GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
260 Ratings!
260 Reviews!
2463 Screenshots!
260 Games
260 Reviews
For: I Wanna Be The Test
For: I wanna little story
For: I wanna be the 初級者
For: I wanna be the 8possible(一般公開版)
Anyway, I don't want to talk too much about what everyone has already told. Game has its own psychological story, about which ElCochran90 has written in his review already. But the thing, which was I guess wasn't made in purpose, but somehow it made the whole experience even more pscyhedelic, was the fact that game was made in GM 8.0 and was overfilled with content, which can give porblem, which my weak computer needed to deal with - no visuals laggs, but game had music laggs. And, oh my. At first I was annoyed, butafter some times I noticed, how it affected the whole experience. I had feeling that I am in kid's brain or in some hell, wheer music was slow down. At the last screens I even stopped noticing this fact and everything seemed as intended. And it really made me feeling weird. On one hand I liked how I felt this atmosphere, but on other hand, I don't really want to return playing this, unless I have cool PC, and feeling quite exhausted from experience.
The only thing, which I wanted to mention is that sadly the story is in Japanese, but you can quite made your own thoughts on this and create your own story. The final boss, for example, in my opinion resemble some kind of fear of something. You think it is dangerous and you will die,but if you gain power to overcome your fears, you can deal with your fear. And really, at first it may seem impossible to go from bosses back, since it seems dangerous, but if you gain all your inner powers, then nothing will kill you, and I really liked this idea. Locations are quite different, and I think those just resembles kid's psychological condition. He has its fears, its dreams and memories. He remembers road cones, animals, mountains and houses, which he had experienced before he felt in coma. I didn't expect creators to re-create subconscious in so clear way, that in one of the screens there is even toilet bowl! I mean, its quite hard to understand brains of the main character, but game gives quite unsual lesson for everyone - to try to explore yourself better, to try to go to your subconscious. How? In reality you can do it by lucid dreams, and even though I haven't done it yet, but actually each of us may have something interesting in our subconscious mind. But for some reason, even in this game I found something familiar with myself and chaos which is in my brain, and its quite unusual experience.
I would recommend this game on 500 possible mode for everyone who has good PC or who feels ready for any kind of experience! Anyway, I guess, thank you for making this game on GM 8.0 for giving me even deeper experience on this game?
For: I wanna - Papercut
Avoidance is made from 5 phases, and surprisingly, unlike I wanna go Rainbow Road, where laggs can be already at first minute, here even if you have quite weak computer like me, the serious laggs can only be noticed on 2nd couplet, which is the 3rd phase, but it won't help you much, as I noticed from other people clear videos. Anyway, now shortly about each phase.
First phase is known for having quite long introduction, following several quite easy to figure out pattern attacks and literally one annoying RNG attack, which can be quite unfair at some point. After that thereare some pattern attacks and easy RNG, which shouldn't bring too much of a problem. Visuals are pretty, even space background fits well.
Second phase is entirely pattern, and patterns are really easy if you know what to do. The only annoying thing for me was visualisation. I really disliked that space image and rainbow fruits, which just looked out of topic in comparison with first phase.
Third phase is designed similarly like first phase, but with more softer and more aesthetically fitting space image and attacks, which I enjoyed more than in first phase. Even though some effects create laggs, which is annoying thing, because avoidance does not have synchronisation if there are laggs. Anyway I liked that spinning from side to side spike thing and I liked idea of random projectiles, even though it can be from time to time unfair. The only annoying thing is the very end of the phase, where you have to somehow manage to dodge aiming and then jump at the end of the phase, or you will be killed by nothing, but the thing is that you have to hope that there won't be any projectiles or you will have some trouble.
Fourth phase is designed like 2nd one, and I dislike it. That design creates too much stress for the player and the feeling that you want to drop avoidance won't left you. Anyway patterns itself are quite original, but only if you look beforehand on them, also it is not necessary to be in the middle on the spike attack if you do haruru 234 strat, which makes attack a lot easier. Everything after that attack can be first tried if you know what to do. Anyway attack can seem quite complicated, but similarly like 2nd phase it can be easier to learn, since I think there is only one random attack, which is still easy enough to react to.
The finale is original, I have to say. Climbing up on blocks to escape chasing fruits was original, however I died once, even though attack is very easy. Do not jump on blocks unless they have white border, or you are going to die immediately. I didn't know that and that was unpleasant death even though it didn't take too much to make second attempt on 5th phase. Anyway, when you are on top, the is going to start outro and you have cleared an avoidance.
This avoidance has many unusual things and is very well done, however in the same time I felt like that I really wanted to stop playing it. It is very annoying at many points. It does not have synchronisation of music if computer has laggs, it has annoying random attacks, even though there are just few of those and many pattern attacks are not more pleasant either. Also even though at many times this avoidance has many pretty visuals, but in the same time it has also annoying visuals too and soundtrack itself annoyed me many times, even though I was humming sometimes, while listening it, which is quite rare. Author tried its best, but game could be balanced better, because at this point this more that kind of avoidance, which is good for watching clear video on youtube rather than playing it by yourself. I wouldn't recommend if you have taste like mine.
54 Favorite Games
404 Cleared Games