GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
357 Ratings!
357 Reviews!
2515 Screenshots!
357 Games
357 Reviews
For: Lighter
Very interesting avoidance directly inspired by 'Tiny Fantazm', that you can easily notice by the visual design of the scene, sprites, trails, even platform usage in a similar manner.
The game initially was not supposed to be released, but author redecided to publish it in the end. And I am honestly glad that they did. I have beaten this avoidance both with HP and without, and I enjoyed this experience.
I spent around the same time of 20 minutes to beat as one mode and as another one. It is not really that much harder, you just need to concentrate a bit better and not just rely on making bad dodges.
Game's first half does have suspiciously unfair RNG, that a lot of times barely seemed fair. I think there is a lack of RNG controllers, however, the second half does feel skill-based, and honestly that was my favorite part of it.
Attack design fits really well to the song, and I liked this inspiration of Tomo's work, which also resembled in the difficulty as well, which is not far from what was in 'Tiny Fantazm'.
There was also one attack that has attack choice before 2nd verse if I recall correctly, which is also a nice touch.
I enjoyed more the version without HP, since the difficulty allows you to do it without, and with HP it felt a bit too easy (and kinda filler as well), but if you want yourself some free room of errors, then HP works fine as well.
I wish the balance was better and that I would not feel paranoid every time if I am gonna squeeze through gaps or not (which probably is the sentiment you can apply to a lot of other Chinese HP avoidances). But other than that, I had fun time with this game. It does offer cool visuals and satisfying to perform barrage attacks mixed with few patterns.
Would recommend.
For: acenaphthylene
I remember seeing this game back in 2020, and thinking that it looked really cool. I mean, even now I kind of appreciate the simple design that fits to the catchy music. However, a lot of the charm has faded away, and the gameplay does not hold up well at all.
You have unbalanced RNG in a lot of places, in the very beginning, in the last 3rd of avoidance, and even attacks that are skill-based, can feel really throw at you hard situations for no reason at all.
The thing that did make the game fun at first were patterns. I enjoyed learning them, finding strats and indicator attacks did make me surprise. However, when you get until infinite jump, be prepared that everything is gonna get annoying. RNG is unreactable, the indicator attack is interesting but really hard to pull off due to the short time to react and few visual cues to calculate where you have to go.
The saddest thing is that this all comes to getting lucky in the last chorus and not chocking the last section, which is by far the hardest one. Last chorus can throw at you so fast fruits that it is just unreactable and unreasonable, so you optimally need to have HP in your reserve. But if you get lucky RNG then even chokes in early game will allow you to get until post-finale. I had attempt where I got with 4 HP until infinite jump and managed to get with 1 HP until outro.
This avoidance becomes a burden for a player, and it is really annoying. Also try to leave at least some HP for outro, because the ending of it is quite lackluster.
This game also has some bugs, like if you hold wall in a specific manner then you can skip gravity attack.
If you want to know more about the game and its bugs, I recommend reading TheBiob's review for this game in his video description: https://youtu.be/H32TtPBkr38
I agree with his review in most cases, although I personally did not enjoy the RNG attack before 2nd verse - I have seen weird situations there as well. Besides that, please, refer to his review for more detailed information.
However, my conclusion is that this game is not fun at all nowadays, which is really disappointing, since I had high hopes for this game. For me it always seemed as one of the better wymcaT games.
I still liked patterns and design, so I cannot rate this game too low, but I cannot give high rating for something that felt way too luck-based and not fun.
If you do decide to play this, please, know that the outro is not as easy as it seems like. This is not an easy avoidance. It took me 4 hours and I really had to concentrate on the 2nd half to not choke, which is easier said than done.
Would not recommend.
For: I wanna 摆烂
The history of how this avoidance was made and what happened is pretty interesting. Here is timeline of what happened:
- 2021/12/19 - https://www.bilibili.com/video/BV1xL4y1E7nT/ - User
'可可可樂OvO' uploads video titled '大二AE结课作业 《过 年》(已摆烂)'. This video gained popularity and was the basis of why the avoidance was even made in the first place
- 2022/01/17 - https://www.bilibili.com/video/BV1mr4y1v7Ui/ - User '净化_official' uploads video called '我用i wanna摆烂了你的AE作业', that basically is Avoidance for the meme from December. Author gives DL to the game and mentions that they wanted to recreate MV but that it felt monotonous. I assume this is why the game is called 'I wanna 摆烂', since 'BaiLan' (these Chinese characters) is a reference to a Chinese slang, which seemingly refers to 'give up trying' or 'being lazy' : https://chinese.stackexchange.com/questions/50967/what-does-%E6%91%86%E7%83%82-mean . The video got 140k views, so you can say that video got popular.
- 2022/01/19 - https://www.bilibili.com/video/BV1rP4y177Yi/ - User 'wsad一只手按不过来' uploads video called 'iwanna瞎做耐久《摆 烂》(已过年)' . It seems to be a video to a game called 'I wanna 摆', that basically is different version to the same original source, except this time avoidance is much harder and there is no DL, and author refused to publish the game due to the difficulty. I am not really sure but it seems like this author has started making the game before the release of 'I wanna 摆烂'. It also seems like author enabled godmode, despite giving only 3 HP, and that was intentional?
- 2022/01/20 - https://www.bilibili.com/video/BV1fZ4y1f7Jf/ - User '乳酪狗' uploads video titled '我也用I wanna摆烂了你的AE作业', that judging by thumbnails seems to be for the game called 'I wanna 摆烂2'. Author was inspired by other people work and they decided to try to make in few days (5 real-time hours) avoidance, that ended up being different than all the other ones. However, DL was not provided as well.
Was this whole hype worth it?
I must say that original avoidance did make me laugh, it does succeed in recreating the vibe from the original avoidance. However, you can easily see that avoidance is very simple in its design and the difficulty is also not very high. I believe author criticized themselves for the RNG balance, but honestly it did not seem that bad. There are few instagibs here and there, and the finale might be confusing with this whole slow growing-up of the final fruit. But, I did not mind this, honestly.
Different sprites for fruits with text or lantern-like or tree-like did make me laugh a bit (comic nature is still present there, I guess). There is also some Chinese text, but I have no ideas what does it say.
It is not like this is some spectacular avoidance, but I appreciated for what it was and I did not mind its existence. I had fun for 5 minutes and that is what matters. I am not sure if other avoidances are gonna be recovered, but it is also very likely that the original one is the best one.
I would recommend.
For: I wanna be the Dearest
Platforming is not anything too special - it feels a bit like a filler, but I still enjoyed unusual spike placements and fruit cycles. Music and visuals are also really nice. The only thing I disliked was the save where you go from one screen to another, then you need to do drop, half diamond and then timing jumps which are so weird that I spent most of my time there. It felt unnecessarily awkward even though I cannot say it is too hard or anything.
Avoidance is surprisingly good. I have seen avoidance before and I thought visuals are jarring, but when I started playing, I actually enjoyed different visual styles - they really compliment the game's music. Gameplay is really cool as well - you get introduced to curving attacks, some platform-based stuff and infinite jump. You cannot beat it freely - you need to read and think about your actions. I did appreciate small details in visuals - like wings for kid or different trails for fruits. It is really cool seeing such style.
Overall, fun little game. I would probably give higher rating if needle was a bit more creative.
Would recommend if you have spare time and wanna some chill time.
For: I wanna ParasolCider
I started playing this game somewhere around the release of the game, however, I beat it only after like 6-8 months. And, surprisingly, I never hated this game, nor did I forget about what I have to do there.
This game certainly starts rather "easy" and near the chorus rises up in difficulty. And yet it is really fun to learn this rather short avoidance!
It has a lot of barrage reading attacks, which can be easy and can be quite tough to get used to (especially when background gets pink). Same goes for patterns - near the start you will need a bit to learn, but then it gets easier, just to get once again quite tough near the end.
I have even died several times near the last few seconds. The main issue I found was to learn properly aiming and "noesis circles". There are several instances when author uses them, and it can be tough to learn. But I found strategiess which worked for me. Luckily author does not punish you for dodging when you do not see kid, so it can give more space even if you use risky strats.
Visuals are really cool! Maybe I would agree that they are not the best to resemble beach theme, of which is the song, but they are still pleasant enough to make you motivated to grind.
And I am not even talking about how consistent avoidance is, which allows you to return to it even after months of not playing it.
Surely, my rating got a bit lower by few points with time, but I am still fairly surprised from the result. I always enjoyed returning to this avoidance, and it always felt as something special to me.
This game might be confusing, so take it as a warning if you are not mentally ready for this kind of gameplay. But if you are - then I think you will have a pleasant journey.
It is not an easy avoidance (it took me almost 16 hours), but it is still really cool to pull of every attack!
Highly would recommend.
P.S. You also can choose between 2 version of the songs! I love seeing more and more Project Sekai covers out there :)
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