GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
357 Ratings!
357 Reviews!
2515 Screenshots!
357 Games
357 Reviews
For: Breeze
In its current state there are given 50 HP and avoidance repeats itself at around 1:30 mark (it kinda feels that 1:15 is already an unfinished point of avoidance, but you can argue both ways). So like 15 seconds are just having the same all over again with falling fruit even respawning back. Colours of background do change over time though, so you can try to survive as much as you can. The only drawback is that music does not repeat, you will just infinitely play in silence at the end.
This game was added as an empty page on Delicious-Fruit by author himself. I am not sure if game will be finished or not, but I will assume that there are not gonna be any updates at all.
You can easily 'beat' this thing in 1 try with the enormous amount of HP. It feels more like a showcase, really.
It was not bad as a showcase, but still I would not say that it was something too special. I am not sure why author decided to make this avoidance infinite when game does have clear screen in the code, but OK.
Initially the showcase of avoidance was on author's Bilibili but now it is deleted, so there is available only my video: https://www.youtube.com/watch?v=PPaoSw1BdpQ
Game is unreleased, but if you somehow have this thing, I would not recommend this thing anyway, unless you want to see how far can you get with 50 HP.
For: I wanna be the true 30 diff fangame
So, let me get it straight: this game is a disaster.
This game was updated several times, and reviews do not explain well what has happened here. The thing is that author initially released a game, that was rated by themselves as 70 difficulty game. Later on it was apparently 'nerfed' and difficulty level was lowered down.
Game is presented as Adventure game, having needle and avoidance, judging by reviews. Except now it is just an avoidance game without anything else.
I am not sure where has all other content gone, but it seems like author 'nerfed' the game this way. Except now game is a complete joke.
You have a game, running on Shift engine, which is 120 FPS engine. And it is not balanced well to say the least. It lagged quite a lot on my computer and it seemed like lagged for other people as well. I managed to make game lag less. So what made it lag less?
So, as I said, this game now is just an avoidance game. It uses Kaiju No. 8 opening. And I mean that literally. In the game folder you have file called 'UNGBLUD-Abyss.mp4', which is just downloaded video of the opening that weighs 56 megabytes. Now, if you delete this file you won't have visuals, you won't have audio and you won't even have avoidance timer (but even if you have, it resets to 0 as soon as you die). The only thing you will see is black background and Boshy's death sound as soon you die.
However, you will soon see how uninspired this avoidance is. You have some RNG attacks that can wall you in the beginning that last for like 20 seconds. And then you have 1 attack that repeats for more than a minute. It is a ring attack that is quite hard to read even without music video in the background. And now imagine how hard it is to read RNG if you have literal visual challenge in the background.
And to makes things worse - avoidance does not end immediately after song ends. No, it ends like 5 seconds later. Why? Just like why?
I am also feeling like game does not delete objects correctly because over time game seemed to lag more and more even without video running in the background. So you have to close the game. And wait! If you close the game then your stats will reset because there is no 'Continue' option, since author does not give you any saves. Amazing!
And then you have clear screen where you can destroy blocks. Also very cool.
Now, if you want to make a video for this game, I will have to disappoint you and say that this soundtrack (or video?) is copyrighted on YouTube, at least Twilight Cat could not upload their clear on YouTube. So to find original clear, you have to search on Bilibili: https://www.bilibili.com/video/BV1JaraYiEq8
This game now kinda proofs the title to be true. But at this point the challenge is just to run the game smoothly or to survive visual challenge. Avoidance literally does not give you anything that is worth your time. It is lazy and bland.
I am genuinely surprised how many things are wrong with this game. I have no clues how bad the game was initially but I have heard that 120 FPS needle was something special indeed. So I am glad I had to play only the avoidance, because you can clearly see that game was not tested properly.
I hope author will learn the lesson from making this game, because mistakes were definitely made.
As the game stands right now I highly would not recommend this game.
Update 16/01/2025: Hey, v5 is out! Now needle is back! I will still count this as a clear of v4, since I am not interested in Needle. However, I tried first few screens and you just have black background and a lot of generic jumps. Not very tempted to play if you ask me.
Update 19/01/2025: Apparently if you press restart twice on avoidance, you can mess up that the video of avoidance won't even turn on (or at least it seems like so?). That is funny. Also, if you have save on any other version, and then you open v4, then you can use that save. It seems like v4 has problem with giving proper initial save, rather than having deleted old content. That is also funny.
For: I wanna go the Attikotti
It starts pretty slow, and does not have something unique in it, however, as you progress, you might notice unusual usage of said 'generic attacks'. Especially camera movements, which look and plays amazing in last chorus. The camera which goes down after aiming is a bit wacky, since it requires you to not jump, otherwise you will die outside the room, but it is not the big issue. Avoidance is very consistent, and once you learn patterns it gets a lot easier. Another thing I loved was when anime characters shown up before chorus - it was really cool.
A lot of patterns are not very precise, so you can roam freely. The very last burst might be weird, and I died like 3 times there, but I was able to get very quickly until there, so it did not feel very frustrating. I am still not sure if it is pattern or RNG, but I think it is RNG, so try to stay near the corner.
Another thing I loved was the death screen and how you are able to see next attack after which you die. It is a really nice touch when you learn avoidance blind.
There is not much to say from my part - try it out, if you wanna grind something for like an hour. It is old, but truly a little gold. It was a really pleasant experience, and made me feel better!
Would recommend.
For: I Wanna Sensation
Similarly like with 'I wanna little adventure', snow knows how to use layout for his own advantage. You have indicators, while going down, followed by going back up, you have bunch of sudden attacks. Me from 2023 also noted that there were visual Easter eggs - but I cannot recall this moment as of now though.
And in the end you continue similarly like in the beginning - trying to find where it is safe to stay, and in the end repeating what you did in the beginning, except its in reverse.
It is really unique avoidance, and sure - it might seem instagib-y, but I personally liked it for that. It is a pleasure playing it and progressing. In some way, you feel as if you are playing Melanzana for beginners.
Really cool stuff.
Would recommend if you have spare hour or two and if you are not afraid of learning patterns!
For: I wanna drink chocolate milk
As you can guess from screenshots and other people reviews - this is fairly new Hastune Miku avoidance, which is on the lower end of the difficulty spectrum.
Mostly it seems that people enjoyed this game, which cannot be said about my experience.
This felt like potentially really good debut work from the author with really good ideas. The issue it that it really lacks in execution of said ideas.
Playing blind this avoidance feels more like a torture, unless you are complete god of avoidances, which can clear it in few attempts - blind or not. Like from the start - this avoidance for the most part is just pure pattern avoidance with few RNG minor attacks thrown in. Then near the end it suddenly decides to test your skill, and just continuously throws RNG stuff, for no apparent reason, than just because why not.
The very beginning could have been much more enjoyable if it gave more space for player to breathe. You have fairly OK first few patterns, followed by black ring which has to be dodged exclusively in the centre, which will take time to figure out how author intended for it to be done.
Then you have clock attack which on video might seem very easy, but it is actually quite tight. You can jump off or jump to the left, but all of these strats feel as if they are too artifical and over-complicated for their own good.
Weird bouncing and black pattern, which is fine once you get used to it. First chorus is a bit awkward but probably one of the easier parts of the whole game, since on the second part you literally have to jump 3 times in the corner.
2nd verse I will assume has something to do with lyrics, since it just repeats itself in the beginning of it, except black ring goes up. Luckily, you do not need to go up second time, although you can survive there, and it is not obvious that there is easier strat down.
Then avoidance decides to throw bunch of questionable patterns which timing is not obvious at all. And also execution is not fun at all. Repeating clock, fruit which suddenly goes bigger... it is all fun on paper, until you realize you need to learn all of that nonsense.
Oh and then avoidance suddenly turns into RNG avoidance, which seems so cheap and uninspired, that it is just sad. It also suddenly gets a lot easier, until you get to the last black circle, where you might die and ask what you should do. You get infinite jump but you cannot go off too early and fruits still kill you. So it just ends up there with awkward timing.
Infinite part itself is very stressful and with several questionable aiming moments, which can be dodged but are not really fun.
Also why the ending is so lengthy? It feels as if you should have ended much earlier...
I do not know what to add. This really seemed as an interesting avoidance, but it just is not fun to play at all.
I do respect that author referenced original lyrics (if it is true). However, I wish that gameplay would have been more polished.
I cannot recommend this game. It is just not worth it, in my opinion.
Disappointing.
For: I Wanna 1116
This one is more on the easier side, but it still has several a bit challenging attacks. I had fun performing attacks and I liked aesthetic choices both sprite and attack wise. Sometimes bullets might be a bit too dark though, but not a big deal.
Balance is pretty good, although few attacks seemed to have possibility to give funny situations. Beginning is also one of the harder sections of the avoidance. Second part looks pretty intense, and I was lucky to first try everything around the part when 'cat' spawns.
All in all - I had fun with this game. It is not something outstanding, but it still manages to give decent challenge for the player and I think those newer to avoidance genre will appreciate this avoidance.
Would recommend.
For: うちでアイワナやろう
I would say the only frustrating thing in blind playthrough were these 2 attacks before bouncing: https://youtu.be/h5vvHJp-y0o?t=71 . I just could not find good strategy and I was dying a lot. I got there in less than 10 minutes, and then spent another hour getting there, and then beaten rest of the game in 20 minute time span.
Still, the hardest part is near the end, since you have relatively high density barrage. But it is still very fair, and this is what I enjoyed a lot in this game.
You can also choose Hard difficulty if you go to the right on the loading screen, but I have no ideas what are differences in avoidance, if there are any at all.
Anyway, really good game. Would recommend if you have some spare hour to play!
Edit: I was told that there are some minor differences in gameplay in Hard, however, the main difference apparently is that in Hard mode you have to beat without jumping lol. If you do not know how to access Hard mode, here is a hint: Check carefully loading screen
For: I wanna be the Colorful Adventure
The gameplay both in needle and avoidance is really lacking. You can see that this was early creator's work, and they did not know what they wanted to create or how to execute it.
Needle's difficulty balance is all over the place. The very first save gives you challenging jump with a vine, which might be annoying. Then you have tons of generic jumps, weird triggers, which sometimes you need to touch, other times no... Difficulty of jumps is also all over the place. At one point game expects you to know what nine jump is or that you need to perform it, but on other screen you can skip save if you do nine jump. But why if you already had to do it? It is obvious that player is gonna skip if you taught to do it.
Some visual choices for triggers are also very confusing for player to guess what is the intended route. A lot of times you question if you did skip or intended route.
I did enjoy vine jumps, but I wish jumps would have been more original.
Music choice is decent, and I enjoyed it.
Avoidance starts very promising - dynamic and colourful sprites, background which finally makes sense... and then you get until first 'meow' part and you see all of those weird lines shooting... followed by horizontal fruits. This is such a weird design choice.
And then it does not get better. You see a lot of weird figures which can instagib you.
RNG continues to be decent and probably even better. It is not something outstanding or what, but it more or less fits to what I hear.
Then suddenly at around 1st minute you get a save. Why? This avoidance absolutely has no need for saves. This is good for beginners, but you did not do such generous choices for needle? And also this is really lame reason just for beginners to play this. First attack on 2nd checkpoint is probably the hardest. RNG is nice. All patterns give you big sense of doubting whether you are doing stuff right or not. You just cannot predict what is gonna happen. And it is so old-fashioned, that it is even sad.
3rd checkpoint I first-tried, but basically after few RNG attacks and more than 2.5 minutes of gameplay author remembered that there were several platforms, and he gave you pattern with random triangles to dodge... wow. So creative.
And then you just stay near the corner and pray that you won't die, because that platform section is really awkward.
And then it ends.
Cool.
This game has a lot of potential, and I think revival of this avoidance would have been cool. But in its current state this avoidance and game in general does not have anything special for you to play it. It is very outdated and designs are very lacking, since this was early work of the author.
It does not hold up well nowadays.
It has good ideas and vibe, but it is not enough for me to like this game. It annoyed me with its lost potential a lot, and it is genuinely unforgiving. I genuinely hoped that avoidance would give something fun to play but it was just nothing special, thrown with some random checkpoints just because why not?
Play something else.
Highly would not recommend.
For: Tiny Fantazm
Well, it certainly is one of author's better works. Is it one of the best? I do not know, maybe?
But to be real, I am not sure why there is hype regarding this avoidance. I think the only part of this avoidance which I liked was the 2nd part of avoidance, when there is a reference to original 'Happy Fantazma'.
Up until that the only decent part was the beginning curving attack which fits quite well to the calm nature. After that you have a lot of filler. Waiting for quite some time, unfitting blue RNG and very weird lines as well as other RNG, which all you have to dodge near center, otherwise you will be killed by other stuff.
Also what the hell is that climbing up blindly? Why would you even put that? I know kid does not die off-camera, but it is still a very silly idea, in my opinion.
2nd part of avoidance is more fun, and more straight-forward. Although I would say beginning of it might be challenging to read due to visual design. The ending can give a surprise, but I enjoyed it.
Overall, I genuinely cannot say that I enjoyed this game. It was OK at best, for me. I know other people do enjoy it, so maybe don't necessarily skip this one. You can learn some basic-reading attacks, which might be fun challenge for beginners.
But as for me this is just another 'I would not recommend'.
For: spong
It is pretty short experience. This is avoidance with Western pop song and dancing Spongebob GIF. It is not very hard - the first attack is probably the hardest thing. Although finale might take time for the beginner.
I have beaten avoidance on my 2nd try and then I have beaten avoidance 2nd time and it took like 4 deaths or so. As I said - not very difficult.
I did appreciate the thing which happens in the end - it was funny. Typical for happy. This is probably the reason I would give higher rating for this game.
The only thing that I found weird is that game has weird lag-like stutter at one point, and I am not sure what causes that. It is not a big issue, but it surely does exist.
Author considers this as a brainrot, but I would not say so. Dancing Spongebob does not make game brainrot automatically, it gives some kind of charm to the game.
For me it was a little fun experience. Play if you have a bit of a free time.
Would recommend.
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