GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
357 Ratings!
357 Reviews!
2515 Screenshots!
357 Games
357 Reviews
For: I wanna be released
Consider this review as a spoiler to the gimmick of the game, so be aware of that.
To explain what is going on, it is worth noting that oldest reviews for this game were based on old versions of the game.
I cannot find v1.3 of the game right now, but checking v1.2 I did notice that there are significant differences that are gonna make experience in v1.4 better.
But to start with - what is this game about? Author of this game wrote this in the file called: 'Reason of making this game.txt' :
'Q. Why you made this game?
A. These days,I saw some bad reviews of IWBTG fangames.
"IWBTG is garbage!!" "These games are not good. holy sh*t!!"
While seeing these review,I came to think "What is an unplayable
game? How we feel so?". This thought let me make this game.
So...if you feel"This game is bad!!",you are right. Sorry...'
From what I understood this was author's 2nd work ever made.
This game is needle having puzzle elements. If you played this game on any version before v1.3 then good luck figuring out what to do. The author gives you one cryptic message in the first room of the game 'G B G R G B G R', which basically tells you the order of the rooms that you have to arrive to.
Later on (seemingly v1.3) author added file called 'Answer(Before you give up).txt', that basically gave away the correct and fastest route for the game:
'A-B-C-D -> Green On
E-F-G-H-I-J-K-L-M-N -> Blue On
P-Q-A-I -> Green Off
M-F-B -> Red On
H-E -> Green On
X-P-S-V -> Blue Off
J-W -> Green Off
S-T-N-X-A -> Red Off'
HOWEVER, this is still not it. When I started the game I noticed that I was going in circles in the very start. And here comes the feature from v1.4 (or maybe v1.3, but I doubt that): 'Portal sprite'. If you look closely to the sprite, you will see that on some rooms the sprite is gonna have special effects on it and on others no. The special effects basically mean that you can be teleported to several rooms, depending from RNG. There are usually 2 or 3 possible outcomes. This is very important to note, because you might be teleported to completely different colour and you will waste your time. So if you want to be efficient, then you have to restart if you get teleported to the wrong room.
If you are efficient enough, you will skip some of the rooms, and some of them I have not even seen at all in other people playthroughs (such as rooms Y and Z), but they supposedly exist. The thing is that you have to turn on colours, and those colours will affect where you get. What is even more confusing is the fact that some rooms might have different features depending what colours you have. For example, the hardest room (in my opinion) is the room 'X', and you have to do it at least twice. The first time it always teleports you to the room 'P' (at least for me), the second time it was teleporting randomly. Not sure if it was RNG or colour selection but it did happen.
And I knew it only because I played on the latest release, which was published on 31st of December, 2024, but added on DF only on 8th of February, 2025.
So be ready to have consistent strats on rooms. Some of the rooms do require that. Most of them are not that bad, having just some generic jumps. Very few might be harder than the rest and for those I am gonna give some notes (only those obligatory to the intended route): 'C' - do the bottom path, it is easier ; 'H' - awkward jump that you have to do 3 times ; 'J' - ledge is harder than it seems but it is also the only hard thing on the screen so it is not as bad ; 'L' - I was told that you have to do 2F jump here. It is very awkward. Luckily with good align you can go off 2nd time, so you have to do the weird jump once ; 'N' - ledge jump - be ready to repeat it, since there are 3 possible random teleports, one of which teleports you to the room with the wrong colour ; 'X' - the hardest screen in the game, in which you have to do a lot of diagonal jumps and you have to do this screen at least 2 times ; 'S' - the first jump is kind of hard but the rest is easy ; 'V' - you have to do 1 downwards water plane. Everything else is reasonable and not worth mentioning.
I liked the concept and the fact that game shows you what colours are turned on is pretty cool. Also I appreciate author updating the game and making it more and more accessible. It is definitely not as bad as it was when it was released.
I am not sure what are the odds for random teleports, but replaying the same rooms was quite annoying, and I can just imagine how confusing is this game in the old versions.
I liked some layouts and ideas here, and the concept itself was interesting as I have said before. However, execution is lacking at the best. Playing this game blind is not really worth it. If you play on the latest version (I believe you can also shoot on portal to check or light bulb in the bottom corner) and you know what to do, then you can try, but the gameplay itself won't provide you much. The harder rooms are still noticeable and a bit ruin the flow. If game was even easier, probably it would have been worth trying to figure out the exit from this kind of escape room. But in the current state of the game it is a bit too much. I know there is an easy version, but I have not played it.
It is not the worst thing ever, as it is already stated in other recent reviews, but also it could have been made better. I appreciate this early work of author though.
Anyway, would not really recommend.
For: For my Valentine
And I have to say... I was wrong.
Sure, you can notice it is not modern product, but in the same time it is actually really cool how much detail and effort was put.
Attacks are constantly requiring player to do something and are timed really well to the music - even to things like drums. It even utilizes really well infinite jump and layout.
Small details as giant cherry getting smaller when bouncing fruits come out and even those get 2 times smaller when dodging space is smaller - it is really good.
I think the only thing which I personally did not like that much was platform section. The spinning hearts around felt a bit generic and was not timed that well to the music, in my opinion. However, I really liked finale which is giant heart. It really summarizes well this avoidance.
It is not easy, but I think it is good beginner challenge even nowadays. It is also good example of avoidance using Western pop song. Good job, Zurai!
Highly would recommend!
For: Ate Chicken
First and second platforming screens are extremely trap-based, and, while being creative, these traps were still a bit tedious to perform. I liked that the game had Christmas theme all over the place with some surprises. There was originality in this game. However, some traps were more precise than they had to be, so it can make you frustrated enough.
Third screen is kinda like an avoidance (except you have to do 2 easy jumps before that). You just have to avoid random bottles that keep making level of water higher and higher, while making sound effects that get shorter and shorter the higher the level of water gets. Then screen gets dark. Well, it was very fine screen.
Then you have a cutscene, which will probably reveal why this game is called 'Ate Chicken?'. A bit random stuff, and I do not know what was said in Japanese, so I cannot judge on what was going on there.
After that you have a very short easy luck-based avoidance, based on KFC Japanese commercial from 1986 (apparently). It was funny, and had some visual effects. It was not annoying to be fair. And then you get '3 9 for playing'.
I appreciate the original ideas in this game (which is not a surprise, knowing who is the author), and the whole Christmas vibe fits for this game. However, gameplay is very much hit or miss. And it is kinda critical when you have such short experience with the game. It won't do too much harm, but I am not sure if it will the best experience that you can get in 2025.
I am leaning towards saying that I would not recommend, unless you don't mind to go through some precise-ish (but still easy enough) moments.
For: I wanna love Utopia
For the first avoidance, it is pretty neat. As for the game itself, I cannot be so sure.
This avoidance overall felt like a very weird experience for me. The design choices were really baffling, since you can see that avoidance begins very dynamically with black background and very well-lighten fruits, but then it suddenly goes to your standard avoidance - white background and generic fruit design. And in the very end it seems as if author learned how to make cool background, and put it instead. Also why did you choose this effect https://youtu.be/ekkJ_j3rLAc?t=24 ? It really looks out of place.
I mean, sure, but what about gameplay?
Well, the same thing. It already starts with attack which can be either free or give you very questionable situations. Then you have some RNG which seems OK. On this attack https://youtu.be/ekkJ_j3rLAc?t=34 instead - free or very questionable situations.
Then again fine RNG, followed by purple and white heart, where you are forced to be on the left side of the screen. Why?
Then it is once again fine, until we get to very weird attack before chorus where you literally stay on the same spot, and it seems nothing can kill you. Why? It is so unfitting...
Chorus is fine, nothing more. It is very predictable for the most part.
Also the way it ends... it is so anti-climatic.
I kind of liked last section of avoidance, and I had 0 emotions on everything else, and I was disappointed with the ending.
In current state its OK at best.
But you can clearly see that this is debut work and that it was made in 2017.
Yikes.
If you really like this anime soundtrack and you wanna play for 15 minutes something easy, you can try it out. Although personally for me it is very generic and bland avoidance. So I would not recommend.
For: I Wanna see the rainbow
I had fun and I would recommend this avoidance to beginners if you do not mind slower type of the song and in general more chill vibe!
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433 Cleared Games