterbrained and filled with awkward traps and instagibs, not many coherent ‘jumps’ to speak of. saves are short and don’t make much sense. the needle is really not the highlight though, it’s the bosses. one of the bosses is just a cherry boss that isn’t notable at all, but the other two are interesting. the 2nd boss, being Miku, uses what I think is the most overplayed song in avoidance history. you already might know what it is, but I won’t spoil it. it’s got one of the most out-there patterns I’ve ever seen right at the beginning. I feel as if Rei didn’t really have a firm grasp of how coding in GMK really worked, since all the patterns are extremely barebones to the point where you can tell exactly what code was used without needing to decompile the game. other than that it’s got one learny pattern in the middle of the avoidance that’s kinda annoying. the Reimu platforming area that comes after is quite goofy and unusual, and so is the boss that follows. I might be insane but I’m fairly certain it has a required apple align. intentional or not, that is silly as hell. the attacks are actually quite fun despite the patterns being archaic and the RNG being simple. the song is good and I enjoyed the fight. the game ends shortly after
oh yeah and Remilia makes an appearance like three times so watch out for that
messy, strange but definitely charming. many of the design choices are unusual and border on avant-garde, which I really enjoy
Rating: 3.0 30
Difficulty: 51 51
May 29, 2025
xva
For: I wanna be the Salt
For: I wanna be the Salt
typically I really like Yoyo games, as I think his avoidance and needle styles are unique and easily recognizable. something is slightly up with this game, I couldn’t quite tell what it was. it feels unusually empty, even for a Yoyo game. it didn’t have much of anything in the way of platforming and I first tried every boss except a select three. Yoyo does like making ‘easy’ games, but I feel like he was holding back far too much for Salt. I feel Yoyo shines most in the 40-65 difficulty range — which unfortunately excludes this game
the rooms feel empty, long and boring. missing a secret means re-trekking through all those empty rooms you thought you wouldn’t have to run through again. on the topic of secrets, some secrets aren’t very clear and seem to unlock at random. to be clear, my issue isn’t Yoyo-style needle. it’s just that the needle is practically nonexistent even for Yoyo standards. the secrets had the only semi-interesting platforming in the entire game, which is unfortunate since they’re few and far between. there’s also random traps that just kinda miss you, I don’t really understand the point of them. the bosses are all unnamed Yoyo creatures that spew some kind of RNG at you. one boss you might know — Sanipalt (the extra boss), is the sole recognizable character in the entire game. strangely, I think this name was not coined by Yoyo or anyone along those lines. ‘Sanipalt’ as a name first appears in I wanna Break the Series Z 3. in Z3, this boss is the 4th hidden boss and in the achievement he’s called Sanipalt. similarly named is the 2nd hidden boss, which happens to be another character of Yoyo fame — the creature from Gel. there he’s called Leglt, which has no basis in anything officially stated by Yoyo, meaning PDPlayer likely just made the name up. the similarity of Leglt and Sanipalt suggests that Sanipalt is also a made up name. I suppose the boss itself is interesting, as it’s the hardest and longest boss in all of Salt. I didn’t first try it, it isn’t as easy as it looks. it’s easy to misread/overthink something and die in a silly way
would I recommend it for a beginner? sure. however, if you’re anywhere above the intended skill level, it might be very boring
[0] Likes
the rooms feel empty, long and boring. missing a secret means re-trekking through all those empty rooms you thought you wouldn’t have to run through again. on the topic of secrets, some secrets aren’t very clear and seem to unlock at random. to be clear, my issue isn’t Yoyo-style needle. it’s just that the needle is practically nonexistent even for Yoyo standards. the secrets had the only semi-interesting platforming in the entire game, which is unfortunate since they’re few and far between. there’s also random traps that just kinda miss you, I don’t really understand the point of them. the bosses are all unnamed Yoyo creatures that spew some kind of RNG at you. one boss you might know — Sanipalt (the extra boss), is the sole recognizable character in the entire game. strangely, I think this name was not coined by Yoyo or anyone along those lines. ‘Sanipalt’ as a name first appears in I wanna Break the Series Z 3. in Z3, this boss is the 4th hidden boss and in the achievement he’s called Sanipalt. similarly named is the 2nd hidden boss, which happens to be another character of Yoyo fame — the creature from Gel. there he’s called Leglt, which has no basis in anything officially stated by Yoyo, meaning PDPlayer likely just made the name up. the similarity of Leglt and Sanipalt suggests that Sanipalt is also a made up name. I suppose the boss itself is interesting, as it’s the hardest and longest boss in all of Salt. I didn’t first try it, it isn’t as easy as it looks. it’s easy to misread/overthink something and die in a silly way
would I recommend it for a beginner? sure. however, if you’re anywhere above the intended skill level, it might be very boring
Rating: 5.7 57
Difficulty: 32 32
May 27, 2025
xva
For: I wanna nero
For: I wanna nero
precision game with a few interesting setups utilizing high framecount jumps. the saves typically consist of two to three jumps maximum, with a slightly longer final save that is kinda fun despite feeling somwhat generic. hasn’t got much going on in the way of visuals and music, but it’s nothing offensive/intrusive
[0] Likes
Rating: 6.3 63
Difficulty: 68 68
May 27, 2025
xva
For: I wanna be the MNZ 3
For: I wanna be the MNZ 3
to date the greatest physics of any fangame I’ve ever played. there is nothing else you need to know
[1] Like
Rating: 0.6 6
Difficulty: 12 12
May 27, 2025
xva
For: I wanna take off
For: I wanna take off
defiant-like precision game with some fairly fun ideas with common jumps. the difficulty balance is as per usual all over the place with these games, but that’s kinda what makes them interesting. water sphincter save was the hardest and the final save is somewhere around there too. not very grindy and actually has surprisingly interesting setups for some of the jumps. there’s a bit of a reliance on common/generic jumps, but the readme states the game was made in less than an hour. whether that’s some game-making efficiency to be proud of or a product of a self-imposed time constraint I can’t tell, but the resulting game isn’t that bad
Tagged as: Needle
Defiant-like
[0] Likes
Rating: 7.1 71
Difficulty: 78 78
May 21, 2025
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