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NightShark115
For: I wanna be the Payment
For: I wanna be the Payment
Rating based on 100% clear of Hard mode.
A short game, with a bunch of gimmicks themed around of cherries. There's also secret whales you can find to unlock a bonus avoidance. On one hand, the short length is kind of disappointing, but given the level of quality of the game, I'm also less sad about it.
-First you've got the pink stage, which is in my opinion the best part of the game. Cherries randomly spawn everywhere on the screen, but you have more than enough time to see them and get out of the way. The secret item is also cool, featuring blocks that also do that. Then you've got a boss that also uses this mechanic, it's not very challenging but it's kind of fun.
-The blue stage features a cherry in the middle that you have to bait into shooting targets everywhere in the room. The problem is the entire room is full of water1, meaning it's too easy to accidentally jump too high and hit a spike. The secret also has an invisible maze you have to go through, and the boss moves way too fast, meaning you need to have perfect aim on top of dodging everything the boss throws at you, or else be forced to wait for another cycle.
-The green stage is where the shit really starts. A trail of green cherries constantly spawns behind you, meaning you have to keep moving to not die. Except the game also requires you to do a second round through the room, meaning if you accidentally placed a cherry in that path, you can't get through. The secret also uses this mechanic, but it's thankfully easy to learn what to do, just jump behind the whale momentarily to stall for time. The invert trap at the end is still horribly unnecessary though. At least the boss is far simpler, though you do still have to be careful where you move, or else get killed by a cherry spawning on top of you.
-Even worse is the orange stage, built around giant cherries that shrink and grow again. The hitboxes are incredibly difficult to figure out, since they're constantly changing, and the cherries' stems can get in your way at the worst possible moments. The worst part is the cherry gate near the end, which you're forced to do 3 times, since the backtrack for the secret is after you do it once. And after all that, the boss is just a joke boss, with a single giant burst of RNG.
-Assuming you collected all the secrets, you now have access to the avoidance, with the song "VOiCE" by Lovely-P. The gimmick here is all the cherries fade in and out of visibility, but their hitbox still exists. It's as frustrating as you would expect, especially paired with the attacks which don't exceed LoveTrap levels of complexity besides this gimmick. By far the worst part though, is the bouncing cherries attack, which involves dodging bouncing cherries with invisible cherries already everywhere, it's literally just the image_alpha oversight from Fake Doll but turned into a feature, and I hate it. And then later, everything else becomes invisible, including the Kid himself, which is bound to kill you at least once if you aren't expecting it.
So yeah, while the ideas behind the gimmicks may be cool, the actual way they're used isn't. Definitely not a game I would recommend to play.
[0] Likes
A short game, with a bunch of gimmicks themed around of cherries. There's also secret whales you can find to unlock a bonus avoidance. On one hand, the short length is kind of disappointing, but given the level of quality of the game, I'm also less sad about it.
-First you've got the pink stage, which is in my opinion the best part of the game. Cherries randomly spawn everywhere on the screen, but you have more than enough time to see them and get out of the way. The secret item is also cool, featuring blocks that also do that. Then you've got a boss that also uses this mechanic, it's not very challenging but it's kind of fun.
-The blue stage features a cherry in the middle that you have to bait into shooting targets everywhere in the room. The problem is the entire room is full of water1, meaning it's too easy to accidentally jump too high and hit a spike. The secret also has an invisible maze you have to go through, and the boss moves way too fast, meaning you need to have perfect aim on top of dodging everything the boss throws at you, or else be forced to wait for another cycle.
-The green stage is where the shit really starts. A trail of green cherries constantly spawns behind you, meaning you have to keep moving to not die. Except the game also requires you to do a second round through the room, meaning if you accidentally placed a cherry in that path, you can't get through. The secret also uses this mechanic, but it's thankfully easy to learn what to do, just jump behind the whale momentarily to stall for time. The invert trap at the end is still horribly unnecessary though. At least the boss is far simpler, though you do still have to be careful where you move, or else get killed by a cherry spawning on top of you.
-Even worse is the orange stage, built around giant cherries that shrink and grow again. The hitboxes are incredibly difficult to figure out, since they're constantly changing, and the cherries' stems can get in your way at the worst possible moments. The worst part is the cherry gate near the end, which you're forced to do 3 times, since the backtrack for the secret is after you do it once. And after all that, the boss is just a joke boss, with a single giant burst of RNG.
-Assuming you collected all the secrets, you now have access to the avoidance, with the song "VOiCE" by Lovely-P. The gimmick here is all the cherries fade in and out of visibility, but their hitbox still exists. It's as frustrating as you would expect, especially paired with the attacks which don't exceed LoveTrap levels of complexity besides this gimmick. By far the worst part though, is the bouncing cherries attack, which involves dodging bouncing cherries with invisible cherries already everywhere, it's literally just the image_alpha oversight from Fake Doll but turned into a feature, and I hate it. And then later, everything else becomes invisible, including the Kid himself, which is bound to kill you at least once if you aren't expecting it.
So yeah, while the ideas behind the gimmicks may be cool, the actual way they're used isn't. Definitely not a game I would recommend to play.
Rating: 4.0 40
Difficulty: 50 50
Nov 4, 2024
NightShark115
For: I wanna take the Timemachine
For: I wanna take the Timemachine
Rating based on Hard mode with all secret bosses, but not all characters, since that is humanly unreasonable.
I Wanna Take The Time-Machine is an adventure game that takes heavy influence from Boshy, themed around traveling between different time periods. The game was once considered a staple of the Korean community, being referenced everywhere from Hero-Again to Don't Gay. Looking at the game itself, you can definitely see where this status came from.
First of all, since the game is this old, there's bound to be some technical issues. It's still a very functional game, despite being made on YoSniper engine, but collision issues and other things do pop up from time to time. That's not even mentioning the music randomly cutting out if you restart too often, and trust me, that will become much more of a problem later. Still, this doesn't happen often enough to warrant a lower rating, I just thought I'd mention it.
Onto the game itself, the platforming is pretty neat. The main thing it's built around is cycles and moving objects, which force the player to move with a certain rhythm to dodge them. For the most part, these were designed really well, with saves that feel really fun to play through. It does get kind of dull sometimes, but at least it almost never becomes outright frustrating. There's also some other gimmicks thrown into the mix too, like hi-jump refreshers, and also visual challenge sometimes, which also add to the game. And that's not even taking into account all the secret content in the game, with stages that take even more direct Boshy influence than before.
But anyone who knows this game already knows that you don't play this game for the platforming. Since the game was based on Boshy, there's obviously bosses, and a lot of them too. The thing with these is that they have a lot of HP, but the game does give you autofire, so thankfully you don't have to mash like a madman to beat them. They also have even more HP on Hard mode, which drastically changes the way they are fought. Now you have to put even more focus towards actually dealing damage, rather than just dodging the bullets thrown at you.
-The first boss is MissingNo, a good and easy boss. The attacks are simple enough, and the part where the Ghost appears is also really cool.
-After that is Vemique, who doesn't do much moving around other than jumping up and down. There's a lot of time without any attacks, giving you more time to shoot the boss, and the attacks themselves are fun to dodge when you've learned how to do so. Just be careful not to die after you kill it.
-Next is Kirby, who has a bunch of attacks that make reference to his various copy abilities. This fight is more based on reading the attacks than anything else, as memorization alone won't really help you here. Also shoutouts to the Bomb attack that is completely skippable from behind the blocks.
-Elpharutosaurus comes after that, and he is a very mobile boss. His hitbox is giant, and he moves at such a high speed that memorizing his movement is your best bet here. Other than that, his attacks are mostly readable, I especially like the attack where the fireballs come from the ceiling.
-The next boss is Mario and Sonic, and anyone familiar with Boshy will already know what that means. The fight is mostly memorizing how to dodge everything, especially with attacks like the aimed fireballs. However, the moment the Super Sonic attack starts, it's just pure reading above all else. Super Sonic is actually a lot easier to control here than in Boshy, making this overall a better fight.
-And then Skadia happens. This is probably the moment when you realize what you're getting into, since Skadia is much harder than everything else before. The attacks give you so little room to catch your breath, especially the laser attack which is much bigger than it should be, not to mention having to learn everything after that point too. The diagonal ice shards are also too close together, requiring too much precision to dodge.
-Things don't get any better with Ryu. The main gimmick with this fight is the destructible floor, as when Ryu does a shoryuken, some of it gets destroyed, so you have to position him in a way that destroys as little floor as possible. This isn't a problem in phase 1, but by the time phase 2 happens, it becomes a lot worse. You have no clue when the shoryukens will happen, as they have no cue to when he does them, unless you've already memorized it. Pair that with the rest of the learning of the fight, especially the hadouken attack which is slightly different on the second loop, not to mention another instagib at the end, this isn't exactly the most pleasant boss to fight.
-The second part of stage 4 is also a boss for some reason, as you fight against Mecha Dragon here. At first, he chases you through a platforming section, before you actually fight him. The platforming is pretty easy despite a few traps, and once you do fight him, he doesn't even directly attack you, so you can just spam bullets into him all you want.
-After that is The Guy. The fight differs a lot from the original Guy fight, instead pulling references to a bunch of other bosses from IWBTG. The patterns are surprisingly easy to learn for this late in the game, and it's a fun experience.
-The next boss is actually not 1, not 2, but 3 bosses: Mega Man, Mecha Sonic, and Samus Aran. Your main target here is Mega Man, but dealing damage to anyone else here will work too. The opening pattern is kind of difficult, but once you learn that, the fight is mostly a non-issue.
-Lastly for the main bosses is Rixenon, who is also surprisingly easy for this late in the game. Some of its attacks can just be easily avoided by luring them into the blocks in the arena, but as for the others, none of the other attacks are really a problem to dodge. If anything, the missiles could be difficult to learn, but they're so slow that it quickly turns into a non-issue.
But wait, there's more! As I said earlier, this game has secret worlds directly inspired by Boshy, including taking some of the bosses from there too. Most of these are optional, except for the last few, which I'll get to in a moment.
-First off, before Hello Kitty, there's a side gate you're required to do every time, which is mildly annoying, but nothing too bad. As for the boss herself, she attacks with much of the same attacks as Boshy, which do require some learning (especially the really fast spiral attack), but are not that bad once you do learn them. The only exception is the laser attack, since the sprite of the platforms are misleading about what the collision is.
-Biollante is another boss in the secret bosses category, and is more annoying. Just like the original fight, she takes the view and flips it upside-down, making it harder to see what you're doing. There are 2 main problems here: the opening attack is a bunch of bursts of RNG that has the potential to kill you easily, and the attacks after that all have terrible hitboxes, making it hard to figure out if you're safe in a certain position or not.
-Compared to that, though, Skeleton King is a lot easier. Apart from the fireball attack which also has a bad hitbox, the other attacks are really sparse, and give you plenty of room to dodge and damage the boss. Also, yet another post-boss instagib. This game really loves those, huh...
-After that is a boss that isn't even from Boshy, the Game Terminators. Based on a real group of streamers that was popular in Korea back then, this boss is actually comprised of 8 bosses, which are chosen at random. The problem is, since it's random, you can't choose which one you want to fight, meaning you have to restart over and over. Combine that with the glitch that makes the music randomly shut off, and that makes this a lot more frustrating. If there's any boss you would want to skip, it would be this one. If not though, here's what you'll be dealing with:
-PD GreatSpirit: Some of the attacks can be dodged by just standing on a certain spot on the upper block, but other than that, the attacks do take a while to learn, but become easy after that. Just be careful of the lasers again, they're always way too big to dodge if you aren't prepared in advance for them.
-Robok: Again, some attacks are easy to dodge on a certain point of the platform, but others will just have to be dodged for real. And I gotta say, this is one of the better Game Terminator bosses, the attacks are fun to dodge, despite a learning moment here or there. Just be sure to kill the boss quickly enough, otherwise he'll spawn a bunch of water orbs that you just can't dodge if you're in the wrong place, and he shoots more lasers that force you into a bad spot to dodge them.
-Banana: One of the harder bosses to learn, given how unnatural the movement of the projectiles are. This includes a variation of one of Kirby's attacks, as well as other stuff that moves in weird patterns. Also some RNG at the end that can catch you off-guard if you aren't careful.
-Remguri: Pure chaos. The main obstacle is the marble attack, which is aimed at the Kid, and extremely difficult to aim in a way that is easy to dodge. Other than that, you really get no time to rest here, with RNG spawners falling from the sky, and punches that move faster than you can react to them.
-Bullant: FUCKING GARBAGE. The fight may not look that bad at first glance, until you realize you're on a strict time limit to beat it, since by the time the loop starts for the second time, you don't have time to get back into position to dodge it. This essentially means you have to focus on speed more than anything else, resulting in a very frustrating fight, especially with the fireball attack that is just pure RNG if you pass it while playing like this.
-Murdoc: Another learning-heavy boss, as basically all the attacks can't be dodged unless you already know they're coming. Even still, the pattern is easy to dodge once you know what to do, except for everyone's favorite, the laser attack making a return yet again.
-Kim Hyung: Another one of the harder ones of these 8 bosses, the pattern here is really difficult to dodge even if you already know what to do. The Isaac pattern at the beginning is the prime example of this, since the movement you have to do to get through this is so specific. And later, there's also a giant RNG blood explosion too, so there's also that I guess.
-Applemong: The last of these 8 bosses, it's one of the more simple ones to learn. The patterns might look scary at first, especially the Tiny Raven one, but I was able to get through it relatively quickly. Either that or I just got lucky here.
-After all that, we enter the first secret boss that is actually mandatory to beat the game, Solgryn. There is so much pattern to learn here that this ends up being the hardest part of the whole game. Phase 1 is easy-ish to get the hang of, but after that, there's the phase that brings back all the bosses from Boshy (including Bomberman, since this game was made before he was taken out). This part requires you to constantly stay on your toes, as all the bosses come relatively close to each other. There's also attacks like the Mario one that take a lot of learning to do properly, since he spawns relative to your position at first. And then there's the Vic Viper phase, which has a couple of instagibs, but other than that, it's still a really intense phase to end the fight with.
-Immediately after that though, you get thrown into the true final boss, INFLUKA. This fight takes bosses from the entire rest of the game and throws them all at you here. While fighting the boss, there's a short section that is easy-ish to learn, save for a burst of RNG that can be kind of annoying sometimes. In between that though, you get flashbacks to all the previous stages, including all the bosses from that stage (except for the Game Terminators for some reason). As for the flashbacks themselves: precambrian is way too cramped, cretaceous is easy once you know what you're doing, glacial is kind of annoying to learn but fine after that (is it just me or is Super Sonic's behavior different than before?), modern is basically free, and future city is an absolute clusterfuck that I still don't know how to properly do. Given that this fight requires 3 flashbacks to beat (or only 2 if you're fast enough), that means about a 20% chance of getting a set of flashbacks that you can work with, which isn't very good odds. Still, the fight is a lot of fun if you get lucky enough with the flashbacks, but otherwise, no it's not.
Overall, a game with a lot going for it, but also a lot going against it. Still, I found myself enjoying this more than not enjoying it, so I guess give it a go if it looks like fun to you. There's other difficulty settings in the game too, so if you want to play those instead, you can also do that.
[0] Likes
I Wanna Take The Time-Machine is an adventure game that takes heavy influence from Boshy, themed around traveling between different time periods. The game was once considered a staple of the Korean community, being referenced everywhere from Hero-Again to Don't Gay. Looking at the game itself, you can definitely see where this status came from.
First of all, since the game is this old, there's bound to be some technical issues. It's still a very functional game, despite being made on YoSniper engine, but collision issues and other things do pop up from time to time. That's not even mentioning the music randomly cutting out if you restart too often, and trust me, that will become much more of a problem later. Still, this doesn't happen often enough to warrant a lower rating, I just thought I'd mention it.
Onto the game itself, the platforming is pretty neat. The main thing it's built around is cycles and moving objects, which force the player to move with a certain rhythm to dodge them. For the most part, these were designed really well, with saves that feel really fun to play through. It does get kind of dull sometimes, but at least it almost never becomes outright frustrating. There's also some other gimmicks thrown into the mix too, like hi-jump refreshers, and also visual challenge sometimes, which also add to the game. And that's not even taking into account all the secret content in the game, with stages that take even more direct Boshy influence than before.
But anyone who knows this game already knows that you don't play this game for the platforming. Since the game was based on Boshy, there's obviously bosses, and a lot of them too. The thing with these is that they have a lot of HP, but the game does give you autofire, so thankfully you don't have to mash like a madman to beat them. They also have even more HP on Hard mode, which drastically changes the way they are fought. Now you have to put even more focus towards actually dealing damage, rather than just dodging the bullets thrown at you.
-The first boss is MissingNo, a good and easy boss. The attacks are simple enough, and the part where the Ghost appears is also really cool.
-After that is Vemique, who doesn't do much moving around other than jumping up and down. There's a lot of time without any attacks, giving you more time to shoot the boss, and the attacks themselves are fun to dodge when you've learned how to do so. Just be careful not to die after you kill it.
-Next is Kirby, who has a bunch of attacks that make reference to his various copy abilities. This fight is more based on reading the attacks than anything else, as memorization alone won't really help you here. Also shoutouts to the Bomb attack that is completely skippable from behind the blocks.
-Elpharutosaurus comes after that, and he is a very mobile boss. His hitbox is giant, and he moves at such a high speed that memorizing his movement is your best bet here. Other than that, his attacks are mostly readable, I especially like the attack where the fireballs come from the ceiling.
-The next boss is Mario and Sonic, and anyone familiar with Boshy will already know what that means. The fight is mostly memorizing how to dodge everything, especially with attacks like the aimed fireballs. However, the moment the Super Sonic attack starts, it's just pure reading above all else. Super Sonic is actually a lot easier to control here than in Boshy, making this overall a better fight.
-And then Skadia happens. This is probably the moment when you realize what you're getting into, since Skadia is much harder than everything else before. The attacks give you so little room to catch your breath, especially the laser attack which is much bigger than it should be, not to mention having to learn everything after that point too. The diagonal ice shards are also too close together, requiring too much precision to dodge.
-Things don't get any better with Ryu. The main gimmick with this fight is the destructible floor, as when Ryu does a shoryuken, some of it gets destroyed, so you have to position him in a way that destroys as little floor as possible. This isn't a problem in phase 1, but by the time phase 2 happens, it becomes a lot worse. You have no clue when the shoryukens will happen, as they have no cue to when he does them, unless you've already memorized it. Pair that with the rest of the learning of the fight, especially the hadouken attack which is slightly different on the second loop, not to mention another instagib at the end, this isn't exactly the most pleasant boss to fight.
-The second part of stage 4 is also a boss for some reason, as you fight against Mecha Dragon here. At first, he chases you through a platforming section, before you actually fight him. The platforming is pretty easy despite a few traps, and once you do fight him, he doesn't even directly attack you, so you can just spam bullets into him all you want.
-After that is The Guy. The fight differs a lot from the original Guy fight, instead pulling references to a bunch of other bosses from IWBTG. The patterns are surprisingly easy to learn for this late in the game, and it's a fun experience.
-The next boss is actually not 1, not 2, but 3 bosses: Mega Man, Mecha Sonic, and Samus Aran. Your main target here is Mega Man, but dealing damage to anyone else here will work too. The opening pattern is kind of difficult, but once you learn that, the fight is mostly a non-issue.
-Lastly for the main bosses is Rixenon, who is also surprisingly easy for this late in the game. Some of its attacks can just be easily avoided by luring them into the blocks in the arena, but as for the others, none of the other attacks are really a problem to dodge. If anything, the missiles could be difficult to learn, but they're so slow that it quickly turns into a non-issue.
But wait, there's more! As I said earlier, this game has secret worlds directly inspired by Boshy, including taking some of the bosses from there too. Most of these are optional, except for the last few, which I'll get to in a moment.
-First off, before Hello Kitty, there's a side gate you're required to do every time, which is mildly annoying, but nothing too bad. As for the boss herself, she attacks with much of the same attacks as Boshy, which do require some learning (especially the really fast spiral attack), but are not that bad once you do learn them. The only exception is the laser attack, since the sprite of the platforms are misleading about what the collision is.
-Biollante is another boss in the secret bosses category, and is more annoying. Just like the original fight, she takes the view and flips it upside-down, making it harder to see what you're doing. There are 2 main problems here: the opening attack is a bunch of bursts of RNG that has the potential to kill you easily, and the attacks after that all have terrible hitboxes, making it hard to figure out if you're safe in a certain position or not.
-Compared to that, though, Skeleton King is a lot easier. Apart from the fireball attack which also has a bad hitbox, the other attacks are really sparse, and give you plenty of room to dodge and damage the boss. Also, yet another post-boss instagib. This game really loves those, huh...
-After that is a boss that isn't even from Boshy, the Game Terminators. Based on a real group of streamers that was popular in Korea back then, this boss is actually comprised of 8 bosses, which are chosen at random. The problem is, since it's random, you can't choose which one you want to fight, meaning you have to restart over and over. Combine that with the glitch that makes the music randomly shut off, and that makes this a lot more frustrating. If there's any boss you would want to skip, it would be this one. If not though, here's what you'll be dealing with:
-PD GreatSpirit: Some of the attacks can be dodged by just standing on a certain spot on the upper block, but other than that, the attacks do take a while to learn, but become easy after that. Just be careful of the lasers again, they're always way too big to dodge if you aren't prepared in advance for them.
-Robok: Again, some attacks are easy to dodge on a certain point of the platform, but others will just have to be dodged for real. And I gotta say, this is one of the better Game Terminator bosses, the attacks are fun to dodge, despite a learning moment here or there. Just be sure to kill the boss quickly enough, otherwise he'll spawn a bunch of water orbs that you just can't dodge if you're in the wrong place, and he shoots more lasers that force you into a bad spot to dodge them.
-Banana: One of the harder bosses to learn, given how unnatural the movement of the projectiles are. This includes a variation of one of Kirby's attacks, as well as other stuff that moves in weird patterns. Also some RNG at the end that can catch you off-guard if you aren't careful.
-Remguri: Pure chaos. The main obstacle is the marble attack, which is aimed at the Kid, and extremely difficult to aim in a way that is easy to dodge. Other than that, you really get no time to rest here, with RNG spawners falling from the sky, and punches that move faster than you can react to them.
-Bullant: FUCKING GARBAGE. The fight may not look that bad at first glance, until you realize you're on a strict time limit to beat it, since by the time the loop starts for the second time, you don't have time to get back into position to dodge it. This essentially means you have to focus on speed more than anything else, resulting in a very frustrating fight, especially with the fireball attack that is just pure RNG if you pass it while playing like this.
-Murdoc: Another learning-heavy boss, as basically all the attacks can't be dodged unless you already know they're coming. Even still, the pattern is easy to dodge once you know what to do, except for everyone's favorite, the laser attack making a return yet again.
-Kim Hyung: Another one of the harder ones of these 8 bosses, the pattern here is really difficult to dodge even if you already know what to do. The Isaac pattern at the beginning is the prime example of this, since the movement you have to do to get through this is so specific. And later, there's also a giant RNG blood explosion too, so there's also that I guess.
-Applemong: The last of these 8 bosses, it's one of the more simple ones to learn. The patterns might look scary at first, especially the Tiny Raven one, but I was able to get through it relatively quickly. Either that or I just got lucky here.
-After all that, we enter the first secret boss that is actually mandatory to beat the game, Solgryn. There is so much pattern to learn here that this ends up being the hardest part of the whole game. Phase 1 is easy-ish to get the hang of, but after that, there's the phase that brings back all the bosses from Boshy (including Bomberman, since this game was made before he was taken out). This part requires you to constantly stay on your toes, as all the bosses come relatively close to each other. There's also attacks like the Mario one that take a lot of learning to do properly, since he spawns relative to your position at first. And then there's the Vic Viper phase, which has a couple of instagibs, but other than that, it's still a really intense phase to end the fight with.
-Immediately after that though, you get thrown into the true final boss, INFLUKA. This fight takes bosses from the entire rest of the game and throws them all at you here. While fighting the boss, there's a short section that is easy-ish to learn, save for a burst of RNG that can be kind of annoying sometimes. In between that though, you get flashbacks to all the previous stages, including all the bosses from that stage (except for the Game Terminators for some reason). As for the flashbacks themselves: precambrian is way too cramped, cretaceous is easy once you know what you're doing, glacial is kind of annoying to learn but fine after that (is it just me or is Super Sonic's behavior different than before?), modern is basically free, and future city is an absolute clusterfuck that I still don't know how to properly do. Given that this fight requires 3 flashbacks to beat (or only 2 if you're fast enough), that means about a 20% chance of getting a set of flashbacks that you can work with, which isn't very good odds. Still, the fight is a lot of fun if you get lucky enough with the flashbacks, but otherwise, no it's not.
Overall, a game with a lot going for it, but also a lot going against it. Still, I found myself enjoying this more than not enjoying it, so I guess give it a go if it looks like fun to you. There's other difficulty settings in the game too, so if you want to play those instead, you can also do that.
Rating: 6.0 60
Difficulty: 60 60
Oct 15, 2024
NightShark115
For: i wanna go the jack world
For: i wanna go the jack world
Rating based on Very Hard mode without autofire.
You've most likely heard about this game by now and how legendary of a sudoku game it is, but I've seen this game so often now that looking at the game through that angle doesn't work for me anymore, so it's time for an actual serious analysis of the game.
And what a game it is. Almost all of the platforming is just stolen from I Wanna Be The Air (although マリマリオ is given mention in the credits, so it's not as bad as it could be), and lacking in basically any challenge. The bosses, however, are the main reason this game is so infamous. The amount of HP these bosses have, combined with the lack of iframes, means the best way to beat them is to mash the shoot key like a madman, which results in a lot of hand pain. Apart from that, some of them (like JUN-G or Junko) also hit you with RNG that you can't possibly react to, especially when you try to mash at the same time. The production value is also terrible, often featuring default tiles and MS paint sprites.
While it definitely holds up as a sudoku game, it completely falls apart otherwise. Definitely not recommended unless you come in expecting a sudoku game, and definitely don't forget to bring autofire.
[0] Likes
You've most likely heard about this game by now and how legendary of a sudoku game it is, but I've seen this game so often now that looking at the game through that angle doesn't work for me anymore, so it's time for an actual serious analysis of the game.
And what a game it is. Almost all of the platforming is just stolen from I Wanna Be The Air (although マリマリオ is given mention in the credits, so it's not as bad as it could be), and lacking in basically any challenge. The bosses, however, are the main reason this game is so infamous. The amount of HP these bosses have, combined with the lack of iframes, means the best way to beat them is to mash the shoot key like a madman, which results in a lot of hand pain. Apart from that, some of them (like JUN-G or Junko) also hit you with RNG that you can't possibly react to, especially when you try to mash at the same time. The production value is also terrible, often featuring default tiles and MS paint sprites.
While it definitely holds up as a sudoku game, it completely falls apart otherwise. Definitely not recommended unless you come in expecting a sudoku game, and definitely don't forget to bring autofire.
Rating: 2.0 20
Difficulty: 55 55
Sep 14, 2024
NightShark115
For: маленький человек 4
For: маленький человек 4
A short fangame with a neat quadruple jump gimmick, even if the platforming it's attached to isn't the best designed thing in the world. I also like the retro feel that the game has to it, and the boss does actually make better use of the quadruple jump mechanic than the rest of the game did. Overall a fun game, even if not perfect, meaning a moderate recommendation from me.
[0] Likes
Rating: 6.0 60
Difficulty: 40 40
Sep 10, 2024
NightShark115
For: I Wanna Escape Into My Mind
For: I Wanna Escape Into My Mind
We really have come a long way since Hereditary Baldness, haven't we...
I Wanna Escape Into My Mind is an adventure game made for the 2023 Fangame Marathon. The game is heavily based on games like Burnmind or I Want, and describes itself with the themes of "change, identity and figuring out who you are".
First of all, the main thing you'll notice right away: the engine. Since the game is made on Unity, the usual engine options are entirely incompatible, meaning Jane had to rebuild the physics from scratch. Unfortunately, it's not the best recreation in the world. The jump heights are different than the original, the collision order is just wrong sometimes, right shift key is entirely disabled, the list goes on. Because of this, the game just feels very different to play than other fangames. Luckily, Jane at least knew how to design around this engine so the game felt natural to play in this engine, rather than hindered by it. Still, it can really be felt, so if you don't like dealing with irregular physics, this game won't be enjoyable for you.
With that established, how is the game itself? Well, it's a lot of fun. The game throws a lot of gimmicks your way, starting with normal gimmicks like moving killer walls, ending with more insane stuff like an enemy chasing you to destroy blocks around you, or eyeballs that shoot giant hands at you. The game uses these gimmicks extremely well, and not a single one of them felt unsatisfying to navigate around (with the exception of the stupid homing cherries in the Untitled Needle Game room, as I just have no idea whether they will explode or not). That's not even mentioning the different transformation that the Kid gets in the game, which can improve your movement options and enhance your weapons. There are a bunch of enemies in the game that you have to fight, and these powerups really help in dealing with them.
And of course, with a game this big, there's also bosses, which are just as fun as the platforming.
-The first boss is Norton, a nice introduction to what the bosses are gonna be like. The attacks are all simple to read, while still being fun.
-Following him is the "REAL boss", Contrarian Cherry, who is a literal joke boss. Moving on.
-Up next is Princess Nehema, who starts this game's trend of "clusterfuck bosses". It's not that bad at first, but once you enter the second half, you have shit coming from all sides, plus a guy on the left that you have to keep shooting before he corners you. Even in all the chaos, the boss still manages to be a lot of fun.
-The same, however, can not be said for Wlfgrl. This boss follows the same "clusterfuck boss" design as Nehema, but with significantly less effort directed towards the balancing. This becomes especially a problem in the parts where you actually damage the boss, since you have to deal with aimed eyeballs flying at you, on top of a bunch of other stuff, all in a really cramped room.
-Queen is a nice refresher after that. She's a rather unique boss, with more emphasis on spawning attacks relative to the player's position. Some of these can be a little unfair at first glance, but once you learn to stay on your toes more, you won't have as rough of a time.
-But we're not done yet though! After that, there's a phase 2, against the Queen fused with a giant Core. This one differs from the first one, going back to the design philosophy of the other bosses. The room is also much bigger than the other bosses, so you have plenty of space to dodge everything, and the attacks are all telegraphed well, so nothing is ever unfair.
-From this point onwards, all the bosses in the game are based on previous content from the game, starting with Contrarian Cherry teaming up with Wlfgrl. This is surprisingly not as bad as you would expect, as Wlfgrl doesn't do much of the attacks, and Contrarian Cherry takes center stage here. Or, rather, his "badass Original Characters" do instead. You fight against 3 separate bosses one at a time, each with their own attack. I don't really like how slow-paced it gets sometimes, but other than that, it's a good boss.
-And then Nehema comes back again, this time fused with the same Core that Queen fused with earlier. This fight uses enemies and attacks from both of those fights, while keeping in mind how these attacks impact the fight relative to each other. My favorite example of this is the attack with the chasing enemies paired with the waves on the ground.
-Finally, there's the final boss, Mind. You end the game by fighting a mirror image of yourself, featuring all 4 forms you can take in this game. It's a pretty long fight, so I'm happy to say that almost all of the fight is well-designed. The attacks are based on the abilities you were given while you had control over these forms, putting you on the recieving end of them this time. The only problem I had was the eyeball attack in phase 1, since it seems too confusing to figure out how to dodge it, but other than that, a nice sendoff to a nice game.
Oh yeah, this game also has a story. It's a rather complicated story, with elements of it strewn throughout the game. This unfortunately meant I wasn't able to understand much of what was happening, other than the whole game being a trans allegory. But hey, if you like games with stories, this is definitely something you would like. Other reviewers have already weighed in their takes on what the story could represent, so if you want somewhat of an idea of what it could mean, then go check them out.
And that just about covers it! A really fun game from top to bottom, despite a few rough spots here and there. Definitely recommended if the engine doesn't deter you.
[2] Likes
I Wanna Escape Into My Mind is an adventure game made for the 2023 Fangame Marathon. The game is heavily based on games like Burnmind or I Want, and describes itself with the themes of "change, identity and figuring out who you are".
First of all, the main thing you'll notice right away: the engine. Since the game is made on Unity, the usual engine options are entirely incompatible, meaning Jane had to rebuild the physics from scratch. Unfortunately, it's not the best recreation in the world. The jump heights are different than the original, the collision order is just wrong sometimes, right shift key is entirely disabled, the list goes on. Because of this, the game just feels very different to play than other fangames. Luckily, Jane at least knew how to design around this engine so the game felt natural to play in this engine, rather than hindered by it. Still, it can really be felt, so if you don't like dealing with irregular physics, this game won't be enjoyable for you.
With that established, how is the game itself? Well, it's a lot of fun. The game throws a lot of gimmicks your way, starting with normal gimmicks like moving killer walls, ending with more insane stuff like an enemy chasing you to destroy blocks around you, or eyeballs that shoot giant hands at you. The game uses these gimmicks extremely well, and not a single one of them felt unsatisfying to navigate around (with the exception of the stupid homing cherries in the Untitled Needle Game room, as I just have no idea whether they will explode or not). That's not even mentioning the different transformation that the Kid gets in the game, which can improve your movement options and enhance your weapons. There are a bunch of enemies in the game that you have to fight, and these powerups really help in dealing with them.
And of course, with a game this big, there's also bosses, which are just as fun as the platforming.
-The first boss is Norton, a nice introduction to what the bosses are gonna be like. The attacks are all simple to read, while still being fun.
-Following him is the "REAL boss", Contrarian Cherry, who is a literal joke boss. Moving on.
-Up next is Princess Nehema, who starts this game's trend of "clusterfuck bosses". It's not that bad at first, but once you enter the second half, you have shit coming from all sides, plus a guy on the left that you have to keep shooting before he corners you. Even in all the chaos, the boss still manages to be a lot of fun.
-The same, however, can not be said for Wlfgrl. This boss follows the same "clusterfuck boss" design as Nehema, but with significantly less effort directed towards the balancing. This becomes especially a problem in the parts where you actually damage the boss, since you have to deal with aimed eyeballs flying at you, on top of a bunch of other stuff, all in a really cramped room.
-Queen is a nice refresher after that. She's a rather unique boss, with more emphasis on spawning attacks relative to the player's position. Some of these can be a little unfair at first glance, but once you learn to stay on your toes more, you won't have as rough of a time.
-But we're not done yet though! After that, there's a phase 2, against the Queen fused with a giant Core. This one differs from the first one, going back to the design philosophy of the other bosses. The room is also much bigger than the other bosses, so you have plenty of space to dodge everything, and the attacks are all telegraphed well, so nothing is ever unfair.
-From this point onwards, all the bosses in the game are based on previous content from the game, starting with Contrarian Cherry teaming up with Wlfgrl. This is surprisingly not as bad as you would expect, as Wlfgrl doesn't do much of the attacks, and Contrarian Cherry takes center stage here. Or, rather, his "badass Original Characters" do instead. You fight against 3 separate bosses one at a time, each with their own attack. I don't really like how slow-paced it gets sometimes, but other than that, it's a good boss.
-And then Nehema comes back again, this time fused with the same Core that Queen fused with earlier. This fight uses enemies and attacks from both of those fights, while keeping in mind how these attacks impact the fight relative to each other. My favorite example of this is the attack with the chasing enemies paired with the waves on the ground.
-Finally, there's the final boss, Mind. You end the game by fighting a mirror image of yourself, featuring all 4 forms you can take in this game. It's a pretty long fight, so I'm happy to say that almost all of the fight is well-designed. The attacks are based on the abilities you were given while you had control over these forms, putting you on the recieving end of them this time. The only problem I had was the eyeball attack in phase 1, since it seems too confusing to figure out how to dodge it, but other than that, a nice sendoff to a nice game.
Oh yeah, this game also has a story. It's a rather complicated story, with elements of it strewn throughout the game. This unfortunately meant I wasn't able to understand much of what was happening, other than the whole game being a trans allegory. But hey, if you like games with stories, this is definitely something you would like. Other reviewers have already weighed in their takes on what the story could represent, so if you want somewhat of an idea of what it could mean, then go check them out.
And that just about covers it! A really fun game from top to bottom, despite a few rough spots here and there. Definitely recommended if the engine doesn't deter you.
Rating: 8.0 80
Difficulty: 50 50
Sep 4, 2024
1 Game
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I Wanna Eat The Macaron | 72.0 | 6.7 | 3 |
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