GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
261 Ratings!
261 Reviews!
2498 Screenshots!
261 Games
261 Reviews
For: I wanna be the Avoidance
I wanna be the Avoidance similarly like Hanshin's other game I wanna be the Goshi Barrage II, is basically game, where you have to beat bossrush and then final boss to clear the whole game. This one was made before I wanna be the Goshi Barrage II, so there can be seen differences between games. Actually, as creator tell in credits, this game originally was meant to be I wanna VS.VOCALOID 2nd, even though he dropped that thing, and made this one, where as I think, there are no vocaloid songs at all (mostly anime songs). Even though the game was made somewhere around 2011, some bosses are still quite known (particularly the final boss). And, yes, game is easier than I wanna be the Goshi Barrage II, and instead of 57.5 hours, it took me 12 hours. But let's look on each boss and how good or bad are they.
In this game's bossrush there are 6 bosses that you have to beat (not 5 like in his later games), and most of them aren't as hard as they look. My first boss, which I cleared, was upper-middle avoidance. It took me like 10-15 minutes, and it was one of the easiest ones. It is 'Very melon' themed avoidance from ZatchBell movie (if I get correctly). Avoidance itself shows different attacks from melon, bulb or 'V' sprites. Mainly there are aiming or different burst attacks, and there are just few unfair attacks, which can easily be first-tryable. Some trolls are funnier others less, but still wouldn't call like something too special, mostly track makes funnier avoidance than its attacks, even though I liked the last troll. That's it. Pretty much the same thing, as the carrot avoidance in I wanna be the Goshi Barrage II, but still more or less fun.
Rating: 4.5
Difficulty: 35
As second one I chose the upper-left one. Its cirno avoidance, which took me around 20-25 minutes, but in difficulty its still not harder than previous one. This one is also meme-themed song avoidance followed by random arrows or orbs. Patterns are pretty easy to dodge except few in the middle and in the end of the avoidance. Random attack are reactable even though orb attacks can give some unpleasant experience. I really liked the track, so even though attacks were pretty much in the same quality as in the previous avoidance (maybe just little bit better), I will give higher rating, since I had more fun, and for me it was more rememberable avoidance.
Rating: 5
Difficulty: 35
The third one, I chose the downer-right avoidance. It is just 1 minute and 19 seconds long (and is the shortest avoidance here), but I didn't like it. There are Digimon Xros Wars song, which isn't really like anything too special. Gameplay here is pretty much horrible. We have wierd aiming attacks from 'V' sprites, we have screen, which changes its direction and the view. Also, there are few luck-based attacks (which probably are easier to dodge if you have skill to dodge with differently directed view. Sprites are badly chosen and even though I cleared this one in about half an hour, I didn't have fun at all. It isn't like too hard, but still bad one.
Rating: 3.5
Difficulty: 40 – 45
The next one I chose downer-left avoidance, which is Utsuhu avoidance followed by meme-themed soundtrack. Avoidance was pretty fun and took around an hour. Kind of reminded me of Cirno, but had more different attacks, which even looked better. The chosen sprites looks good with this track, even though gameplay has problems. Some attacks are as unfair as horizontal or vertical raining in Steinsgate avoidance in I wanna be the Goshi Barrage II. Still, attacks are not as hard, so it shouldn't be too hard. The other weird thing was to make in refrain savespot in the middle, even though sprites looks really good with the track. Harder than Cirno, but still not as hard as it could be. Probably the best avoidance in the game. I had fun time.
Rating: 5.5
Difficulty: 35-40
The next one avoidance took me only around 30 minutes even though I was sure that it would took more. It was the upper-right avoidance, which is followed by LoveLive track. The avoidance itself consists only from different attacks, which all have only different coloured note sprites. Has few unfair attacks, even though it felt like really fair avoidance. Some attacks were more unique than in other avoidances and felt fun to play.I didn't like it as much as Utsuhu, but it is decent, that is pretty much everything hat I can say about this avoidance.
Rating: 5.2
Difficulty: 40
So if for me 5/6 avoidances took less than 3 hours to beat as well as took less than 200 deaths, then the next one was the hardest avoidance in the game for me. It is downer-middle avoidance, which is 4 minutes and 31 second long (the longest avoidance in the game). This one took me little bit less than 9 hours and around 450 deaths. What are hard things in this avoidance? This avoidance has many unfair random attacks, many attacks, where are hard patterns and has many attacks which you should learn where and how to dodge things. I won't retell all boss in details, but some attacks are really boring to dodge especially so many different aiming attacks and some random attacks too. There are some unique things, so I won't really give really low rating but still it was pretty horrible.
Rating: 4
Difficulty: 51
After you have beaten bossrush, you will be lead to the final boss. This one is Mami avoidance. It is the second hardest avoidance in the game for me, even though I managed somehow to beat it under 40 minutes (even though I waited10 hour grind), and even firstried more than half of the avoidance (everything after second super random attack). This avoidance is really luck-based and skill-based in the same time. The biggest problem here is to pass 3 really hard RNG attacks, which consists of different small squares and has little space to dodge. Other than that there are few bouncing and randomly directed horizontal fruits, as well as hard to react pattern from fruits. Weird thing was to add random grey block wall and between which you should avoid easier square-attack. For me it felt like the third hard random attacks was actually easier than first two, but I am not sure, since I first tried it. The avoidance wasn't like anything special, and I didn't really like it. Personally, I didn't really enjoyed this avoidance and won't call it as something special. Pretty much nothing too special. Probably one of the worse avoidances in the game. Oh and this is the only avoidance, which attacks I looked on youtube.
Rating: 3.5
Difficulty: 45-50
After you have cleared Mami, you get to credits and 'Thank you for playing!' screen. Credits are like in I wanna be the Goshi Barrage II, only here creator tells some things about the game, and you can actually extract signs in converter, not like it was with I wanna be the Goshi Barrage II, where the main problem was the background.
Additional thing to talk, is the technical plan of the game. It was actually worse than in I wanna be the Goshi Barrage II. Making option to choose avoidance, by clicking with mouse cursor twice on the barrage (except for the final one, where you can click just once), wasn't the best idea, since it can be really annoying every time to click and then get back to keyboard. The quality of background was horrible, since you can clearly see how blurred the background is. Sprites itself are not like anything too special, some are chosen better, some worse. Tracks was OK most of the time even though they could be better. Pretty mediocre, so I wont give more than 4 for the mechanics (I could give even less, but I won't, since it wasn't as horrible as it could be).
Bonus rating: 4
So the average rating with bonus is 4.4 (without bonus it is 4.5 if its round up). With that said, I can say, that this game clearly is worse than I wanna be the Goshi Barrage II, and it can be seen that this one was made less serious and more meme-based. Game has few more or less fun avoidances, so you can try to beat few if you don't have anything else to play and if you somehow has this game. Game has some funny stuff and tracks, but won't provide with really fun gameplay. So I probably wouldn't recommend this game for the most of the casual players, even though some old classic fangame fans probably would enjoy stuff in this game. Pretty much the same thing as with I wanna be the Goshi Barrage II: if you feel for it, then try it, otherwise better don't touch it, you probably won't be satisfied.
For: I wanna go to 1Floor
For: I Wanna Tell The World
For: I Wanna Tell The World v1.1 (REMAKE. ver)
For: I wanna be the Goshi Barrage II
The game itself is a straight sequel to original I wanna be the Goshi Barrage (which full playthrough can be still viewed on ipses youtube channel) and can be even perceived as a prequel to I wanna be the Magic Girl made by the same guy, but only under other nick. Both sequel and original I wanna be the Goshi Barrage have the same structure of the game – you have to clear 5 avoidances to get to the final avoidance after which you have cleared the game (in other words, some kind of boss (avoidance) rush after which is final boss). Who is ☆阪神☆ (Hanshin) I have already written a little bit in my review of I wanna be the CaballerosⅥ. Hanshin under his nick have made more than 30 games and later on, when he changed his nick to LIPCONE ( info about it that can be seen in his blog, which is now kind of dead (only some posts are still alive) and here [url]http://dic.nicovideo.jp/a/%E2%98%86%E9%98%AA%E7%A5%9E%E2%98%86[/url] ) (about that I have written in my I wanna be the CaballerosⅥ too) , he have published another 7 games, which has similar and different things. All his games now are private (except for I wanna brake the Eight beelzebubs), but still you can find something about his games, so we can compare. The similarities can be seen, for example, in Hanshin's I wanna be the Goshi Barrages and in LIPCONE's I wanna be the Magic Girl. The same specific design of savedata choose, track, which is in I wanna be the Magic Girl's title is the same, which can be heared in title and credits in I wanna be the Goshi Barrage II, same tilesets and mechanic how to choose boss in wanna be the Goshi Barrage II is the same as to choose world in I wanna be the Magic Girl. Even the red letter 'R' is in all his later solo games (I guess that is a thing of his engine?). That all shows that he is the same creator. But now let's end the discussion about the creator and now let's get to the main game!
When you open the game you have specific intro with some japanese track and Hanshin's project sign. And the only thing, which is kind of unique for title screen, is the choice to use different tracks for the title screen. Those are bossrush avoidance tracks and also the credit track. The game itself starts with the screen, where you can choose between 5 bosses bosses (6th has name 'Coming soon', which can confuse at first, since it can felt that game is unfinished, but it is finished). Layout itself looks more or less good and is well-planned. Each boss has its picture of track which is colorless at first, but when you choose with your arrows boss, it gets colorful. Each boss has info about the track and its composer and has some wierd stars, which as I guess shows difficulty (even though that difficulty is kind of wrong). Each boss I will rate seperately and I will write in that sequence in which I have cleared bosses (important notice is that I played the whole game blindly without looking on interent for strats (but still you won't find the whole playthrough, so you still have to think of strats yourself.
The first boss, which I cleared was the right one in the first row, which is the easiest one (it even has 1 star), the shortest one (only 2 minutes and 21 seconds) and I didn't even noticed how long it took (around 1 hour or something). Avoidance itself can be definied as a carrot avoidance in theme of track. There is even appropriate character from the song (which is called Tewi from Touhou I guess?). What about the gameplay? It is pretty easy, but unpredictable. Once you understand what to do it is really easy. Random is really fair and easy, from patterns there are mostly only aiming attack. The only thing, which is kind of unobvious, but still you can dodge it is instagib at the end, when sprite goes down, but if you stay in corner then everything is fine. Is that it? Well, yes, kind of mediocre avoidance, which you will miss pretty fast. Nothing too terrible, but not great either.
Rating: 4.5
Difficulty: 30
Everything starting from this boss is pretty grindful and isn't as easy as previous boss. After around 2.5 hour and 300 death random playing I thought to start play seriously ne of avoidances. I chose Summer festival Gumi and Miku avoidance (the middle one in the first row). Boss itself took around 9 hours and 600 deaths. It has 4 stars and is 3 minute and 26 seconds long. For me this was t second hardest boss from all game, so stars shows more or less appropriate difficulty. Boss is probably the only one which has kind of too calm song, even though it is still fun to play. Boss itself is pretty fair even though it has one unfair attack around at 2 minutes and 35 seconds, since attack is RNG dependend and can give walls, even though there are a lot of space to dodge so it may require skill too. The very first attack later on gets buffed so it requires skill to dodge even though it can look as it is RNG dependend. A lot of attacks are pretty free, but those few attacks buff boss and can be hard to dodge. The final attack and splash I first tried so I can't say is it RNG or pattern, but it didn't felt too hard or something, even though the buffed first attacked is really hard to learn, since you have to do it 2 times. Some attacks look cheaply made, but it was still nice avoidance for me.
Rating: 5.5
Difficulty: 54
The next one I chose to play the middle one in second row, which is rated on 5 stars and is 3 minutes and 40 seconds long. The boss unexpectadely took only around 4 hours and 300 deaths. SpiCa was definitely my favourite one! It is basically fair RNG dependend, and unlike other bosses, RNG most time is readable, so it isn't only about farm. Yes, boss has several repeating same aiming attacks, RNG attacks and etc., but is fun to play. Yes, the first and third attack has savespot in the middle platform on right side. Yes, the first hard RNG attack is hard to read. Yes, 2nd and 4th hard RNG attacks are the same and 3rd and 5th ones too. After the third RNG you can even see, how bad sprite was cut in paint (even though before it you can't even notice it). But still even after all of this, I can't say that I disliked this boss. It was really fun to play and unlike the all other boss, it doesn't have instagib pattern in the end! The last RNG can be first tried, and every RNG attack and some pattern attacks too, looks unique and fun to play. Just because of how fun it was, I will definitely give higher rating, since I really felt that creator tried to make good boss! And it isn't even that hard too to play!
Edit: After clearing I wanna be the Goshi Barrage, I came to conclusion, that this is my second favourite avoidance from both games and that I really liked it and maybe a little bit underrated. Because of this, I will give +0.7 to the rating (and only for this avoidance, all the others I will keep as they are for now)
Rating: 6.7
Difficulty: 50
After 2 fine bosses we have one pretty much horrible boss, which could be good too. I am talking about the left avoidance in second row. It is avoidance with track 'Hacking to the gate' from Steins;gate. It has 3 stars and is 4 minutes and 15 seconds long. For me it was thwe hardest boss, which took me around 19 hours and 1000 deaths. It is boss, where you will only see gears and lasers (on two attacks). This boss would be OK, even though it has many places where you just have to wait, because nothing is happening. The main problem of the boss gets somewhere around when is left like 2-3 minutes, mainly horizontal attacks. Those horizontal attacks are purely RNG depended, since you have so less place to move and dodge and after that you have one more RNG depended attack, which can get impossible random, since gears stop in random places and after that you have to go with aiming somehow trhough that. Aimings can be easy if you now how to dodge those easily even though that isn't obvious. Oh and it can be laggy if you play not so good device, which means you can easily die on patterns and etc. Laser attacks can be annoying too. The first one is OK, but second one is easily chokeable, because it is after horizontal and random attack... And for the last attack you have once more aiming (yes, the whole avoid has a lot of those...) you have the last instagib, which guess what is even hard to dodge... I died like 2 times on it and somehow dodged it on third time, even though it was really precise dodge. Could be fine boss, but is just ruined by few attacks. Never again... (rating is little bit higher for track and ideas)
Rating: 3
Difficulty: 57
So as last bossrush boss we have boss, which have 2 stars, but is 4 minutes long. For me it was boss, which took around 14 hours and 1300 deaths. It is Babel Miku avoidance. I wouldn't call it as hard, even though the difficulty is really similar to Summer festival one. Here we have boss, which gives us ton of pattern and RNG attacks. Boss has the worst sprite in the game (like really badly cut Miku sprite) too. At first there are few unique random and pattern attacks, as we as some not so unique like boring aiming or free RNG attacks. The real problems start when there is left around 2 minutes and 30 seconds. There is wierd attack, which is RNG, but should have appropriate strat to dodge. After that we have buffed RNG attack and aiming. After that the floor fells down and you have to dodge everything on platforms. More RNG, more annoying and hard aiming, and then you get to the last minute and finla phase, which guess what, is the same as the first attack! The only problem is that it is easier to dodge on gorund, but we don't have ground anymore, which means that we have RNG depended attack, and if you got through it somehow, you will have instagib too, on which I even managed to die once... The boss is better than steins;gate one, but it isn't as great as it would be, it isn't as fun too but I will still give higher rating because of unique attacks and gameplay.
Rating: 5
Difficulty: 54
We have defeated the whole boss rush, and look, we have one more boss, which has not star rating, but have track from anime (Magic girl or something like that). Boss itself unlike the first game, is more concentrated to be as a reference to other avoidances, even though starightly you will only see attacks from Babel Miku and Summer festival Gumi and Miku. Avoidance is really long (5 minutes and 13 seconds), for me it took around 9 hours and 500 deaths. This boss has like 2 different phases, from which the first one has infinite jump, but second has same layout as Summer festival avoidance and without infinite jump. You will see pattern and random attacks from upper-mentioned avoidances as well as attacks, which inderectly represents steins;gate too. Interesting gameplay thing is the appearing airship in 2 minute of avoidance. When it appears it can go in 2 directions: left or right, which is randomly generated, but is important to make gameplay easier. For example to dodge easier the first airships aiming attacks you should dodge in opposite direction on which starts to go airship, for second attack you should go on other side and third like first time and etc. Is avoidance hard? Well it would be OK if not one few random attacks in last minute of avoidance. There is buffed fruit rain, which can give walls easily and after that you have randomly bouncing fruits (indirect reference to steins;gate or Gumi from first Goshi barrage), which later on splashes and can give unreadable walls. Luckily last phase I survived from my third attempt, even though attack looks really tough, since you have to dodge both first attack of Summer festival and aiming, and that isn't as easy as it looks. I would say that 2 floors of blocks was useles, but as reference to Summer festival it was fine (even though blocks were different). Was easier than Summer festival Gumi and Miku and Babel Miku, but is still challenging. I really liked the avoidance at first, but liked it less at the end. But still, it was fun experience! Oh and the airship is the same as in I wanna be the Magic Girl, only other sprite, which kind of looked like prequel or something even though in LIPCONE's game its completely different, but still fun fact.
Rating: 5.5
Difficulty: 52
When you finish the game you see 'Thank you for playing!', but you click on wierd new button, which appears when you clear every boss, you can go to credits and you will get to 'Thank you for playing!' screen, which is the same as in First Goshi barrage. And my bonus rating for the game will really high since I liked how did the creator tried to make visuals, chose good soundtracks and has interesting ideas for the game .
Bonus rating: 6
If there wouldn't be bonus rating, then rating of the game would be 5.03 (before edit 4.9), but after bonus rating it is 5.171 (before edit 5.07), which round of to 5.2 (before edit to 5.1). Did I like this game? I should admit that I liked it and I had fun even though this game was made in 2011! Game has its issues and has questionable content, but if you are determined to find good things among bad things, then you can try this one, but if you don't like old games and don't want to do questionable stuff or don't have that high skill to play this one, then you can skip this one, even though I doubt that random player who reads this review will be able to find the link of the game. But still, one of the better Hanshin's games, which is still better than a lot of nowadays games. Pretty chill one since you don't have platforming and you won't have restarting music or lot amount of trap problems. Don't see reason to talk more, since I already everything about each boss, and now just make your decisions whether it is or not worth to play!
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