GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
261 Ratings!
261 Reviews!
2498 Screenshots!
261 Games
261 Reviews
For: The REAL JRocker Area
Game was made in a week and is considered rather a meme than a serious project, and is even considered to be made bad on purpose (for example, in SUDALV's opinion) . Yet I disagree with this.
The REAL JRocker Area avoidance is pretty calm and uses different rainbow backgrounds, which fit very well to the soundtrack. Maybe song is a little bit slow. But I cannot say that it is lullaby-like. Song progresses dynamically onwards and and avoidance too.
Gameplay is pretty fun and unusual too. It has some flaws and quite annoying attacks like first ring attack, but in the same time there are several unique as well. This attack in particular is very fun and looks cool – [url]https://youtu.be/RvMk1RvZkew?t=94[/url] .
I am still unsure about some visual and gameplay choices. The fact that fruit trails kill you (about which you are being notified in the game) seemed a little awkward. Same thing for the finale where suddenly there is a splash of kids – it has vibes as if this avoidance truly was made for some meme collab.
Difficulty is not very high, but you have to be careful and play pretty well to clear this fast. The most annoying and less original attacks are also the hardest too. I am talking about first ring attack. You really have to do weird dodges to pass that attack. I also though at first that fruit lines is also hard attack, but you just have to move around anti-clockwise and everything should be fine.
This game also has an extra, but I have not tried it. I have just heard that it is a little bit ridiculous in difficulty.
Overall, it was pretty fine experience. I think it is pretty good if you do not have anything better to play. It is pretty chill, but do not expect avoidance where you do not have to concentrate. There are some tricky attacks on which you do not have time to 'sleep' .
I think that most of avoidance players should be capable to beat this, to be honest.
Would recommend if you can beat this under 2 hours.
For: I wanna be the Galaxy Friend
Avoidance has pretty simple attacks – spirals, crossfires, bouncing etc. But it still feels very dynamic and fun to play. I expected it to be extremely hard and precise. In contrary, it is actually not as hard as the sequel of this game - I wanna be the Galaxy Friend Remix - , which I tried for few hours and which felt very difficult. The original I wanna be the Galaxy Friend I beat in 52 minutes.
I do not have much more to say, to be honest. Feel free to try it if your skill level is above average, since it is going to come in handy if you want both to have fun and to beat it as fast as possible. Otherwise, you probably should try something easier. Yet it is not 60 in difficulty, as others say. At least in my opinion.
Anyway, I would recommend this game!
Edit: 11/December/2023
What the hell was I thinking??? This is not 53 difficulty and 6.7 rating man...
When I tried re-clearing this game, it took me more than 8 hours, when originally I have beaten in sub 1 hour. I do not remember having any lag, even though back in those days there was no DBGHELPER. But maybe something was desycnhed??? Or maybe I was extremely lucky. I have no ideas, but this is much harder than I initially thought. Attacks are really hard to read and I died several times on finale, it is quite tough.
I got first time until finale in 1 hour, but soon after I realized how much I misrated this game. So the new rating is regarding the current situation.
I still could not feel sense of square hitboxes though, so it was not a big issue. But overall I did start to hate this avoidance much more than initially. It was pure frustration for me.
Highly would not recommend unless you are sure in your skills being high enough to beat this avoidance in reasonable time.
For: I wanna be the Cute Princess
Me after beating the game: 'Annoying needle, which tests your diagonal ability followed by cute, but boring, frustrating and unfun avoidance. Again, why I played it?'
No, I am not trying to offend Habluka or anything. It is my first game, which I beat by him, and I expected more, because reviews on delicious-fruit were mostly positive about it.
And yet I was disappointed.
Needle visually looks appealing and music very fitting, but I didn't expect to see 2 needle screens, which for the most part consists of different diagonal jumps. The only original and fun thing was the last corner jump, which placement was quite original. And it was still pretty mediocre. But I thought that maybe the main point was to make avoidance, not the needle. Overall, I played this game just to try the avoidance, you know.
Oh, well, it was my mistake...
Avoidance started promising with cool retro effects and Japanese lyrics showing up in the game window (sadly you won't be able to read them, so no use from them for me) . And then I realised that something is wrong. Sometimes I have feeling that something just does not look well at all. And here many things looked out of place for me. Whimsical usage of white & black screens; making black screen as an effect, but allowing to see the kid; changing gravity, which at first does kill and short after does not; annoying sprite, which really interferes at some point (especially, towards the end); random bursts, which are made as a pattern, but which are pretty hard to react, and requires them to be known beforehand, and a lot more.
Like really, gameplay has several attacks on which you can just hold the button or not do anything, and then there is suddenly second verse, on which some very random gimmicks are used. Warping from ground to the top and gravity lines are not bad ideas, but they are actually a little bit annoying to perform, because it is very easy to make a mistake. Besides I am not even talking about the very last section, which is actually hard. I first-tried it, but I think it is not easy at all even with an HP. I liked somehow it, but I think if you die few times there, then you will stop liking that section.
I don't want to get in depths, just going to say, that avoidance would be more interesting if it wasn't so experimental. Pure white & black with pink just does not match together, in my opinion. I think even using pink for everything or similar colours would feel a lot better. Also RNG could be more balanced, I think.
I liked the whole concept, and I think Habluka has good potential to do, but I could lie if I said that I loved this game. It has potential, but its realization is very mediocre. Needle lacks of being fun or original, but avoidance lacks of being fun and creative. It has potential and good ideas, but I just cannot like it, when I have to get through ton of free attacks just to try some very annoying ones, while visuals totally make me feel confused about their pretty random usage. Of course, I liked the production value, and some attacks felt fun, like the beginning and some aiming attack ideas, but it is just a small part of the game.
I don't feel that I need more to say about the game. I didn't analyze literally every attack, but I think you got my point - I disliked 2 hours (35 minutes for needle and everything else for avoidance) I spent for this game.
Wouldn't recommend, for me it is just overrated.
Play better some snow games (sorry, I am not offending you, Habluka).
For: I wanna be the son of a witch
Unfortunately, this game is not as popular as it could be. And I wouldn't have played it if I hadn't seen it on RNG_Guy's Friday Fangame Roulette (shoutouts to cryflake who requested it). I was very impressed by the game and on the same day I downloaded it. It was a very sudden decision, since at that time I tried to play new games as rarely as possible. I don't know, maybe it was an effect of the COVID-19 pandemics in my country, because it was the first day, when all facilities were closed and started staying-at-home period. I had more time to play and probably wanted to play something that could make me in a better mood.
Anyway, it is not so important. More important is the fact that game seemed fun from video, and it was fun when I tried it. Maybe I was not a fan of the needle loading screen at the time, because I wanted to get to the avoidance as fast as possible, and I am not a good needle player, as you probably can tell. Now when I tried to clear it second time, it felt more fun. It looks pretty generic, but for some reason music helps to bring unique magical, I guess, atmosphere to this needle. I was mainly not a fan of the last water drop, but it is even nerfed to not be precise at all. I don't know why it was made for the load screen, but fine. After what I have seen in I wanna be JITTER DOLL, I think this is much better and much more fitting for the aesthetics.
Yes, I have played this game for more than 3 months (and originally, I wanted for it to be my first clear of 2020, and to beat it in 1 month) and yet it took me 13 hours, which is 2 hours less than I wanna be JITTER DOLL (I don't know how much needle took in I wanna be the son of a witch, because there is no timer there, because it is 'not a part of the game', but I think no more than 1 hour?), which I have beaten in one week or so? The reason is because I didn't play I wanna be the son of a witch much. I just played when I had time and the mood. It is even pretty funny, how I almost didn't play this game for a month (or maybe a little bit less?) and then randomly after playing for 20 minutes or even less I have beaten the game. And yet I progressed in this game through these months.
As genesis1987 already said, this avoidance is pretty fun even despite its shortness (around 90 seconds) . Of course, I was a little bit unaware, when I saw the difficulty 78 (which was changed to 69 later on) , but I didn't care much of it, as far as I had fun with the gameplay.
Gameplay basically consists from 3 main parts:
1) From the beginning until the 'active part' – [url]https://youtu.be/Q4zcVh33s1U?t=53[/url].
2) From 'active part' – [url]https://youtu.be/Q4zcVh33s1U?t=53[/url] – until the start of repeating of the first attacks – [url]https://youtu.be/Q4zcVh33s1U?t=79[/url] .
3) From the 'reminiscence of the beginning' until the end.
When I was watching RNG_Guy's stream it was told that the main difficulty is the section 2, and everything else is pretty much easier. I wouldn't agree with that. I think that first and second section are pretty equal in difficulty. Third section is a little bit easier, but since it is at th very end of hard avoidance, it is not easy at all.
As you can tell from the first section, this avoidance has very fast attacks and is almost purely RNG. It does not really make it RNG-dependant, since avoidance is very fair, yet it is hard. Avoidance requires the player to learn attacks and get used to different kind of RNG. Maybe at first the short break before the start of avoidance may feel annoying, but with time I didn't really notice it. In first section the whole difficulty is in the speed. At first it is hard to get used to it, but when you understand it and get used to it, then many attacks get a lot easier. I think it is still problematic to get used to black & white zigzags, since they give sometimes very hard situations, but nothing too serious. I had fun with the very start and with water section. Very original and fun to play. And I was very surprised of well-used shaking effect in water section, which is extremely fitting. And I really liked the black rings before the section 2, however they are very hard. It is probably the hardest attack to be consistent on, because it requires good reading and understanding how the attack works. You just should understand the movement which is easier for you, and then it will be much more easier. And it is very important, because at some point it is actually hard to get until this part through many RNG attacks. I think it took me several hours to get consistency.
And then starts section 2. I would divide it into 2 parts: everything before and after bouncing attack. The first part consists from 'reading-test' . At first it is actually pretty easy, because fruits are spawning on the right side. I didn't have problems to read it. Most of time it is not too hard to read it. The problems starts with the black ring, which is hard to read due to its speed and following attack where fruits spawn at the right side and on the top. It is extremely fun, but also very difficult to read. And yet I always knew what I have done wrong, when I died. With good reads, it shouldn't be too much of a problem. You just have to read extremely well. It also reminded a little bit of I wanna bye the Bye, but easier, I guess. Also there is another black ring before bouncing, be aware of it, it is also troublesome to read it.
But it is not the end of section 2. The next few attacks before section 3 are pretty hard too. I am not exactly sure how fair or unfair it is, because at first I couldn't read it at all, but then I got somehow used to the different RNG. The problem is when bouncing fruits stop and go to the centre. You have to read splashes from fruits, big splash after then, and short before section 3 jump and go the right to avoid the aiming.
If you got passed it, then starts the last section. I probably got to it like 10 times or so. 4 times I got to the very last attack. Basically it consists from the repeating of the first few attacks and then the last attack in which you have to get through ton of small fruits. I am not sure how much attacks are different from the beginning, but I think they are buffed? If no, then I just had very tough RNG for the most of time. But it is not exactly the biggest problem. I found that the last attack is very hard for the finale and it makes the difficulty higher. Getting to it is a problem, and getting passed it too.
Just look on how often I got to the last attack:
1) 5:26:05 (1169 deaths) (18/03/2020 (night) )
2) 9:50:13 (1950 deaths) (07/04/2020)
3) 11:17:49 (2174 deaths) (19/04/2020)
4) 13:11:12 (2521 deaths) - clear (28/06/2020 (night) )
Moreover, take in mind that I died even to the very last fruit on second or third attempt. At first, I was very against this attack, but on the last attempt it actually didn't feel so unreasonable as I have thought. Maybe it is too much for the hard avoidance, but it somehow fits for the whole avoidance, I guess.
It is a real adventure to learn this avoidance, and I am actually surprised how well-done it is. It looks good and is fun to learn. I do not think that there are unreadable attacks. Everything is fine as far as you are ready for them. It is a challenge, without doubts, but as I was told, it is still easier than avoidances like I wanna bye the Bye. Still, I had great time with it. It is even unbelievable that I changed my mind, because I really thought that it is unlearnable and requires luck. I was surprised that I could learn them and play this avoidance with a good consistency on attacks. I am returning to my original rating, because I think this is a good example how to make RNG avoidance, in my opinion.
Long story short – if you are a decent avoidance player and if you feel that you want to try this avoidance, then you should try it. Needle section shouldn't take too much even if you are horrible in needles, like me. But I think it is worth to try because beating this avoidance is like receiving an award. And I do not regret trying this avoidance. I am proud of beating it and having it as my 70+ difficulty clear this year. Well, it is hard to say how hard it is, and probably I will change my difficulty with time, but overall it feels like low 70 avoidance, I guess?
Anyway, in very short: I would recommend this game, unless you like to complain all the time about 'having bad RNG' .
P.S. Not sure why this game is called 'I wanna be the son of a witch' . I guess it was an intention to not say swear word in English, because it is the first impression of the title, when someone says it. Or the used sprite on avoidance is some 'witch' ? I don't know, just guessing.
P.S.S.If someone does not want to beat this game, but is interested what happens when you beat this game and go to right, where is an empty block, then I can tell that you got this kind of image, not sure what is written on it though –[url]https://prnt.sc/tf8r9s[/url].
P.S.S.S. I don't know is it important for someone, but sprite does not kill you if you try to touch it in water section.
For: I wanna be the whoknows
But there is also a second kind of journey. It is when player needs to 'set up' everything on the device to have the best adventure in the game.
In I wanna be the whoknows I had to deal with both kind of 'journeys' .
I am laptop user, and to explain what exactly I had to get rid of, I will quote what I said in review for Sun Flower: 'It is YoYoYo engine (as far as I know) , which is very widely used in Western community. I just noticed it by the fact that on first attack I felt that it is lagging, even though it didn't. It just wasn't smooth enough. I have this problem on several games made on this engine. Luckily, I didn't notice this problem anywhere else, except the beginning.'
Unfortunately, this time, literally, almost every attack was lacking of smoothness. I was very upset, at first. Yet I found a solution. I decided to make a recording (in Bandicam) of avoidance to see what is actually wrong. Because I had feeling that everything is fine, but I was just thinking up.
When I started the recording everything suddenly was OK. I could play the game without any problems. And it was very essential, otherwise attacks like aiming was almost impossible to play.
I mean, I have heard before that it could solve the problem, but since on my previous laptop this method didn't work at all, I thought that here it wouldn't work too at all.
But that is not all.
Literally, on the day when I downloaded the game and played like an hour or so, I had another surprise. When I decided to turn off my laptop, I needed to download big update of windows 10. And on the next day I found out that I don't have a save for I wanna be the whoknows anymore. I was extremely upset. Luckily, I found out about folder 'Windows.old' in which under hidden files I found a missing save. I really don't know the reason why this was only game which had this weird glitch, but it was very unpleasant, I have to say.
So, I would suggest to be ready for everything regarding this game, seriously.
=====================================================
Anyway, here is the actual review of the game:
This is avoidance game by Sudnep, which I would describe as an attempt to make good 'Western Miku avoidance' with cool visual effects. And surely it has very good ideas in it.
I would like to start that game has a very cool and inventive idea. Everything starts with kid being in I wanna be the LoveTrap Miku room and then very short after intro there is transition to the different room. It is differently designed and has other Miku sprite. Now kid has to leave this 'cute' world and get back.
And while kid is away from 'home' , everything collapse and change pretty quickly. The layout rotates to 90 degrees as the song progresses and kid has to get used to it. At one moment kid gets even to another room in which there is a clock and ton of small Mikus. Suddenly, Miku makes a sound of sneeze and kid is being teleported to the room with only one platform and in which everything mixes up from what he has seen before. And the grand finale is the returning to the first colourful layout and kid being sent very soon as Miku sneezes again to his 'home' , yet without Miku.
Moreover, I cannot say that the gameplay is boring. Sudnep is very creative in combining so many interesting and unusual attacks. You have zoom-in, infinity jump section and unusual patterns. And yet, although it has potential to be better than I wanna be the Twinkle Days, it manages to ruin on several attacks.
First of all, first and second chorus is very inconvenient for dodging and, moreover, I am not exactly sure about how fair it is. I mean, second chorus have potential to be fair, yet hard. But the first one felt very annoying for me. Not only the last orange pattern, which actually gives random angle and thus can give very 'cool' situations, but also RNG falling down is very questionable.
Second of all, I have questions in second couplet. Mainly, about this attack [url]https://youtu.be/Ah3LS1eho_I?t=82[/url] and bouncing before second chorus. Uhm, why these attacks exist? They look horrible in the context, because they are way more unreadable than everything else. Even pattern before bouncing, which seemed hard for some people, is acceptable (it is actually very easy to find your own strats without video) . But this RNG is so fast that I am not fully sure that it is actually 'fair' .
I would also say that aiming attack looks a little bit out of place, but comparing with some other attacks, I won't judge this attack much, although I was not exactly sure why author decided to put it here. Also I think final phase could be designed more originally, because it feels something missing, but I am not exactly sure, what could be done better (I guess more visual effects could actually help, maybe?) .
No, do not get me wrong. This avoidance has TON of fun stuff. As a good example is everything starting from the 'clock' attack. I died once on the very ending of the avoidance after first-trying everything from the clock attack to the end, because I was too nervous, and I thought that I got lucky and won't beat avoidance soon enough. I had big surprise when I had literally on the next attempt to the clock attack and have beaten the avoidance.
Avoidance is actually very fair and readable starting from the clock attack. It requires some knowledge what to do, but most of the attacks are readable (even on this moment – [url]https://youtu.be/Ah3LS1eho_I?t=165[/url] – you actually cannot be killed? Or at least it is not as precise as I thought) . And then I was perplexed, why author could make enjoyable beginning and ending but not the middle part? Just for the difficulty or why? I don't know.
Of course I had played in non-blind playthrough, yet I used many my own strategies. But I don't think that my opinion would change much. Yes, I wouldn't beat it in 4 hours, but still. This avoidance has very interesting ideas. I even liked bizarre ones like the infinite jump part, which is designed very originally, in my opinion.
I have feeling that author tried to make something like I wanna be the Twinkle Days. Even the difficulty is more or less very similar. And yes, visual effects I surely liked in I wanna be the whoknows more than in I wanna be the Twinkle Days, but gameplay has its problems in Sudnep's game. It makes avoidance harder, although it was unnecessary, and makes everything more frustrating. Dealing with chorus parts is really a stressful task.
I do not really want this time to dig more in the actual gameplay, because I do not think that it is necessary. I just want to say that this is surely potentially good avoidance, but it could be better if everything was better balanced. I can recommend this if you can deal with avoidances in difficulty like I wanna be the Twinkle Days, but I am not sure that you will be fully satisfied. It is surely something different than average avoidance, but I feel that it has some questionable parts and unnecessary stuff in, which you may dislike. I had good time, but it could be even better if avoidance was more polished. So I am gonna say that I would recommend this avoidance if you feel that you really want to try it out and you are ready to stay in for several hours. If you feel trying random avoidances just for a short while, then maybe check for something different, because I doubt that everyone can beat this avoidance in 1 hour or faster even in non-blind playthrough.
Anyway, when I wanna be the whoknows 2, Sudnep?
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