Fruitless's Profile
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726 Ratings!
194 Reviews!
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726 Games
194 Reviews
Fruitless
For: I wanna be the ^tlqkf^
For: I wanna be the ^tlqkf^
^시발^
A very accurate description of this game indeed.
Another Hasi game, this one has 2 versions of the same avoidance, both featuring the song "I am Skeleton" by Picon. You already know what to expect from this guy by now: RNG attacks everywhere, sometimes unfair, and some visual flashing too. It's also really short, but that doesn't stop it from being packed with randomness. It's mostly manageable-ish on the first boss, but the second one is where the torture really begins. Now, the intro attack becomes a giant problem, sniping you with a supersonic cherry before you can react to it, and then comes the curving attack after it which is also unreactable RNG trash. With these attacks in the way, you can't even reach the rest of the boss, since you're stuck grinding the intro before you even get a chance. This is especially a problem since the rest of the fight is absolutely not free either, giving just as many chances to get walled. Oh, and we can't forget the giant instagib at the end, because fuck you I guess.
Overall, if you are gonna play this, then just play the first avoidance and stop after that, otherwise you will lose your mind to this game's RNG madness.
A very accurate description of this game indeed.
Another Hasi game, this one has 2 versions of the same avoidance, both featuring the song "I am Skeleton" by Picon. You already know what to expect from this guy by now: RNG attacks everywhere, sometimes unfair, and some visual flashing too. It's also really short, but that doesn't stop it from being packed with randomness. It's mostly manageable-ish on the first boss, but the second one is where the torture really begins. Now, the intro attack becomes a giant problem, sniping you with a supersonic cherry before you can react to it, and then comes the curving attack after it which is also unreactable RNG trash. With these attacks in the way, you can't even reach the rest of the boss, since you're stuck grinding the intro before you even get a chance. This is especially a problem since the rest of the fight is absolutely not free either, giving just as many chances to get walled. Oh, and we can't forget the giant instagib at the end, because fuck you I guess.
Overall, if you are gonna play this, then just play the first avoidance and stop after that, otherwise you will lose your mind to this game's RNG madness.
Tagged as: Avoidance
[0] Likes
Rating: 2.0 20
Difficulty: 60 60
Nov 30, 2025
Fruitless
For: I wanna 2D dream fever
For: I wanna 2D dream fever
A rather unusual avoidance which has a lot to it. Featuring the song "2D Dream Fever" by Polyphonic Branch, this boss has enough interesting attack ideas to make it non-generic, and most of the time the attacks are fun. Keyword: most of the time. Other times, they can just wall you or otherwise catch you at a bad angle, pretty far into the boss too. The pattern attacks aren't perfect either, ranging from interesting to learn and dodge to just unfiltered instagibs. I could compliment the visuals too, which is deserved for the most part, except for a couple of areas where it just feels cheap and half-baked.
So yeah, it's definitely an interesting avoidance, but not one I would always consider fun. I guess you can play this if these flaws don't bother you, but if they do, just avoid this game.
So yeah, it's definitely an interesting avoidance, but not one I would always consider fun. I guess you can play this if these flaws don't bother you, but if they do, just avoid this game.
Tagged as: Avoidance
[0] Likes
Rating: 4.0 40
Difficulty: 50 50
Nov 9, 2025
Fruitless
For: I wanna be the TimeAttacker 2
For: I wanna be the TimeAttacker 2
Rating based on collecting all the items in the game.
Yes, you read that right, the absolute mess that is TimeAttacker actually got a sequel somehow.
This is thankfully much better of a game though, being almost nothing like that one. This game sees you running around a giant map collecting items to increase your score. This game does share one thing in common with the first game though, that being the time limit. This time, though, you have 30 minutes to beat the game instead of 20, and touching a spike decreases your time and score instead of outright killing you, to balance out the items you collect which do the opposite. What sounds like a great idea in the same vein as I Wanna Be The Concept unfortunately doesn't quite reach that level of quality, due to a couple of flaws:
-First of all, the big one out of the way immediately: this game has a bunch of cryptic shit in it. This is to be expected from a Leehe creation, but there are just way too many collectibles hidden in walls. Some of these are worth a lot too, meaning you really don't want to miss them. Because of this, I've made a map of the whole game and all the secrets in it, which you can find here: https://files.catbox.moe/z9ci6u.png
-The first area's visuals are not very good, since the spikes are almost the same color as the background, leading to them blending in a little too well.
-There's one screen which basically comprises all the difficulty, as it's a long and winding path leading to an invert jump made of warps, which is super tedious to fail due to how long it takes to get there again. The reward is definitely worth it, but it's still really annoying to do the long path every time.
-Oh yeah, there's also a secret you just can't get without getting hit. It's hidden in the floor between 2 spikes, which means it's impossible to get a perfect score in this game. The reward is thankfully higher than the penalty for hitting the spike, but it's still bad that this was left in the game. This lack of testing is far from surprising though, given this game coming from everyone's favorite supposed university supercomputer user.
-Something else I forgot to mention, apparently the music system is built really weirdly such that music objects get eaten when you enter a room and don't come back later. This means that if you backtrack to a previous area, the wrong song plays. This is another minor thing, but it's still worth bringing up.
Luckily, the game gives you much more than enough time to explore the map, so collecting everything should be really easy if you can do the invert jump. I guess the game is fun if you already know where everything is, but I'd really only recommend you play this if you know that or just like exploring cryptic rooms.
[0] Likes
Yes, you read that right, the absolute mess that is TimeAttacker actually got a sequel somehow.
This is thankfully much better of a game though, being almost nothing like that one. This game sees you running around a giant map collecting items to increase your score. This game does share one thing in common with the first game though, that being the time limit. This time, though, you have 30 minutes to beat the game instead of 20, and touching a spike decreases your time and score instead of outright killing you, to balance out the items you collect which do the opposite. What sounds like a great idea in the same vein as I Wanna Be The Concept unfortunately doesn't quite reach that level of quality, due to a couple of flaws:
-First of all, the big one out of the way immediately: this game has a bunch of cryptic shit in it. This is to be expected from a Leehe creation, but there are just way too many collectibles hidden in walls. Some of these are worth a lot too, meaning you really don't want to miss them. Because of this, I've made a map of the whole game and all the secrets in it, which you can find here: https://files.catbox.moe/z9ci6u.png
-The first area's visuals are not very good, since the spikes are almost the same color as the background, leading to them blending in a little too well.
-There's one screen which basically comprises all the difficulty, as it's a long and winding path leading to an invert jump made of warps, which is super tedious to fail due to how long it takes to get there again. The reward is definitely worth it, but it's still really annoying to do the long path every time.
-Oh yeah, there's also a secret you just can't get without getting hit. It's hidden in the floor between 2 spikes, which means it's impossible to get a perfect score in this game. The reward is thankfully higher than the penalty for hitting the spike, but it's still bad that this was left in the game. This lack of testing is far from surprising though, given this game coming from everyone's favorite supposed university supercomputer user.
-Something else I forgot to mention, apparently the music system is built really weirdly such that music objects get eaten when you enter a room and don't come back later. This means that if you backtrack to a previous area, the wrong song plays. This is another minor thing, but it's still worth bringing up.
Luckily, the game gives you much more than enough time to explore the map, so collecting everything should be really easy if you can do the invert jump. I guess the game is fun if you already know where everything is, but I'd really only recommend you play this if you know that or just like exploring cryptic rooms.
Rating: 4.0 40
Difficulty: 45 45
Nov 2, 2025
Fruitless
For: I wanna be Beheaded
For: I wanna be Beheaded
A horror game made for the Secret Santa event. There's a lot of visual effects throughout the game, sometimes being the main challenge in the current room. The most obvious example of this is the Raycaster section which, while not being very difficult, is still hard to find your way through. Sections like these are easily the hardest parts of the game for the visuals alone, despite not being that hard mechanically. At least when the visuals aren't getting in your way, the game is still fun, despite being so short. And of course, we can't talk about this game without bringing up the atmosphere, easily the best part of the game. The game managed to find such a perfect balance in tension throughout its runtime, really adding to the horror aspect of the game. The Katamari section at the end was one of the best examples of this, but the whole game does a great job with this too.
Overall, this is a fantastic game in terms of atmosphere, but even besides that, I'd still recommend it if you don't mind visual difficulty.
[1] Like
Overall, this is a fantastic game in terms of atmosphere, but even besides that, I'd still recommend it if you don't mind visual difficulty.
Rating: 6.0 60
Difficulty: 35 35
Oct 28, 2025
Fruitless
For: I wanna Kill the Sacred C3 2
For: I wanna Kill the Sacred C3 2
A game made as a satire of the medley genre, containing a bunch of tropes they tend to have. From the scrolling grid, to the overused screen/boss/song choices, to buffing screens that were easier originally, this game has it all. This game coming out soon after I Wanna Kill Originality, of course that was one of the targets, but far from the only one. As a satire, I'm not sure how to feel about it, since while it does feature overused aspects like this, it also features more novel ideas like I Wanna Break The Title Card, or stuff like featuring your own games which isn't that big of a deal. I guess I'm looking too deep into it though, this game was made to be funny more so than to be an actually serious critique.
As a game, though, this is where the game either succeeds or fails, and I'm happy to say that the former is true here. It is a joke game, so that means it's super easy, while also being interesting at the same time. The variety of screens is surprisingly high for such a short game, and in the cases where the original screen was too hard, Patrick went out of his way to make them easier. That doesn't stop the game from having a couple of hard screens, like Balloons 2 or Engine Trial, but these are short enough to not pose much of a threat. Then there's the boss fight against Demon Lord Biff, which was also interesting and full of variety despite taking some of the most overused parts of other medleys. Overall, it's a fun and easy time...
...at least on Normal mode, but surprise, the game also comes with an Impossible mode for some reason, and this is where the real issues begin. The harder screens that would be fine originally now carry more weight to them, since there's more game to replay if you mess up. The same goes for the boss, since one instance of bad RNG can send you all the way back, and don't think that such an easy boss is incapable of giving you RNG like that. Impossible mode would be more fun if not for being so unbalanced, but here we are I guess.
So overall, I liked the memes and the fact that was made in good fun rather than malice, but Normal mode is really the only way I would recommend to play the game. Just pretend Impossible mode doesn't exist and you'll be much better off for it.
[0] Likes
As a game, though, this is where the game either succeeds or fails, and I'm happy to say that the former is true here. It is a joke game, so that means it's super easy, while also being interesting at the same time. The variety of screens is surprisingly high for such a short game, and in the cases where the original screen was too hard, Patrick went out of his way to make them easier. That doesn't stop the game from having a couple of hard screens, like Balloons 2 or Engine Trial, but these are short enough to not pose much of a threat. Then there's the boss fight against Demon Lord Biff, which was also interesting and full of variety despite taking some of the most overused parts of other medleys. Overall, it's a fun and easy time...
...at least on Normal mode, but surprise, the game also comes with an Impossible mode for some reason, and this is where the real issues begin. The harder screens that would be fine originally now carry more weight to them, since there's more game to replay if you mess up. The same goes for the boss, since one instance of bad RNG can send you all the way back, and don't think that such an easy boss is incapable of giving you RNG like that. Impossible mode would be more fun if not for being so unbalanced, but here we are I guess.
So overall, I liked the memes and the fact that was made in good fun rather than malice, but Normal mode is really the only way I would recommend to play the game. Just pretend Impossible mode doesn't exist and you'll be much better off for it.
Rating: 6.0 60
Difficulty: 20 20
Oct 19, 2025
2 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna Eat The Macaron | 72.0 | 6.7 | 3 |
| I Wanna Be The Unlimited | 75.0 | 5.9 | 5 |
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