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NightShark115
For: I wanna be the Bowl
For: I wanna be the Bowl
Okay, my old review was very brief and non-descriptive of the game, so I decided to rewrite it to actually provide details about the game, and why I find it fun, as opposed to everyone else, who seem to feel the opposite.
At the start of the game, there are two paths you can take, the left path and the right path. Both paths consist of two stages, each with a boss in it.
The first stage of the left path consists of a very unique gimmick: blue and red colored bubbles, and spikes of those colors that pull you away from (or towards) them, depending on which color bubble you last touched. This gimmick certainly takes a bit to get used to, but it's used in interesting ways in the stage, making for some fun gameplay (aside from maybe one save near the end, but even then, it's not that long). The boss is rather basic in its attacks, but it's not really bad.
After that, a platform lifts you up into the sky, taking you to the second left stage. This stage's gimmick is moving clouds that turn transparent and behave like water when the Kid touches them. The clouds' spawn points aren't RNG and take a little while to find, but finding it out isn't very frustrating at all. This stage's boss is also not very bad either, it uses the clouds from before, and the color of the cherries that the boss shoots can be used as a cue to find out what said cherries will do.
The right path's first stage has many more traps in it than the other stages do, and there aren't really any other gimmicks present. Some of the traps are rather bland, and there are a couple saves that go a bit overboard with the 16 pixel jumps, but it never really felt repetitive to me at all, for some reason. The boss that follows, though, doesn't really bring much new to the table. Its attacks are easy to dodge, but when it reaches half health, it starts to use another attack, which could catch some people off guard.
The other stage of the right path, on the other hand, is more interesting than the first. Nothing really out of the ordinary at first glance, until you reach a switch, which temporarily clears the path forward for the Kid. This might not sound like something interesting, but the ways this gimmick is used in the stage makes for an enjoyable gameplay experience. The platforms in this stage (or, more specifically, throughout the entire game) also behave like in NANG; when you press down on them, you fall through them. This is only used here for, like one and a half screens, the first instance of it being quite possibly one of the most annoying saves in the game, but I still like its usage here. The boss is a literal joke.
After beating both paths, you unlock the final stage of the game, which is probably the least interesting. The stage takes place on a mostly empty pathway, with some obstacles in the way. The main gimmick here is the blocks, which get destroyed when shot at. This gimmick isn't really used in interesting ways, either, also there's a required cherry ledge grab right at the start of the stage (edit: turns out it's actually nerfed by a pixel). The end of the stage features some of these blocks in an incredibly stupid spot, but once you figure out what to do, actually doing it isn't really that bad. After that, we get the final boss, which doesn't really feel like a final boss, as Edgar already pointed out. The fight itself starts out rather easy, but gets progressively harder as it goes on, and the last phase in particular can give you some pretty unfavorable RNG. Once you know the strategy for the boss, though, it becomes much easier. After this boss, the game ends.
This doesn't seem to be a well-liked game among those who have played it, although I personally found it to be much better than others would have it. It is by no means perfect, it certainly has flaws, but I'd still recommend it if you're looking for an adventure game to play.
[0] Likes
At the start of the game, there are two paths you can take, the left path and the right path. Both paths consist of two stages, each with a boss in it.
The first stage of the left path consists of a very unique gimmick: blue and red colored bubbles, and spikes of those colors that pull you away from (or towards) them, depending on which color bubble you last touched. This gimmick certainly takes a bit to get used to, but it's used in interesting ways in the stage, making for some fun gameplay (aside from maybe one save near the end, but even then, it's not that long). The boss is rather basic in its attacks, but it's not really bad.
After that, a platform lifts you up into the sky, taking you to the second left stage. This stage's gimmick is moving clouds that turn transparent and behave like water when the Kid touches them. The clouds' spawn points aren't RNG and take a little while to find, but finding it out isn't very frustrating at all. This stage's boss is also not very bad either, it uses the clouds from before, and the color of the cherries that the boss shoots can be used as a cue to find out what said cherries will do.
The right path's first stage has many more traps in it than the other stages do, and there aren't really any other gimmicks present. Some of the traps are rather bland, and there are a couple saves that go a bit overboard with the 16 pixel jumps, but it never really felt repetitive to me at all, for some reason. The boss that follows, though, doesn't really bring much new to the table. Its attacks are easy to dodge, but when it reaches half health, it starts to use another attack, which could catch some people off guard.
The other stage of the right path, on the other hand, is more interesting than the first. Nothing really out of the ordinary at first glance, until you reach a switch, which temporarily clears the path forward for the Kid. This might not sound like something interesting, but the ways this gimmick is used in the stage makes for an enjoyable gameplay experience. The platforms in this stage (or, more specifically, throughout the entire game) also behave like in NANG; when you press down on them, you fall through them. This is only used here for, like one and a half screens, the first instance of it being quite possibly one of the most annoying saves in the game, but I still like its usage here. The boss is a literal joke.
After beating both paths, you unlock the final stage of the game, which is probably the least interesting. The stage takes place on a mostly empty pathway, with some obstacles in the way. The main gimmick here is the blocks, which get destroyed when shot at. This gimmick isn't really used in interesting ways, either, also there's a required cherry ledge grab right at the start of the stage (edit: turns out it's actually nerfed by a pixel). The end of the stage features some of these blocks in an incredibly stupid spot, but once you figure out what to do, actually doing it isn't really that bad. After that, we get the final boss, which doesn't really feel like a final boss, as Edgar already pointed out. The fight itself starts out rather easy, but gets progressively harder as it goes on, and the last phase in particular can give you some pretty unfavorable RNG. Once you know the strategy for the boss, though, it becomes much easier. After this boss, the game ends.
This doesn't seem to be a well-liked game among those who have played it, although I personally found it to be much better than others would have it. It is by no means perfect, it certainly has flaws, but I'd still recommend it if you're looking for an adventure game to play.
Rating: 6.0
Difficulty: 45
Apr 17, 2020
NightShark115
For: I wanna Redirection
For: I wanna Redirection
Comes with the Jmap in case you want to practice it in Jtool.
Tagged as: Needle
Decession-Like
[2] Likes
Rating: N/A
Difficulty: N/A
Apr 17, 2020
NightShark115
For: I wanna be the Retro II Rebirth
For: I wanna be the Retro II Rebirth
Rating based on Ultra-Violence without secrets.
As the name implies, this is the sequel to the original "I Wanna Be the Retro". You can clearly see how much Miracle has improved as a maker at this point, and that she clearly knows what she is doing.
Stage 1: Built around platforms. Starts out with platforms that flip over at a regular interval, making you fall off of them. Some even move. Also features spikes that move back and forth, though they're not an issue at all. The next screen uses blinking lasers, like the first game, though here, they're combined with moving platforms (that don't flip over). There was one timing-heavy part I didn't like, but otherwise, this was a fun stage of the game.
Stage 2: Definitely feels like a better version of something we would've gotten in the first game. InvisiKid™ also makes a return here, though not for long, and there's blocks you can step on to find out where you are. The next part has a few more traps in it while Miracle flies at you, but after a little trial and error, this part isn't too bad. The pink text trap isn't much of an issue, either, but the traps after it definitely are.
Stage 3: Only one screen long, and it's similar to the "Maze With No Entrance" screen from VVVVVV. You have infinity jump, and there's basically no challenge here, apart from figuring out you have to go through a wall, which still isn't very hard.
Boss 1: You fight against Miracle, the creator, here. She even has voice acting in the game, though only for a couple of lines, and nothing else besides that. This boss is a lot more complex than those of the first game, as she has multiple different attacks she can use. Out of all these attacks, though, only one could realistically kill you, that being the acid that comes from the sides of the screen, because it gets rid of some of the ground. Aside from that, not much else worthy of notice here.
Stage 4: This stage has more platforms, though they all go away soon after you touch them. From scale platforms, to platforms on rails. They're not in the most annoying places, though the scale platforms near the start could use a bit of re-working in terms of positions. This stage doesn't have anything else noteworthy, though, so let's just move on.
Stage 5: Contains blocks that disappear and reappear after being stepped on, clearing the path for the Kid to go through. This is a nice gimmick, and I would love to see it used more. Sadly, though, this stage ends with "DEMO" blocks at the end of the first screen, and given what happened with the first game, I doubt this game will be finished either.
The game is clearly an improvement over the first game. The first game clearly showed that Miracle was newer to making fangames than she was here, and while this one was shorter, it clearly reached the potential the first game failed to achieve. I enjoyed this game a lot, and would definitely recommend it.
[0] Likes
As the name implies, this is the sequel to the original "I Wanna Be the Retro". You can clearly see how much Miracle has improved as a maker at this point, and that she clearly knows what she is doing.
Stage 1: Built around platforms. Starts out with platforms that flip over at a regular interval, making you fall off of them. Some even move. Also features spikes that move back and forth, though they're not an issue at all. The next screen uses blinking lasers, like the first game, though here, they're combined with moving platforms (that don't flip over). There was one timing-heavy part I didn't like, but otherwise, this was a fun stage of the game.
Stage 2: Definitely feels like a better version of something we would've gotten in the first game. InvisiKid™ also makes a return here, though not for long, and there's blocks you can step on to find out where you are. The next part has a few more traps in it while Miracle flies at you, but after a little trial and error, this part isn't too bad. The pink text trap isn't much of an issue, either, but the traps after it definitely are.
Stage 3: Only one screen long, and it's similar to the "Maze With No Entrance" screen from VVVVVV. You have infinity jump, and there's basically no challenge here, apart from figuring out you have to go through a wall, which still isn't very hard.
Boss 1: You fight against Miracle, the creator, here. She even has voice acting in the game, though only for a couple of lines, and nothing else besides that. This boss is a lot more complex than those of the first game, as she has multiple different attacks she can use. Out of all these attacks, though, only one could realistically kill you, that being the acid that comes from the sides of the screen, because it gets rid of some of the ground. Aside from that, not much else worthy of notice here.
Stage 4: This stage has more platforms, though they all go away soon after you touch them. From scale platforms, to platforms on rails. They're not in the most annoying places, though the scale platforms near the start could use a bit of re-working in terms of positions. This stage doesn't have anything else noteworthy, though, so let's just move on.
Stage 5: Contains blocks that disappear and reappear after being stepped on, clearing the path for the Kid to go through. This is a nice gimmick, and I would love to see it used more. Sadly, though, this stage ends with "DEMO" blocks at the end of the first screen, and given what happened with the first game, I doubt this game will be finished either.
The game is clearly an improvement over the first game. The first game clearly showed that Miracle was newer to making fangames than she was here, and while this one was shorter, it clearly reached the potential the first game failed to achieve. I enjoyed this game a lot, and would definitely recommend it.
Rating: 6.0
Difficulty: 45
Apr 9, 2020
NightShark115
For: I wanna kill the Weston Douglas Jones
For: I wanna kill the Weston Douglas Jones
Very bad game with horrid shaking/flashing effects. Don't play it.
[1] Like
Rating: 2.0
Difficulty: 45
Apr 8, 2020
NightShark115
For: I wanna be the Guy:Gaiden(本家2)
For: I wanna be the Guy:Gaiden(本家2)
I Wanna Be the Guy's official sequel, and much better than the original, in my opinion. There's less cheap traps/design decisions, and the physics aren't actual garbage. The Bionic Arm is also cool, though I Wanna Play Everywhere did it better, like I already said. The game is unfinished, though, and Kayin says he'll never finish it. Plus, the game doesn't save your progress in the stage if you close the game, so I suggest using task manager instead. Also, Dread Cyclone is very stupid. Overall, though, if you don't mind the game being a little short, I'd suggest giving it a try; you certainly won't regret it.
Reveal SpoilerTry playing on easy mode, I dare you.
[2] Likes
Reveal SpoilerTry playing on easy mode, I dare you.
Rating: 6.0
Difficulty: 40
Apr 7, 2020
1 Game
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Eat The Macaron | 72.0 | 6.7 | 3 |
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