xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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584 Reviews!
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584 Games
584 Reviews
xva
For: I wanna TTB
For: I wanna TTB
extraordinarily fun pattern avoidance with some really good attack ideas and a great, classic song. it isn’t too lengthy, boring, ugly or unfun whatsoever - you’ll always have something to do, something to look at, something to dodge. you’ll never really be left waiting for any period of time. the only semi-boring attacks could be the ones found in the intro, but even they are engaging enough to keep you busy. this is very important since I never found myself getting bored for the entire 3 hours I put into this masterpiece
what I appreciate most is the difficulty of the game: not too high and not too low, to the point where it requires brain activation and not just mindless playing. some avoidances can feel like mind-numbing, boring grinds - be it barrage (i.e. I wanna be the S) or pattern (i.e. Common World Domination), both can be very boring. this game is the exact opposite. the patterns themselves aren’t repeated standstills and require you to move in unique and interesting ways. I can’t say the same for all pattern avoidances, unfortunately, as some can appear formulaic and generic. ouka’s always been a maker of beautiful-looking, intuitive and fun patterns, so no less is expected
the avoidance isn’t fully pattern though, there are barrage/RNG elements, most importantly at the end of the avoidance. the RNG attacks are quite difficult and make up the hardest attacks in the avoidance. there’s two difficult curving attacks - one at the 2nd chorus and one at final. they’re both difficult, but final truly sweeps in difficulty. quite dense, quite fast and quite hard to read, all at the very end. despite how evil this sounds, it’s a fairly skill-based attack where most deaths can be attributed to nerves or misreads. the attacks after it are pretty trivial, though. I doubt even nerves could make you die to something like the last attack in this avoidance. the other RNG attacks aren’t formulaic, uninteresting random(360)s and whatnot. everything is as creative as it can be and meshes perfectly with the patterns. a near-perfect balance of pattern + RNG while still staying on the pattern side.
highly recommended!!
[0] Likes
what I appreciate most is the difficulty of the game: not too high and not too low, to the point where it requires brain activation and not just mindless playing. some avoidances can feel like mind-numbing, boring grinds - be it barrage (i.e. I wanna be the S) or pattern (i.e. Common World Domination), both can be very boring. this game is the exact opposite. the patterns themselves aren’t repeated standstills and require you to move in unique and interesting ways. I can’t say the same for all pattern avoidances, unfortunately, as some can appear formulaic and generic. ouka’s always been a maker of beautiful-looking, intuitive and fun patterns, so no less is expected
the avoidance isn’t fully pattern though, there are barrage/RNG elements, most importantly at the end of the avoidance. the RNG attacks are quite difficult and make up the hardest attacks in the avoidance. there’s two difficult curving attacks - one at the 2nd chorus and one at final. they’re both difficult, but final truly sweeps in difficulty. quite dense, quite fast and quite hard to read, all at the very end. despite how evil this sounds, it’s a fairly skill-based attack where most deaths can be attributed to nerves or misreads. the attacks after it are pretty trivial, though. I doubt even nerves could make you die to something like the last attack in this avoidance. the other RNG attacks aren’t formulaic, uninteresting random(360)s and whatnot. everything is as creative as it can be and meshes perfectly with the patterns. a near-perfect balance of pattern + RNG while still staying on the pattern side.
highly recommended!!
Rating: 9.7 97
Difficulty: 79 79
Jan 15, 2025
xva
For: I wanna be Sure of You
For: I wanna be Sure of You
extremely inoffensive and generic game with one interesting quirk about it. it isn't anything to do with the game itself or anything found within it, nor the game files. it has something to do with this page you're on right now
this game is currently the only known case I know of where a game has duplicate, entirely identical screenshots!!! the two screenshots submitted by tomomath are completely identical. don't remove this though it’d be kinda funny if it stayed this way
this game is currently the only known case I know of where a game has duplicate, entirely identical screenshots!!! the two screenshots submitted by tomomath are completely identical. don't remove this though it’d be kinda funny if it stayed this way
Tagged as: Needle
[0] Likes
Rating: 4.0 40
Difficulty: 36 36
Jan 15, 2025
xva
For: I wanna Suncherry
For: I wanna Suncherry
very poorly designed Sunspike-like with an insultingly awful boss at the end. the needle is semi-alright, however it has numerous unfun and downright miserable jumps the farther you get into the game. most notably, one of the strangest and most unfun jumps I've ever done is what looks like 8000 diagonals in one fell swoop. the music is nothing, the visuals are nothing and are greatly derivative of Sunspike with little to no interesting changes and the game overall has no atmosphere or anything too interesting about it
another thing that is quite intriguing is that this game also contains one of the worst avoidances I've ever had the displeasure of sitting through. a bunch of random, strange, laggy, unpredictable, sloppily-designed attacks that make no sense and are often unreadable and luck-based. the song is barely listenable, as it can more closely be attributed to noise than music. these aforementioned greatly unfun attacks also loop. they loop a lot. it really is the cherry on top to this entire malformed game
not recommended
[1] Like
another thing that is quite intriguing is that this game also contains one of the worst avoidances I've ever had the displeasure of sitting through. a bunch of random, strange, laggy, unpredictable, sloppily-designed attacks that make no sense and are often unreadable and luck-based. the song is barely listenable, as it can more closely be attributed to noise than music. these aforementioned greatly unfun attacks also loop. they loop a lot. it really is the cherry on top to this entire malformed game
not recommended
Rating: 1.8 18
Difficulty: 73 73
Jan 15, 2025
xva
For: AsTatine
For: AsTatine
decently well-made and a fitting sequel to PromethiuM. unfortunately, it capitalizes on PromethiuM's issues a bit too much - there's difficult offscreen jumps and various choke jumps which are more egregious than in PromethiuM due to the notably higher difficulty. save balance is slightly all over the place - some saves took 10-20 minutes while others I first-tried without thinking much of them. I like the visual style, music, sprites and overall idea of the game. to me, it's quite memorable and worth playing even if it isn't really your thing
PromethiuM-likes should be more of a thing, as I think various other makers could pull off the idea of a 3x3 room needle game with interesting pathing quite well
PromethiuM-likes should be more of a thing, as I think various other makers could pull off the idea of a 3x3 room needle game with interesting pathing quite well
Tagged as: Needle
Promethium-like
[0] Likes
Rating: 6.0 60
Difficulty: 66 66
Jan 15, 2025
xva
For: I wanna be the Partysu III
For: I wanna be the Partysu III
Partysu III will officially be remembered as the world's fastest fumbling of a game I've seen to date. to put it shortly: the game is fine from floors 1-48, it'd be somewhere around an 8. floors 49 and 50 make the game considerably and irredeemably worse, undoing all the fun the previous floors contained. I've never been so shocked at a game's sudden horrendousness that it felt unreal. I've never had the experience of witnessing a game become so insanely terrible within such a short timespan. I had honestly considered not giving a quality rating because of how difficult it would be to settle on a realistic, fair and accurate score. instead, I've given it the middle ground - between 1.5 and 8.5
floors 1-48 truly are somewhat fun, with only some rare hiccoughs that are passable fairly quickly with little annoyance. however, something about the insulting nature of the balancing makes even these floors not play too well. the game likes to follow very difficult saves by pitifully easy saves. be it to make fun of you or to put you through some sort of rollercoaster of emotions, it isn't very enjoyable. of course, the difference between these floors and 49+50 is a blatantly stark contrast, so this issue will easily become minute after clearing the game
additionally, there exists a required dplane due to poor needle design. need I say more?
not recommended
[0] Likes
floors 1-48 truly are somewhat fun, with only some rare hiccoughs that are passable fairly quickly with little annoyance. however, something about the insulting nature of the balancing makes even these floors not play too well. the game likes to follow very difficult saves by pitifully easy saves. be it to make fun of you or to put you through some sort of rollercoaster of emotions, it isn't very enjoyable. of course, the difference between these floors and 49+50 is a blatantly stark contrast, so this issue will easily become minute after clearing the game
additionally, there exists a required dplane due to poor needle design. need I say more?
not recommended
Rating: 5.0 50
Difficulty: 80 80
Jan 15, 2025
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