xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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585 Reviews
xva
For: Building Worlds Remix
For: Building Worlds Remix
extremely easy needle game with some pleasant visuals. also quite short, unfortunately. you could say its innovative for its difficulty
*it might be very challenging to find an easier game than this (with actual gameplay)
[0] Likes
*it might be very challenging to find an easier game than this (with actual gameplay)
Rating: 6.1 61
Difficulty: 7 7
Jan 14, 2025
xva
For: I wanna go the Tower
For: I wanna go the Tower
very short 3-stage game with not much going on. I'd go as far as to say it's not even beginner friendly considering how trivial anyone would find this game. just about the hardest jump is a gate and a few diagonals
a nfsr bronze classic®™℗
[0] Likes
a nfsr bronze classic®™℗
Rating: 5.0 50
Difficulty: 11 11
Jan 14, 2025
xva
For: I wanna be the ´・ω・)
For: I wanna be the ´・ω・)
if you're looking for some classic Miku fun, you've come to the right place!
the game consists of 8 Miku avoidances with a decent mix of pattern and RNG in each one. more specifically, there's 6 traditional miku avoidances (pattern + RNG), 1 fully pattern and 1 fully RNG avoidance. generally I wouldn't advise playing the game blind, as it will be a thoroughly unfun experience. unfortunately, some blatant luck checks are present, along with some rather poor attack ideas that don't function all too well. there's some mean design choices here and there, like the disappearing player gimmick which I had hoped to never see again after my first encounter with it in I wanna be the Payment. very fortunately, I first tried 80% of that avoidance, meaning I didn't have to deal with the invisible player gimmick more than once. you'll generally see a ton of attacks that look like RNG but are actually seeded and have very consistent strats. this observation could also be derived from the fact that they're almost always much easier than they look. there's a lot of standstill patterns or blank, unfilled gaps in the avoidances where you just wait around. this only serves to build tension as to what's next, or to make you forget. I'm not too sure, but get used to waiting a bunch
every avoidance has some intricacies of its own, but my personal favorite has to be the pink background warp. I loved the patterns, they are quite easily learnable and fun to execute for a somewhat experienced avoidance player. my least favorite had to be the entirely RNG Miku fight, as the song sucked and kept looping, along with having lame and unfun attacks that don't change either
shoutouts to the world's most blatant luck check in the Ievan Polkka avoidance. like come on bro
[0] Likes
the game consists of 8 Miku avoidances with a decent mix of pattern and RNG in each one. more specifically, there's 6 traditional miku avoidances (pattern + RNG), 1 fully pattern and 1 fully RNG avoidance. generally I wouldn't advise playing the game blind, as it will be a thoroughly unfun experience. unfortunately, some blatant luck checks are present, along with some rather poor attack ideas that don't function all too well. there's some mean design choices here and there, like the disappearing player gimmick which I had hoped to never see again after my first encounter with it in I wanna be the Payment. very fortunately, I first tried 80% of that avoidance, meaning I didn't have to deal with the invisible player gimmick more than once. you'll generally see a ton of attacks that look like RNG but are actually seeded and have very consistent strats. this observation could also be derived from the fact that they're almost always much easier than they look. there's a lot of standstill patterns or blank, unfilled gaps in the avoidances where you just wait around. this only serves to build tension as to what's next, or to make you forget. I'm not too sure, but get used to waiting a bunch
every avoidance has some intricacies of its own, but my personal favorite has to be the pink background warp. I loved the patterns, they are quite easily learnable and fun to execute for a somewhat experienced avoidance player. my least favorite had to be the entirely RNG Miku fight, as the song sucked and kept looping, along with having lame and unfun attacks that don't change either
shoutouts to the world's most blatant luck check in the Ievan Polkka avoidance. like come on bro
Rating: 5.8 58
Difficulty: 68 68
Jan 13, 2025
xva
For: I wanna be the Ice white
For: I wanna be the Ice white
rating based on hard
simple and fun one-stage ice-themed adventure game. surprisingly, Cirno doesn't make an appearance even once in this game. I really thought there was gonna be a boss or area themed after Cirno, considering she'd be the perfect match for this game - especially considering the name. most of the needle isn't anything too special but is quite charming in its own way. it's just some classic adventure needle with some traps and triggers thrown in. boss is odd and just sort of ends randomly
notably the game is made much harder on hard, as it removes several saves unexpectedly, at times removing more than 2 saves in a row. there's one particular long platform save that's followed by another very long save with some backtracking
[0] Likes
simple and fun one-stage ice-themed adventure game. surprisingly, Cirno doesn't make an appearance even once in this game. I really thought there was gonna be a boss or area themed after Cirno, considering she'd be the perfect match for this game - especially considering the name. most of the needle isn't anything too special but is quite charming in its own way. it's just some classic adventure needle with some traps and triggers thrown in. boss is odd and just sort of ends randomly
notably the game is made much harder on hard, as it removes several saves unexpectedly, at times removing more than 2 saves in a row. there's one particular long platform save that's followed by another very long save with some backtracking
Rating: 6.8 68
Difficulty: 45 45
Jan 12, 2025
xva
For: Talent Shredder
For: Talent Shredder
extremely difficult and fast-paced Miku avoidance, focusing on very fast RNG attacks with some light patterns. everything is generally readable if you ignore the parts where it isn't. it is up to you to decide how often that is
there isn't much to say about the avoidance itself. it has one of the best songs ever used in any avoidance ever - Talent Shredder by Nanahoshi Kangengakudan. this song does a good bit of the heavy lifting when it comes to the enjoyment of this avoidance. it really makes it a whole ton more playable when you get to listen to one of the best Miku songs ever. however, I often notice that good/amazing Miku songs in particular are often used for really, really bad avoidances (i.e. Lechenaultia). I don't think this fully falls into the same category of "amazing song awful avoidance" as Lechenaultia might, but it definitely is similar. attacks mostly boil down to RNG, surprisingly not so much in the end. the ending of the avoidance is actually one of the least luck-based parts. this is strange to consider when you look at the amount of insanely fast and crazy attacks at the end. you'd think that something in there would be luck-based, but no. I’d say only pre-final is somewhat considerable as bullshit. apart from the ending, a massive issue is posed by the diagonal attacks, as they are by far the most difficult to read and take the most 'know-how' to figure out. they'll eventually become semi-consistent, but this won't really be enough as you'll still die to them regularly
as for personal stats, 5:18:35 with practice. I got fairly lucky and didn't die to prefinal or final too many times. I only died to the black background 6 times in total: 5x curving and 1x prefinal
if you can put up with relentless Miku RNG bullshit (and when I say relentless I mean *RELENTLESS*), I would recommend this game
[2] Likes
there isn't much to say about the avoidance itself. it has one of the best songs ever used in any avoidance ever - Talent Shredder by Nanahoshi Kangengakudan. this song does a good bit of the heavy lifting when it comes to the enjoyment of this avoidance. it really makes it a whole ton more playable when you get to listen to one of the best Miku songs ever. however, I often notice that good/amazing Miku songs in particular are often used for really, really bad avoidances (i.e. Lechenaultia). I don't think this fully falls into the same category of "amazing song awful avoidance" as Lechenaultia might, but it definitely is similar. attacks mostly boil down to RNG, surprisingly not so much in the end. the ending of the avoidance is actually one of the least luck-based parts. this is strange to consider when you look at the amount of insanely fast and crazy attacks at the end. you'd think that something in there would be luck-based, but no. I’d say only pre-final is somewhat considerable as bullshit. apart from the ending, a massive issue is posed by the diagonal attacks, as they are by far the most difficult to read and take the most 'know-how' to figure out. they'll eventually become semi-consistent, but this won't really be enough as you'll still die to them regularly
as for personal stats, 5:18:35 with practice. I got fairly lucky and didn't die to prefinal or final too many times. I only died to the black background 6 times in total: 5x curving and 1x prefinal
if you can put up with relentless Miku RNG bullshit (and when I say relentless I mean *RELENTLESS*), I would recommend this game
Rating: 7.4 74
Difficulty: 89 89
Jan 11, 2025
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