GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
261 Ratings!
261 Reviews!
2498 Screenshots!
261 Games
261 Reviews
For: D9m34ix
This is a game made by the author of I wanna be the Raysponse, yet he's mainly known under nickname 'Noun' rather than '神楽葵' . Anyway, this game has pretty short ~30 seconds long avoidance and seemingly room with unfinished avoidance. At least, that is what I thought 2 years ago. Actually, it is a room, in which you can change the layout of the game. It is compulsory, otherwise you cannot clear this avoidance. Moreover, you will realise it on the first attack. Although it is a little bit confusing, I have to say.
Layout editing has restrictions in blocks. However, you can delete originally given blocks and make everything as it is convenient for you. I used this kind of layout – [url]https://prnt.sc/sqqsc7[/url] . Yet it is not as tight as it can seem. Just make sure you have opportunity to get up, and then you will be OK even if you have only 3 placed blocks, as pyuw does in his clear video –[url]https://www.youtube.com/watch?v=iqYFgn9MnKM[/url] .
Avoidance has very cheerful song and tons of different visual effects. It looks especially great considering the gameplay, which requires running from place to another. Besides gameplay itself is also very fun. I liked dodging patterns and trying to find proper strats or putting additional blocks to help me to find easier savespots. Unfortunately, avoidance has few attacks, which are quite unfair. I had lowered rating a little bit, since unfairness made avoidance a little bit annoying.
Despite everything, avoidance is very fun to play. It took me around 25 minutes (however, I got lucky in the finale) , yet I can recommend even beginners to try it. It is short enough to beat it in reasonable time. Not sure is it possible to make layout easier than I did, but you can try, maybe avoidance is actually even easier than I think.
Anyway, would recommend (especially, for above-average avoidance players).
P.S. I am still not sure why this game is called 'D9m34ix' . If you know, then, please, tell me! It is very interesting for me.
For: I wanna Bless the Resurrection
Before I start with main avoidance, I would like to note that this game has several small details, which I would like to mention. First of all, author tried to emphasize everything regarding to thematic of hell and devil. Going into load screen has one option – Hell. Window's title – Bless the Resurrection of the Devil. Death screen – You died (with very fitting 'creepy' font) . Even kid moves differently unlike other fangames (I think?) . Kid does not run, he goes fast. And after all, using Reanimate soundtrack for the avoidance, is reference to something hell-like. Yes, I mean Leehe area from I wanna touch the Makers . I don't know is this some sort of dedication for him or what, but it seemed so for me.
About avoidance I can say that it is realtively easy and mostly pattern avoidance. Even those attacks which seem random are not random. For the most part patterns are easy to learn, since you have to know where is savespot and how to avoid particular moment in these savespots. The only part, which can take a little bit longer to learn is at the beginning, when screen uses blurry effects and where you have to dodge several sucking in and out fruit patterns. Yet it is my favorite attack in this avoidance, since it is extremely fun to learn and perform, once you understand it. Attacks themselves may remind of Leehe area from I wanna touch the Makers , especially bouncing attack and 'glitchy fruit attack' , yet it feels like something original rather than rip-off. I think creator really tried hard to make avoidance look good and fun to perform. He tries to use RNG as little as possible. He uses several warning signs about incoming patterns and uses even hints about savespots, and all just because to prevent instagibs as much as possible. Of course, I wish that some attacks were a little bit harder than others, otherwise there are many attacks on which you most likely won't die and many which can take time comprehend. Also small note for those who are going to play this avoidance with Youtube strategies: please do not just blindly stand in corner for the last attack, otherwise you will just waste winning attempt. It can work there, but I think it is aiming-like bouncing, or something like that. I guess?
Even though avoidance could have better balance on some very easy attacks, I think avoidance resulted to be very good! It is fun and nice to spend from 2 to 3 hours if you play like me. I am not sure is this creator's first successful attempt in making avoidances or not, but I am actually very interested in his future works and for other games!
Would recommend for those who can pull off slightly upper-average difficulty avoidances!
For: I wanna be OverGround
Pretty old lemonxreaper's game at this point, which preserved very well through all of these years. Consists of one needle screen and dot hitbox avoidance. Game similarly like I wanna Sayonara was updated to version 2.0, even though, despite the readme, I could not find many changes. Needle looks the same and avoidance too, to be honest. The only difference is that avoidance has timer in v2.0 . And that is it, I guess? Let me know if I am wrong.
Before starting this game I was a little bit nervous that I can stuck on needle for some time (I thought that so high difficulty was given tot he needle) , yet it turned out to be a lot easier than it seems. It does not have any really hard jumps. Some jumps may seem confusing, but they just require proper strategy. Despite lack of music, I actually enjoyed the needle, and I did not feel that I really needed that music, which is funny. I guess, I liked visuals, which are neat, I have to say. Not much to add, to be honest. Took me around 10 minutes or so.
The actual part is 2 minutes long avoidance. It has dot hitbox and you can jump infinitely. Mostly it is barrage avoidance and depends on how good player can read stuff happening on screen. Do not be deceived by many attacks – most of them just look hard, when in reality you can just casually read everything , can find savespot or place where it is the best to dodge. The only real problem is at the beginning, when screen flips upside-down and kid's controls get inverted. I was really worried about it, since I am bad in gimmicks. However, I had got used to it very fast. And it is hilarious. I just got to avoidance in the late evening / night and decided to play it a little bit (like 10 minutes or so) , then I quitted and decided to continue next morning. When I woke up I was already very consistent on that attack and my brains weren't confused at all. Not sure what exactly happened, but maybe try it? Although I doubt that it can work for those who are not used to endurances in general. For what it's worth, I cleared avoidance very fast, despite dying on last seconds once. I cleared avoidance in somewhere around 40 minutes (and if I did not die at the end, then I would clear in 20 minutes) . I guess, I was really trying to not be in the very middle of avoidance towards end, because I really did not want to have situation, like just_another_Guy, who got to the clear screen and then to the portal to retry avoidance without any possibility to save (here is that moment of video –[url]https://youtu.be/ys74NdhzZ3o?t=121[/url]) . Luckily, I did not have such a situation. To sum up, this avoidance seems harder than it actually is. If you are very good at inverted-controls, then this theoretically should not bring you any serious problems, unless you are very bad at RNG reading. And, yes, it was overall very fun to play!
In conclusion – very fun and pretty easy needle and avoidance game. I had good time playing it and I do not regret trying it. I guess beginners going to face some problems on avoidance, but, overall, I think this is good avoidance for beginners to develop some pretty important fangame abilities, like RNG reading or being ready to play with different controls. If there were not that attack with inversion, then I would probably give even lower difficulty, to be honest. But maybe I am just getting better at avoidances and this game is not overrated at all? Who knows. Anyway, would definitely recommend to anyone.
For: I wanna be the Cavalry
I wanna be the Cavalry is one of the relatively older games made by Corrupt. It follows similar principle as his last (at least on the moment of writing this review) game – I wanna be the Strange – , i.e, making game, which consists of several needle screens followed by avoidance. Very classic nothing to judge or add. The real thing starts when we get to the gameplay. There are 4 screens of needle, and I will try briefly as I can, to characterize them and to give my opinion about them.
As you start you will notice upbeat song used with woody background and woody-like blocks. It looks fine for the eyes. In this 'section' there is nothing to complain about. Gameplay is questionable though. First screen has one interesting trap on first save. Everything else consists of pretty standart jumps, including squished diamonds and gates. Repetitive jumps felt a little bit annoying on 2nd save, and I find third and fourth save placement very bizarre, but fine, nothing that can really upset much.
Second screen looks a little bit more original. It was a little bit fun, except for unnecessary second corner. Wouldn't call it as totally generic gameplay, yet it may seem pretty lame. At least it didn't use bunch of nameable jumps, except for 2 corners and 1 F-jump.
Third screen uses teleportation gimmick. I found it rather original and pretty fun. I guess it is the easiest screen in the game, even though it is not much of a problem. I only wish that portals were coloured differently, otherwise they just do not fit in 'woody atmosphere' .
Fourth screen I actually liked quite a lot. It uses small gaps, but I liked that it made interesting and pleasant-to-perform drop at the beginning. Changing grid also helps making screen more original than maybe it actually is. The only thing about which I am quite unsure is the last jump. It is easy to perform since you have a good align, but, still, I really wished jump rather than go off the ledge and then jump. Maybe it is a little bit original, however, for me killing ceiling seems rather specific.
Overall, needle feels a little bit like in older fangames. For the game, where avoidance is the main part, in my opinion, such a needle seems OK. It took me around 27 minutes, and I am fine with it. It isn't anything too special, yet it isn't horrible. I had fun, and it was the most important for me. Of course, for those, who are passionate about needle games this is way too bad for their standarts. But with such criterias you should criticise almost every old game. Unfortunately, some of these critics close eyes on downside of 'classic games' . Anyway, it isn't our topic today.
The real thing about which I wanted to talk about is avoidance.
The reason why I played this game at all was just because of this avoidance. For some reason the endurance draw my attention and interest, that I even wrote it in my plans. I don't know the real reason. Maybe it was because of soundtrack? Not sure. Anyway, this avoidance is around 3 minutes long and uses Bo Burnham's song Kill Yourself . The song is rather comedic, even though there is an element of reality. After looking up for lyrics, I found it very serious, yet with some smile mask on it. Everyone feel sad and lonely from time to time, and many people probably had thoughts of ending life. It is not hard to do, there are thousands of variants. However, should you really do it? Why not to go to therapist rather than giving up? Life is wodnerful, just try to find in it the beam of light. Why I am talking about this? The reason is because big part of lyrics you can clearly understand, just from listening (and even if you are not fluent in English) . Song consists from 3 parts, basically. First is the first couplet + first chorus, second one is the short intermission and third one is second couplet + second chorus + ending. What did Corrupt do in this avoidance? We have 4 attacks for first part (2 for couplet and 2 for chorus part). Then there is one huge attack for whole intermission. And finally we have the original 4 attacks + the first attack for the outro. It just fits excellently made for the song, even though it may seem rather unoriginal and generic. Moreover, I like contrasts between attacks. The first attack has medium speed, the second one – slow, third and fourth – pretty fast. Intermission is very similar to piano's slow attack from I Wanna Kill The Kamilia 3. And what I liked the most – it is totally fair. None of attacks is unfair. You can read every attack with proper reading. It is something very rare to see in fangames in general, and I appreciate it. Yes, it requires a lot of reading, and it can be very, very hard. Thus, I can say that for beginners this avoidance is too harsh. For average avoidance player it will be totally bearable. Avoidance is heavily influenced from wanna Rainbow Trap, but I think it is beneficial for the game, to be honest. Also, I almost forgot. Avoidance took me around 2 hours, yet I could beat it a lot faster if I had better reads.
To sum up, this is, surprisingly, very fun game, at least for me. I haven't played much of Corrupt's games, but I already see that he had good ideas in this game and in I wanna be the havox, which I also have played. Needle could be more original, I can agree with it, but it isn't horrible. Avoidance could have more variety, yes, but I found it rather fun even in its current state. Moreover, it fits instyle of the song, in my opinion.
Corrupt, if you read this, then I would personally recommend you to remake this game and I wanna be the havox. Or making new similarly styled avoidance is also OK. You had good ideas with these avoidances, and I think you can make a good avoidance out of it if you try. Now I think that making very good avoidance from I wanna be the Strange would take you much more than to make good game out of the material of I wanna be the Cavalry. The most important thing: do not give up! I may actually play more of your games in the future.
As for others: if you are not too prejudiced towards author or content of this game, then maybe actually try it. I won't believe that I am the only person in the world, who enjoyed it, really. I maybe overrating the game, but it is my personal opinion.
Would recommend.
For: Sun Flower
About gameplay and visuals. Gameplay has very good amount of pattern attacks mixed with RNG ones. Even the first attack is pattern, even though it totally does not seem like pattern at all. Patterns are pretty easy for the most part and are very well synched with the music. And it is very wise using pictures and sprites associating with anime from which this soundtrack is taken from. It feels natural and more fun to do. Yes, RNG is dense. However, I didn't find it impossible or very unfair. For the most part it is just a little bit hard to read, but it is readable. Bouncing can be a little bit odd at some point (it isn't a real problem though, to be honest) .
Avoidance took me 35 minutes, and I have a lot of fun with it. It has very sweet visuals, nice soundtrack and easy, but fun-to-do gameplay, which didn't feel very hard, at least for me. I think beginners may very like this avoidance. It isn't harmful at all. Definitely would recommend to anyone (except for those who fiercely hate anime soundtracks) .
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