GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
261 Ratings!
261 Reviews!
2498 Screenshots!
261 Games
261 Reviews
For: I wanna be the Air
Quite long and old game made by Marimario, who is mainly known for this game and I wanna be the Experience, which both were used in medleys. This one particularly was used in I Wanna Kill The Kamilia 3. Game at first may look very similar to I wanna be the Experience - many traps, restarting music, several stages and similar style bosses, but as you play more and more, you will notice significant differences. This game similarly like some other that time games, has restarting music only on particular stages for meme, and for more "serious" stages music doesn't restart. Visual design is also much better and all bosses are actually very fun. Every boss is more or less fair, and even if boss isn't so fair, then kid has HP on it, like it is on one of the bosses, which is really nice. Also I like that game has even some kind of small cutscenes and special effects, which gives feeling of I Wanna Be the Emperor-like games (also some gimmciks reminded also of that, for example, low gravity stage). Platforming itself isn't horrible, even though I didn't have fun on most of it, due to huge overload of traps and restarting music. The main issue, which I really hated was first trial on stage 7 (if I recall correctly), where you have to do several trials. If you are confused how to do very first trial and you do everything what you could - clicking on left mouse click, shooting, spamming random buttons, but you cannot clear first real screen, then click right mouse click... RIGHT mouse click... I won't even comment how silly it is. Other than that other trials and gimmick stages I liked and enjoyed. Ideas were pretty good and kind of original.I wish there wouldn't be meme-restarting music and this game would be much better. But, still, it has pretty cool and enjoyable bosses and interesting platforming. So if you can deal with overload of better and worse traps and even if you don't have plans on K3 Storm Peak challenge, you can still try this game! Would recommend.
For: I wanna be the piyopiyo trap easy version
Easy version of I Wanna Be the Piyopiyo Trap, where are no significant changes in general structure of the game, and the main idea was to nerf everything in the game. Nerfs were not just based on removing stuff, but it also is based on adding more blocks, changing sprites, decreasing speeds for several traps, nerfing some traps (especially in ice stage) and adding more saves. This way game got a lot easier and many segments more pleasant to play, even though at some point it lost its original idea. I liked that gimmick for upper-left stage was removed. Now in every screen is save, however stage lost its idea and stage looks very generic and mediocre. Boss at least has bigger bullets, which kills the boss, so that is nice thing, even though several bouncings may be quitetough at the end, which may lead that in original version this boss may take less time than in easy version (for example, in normal version I first tried boss, but now it took several attempts). Upper-right stage nerfs I really liked and think that it looks very good in this state. Luck-based stage (downer-left) is OK, even though dice boss has some tricky needle, which may be quite hard for the beginners (side ways gate, reversed diagonal and etc.), in my opinion. Downer-right stage looks very good in this state, since it removed several saves, which were just too precise or unenjoyable. Boss, on the other hand, lost its beauty, and now it looks very generic and very easy in comparison with normal version. Like you won't even have so much fun in comparison with original version. After that you have credits, which changed sprites of Dot Fruit and Wondows, since their sprites are changed in easy version. And after that there is an extra, which, as I get from Quietly1999 comment, is same as in original game.
Additional noticable thing is that in this game you will notice music restarting less, since dying less is guaranteed, which is a good thing. Also, I liked thatcreator made 2 different titles for normal and easy version, and how they are designed. Easy version shows baby bird, which is learning how to play, but normal versions shows ... ugh... Mature bird, which transformed into human-bird? I don't know, but it transformed from immature creature to mature one, so it shows that easy version is for more unexperienced players, while normal version is for those who are quite more advanced. Good detail!
Overall, this game still has its own pros and cons, which means that my overall opinion about it is similar to the original one, since while it nerfed some unpleasant saves, it overnerfed some bosses (especially, Wondows) and some stages lost its original idea (like the upper-left stage), so I have mixed feelings about it. Still, it is a little bit better than original, I think, so I guess you may try this game if you dislike original or feel unready of trying original game. Would recommend.
For: I Wanna Be the Piyopiyo Trap
As you start you will notice that game has creative stage rush room design, but if you die, you will also notice that game has restarting music, which is a huge problem here and I think sometimes it just gives ruined feeling and just makes the whole experience worse that the game actually is.
I started with upper-left stage, since style of blocks seemed similar to me. Sadly, I started with the worst stage possible. This stage's gimmick is that you have 1 save and you have to clear 2 screens in a row. And the funniest thing is that first 2 screens were also used in I Wanna Kill The Kamilia 3 (and also I wanna Giripossible). Those 2 screens are pretty easy, but I think more original are some other screens in this area, however this stage is just not even worthy to be chosen in other games, I don't really know what it forgot there. Boss is very easy (I managed to first try it), however quite long and depends also from RNG. Idea is pretty interesting though. If you beat this are, then you may actually start enjoying this game, because I even dropped on this stage, because I found it unfun and unoriginal.
Then I chosen path on the right, and it was quite OK stage. Stage involves several gimmicks with colorful blocks. You will find ice block gimmick, killer block gimmick, several annoyingly-generic and some pretty original traps, and also toggling on and off with triggers blocks. I liked toggling on and off idea and puzzles made from it. I hated some ice block ideas and traps which you have to avoid in weird trajectory. Some traps were original, but I couldn't enjoy it, since restarting music was really annoying here. Also, I think it is one of the hardest stages in the game. Boss, on other hand, was very original and unique. Idea to toggle on and off different blocks to make yourself benefits of spaming was very original and made the whole experience very fun and memorable. My favorite boss in the game.
If you go down and then left you will get to very unusual area. Luck-based area, where you have to guess where to go. It may look quite whimsical, but actually is quite fun. And I wouldn't call that too hard or anything. Boss idea is very unusual. You will have dice man, which you have to shoot and then you have to go to random needle trial. Boss gets harder and harder, so you have to be also quite lucky. Luckily I got pretty easy needle and didn't have many problems, so I could enjoy this boss. Also, thanks, I Wanna Be the Piyopiyo Trap , because otherwise there wouldn't be random dice used in I Wanna Kill The Kamilia 3!
The last stage is designed as different standart windows app screens. You will meet Music player, Skype, Card game zone and other. Many of these screens seemed very original and unique especially ones at the end, even though some saves were quite precise, in my opinion, but some traps quite generic and annoying. For the boss, we have... Windows logo! Oh, excuse me! Wondows! Yes, creator called it like that in title. Anyway, boss itself was original and fun. It has quite original layout and unusual set of attacks, even though attacks may seem simplistic. It isn't so hard, even though may seem quite challenging at the end.
And then you have unlocked portal, which leads to the credits, but after that there opens news transition and more content... But that is extra, so what does it means? That review is going to be continue some day...
But for now conclusion! To sum up, this was very quetsionable game. Some segments were very fun, especially most of the bosses, and I liked how gimmicks were built in this game, since it made stages look very unique and fun to play. I disliked idea of upper-left zone and I didn't enjoy several saves on upper-right zone though. Also restarting music is very huge problem and does not make experience more fun. But still, even if you don't play this game because of K3 Storm Peak challenge, I would still suggest this game for anyone to give a chance, unless you are very beginner player (which is the reason to play easy version?). It has fun content to try. Would recommend.
For: I wanna eat the Rori Girl
Avoidance itself has several easy attacks, which all have pretty slow speed. Pattenrsare easy to find out and RNG very easy to read. Maybe sometimes it is unobvious what kills you and what not, but I don't think it is a problem of this avoidance. Visuals are simplistic, but I think it does not make avoidance worse, even though it may seem quite generic. Avoidance uses ローリンガール soundtrack and it fits well. I wouldn't call that this is something too special, but if you want easy avoidance to try, then this may be good choicefor both experienced and beginner players! Would recommend.
For: I wanna be the Machinary
55 Favorite Games
413 Cleared Games