Fruitless's Profile
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726 Ratings!
194 Reviews!
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726 Games
194 Reviews
Fruitless
For: I wanna be surrounded by the sweet candy!
For: I wanna be surrounded by the sweet candy!
Just an immediate heads up, apparently this game has a whopping 4 songs that will get your video blocked worldwide on Youtube.
An alright trap game themed around candy and sweets. The traps themselves are interesting enough, they're better than just flying spike traps, and they do make you put some thought into what's coming up ahead. Obviously the infamous second stage with the punishment room takes this idea a bit too far, but other than that, it was alright enough, despite being nothing too special. I also like the variety that stage 3 added, but other than that, I have nothing else to say about the stages.
What I do have more to say about, however, is the bosses, which this game has a couple of.
-First you have Electra Mars, who sits at the top of the screen and shoots a bunch of randomly aimed bullets. She's easier to dodge on the bottom of the screen, but you can only damage her at the top, which is luckily still manageable to survive in.
-Seleth Ragnas comes next, and she's not much more interesting. The screen gets increasingly filled with bullets, meaning you have to shoot her as quickly as possible, which is thankfully easier near the middle platforms, since she's in a position open for damage there.
-Finally is Riverta Iray, easily the longest boss in the game. She doesn't use this length very well though, it's mostly generic attacks like random(360) or bullets from the sides, all while you damage her with a slowly moving spike on the floor. There is an attack which gives you falling platforms though, which is more interesting, but still nothing too exciting.
It's an ok game overall, I guess I'd recommend it if you're bored, but it's nothing worth dropping everything over.
[0] Likes
An alright trap game themed around candy and sweets. The traps themselves are interesting enough, they're better than just flying spike traps, and they do make you put some thought into what's coming up ahead. Obviously the infamous second stage with the punishment room takes this idea a bit too far, but other than that, it was alright enough, despite being nothing too special. I also like the variety that stage 3 added, but other than that, I have nothing else to say about the stages.
What I do have more to say about, however, is the bosses, which this game has a couple of.
-First you have Electra Mars, who sits at the top of the screen and shoots a bunch of randomly aimed bullets. She's easier to dodge on the bottom of the screen, but you can only damage her at the top, which is luckily still manageable to survive in.
-Seleth Ragnas comes next, and she's not much more interesting. The screen gets increasingly filled with bullets, meaning you have to shoot her as quickly as possible, which is thankfully easier near the middle platforms, since she's in a position open for damage there.
-Finally is Riverta Iray, easily the longest boss in the game. She doesn't use this length very well though, it's mostly generic attacks like random(360) or bullets from the sides, all while you damage her with a slowly moving spike on the floor. There is an attack which gives you falling platforms though, which is more interesting, but still nothing too exciting.
It's an ok game overall, I guess I'd recommend it if you're bored, but it's nothing worth dropping everything over.
Rating: 4.0 40
Difficulty: 40 40
Oct 10, 2025
Fruitless
For: I wanna Namida
For: I wanna Namida
Hasi's second attempt at a Rin avoidance, this time with the song "*tear*" by DATEKEN. I was hoping for this one to be better than its ASDF counterpart, but nope, this ended up being the worst thing I've played by Hasi so far. The big reason for that is the RNG roadblock near the beginning, with aimed pink lines at the same time as aimed white lines which randomly fall down, giving you no room to dodge. You could argue that there is a strat that makes it easier, which there is, but it still isn't 100% consistent. And surprise, he hits you with this garbage twice in a row! Beyond that, the other attacks aren't very interesting, like the 30-second intro before the attack I just complained about, or the boring bouncing attack which also lasts for about 30 seconds. Final is also unfair sometimes, since there's random curving bullets on top of the attack from the intro (which is thankfully nerfed, but still), which can either give you bad situations or just ambush you from below when you think they already despawned.
It looks like my prediction was correct that ASDF was the best way to play most of these, as the state this avoidance is in here is absolutely horrible. Highly not recommended, instead I'll repeat myself again to just play ASDF instead.
It looks like my prediction was correct that ASDF was the best way to play most of these, as the state this avoidance is in here is absolutely horrible. Highly not recommended, instead I'll repeat myself again to just play ASDF instead.
Tagged as: Avoidance
[0] Likes
Rating: 2.0 20
Difficulty: 45 45
Oct 7, 2025
Fruitless
For: I wanna love Utopia
For: I wanna love Utopia
A nice and easy avoidance, with the song "Steam Heat Utopia" from the game Koi to Koi Suru Utopia. It might be a bit much at first, what with all the learning you need to do, especially at the beginning to avoid getting walled by a bunch of hearts. However, after that, you can definitely enjoy this for being a really dynamic avoidance with attacks that are interesting to dodge, despite not being too complicated in design. I also liked the clear screen, where you can interact with all the characters from the game, it was a nice detail. Overall, if you're a beginner, this could definitely be a fun game for you.
Tagged as: Avoidance
Beginner_Friendly
[0] Likes
Rating: 6.0 60
Difficulty: 35 35
Sep 14, 2025
Fruitless
For: Barrage maker
For: Barrage maker
This tool is best used in combination with Ghost-It if you want to make bullet patterns based on an existing image. You can download it here: https://www.majorgeeks.com/files/details/ghost_it.html
[0] Likes
Rating: N/A
Difficulty: N/A
Aug 25, 2025
Fruitless
For: I wanna be the Shape
For: I wanna be the Shape
Rating based on 100% clear of Medium mode.
I Wanna Be The Shape is an adventure game made by AquaWaddledee, mainly known for making I Wanna Challenge 100 Trials. However, this game isn't heralded nearly as highly as that one, and it's easy to see why.
The game may not look at bad at first glance—despite starting out with Guy Rock, there's still some interesting gimmicks after seeing that. Whether it be spinning cherry wheels, water currents, blinking blocks in both solid and killer flavors, and even more, this game is doing just fine in the ideas department. In the actual execution, though, that's where the problems start. First, the game has way too many traps littered throughout, and not even interesting ones either. Aside from the occasional one that actually is interesting (especially as you get closer to the end of the game), most of them are just flying spike traps that are nothing more than memorization. Apart from that, the music also restarts upon death, except for the couple of stages where it doesn't, but even then, the actual process of restarting is automatic, throwing a big wrench into your muscle memory. Speaking of jank, this game has that aplenty, especially in terms of the slopes, although I can't exactly fault the maker on this, since slopes were hard to program, especially in 2014.
Luckily, basically none of it affects the bosses, which are actually better than most of the game, but not without their flaws.
-Every stage has a miniboss, which are similar enough that I'll just be covering them all at once here. They're mostly flame enemies that follow you around, so the challenge is in luring them in a place where you can shoot them. This isn't an issue for the most part, except for the 4th one which just moves on its own pattern which is hard to predict. There's also a couple of cherry minibosses in stage 6, but they're nothing too bad either.
-Now onto the actual bosses, starting with the big spike. The problem is, I don't have much to say on it, since you can just mash your way past it easily without issue. From what I saw of it though, it does look easy besides that.
-Next is the poison flower, which only shoots when you shoot it. This means you can spam the boss or take your time on it, whichever you feel more comfortable with.
-Bubble trouble is up next, and it's nothing too special either, it's just a bubble that splits into two for every time you shoot it. This one doesn't require much thought, just shoot like a madman until you win.
-A much more complicated boss, however, is the bug block. This one actually has multiple phases that you have to get past, which mostly transition into each other well, aside from the boss unpredictably falling on you sometimes. Still, I appreciate the variety here, as well as how the gimmick of the stage is incorporated into here.
-Up next is...a minigame? Ok, it's a bit weird that this is counted as a boss, but I guess I'll talk about it here anyway. Here, you're tasked with collecting 100 purple coins as the screen scrolls forward. It's fine for the most part, except for the fact that the maker managed to fit some traps into here too, which sucks.
-Lastly is the final boss, the Shape, which is actually an avoidance with the song "Welcome Your New Overlord" from Kirby's Return To Dream Land. The fight may look intimidating at first, until you realize you can just shoot a lot of the bullets down, causing them to ricochet into other bullets, and so on. That is, if you're able to shoot them in the first place, since some attacks move way too fast for you to be able to do so. I gotta say though, the ending is really cinematic and epic, really fitting for a final boss.
Oh yeah, the game also has secrets, I almost forgot to mention that bit. These are nothing interesting, the most you could get out of these is a single stage with more traps in it. Other than that, you have a single puzzle which you won't understand if you don't speak Japanese, so here's the solution if you want to solve that: 4, 1, 2, 6, 0, 7, 5, 3. So yeah, you aren't missing much by not getting these.
How much are you missing by skipping this game as a whole, though? If you hate traps, not a lot. Otherwise, you could like the variety and production it has, but still, not recommended.
[1] Like
I Wanna Be The Shape is an adventure game made by AquaWaddledee, mainly known for making I Wanna Challenge 100 Trials. However, this game isn't heralded nearly as highly as that one, and it's easy to see why.
The game may not look at bad at first glance—despite starting out with Guy Rock, there's still some interesting gimmicks after seeing that. Whether it be spinning cherry wheels, water currents, blinking blocks in both solid and killer flavors, and even more, this game is doing just fine in the ideas department. In the actual execution, though, that's where the problems start. First, the game has way too many traps littered throughout, and not even interesting ones either. Aside from the occasional one that actually is interesting (especially as you get closer to the end of the game), most of them are just flying spike traps that are nothing more than memorization. Apart from that, the music also restarts upon death, except for the couple of stages where it doesn't, but even then, the actual process of restarting is automatic, throwing a big wrench into your muscle memory. Speaking of jank, this game has that aplenty, especially in terms of the slopes, although I can't exactly fault the maker on this, since slopes were hard to program, especially in 2014.
Luckily, basically none of it affects the bosses, which are actually better than most of the game, but not without their flaws.
-Every stage has a miniboss, which are similar enough that I'll just be covering them all at once here. They're mostly flame enemies that follow you around, so the challenge is in luring them in a place where you can shoot them. This isn't an issue for the most part, except for the 4th one which just moves on its own pattern which is hard to predict. There's also a couple of cherry minibosses in stage 6, but they're nothing too bad either.
-Now onto the actual bosses, starting with the big spike. The problem is, I don't have much to say on it, since you can just mash your way past it easily without issue. From what I saw of it though, it does look easy besides that.
-Next is the poison flower, which only shoots when you shoot it. This means you can spam the boss or take your time on it, whichever you feel more comfortable with.
-Bubble trouble is up next, and it's nothing too special either, it's just a bubble that splits into two for every time you shoot it. This one doesn't require much thought, just shoot like a madman until you win.
-A much more complicated boss, however, is the bug block. This one actually has multiple phases that you have to get past, which mostly transition into each other well, aside from the boss unpredictably falling on you sometimes. Still, I appreciate the variety here, as well as how the gimmick of the stage is incorporated into here.
-Up next is...a minigame? Ok, it's a bit weird that this is counted as a boss, but I guess I'll talk about it here anyway. Here, you're tasked with collecting 100 purple coins as the screen scrolls forward. It's fine for the most part, except for the fact that the maker managed to fit some traps into here too, which sucks.
-Lastly is the final boss, the Shape, which is actually an avoidance with the song "Welcome Your New Overlord" from Kirby's Return To Dream Land. The fight may look intimidating at first, until you realize you can just shoot a lot of the bullets down, causing them to ricochet into other bullets, and so on. That is, if you're able to shoot them in the first place, since some attacks move way too fast for you to be able to do so. I gotta say though, the ending is really cinematic and epic, really fitting for a final boss.
Oh yeah, the game also has secrets, I almost forgot to mention that bit. These are nothing interesting, the most you could get out of these is a single stage with more traps in it. Other than that, you have a single puzzle which you won't understand if you don't speak Japanese, so here's the solution if you want to solve that: 4, 1, 2, 6, 0, 7, 5, 3. So yeah, you aren't missing much by not getting these.
How much are you missing by skipping this game as a whole, though? If you hate traps, not a lot. Otherwise, you could like the variety and production it has, but still, not recommended.
Rating: 4.0 40
Difficulty: 50 50
Aug 23, 2025
2 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I Wanna Eat The Macaron | 72.0 | 6.7 | 3 |
| I Wanna Be The Unlimited | 75.0 | 5.9 | 5 |
41 Favorite Games
648 Cleared Games
Delicious Fruit