xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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487 Reviews!
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487 Reviews
xva
For: I wanna close the World
For: I wanna close the World
in my wholesome opinion, this game is overrated and I frankly don't get the hype around it. sure the atmosphere is nice and the needle is something I can get behind and enjoy, the music is nice too, but it's nothing too special. definitely a memorable game, but isn't really anything I'd recommend so highly as some people in the reviews here would.
the needle itself is nothing too interesting, with one fairly simple and short precision area that was somewhat more fun, however quite easy - as I first tried a good chunk of the saves in said area. the other consistency needle screens are sometimes flawed - as they have some odd choke-ish jumps. these, realistically speaking, aren't that hard but still leave somewhat of a bad taste in your mouth.
needle doesn't have to be interesting to be fun, it can just be plain and simple fun, which this game accomplishes to some degree
[0] Likes
the needle itself is nothing too interesting, with one fairly simple and short precision area that was somewhat more fun, however quite easy - as I first tried a good chunk of the saves in said area. the other consistency needle screens are sometimes flawed - as they have some odd choke-ish jumps. these, realistically speaking, aren't that hard but still leave somewhat of a bad taste in your mouth.
needle doesn't have to be interesting to be fun, it can just be plain and simple fun, which this game accomplishes to some degree
Rating: 6.2
Difficulty: 65
Sep 10, 2024
xva
For: I Wanna be the Butterfly Collab
For: I Wanna be the Butterfly Collab
fantastic needle game, on the more precise side for sure. tons upon tons of really fun and intriguing jumps with only maybe two bad saves in the entire game. doesn't abuse named jumps far too often and doesn't abuse typical butterfly nova cancer too much (i.e. 24px vertical landings, those vine gates, the distinctive shurikens though they do appear quite often, etc.) I like the idea of dividing each stage by difficulty - however the difficulties are very distinct: medium is 60ish, hard is low 70s, very hard is in the 70s.
my only complaints are that 1 - the very hard stage has two saves that are somewhat annoying; and 2 - the one-jump screens are often very easy and don't require almost anything difficult. there was one jump (the other hades double plane, the hourglass looking one) that looked like a 1f that confused me at first but turns out was a very simple 2f.
ashotovka stage is fun and easy with somewhat longer saves than the other areas
dudos stage is the easiest except the one apple align save which took about as long as the entire rest of the stage. the align grab is somewhat hard and requires some pretty precise movement. the save itself isn't that hard after that, though
zorgo stage is quite a bit harder than the medium areas, starting off with even the first save being quite rough. this one has a lot of especially interesting maneuvers and precise jumps. 3rd save on the 2nd screen is the hardest save in the game and is solely difficult due to the several 24px vertical gaps, and also the first jump requiring a certain not-so-strict (but still required) vstring to be able to 3f properly. the rest of the stage is fine
P2 stage is my favorite stage - it has the most interesting jumps in my opinion. every save feels meticulously crafted and I feel encapsulates how these games should well and truly feel. never really struggled with anything too bad except screen 3 save 2, even then after learning the general idea behind the 24px, I didn't take much longer to beat it after that.
maxim stage is often shit on for being much harder than the rest of the game, when it realistically isn't that much harder. I got through this stage in a solid 30 minutes, while zorgo stage took about an hour due to the one really difficult save and the save after it. there is one annoying save which I only found annoying because I choked the last jump 10+ times (screen 2 save 3). the rest, however, is not balanced too well since screen 2 saves 2 and 3 carry the difficulty by a good amount.
overall, fantastic collab game centered around a genre of needle that is somewhat underappreciated. highly recommended!
[0] Likes
my only complaints are that 1 - the very hard stage has two saves that are somewhat annoying; and 2 - the one-jump screens are often very easy and don't require almost anything difficult. there was one jump (the other hades double plane, the hourglass looking one) that looked like a 1f that confused me at first but turns out was a very simple 2f.
ashotovka stage is fun and easy with somewhat longer saves than the other areas
dudos stage is the easiest except the one apple align save which took about as long as the entire rest of the stage. the align grab is somewhat hard and requires some pretty precise movement. the save itself isn't that hard after that, though
zorgo stage is quite a bit harder than the medium areas, starting off with even the first save being quite rough. this one has a lot of especially interesting maneuvers and precise jumps. 3rd save on the 2nd screen is the hardest save in the game and is solely difficult due to the several 24px vertical gaps, and also the first jump requiring a certain not-so-strict (but still required) vstring to be able to 3f properly. the rest of the stage is fine
P2 stage is my favorite stage - it has the most interesting jumps in my opinion. every save feels meticulously crafted and I feel encapsulates how these games should well and truly feel. never really struggled with anything too bad except screen 3 save 2, even then after learning the general idea behind the 24px, I didn't take much longer to beat it after that.
maxim stage is often shit on for being much harder than the rest of the game, when it realistically isn't that much harder. I got through this stage in a solid 30 minutes, while zorgo stage took about an hour due to the one really difficult save and the save after it. there is one annoying save which I only found annoying because I choked the last jump 10+ times (screen 2 save 3). the rest, however, is not balanced too well since screen 2 saves 2 and 3 carry the difficulty by a good amount.
overall, fantastic collab game centered around a genre of needle that is somewhat underappreciated. highly recommended!
Rating: 9.4
Difficulty: 79
Sep 10, 2024
xva
For: I wanna be the Virtualance
For: I wanna be the Virtualance
chill miku avoidance with some nice attacks that are never too hard. makes for a quick and easy clear. fight is very fair and you rarely seem to get walled, only the aimed cherry attack near the beginning can wall you if aimed improperly.
recommended
[0] Likes
recommended
Rating: 8.4
Difficulty: 47
Sep 9, 2024
xva
For: I wanna be the S
For: I wanna be the S
very disappointing RNG AIDSfest of a game. this avoidance is just so poorly balanced that it's not even worth playing unless you're good enough to beat it in like one sitting. grinding this felt like just reaching the drop and hoping nothing hit me, over and over and over again. to be fair some attacks would be more readable if I were better at avoidance, but I can't help but think that this game puts you in a worryingly high percentage of bullshit scenarios. I felt like over half my deaths weren't even my fault, as I couldn't really even tell why I died in those cases. this game struggles with bullet density quite bad, as a lot of deaths are attributed to that as well.
the spray attack before the drop is notably often bullshit. also there’s the sudden 1 billion velocity burst near the middle of the drop (aka the infamous “just read it bro”). everything else also requires luck to a good degree but felt at most 50% readable.
not recommended whatsoever, it's unbearably annoying to play
[2] Likes
the spray attack before the drop is notably often bullshit. also there’s the sudden 1 billion velocity burst near the middle of the drop (aka the infamous “just read it bro”). everything else also requires luck to a good degree but felt at most 50% readable.
not recommended whatsoever, it's unbearably annoying to play
Rating: 1.3
Difficulty: 84
Sep 9, 2024
xva
For: I wanna be the Thorner
For: I wanna be the Thorner
never understood the appeal of goner-likes but i suppose they aren't too terrible
Tagged as: Needle
[0] Likes
Rating: 7.0
Difficulty: 63
Sep 8, 2024
xva
For: I wanna be the AHZ
For: I wanna be the AHZ
french revolution clear screen
[2] Likes
Rating: 0.4 4
Difficulty: 40 40
Sep 7, 2024
xva
For: I wanna be the hyungmul nojam gasi game
For: I wanna be the hyungmul nojam gasi game
the oldest needle game ever created
Tagged as: Needle
[1] Like
Rating: 1.1 11
Difficulty: 45 45
Sep 7, 2024
xva
For: I wanna be the treasure hunter
For: I wanna be the treasure hunter
an interesting adventure game in the form of some sort of fangame equivalent of a collectathon. there's actually an entire area dedicated to displaying the collectibles/items you're meant to collect throughout the game.
this game feels ancient but surprisingly isn't. the style it's made in is reminiscent of a much older time, where fangames were very simple and/or short. this game isn't short, but it is quite simple. there are no difficult jumps and all the difficulty almost exclusively comes from the bosses - which all consist of 95% RNG-based attacks. the bosses are all somewhat difficult if you aren't that good at reading barrage attacks, so I suppose that's something to watch out for.
EX Miku fight is kinda annoying because the last pattern is quite awkward to pull off. there's a lot of fun RNG in that fight, but it eventually becomes stale and boils down to just hoping to survive the last 20-30 seconds.
the dolphin boss is probably the worst one in the entire game, as the ending is often quite luck based.
rating based on all clear
[0] Likes
this game feels ancient but surprisingly isn't. the style it's made in is reminiscent of a much older time, where fangames were very simple and/or short. this game isn't short, but it is quite simple. there are no difficult jumps and all the difficulty almost exclusively comes from the bosses - which all consist of 95% RNG-based attacks. the bosses are all somewhat difficult if you aren't that good at reading barrage attacks, so I suppose that's something to watch out for.
EX Miku fight is kinda annoying because the last pattern is quite awkward to pull off. there's a lot of fun RNG in that fight, but it eventually becomes stale and boils down to just hoping to survive the last 20-30 seconds.
the dolphin boss is probably the worst one in the entire game, as the ending is often quite luck based.
rating based on all clear
Rating: 6.1 61
Difficulty: 65 65
Sep 7, 2024
xva
For: I wanna be the Snapplly
For: I wanna be the Snapplly
one room of nothing needle with a confusing layout, then a sped up cherry bossfight with a large amount of health. boss can wall you quite often and is quite annoying to play
I don't know what the actual intended strat for the needle is, I just kinda cancelled the tbone and jumped up and to the right of the first save and skipped pretty much the entire screen. no idea if that's the intended way or not
[0] Likes
I don't know what the actual intended strat for the needle is, I just kinda cancelled the tbone and jumped up and to the right of the first save and skipped pretty much the entire screen. no idea if that's the intended way or not
Rating: 3.0 30
Difficulty: 45 45
Sep 6, 2024
xva
For: I wanna be the Scarlet
For: I wanna be the Scarlet
some generic 32px platforming and one unfun luck-based boss. some of the needle in the 2nd stage is reminiscent of a particular part of Kyau, a different game carua had a part in. I say this because this account is often suspected to be an alt of carua's (according to Zanis). -however, this game's platforming is nothing similar to Kyau. the one singular boss is likely where you'll spend most of your time
not recommended, unfinished nothingburger
[0] Likes
not recommended, unfinished nothingburger
Rating: 2.7 27
Difficulty: 45 45
Sep 6, 2024
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