xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
clear sheets
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xva
For: I wanna ⊃
For: I wanna ⊃
precision game with a few fun saves, most notably saves 4, 5 and 7. hardest save was save 6 due to an annoying 4f vstring into an uncomfortable high framecount jump. save balance is very bad, to the point where some saves are borderline first try-able while others take hundreds of deaths. only has required cancels and nothing else in terms of tech requirements
[0] Likes
Rating: 6.2 62
Difficulty: 76 76
Jul 7, 2025
xva
For: I wanna medley the Retard's Game
For: I wanna medley the Retard's Game
a display of a bunch of not-so-great needle ideas thrown together in one short-ish needle game. commendably, the difficulty curve is logical - there are no issues on the balancing front. the first actual needle screen alone is a bit of a dumb idea and is rather unintuitive. I don't know why the maker felt it was necessary to add all these quirky WARPED-like gimmicks to more than half the screens. this is why I would have unironically rather titled this game "I wanna medley the Idiot's Game WARPED". the raw needle isn't actually that unfun when compared to whatever the gimmickier stuff is. Saveshitai in particular wasn't fun, it just felt unplaytested and awkward. the Justice screens are the real lowlights, as I found pretty much none of them fun - especially the last Justice room. the last few upside down jumps are really irritating and difficult for being so far into a save. this save is the sole reason for the 77 rating; without it it'd likely be somewhere in the low 70s. I found the clear screen save to be much more fun than the save before
don't really know what to think, I didn't really enjoy this game all too much. I think that may be because I expected named jump spam but got whatever this is instead
[0] Likes
don't really know what to think, I didn't really enjoy this game all too much. I think that may be because I expected named jump spam but got whatever this is instead
Rating: 4.0 40
Difficulty: 77 77
Jul 4, 2025
xva
For: I wanna be the Crazy Beast
For: I wanna be the Crazy Beast
when I originally cleared I wanna be the Beast, you know what I didn't think to myself? "man, I would have loved this game much more if it was extremely difficult, poorly balanced, lazily buffed and oftentimes luck-based!" in case you DID want a game like that, then this game is perfect
I'll begin by comparing this game to another regular + crazy ver. pair. Flower of Sorrow, a similarly annoying game that really enjoys annihilating you with insane RNG and wasting your time, would be the bad game of the two when compared to its counterpart (Flower of Sorrow crazy ver.). the crazy ver. is much, much better and well-constructed than its regular sibling. now take a look at Beast and Crazy Beast. it's the opposite - regular Beast is pretty good (but not great), while Crazy Beast is insanely difficult, lame and unfair. keep in mind, I don't mean to be overly negative in any way. I know crazy versions are meant for similarly crazy people who didn't find the original hard enough. I know that they typically don't have good balancing and are often borderline jokes because of how they're designed. I'm moreover disagreeing with this overall notion of 'all crazy versions should be silly and unfair'. why do this when you can try tastefully buffing your game, therefore making it more interesting for experienced players? I don't really get it, personally.
as for the avoidance itself, it's a train wreck. the original isn't fantastic to begin with, hence why I went into this expecting it to be very, very bad. turns out, it's a bit better than I thought it was. it's one of those games you eventually delude yourself into thinking they aren't that bad. it's akin to being inside a room that smells bad - you eventually just acclimatize and stop registering the bad smell at all. every attack has a small, but realistic chance to give you insanely difficult RNG or just outright wall you. the song gets annoying very fast and only builds on top of the already infuriating avoidance design. there's a few plain luck checks scattered around the avoidance, mainly around chorus 2 and the beginning. the attack before the white screen is really difficult for some reason and the bouncing attack before it can be unfair very easily. prefinal curving is the hardest attack in the entire avoidance and contributes to the difficulty very heavily. if not for prefinal curving, the game wouldn't be breaching 80 whatsoever. I died to it 13 times before clearing - worry not though, final also has a solid chance of being bullshit. thankfully, I only died once to final, just barely surviving on the second attempt. I made one desperando jump just before the cherries grew at the very last second to save myself (thank fuck). there really isn't much else to it, you just hope and pray the last few attacks work out well. there are fun attacks in here, it's just that they're quite sparse. the attack with the bursting triangles after the patterns is fun, and some of the interim attacks between the choruses are interesting. that's about it though
I find it hilarious how there is an entirely identical avoidance just with a different song by the name of Crazy Terumin. odds are I won't be clearing both, so take this review as being for two games instead of one. if you want to try, go for it. I spent just under 8 hours to clear, but maybe you're better or luckier than me so you'll clear it in less. I won't urge you, though
not recommended
[0] Likes
I'll begin by comparing this game to another regular + crazy ver. pair. Flower of Sorrow, a similarly annoying game that really enjoys annihilating you with insane RNG and wasting your time, would be the bad game of the two when compared to its counterpart (Flower of Sorrow crazy ver.). the crazy ver. is much, much better and well-constructed than its regular sibling. now take a look at Beast and Crazy Beast. it's the opposite - regular Beast is pretty good (but not great), while Crazy Beast is insanely difficult, lame and unfair. keep in mind, I don't mean to be overly negative in any way. I know crazy versions are meant for similarly crazy people who didn't find the original hard enough. I know that they typically don't have good balancing and are often borderline jokes because of how they're designed. I'm moreover disagreeing with this overall notion of 'all crazy versions should be silly and unfair'. why do this when you can try tastefully buffing your game, therefore making it more interesting for experienced players? I don't really get it, personally.
as for the avoidance itself, it's a train wreck. the original isn't fantastic to begin with, hence why I went into this expecting it to be very, very bad. turns out, it's a bit better than I thought it was. it's one of those games you eventually delude yourself into thinking they aren't that bad. it's akin to being inside a room that smells bad - you eventually just acclimatize and stop registering the bad smell at all. every attack has a small, but realistic chance to give you insanely difficult RNG or just outright wall you. the song gets annoying very fast and only builds on top of the already infuriating avoidance design. there's a few plain luck checks scattered around the avoidance, mainly around chorus 2 and the beginning. the attack before the white screen is really difficult for some reason and the bouncing attack before it can be unfair very easily. prefinal curving is the hardest attack in the entire avoidance and contributes to the difficulty very heavily. if not for prefinal curving, the game wouldn't be breaching 80 whatsoever. I died to it 13 times before clearing - worry not though, final also has a solid chance of being bullshit. thankfully, I only died once to final, just barely surviving on the second attempt. I made one desperando jump just before the cherries grew at the very last second to save myself (thank fuck). there really isn't much else to it, you just hope and pray the last few attacks work out well. there are fun attacks in here, it's just that they're quite sparse. the attack with the bursting triangles after the patterns is fun, and some of the interim attacks between the choruses are interesting. that's about it though
I find it hilarious how there is an entirely identical avoidance just with a different song by the name of Crazy Terumin. odds are I won't be clearing both, so take this review as being for two games instead of one. if you want to try, go for it. I spent just under 8 hours to clear, but maybe you're better or luckier than me so you'll clear it in less. I won't urge you, though
not recommended
Rating: 2.4 24
Difficulty: 84 84
Jul 3, 2025
xva
For: I wanna be the HIMA
For: I wanna be the HIMA
imagine, if you will, 30 screens of generic borderline AI-generated needle with subtly broken physics and bad collision plaguing every block. that is, in essence, this entire game. there's a few bosses, a few random traps that the maker eventually gave up on and a predominantly large amount of needle. it's mostly 32px with diagonals, gates and corners. there isn't a lot done that's unique or interesting, and I wouldn't say it's one of those games you just run through because it's a bit too hard and too long to simply run through. my favorite thing about this game is that the singlejump is for whatever reason slightly higher than usual, making gates quite annoying. not just gates though, pretty much every jump is slightly more awkward and unusual. I found myself dying to totally random stuff because I jumped a tad bit too high
[1] Like
Rating: 4.5 45
Difficulty: 62 62
Jul 2, 2025
xva
For: I wanna defeat Pachoom
For: I wanna defeat Pachoom
cute and easy Destination boss with a few easy attacks that look and play nice. I do appreciate new colors being used for the guns since the old 4 begin to get old after a while. as for balancing, it's a close fight between the white and brown phase as to which one's the hardest. everything's generally quite easy and readable, so no worries. the Madoka music is a nice touch too
Tagged as: Boss
Destination
[0] Likes
Rating: 6.6 66
Difficulty: 18 18
Jul 2, 2025
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