GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I Wanna Fall The Stool
I am not 100% familiar with the story behind this game, but from what I know, it is referencing how Denferok fall off his stool.
The game itself has a loading screen, and a screen that has a stool in the middle of the screen. If you go outside the screen, you die.
You can get on the level of the stool. But your goal is to get above the image of the stool and then to press jump key. It will trigger the cutscene. If you press 'R', while watching cutscene, the music will continue, but you will get back to the room.
The cutscene is very slow, with some ... overly dramatic music, I guess? The kid just falls down from the last position where you stayed.
Then you get zoom out and see that kid has broken his bone(s), and then some slight epilepsy with a weirdly drawn image and text basically saying 'FU', I guess. And then the game just closes down.
'Why?' is the question that I have. Why would you make such 'meme', why would you make such long and boring cutscene, why would you make slightly epileptic ending, and why does it say 'FU' ?
I do not know the full context, on how critically they fell down, but in any case, this game is not funny, and is honestly kind of immature.
But even if you do not know anything about behind scenes stuff, this game really does not have anything. The cutscene is boring, and could have been much better. It feels extremely lazy and uninspired.
I am definitely not the target audience for this game. I really do not get why this game exists.
Would not recommend.
For: I Don't Wanna Be The TAS
Quite old Chinese game (.exe shows 15/09/2013 date), which was originally distributed on Chinese websites, all links of which are most likely expired at this point. You can find game's backup on Archive, and as far I know there are no viruses if you download that way.
That being said, this is a very short unfinished game (literally says, beta), that has 7 screens taken from 'I wanna be the TAS'. The idea is that you have an introductory screen, where you go with conveyors to the portal (with some heart-pounding soundtrack), then you go to the main 6 screens. 2 of them are nerfed using mini-spikes and fake traps, that do not kill you, alongside additional secret blocks as far as I can tell. Then you have 2 yellow screens, where every spike is a block, so you cannot die. And then there are 2 blue screens where every spike and fruit disappears as soon as you touch them. The disappearance is followed by a loud sound effect, so on the last screen you might have a blast in the ears if you destroy too many in a row.
Zorgo's screenshot shows just one save on screen, but if you use Medium mode, you will see that there are more, so the difficulty is even lower. Weirdly enough, there are actually quite a lot of difficulty settings, including 'Lunatic' and 'Easy' mode that says 'Caution : Player is Girl!' (you just have a bow and more saves, basically). Lunatic mode is also weird, because it is basically like Impossible but you have a save in the beginning of the 1st real screen. I mean, it is hard to die on the introductory screen, so I do not know why would you need 'Impossible' mode, and also how can you know the differences beforehand?
The music resets every new screen or upon the death. It is pretty cool song, but it is a bit annoying that it restarts in a such way.
Title screen says 'Fake TAS', which is funny, and also fits perfectly to the game.
When you beat the game, you get to the demo blocks.
That is basically it.
It is pretty interesting seeing the fake traps, and a bit creative way to show that nothing kills you. MikuStar263's review mentions that you have godmode, but I would not necessarily call it like that. It is more like that spikes become blocks and then spikes and fruits are allergic to the kid lol.
This is not a disaster of a game. But it also does not have much going on.
I did not know that '83' has made any games, so it was something new to me.
Anyway, would not recommend.
For: I wanna you know that
- But I dare not say
- I'm afraid I said
- I will die
- I'm not afraid of death
- I'm afraid I'm dead
- There will never be anyone like me again
- Love you
What a powerful cutscene! Thank you Google Translate for helping me to understand this important message!
Oh, boy, I cannot wait to play the game!!!
Wait...
What do you mean 'thanks for playing' ???
===================================================================================================
This is basically 'I wanna Play the Game' but with a cutscene with a random placement of Chinese text. Also music disappears as soon as you press F2 (and you also might experience GM error). Also you can skip the intro. You kind of break immersion this way, so why is it even an option? Maybe would igive higher rating if it was made better.
Why does this even exist, again?
Would not recommend.
For: I wanna ZJD
To sum up this whole game, I will quote Lilly from one of the game's Readmes: 右を押しっぱなしにすると良いことがあるかも. DeepL translates this as 'If you keep pressing the right button, something good might happen.'
Yes, you basically have 4 different short sections, and your goal is to keep holding right. 75% of the game consists from fruits that moves, spikes and some traps. The last section consists from gravity arrows. And if you wish, near the end you can actually stop on one of upside down gravity switches, since there are no more moving fruits.
The experience literally lasts for about 10 seconds or so. However, it was a bit entertaining watching what crazy stuff is timed around this whole thing. You kind of feel like Needle god for about 10 seconds. And also traps being included definitely made the experience even better.
The hardest thing will be understanding what you need to do, so this is why I am giving rating 2.
I do like the idea here, but I am not sure if I necessarily like the execution. There is non-restarting music, aesthetics and ideas. But this experience is way too short-lived. And yet it is a bit innovative in its own way.
I do not wanna heavily underrate this game, but be aware that there is not much to play here.
Also, why is the title screen 'I wanna be the ZJD' and the actual .exe 'I wanna ZJD'? What is up with that?
Anyway, would not recommend.
For: かるいなにかお手手つなぎor対決用012
We are continuing with a new era of needle games, and with the first game created on December 25th, 2012.
This time the game has pretty much the same concept as the previous game - the same visuals ; the same music bug ; the same difficulty settings and etc. However, the game is significantly more generic.
As for the difficulty, here are my average ratings:
Medium: 6
Hard: 7
Very Hard: 16
Impossible: 35 (the rating I am giving on DF)
Both Medium and Hard modes felt like one of the easiest needle screens in the whole series, having basically only 2 spike jump as the hardest jump, and having most of the spikes not making much difference in the gameplay (except for that one spike that creates diagonal, which is why Hard mode is harder).
However, the thing that surprised me was Very Hard mode. You have a lot of new spikes that barely make any difference. Why is there a diagonal jump that you do not have to do? I do see why is there on 2nd save 2 additional spikes, but you can still maneuver yourself to not do any crazy drops and just holding to the left in the right moment. 3rd save does buff diagonal in a significant way, so that I rated it more on the higher end. It is hard to compare that, but I guess that diagonal jump followed by half M-jump is harder than stuff in 4th game's hard mode and easier than 2nd game's hard mode. The last save has a real F jump, which might be tricky fr beginners, but other than that barely noticable changes.
Impossible mode felt easier than the impossible mode in the previous game. However, there are few noticeable things. First of all, while I am not an expert of aligns, I felt like that game gives you bad align upon spawning. Take any of 2 walls on the ground level (I preferred the right wall) and it makes 3rd jump much easier. Also penultimate jump isn't necessarily hard. You can see that very hard mode changes were adjusted for impossible mode, but, I think the changes could have been more clever. 2nd save is pretty fine, might be a bit tricky, but it is very short. 3rd save is the hardest save in the game. You need to do T-bone, a bit tricky drop, generic diagonal, setup diagonal and M-jump. Doable, but might be a bit hard for those not aligned with the needle genre. Also last save buffs do not change much in the grand scheme of things. F-jump is the hardest jump there.
I do not know, I really felt like all difficulty settings were really arbitrary. The only 'real' thing was the impossible mode, and feels like other things were made after that. In the previous game I kind of felt like the difficulty did raise up, but here I could beat any of the lower 3 difficulty modes in 1 minute each. The impossible mode is what took me 3 minutes and around 100 deaths.
It felt really generic. And while it is definitely not the worst thing in these series, I did not feel like I liked this. Difficulty changes could have been much more original. In this game it was not very satisfying replaying on harder difficulties, because it felt like it was better to start with the hardest setting from the start. Also the music absence is also a bit annoying, I would say.
None of the games so far could survive being on their own, and this game, unfortunately, is not an exception.
Would not recommend.
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