xva's Profile
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emperor fan B)
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585 Reviews
xva
For: I wanna Lap Around
For: I wanna Lap Around
extremely fun and well-designed FTFA-like that spawned its own subgenre of needle games. it’s safe to say it’s one of the most influential, if not the most influential FTFA-like ever made. having a darker theme and sleeker, objectively nicer looking visuals than FTFA, it excels in many ways over the original. similarly, it’s also considered much harder than FTFA, having jumps that are more precise and require more technical knowledge. this only extends to certain align grabs which happen to be more intricate than FTFA’s. you can extend this idea of ‘additional intricacy’ to some valign tricks and more complex setups.
about the jumps themselves, there are often forced high framecount jumps (i.e. forced 20f 18f from the right pixel) which are quite difficult. saves which require several of these are considered the hardest. the ones that come to mind are save 8 and 17. they’re the least fun parts of the game since most of the time you can’t really intuitvely tell what you did wrong. the jumps can feel a bit RNG-based, where you either get them or you don’t. this is merely a skill issue and I feel if I had more needle skill this wouldn’t be an issue. there aren’t any 1fs or cancels unless you want to use them to make very specific sections easier. a very useful cancel in particular is used in save 14 after the ledge to give you a larger frame window (about 2 frames) to doublejump through the diagonal. other than that, cancels and other similar needle tech aren’t useful here
every jump is crafted in a surprisingly unique way, where no two jumps play quite the same. considering the game’s notable length (18 saves), this is very impressive. it has its own style without sticking to a formula which is an important distinction to make. it’s stylistic, not formulaic. this detail is beautiful and I truly noticed how well-made this game was when I first noticed it. the theming of this game is also very nice and sleek: no crazy visuals, black blocks, white spikes; and something not often seen up until this game’s release - the inclusion of white shoes to help with setups. these truly do you a lot of good, you’ll really notice when you’re playing another FTFA-like and they’re gone
overall a fantastic game, but unfortunately the last two saves are balanced pretty horribly and are really unfun. it leaves a bit of a sour taste at the end. the game isn’t poorly balanced at all up until the very end. perhaps poorly is a strong word, I just have strong negative feelings about the last two saves
highly recommended!!
[1] Like
about the jumps themselves, there are often forced high framecount jumps (i.e. forced 20f 18f from the right pixel) which are quite difficult. saves which require several of these are considered the hardest. the ones that come to mind are save 8 and 17. they’re the least fun parts of the game since most of the time you can’t really intuitvely tell what you did wrong. the jumps can feel a bit RNG-based, where you either get them or you don’t. this is merely a skill issue and I feel if I had more needle skill this wouldn’t be an issue. there aren’t any 1fs or cancels unless you want to use them to make very specific sections easier. a very useful cancel in particular is used in save 14 after the ledge to give you a larger frame window (about 2 frames) to doublejump through the diagonal. other than that, cancels and other similar needle tech aren’t useful here
every jump is crafted in a surprisingly unique way, where no two jumps play quite the same. considering the game’s notable length (18 saves), this is very impressive. it has its own style without sticking to a formula which is an important distinction to make. it’s stylistic, not formulaic. this detail is beautiful and I truly noticed how well-made this game was when I first noticed it. the theming of this game is also very nice and sleek: no crazy visuals, black blocks, white spikes; and something not often seen up until this game’s release - the inclusion of white shoes to help with setups. these truly do you a lot of good, you’ll really notice when you’re playing another FTFA-like and they’re gone
overall a fantastic game, but unfortunately the last two saves are balanced pretty horribly and are really unfun. it leaves a bit of a sour taste at the end. the game isn’t poorly balanced at all up until the very end. perhaps poorly is a strong word, I just have strong negative feelings about the last two saves
highly recommended!!
Rating: 9.6 96
Difficulty: 84 84
Feb 12, 2025
xva
For: I wanna be the LBAH
For: I wanna be the LBAH
I have no idea what the reviews are talking about, this game is super fun and rewarding to play and not luck-based at all. the only luck-based attacks are very short and somewhat near the beginning of the avoidance. everything else is pretty skill-based from my experience. people seem to often not enjoy this avoidance and I don’t get why
it’s somewhat lengthy, at around 3.5 minutes long. it’s balanced fairly well, with the last chorus being the hardest part. it isn’t by a lot though, it’s balanced well from what I could tell. the patterns repeat all the time, you’ll see this in the form of the attack with two large cherries that burst several times while moving across the screen. this is repeated 4 times with variations every time, so I suppose it’s not the same attack per se but they all boil down to a similar kind of movement. the avoidance is generally split into 3 parts: intro, RNG and post-RNG. the middle of the avoidance has a bunch of RNG attacks as the song slightly changes tone. granted there’s still light patterns and stuff but they’re notably simpler and much easier than the heavy pattern sections (intro and post-RNG). these attacks never really wall you except the one with the aimed cherry line. even then, some planning ahead can be done to ensure your survival. post-RNG has a cool zoomed in section which I quite enjoyed. despite the random attack ideas within it, it’s quite cool and unique. after that come some of the hardest patterns - in particular the spinning cherries section. it’s pretty difficult but intuitive enough
fortunately, I fluked the entire avoidance after a death near the end of RNG. this may have affected my thoughts and opinions about this avoidance, but I have no way of knowing
highly recommended!!
[0] Likes
it’s somewhat lengthy, at around 3.5 minutes long. it’s balanced fairly well, with the last chorus being the hardest part. it isn’t by a lot though, it’s balanced well from what I could tell. the patterns repeat all the time, you’ll see this in the form of the attack with two large cherries that burst several times while moving across the screen. this is repeated 4 times with variations every time, so I suppose it’s not the same attack per se but they all boil down to a similar kind of movement. the avoidance is generally split into 3 parts: intro, RNG and post-RNG. the middle of the avoidance has a bunch of RNG attacks as the song slightly changes tone. granted there’s still light patterns and stuff but they’re notably simpler and much easier than the heavy pattern sections (intro and post-RNG). these attacks never really wall you except the one with the aimed cherry line. even then, some planning ahead can be done to ensure your survival. post-RNG has a cool zoomed in section which I quite enjoyed. despite the random attack ideas within it, it’s quite cool and unique. after that come some of the hardest patterns - in particular the spinning cherries section. it’s pretty difficult but intuitive enough
fortunately, I fluked the entire avoidance after a death near the end of RNG. this may have affected my thoughts and opinions about this avoidance, but I have no way of knowing
highly recommended!!
Rating: 8.6 86
Difficulty: 74 74
Feb 10, 2025
xva
For: I Wanna be the Loner
For: I Wanna be the Loner
goner-like with several areas, which is a cool idea I suppose. the saves themselves aren't very interesting or difficult, but they're decent enough to warrant playing. there are some more interesting stages, like the savejump area which is very unique but somewhat mashy and annoying at times; and the rightmost warp with the water jumps. not much else is very notable, it's a standard goner-like in all others parts
Tagged as: Needle
Goner_Game
[0] Likes
Rating: 5.8 58
Difficulty: 70 70
Feb 7, 2025
xva
For: I wanna be the Doner
For: I wanna be the Doner
good goner-like with some generic but fun jumps. ground ex15 would be the hardest save by far, if not for A/Dtrick. first save is the hardest if you do it the way I did it - closely followed by the leftmost platform grab save. I'd recommend 4.5-ing that jump for a better shot at it. it's quite an annoying jump unfortunately and brings this game down greatly. none of the saves in the game are balanced well at all, but I don't really mind since they're all kinda fun
⚠⚠⚠ do the first save as a quad plane or ur clear is fake!!!!! ⚠⚠⚠
[0] Likes
⚠⚠⚠ do the first save as a quad plane or ur clear is fake!!!!! ⚠⚠⚠
Rating: 6.5 65
Difficulty: 71 71
Feb 7, 2025
xva
For: I wanna be the Zoner
For: I wanna be the Zoner
somewhat ugly looking goner-like, the misaligned spikes don't look very nice. the game plays alright. jumps are difficult to set up and mostly boil down to 'go for it'-esque jumps. fairly certain the highlighted best align for the last save is the wrong one (rightmost wall was more effective from my experience). engine isn't the best either, it stutters randomly at times even after being patched
Tagged as: Needle
Goner_Game
[0] Likes
Rating: 4.7 47
Difficulty: 62 62
Feb 7, 2025
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