xva's Profile
Send a PMJoined on: Jan 20, 2023
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emperor fan B)
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xva
For: I wanna be the Azure
For: I wanna be the Azure
(*rating based on hard)
essentially an external continuation of Locus, and a bit of a strange addition at that. this game has no reason to exist, really. it should've been just a part of Locus. granted, it'd be the hardest stage with the 2nd hardest boss, but it'd be a more fitting and climactic ending
the game consists of one stage and one boss. not much more is expected coming from a game that's expected to just be the cherry on top of the cake that is Locus. I say this while the game has quite literally not a single cherry object. either way, it's difficult to review fairly so my quality rating is based on putting the game in the context of Locus. I'd say it fits in well and should be played directly after clearing Locus (like I have). as for the game itself? the needle is pretty fun, it's mostly cycle-based with two traps. there are some really difficult cycles though, like the one that essentially forces a timed plane jump at the end of a not-so-easy save. this may be partially due to woes brought on by playing on hard, but I'll still mention it because it was slightly off-putting. I just didn't expect such a difficult maneuver to make its way into this game. there aren't any particularly bad areas in the needle, just substantially harder ones. the boss is alright, it's not as luck based as people claim it is. there is an element of luck, but it isn't overwhelming. it's mostly strategy as far as I'm concerned
recommended, but play Locus first
[0] Likes
essentially an external continuation of Locus, and a bit of a strange addition at that. this game has no reason to exist, really. it should've been just a part of Locus. granted, it'd be the hardest stage with the 2nd hardest boss, but it'd be a more fitting and climactic ending
the game consists of one stage and one boss. not much more is expected coming from a game that's expected to just be the cherry on top of the cake that is Locus. I say this while the game has quite literally not a single cherry object. either way, it's difficult to review fairly so my quality rating is based on putting the game in the context of Locus. I'd say it fits in well and should be played directly after clearing Locus (like I have). as for the game itself? the needle is pretty fun, it's mostly cycle-based with two traps. there are some really difficult cycles though, like the one that essentially forces a timed plane jump at the end of a not-so-easy save. this may be partially due to woes brought on by playing on hard, but I'll still mention it because it was slightly off-putting. I just didn't expect such a difficult maneuver to make its way into this game. there aren't any particularly bad areas in the needle, just substantially harder ones. the boss is alright, it's not as luck based as people claim it is. there is an element of luck, but it isn't overwhelming. it's mostly strategy as far as I'm concerned
recommended, but play Locus first
Rating: 7.3 73
Difficulty: 70 70
Dec 27, 2024
xva
For: I wanna be the Locus
For: I wanna be the Locus
(*rating based on hard)
this game is precisely the kind of classic adventure I like: perfect difficulty, good length and fun, simple bosses. my liking of this game seems to be quite the unpopular opinion, since the game is quite rash at its surface: tons of spike traps, cryptic and obscure secrets, random difficult jumps, strange gimmicks that are sometimes poorly designed, etc. me personally? for one I don't mind it too much, it isn't overbearing. I choose to look past all this and see the bigger picture: a game representative of a long-gone era. this game reminds me of Emperor in a strange way, it's like an easier and tamer version of what's often seen in Emperor. judging by that comparison I just made and my love for Emperor, you can already deduce that I love this game. I really wish more stuff like this was made nowadays, even if people wouldn't find it very fun. hard/long adventure games are a lost art and I really wish more were made. to put it simply: this game has a lot of charm, despite its relatively low production value and uninteresting design by most standards - even at the time
the game itself is structured in a fairly regular and linear way. by linear I mean that you can't choose in which order you play the stages. they are all similar difficulty, except the green stage that this game is most known for. it's the one used in K2, and I can tell why they picked the second-to-last screen in particular: it's one of the best and most recognizable rooms in fangames. it's simple, elegant and clever - all 3 things which make adventure games so great (for me, at least). it's a great example of intuitive design and cleverness. this hasn't been fully lost nowadays, there are innovative and fun adventure games in recent times. it's just that no one truly does it like this anymore. back to the game, the needle is generally difficult and focuses on mainly simple jumps with traps, unless a stage has a given gimmick. the screenwrap area is fun and has some clever design, the green area speaks for itself, but my personal favorite is the extra/last stage. the platforming in the last stage is some of my favorite in the entire game. something about how it makes me feel is unique and interesting in a way I can't quite put to words. I think it's because it reminds me of Emperor in some way. again, I'm bringing up Emperor as a reference point because I find these 2 games somewhat similar. the rest of the game's needle is fine, I don't think any of it is extremely offensive. it's all remarkable in it's own way somehow
the bosses are where this game and others begin to deviate, as this game only has 2 bosses, one of which is an avoidance. the bosses are essentially barrage fights, with the first one being pretty much entirely RNG attacks. the first boss is pretty simple and kinda fun, but the final boss/avoidance is where this aspect of the game truly shines. KeA is a simple RNG-based avoidance with one major pattern thrown in that everyone's done at least once in their fangame career. it's one of the most recognizable LoveTrap patterns - additionally being one of the most elegant ones to pull off. it's entirely the same in K2 and here from what I could tell. this pattern, aside from being fun to execute, is followed and preceded by some simple, fun and fast RNG attacks that I enjoyed dodging. it's just good, classic fun, there isn't much else to it. it's easy to make an avoidance terrible, but you oftentimes don't even have to try, and you'll end up making something remarkably fun
I would recommend this game to others, but everyone likely won't share my opinion and I'll sound insane
[0] Likes
this game is precisely the kind of classic adventure I like: perfect difficulty, good length and fun, simple bosses. my liking of this game seems to be quite the unpopular opinion, since the game is quite rash at its surface: tons of spike traps, cryptic and obscure secrets, random difficult jumps, strange gimmicks that are sometimes poorly designed, etc. me personally? for one I don't mind it too much, it isn't overbearing. I choose to look past all this and see the bigger picture: a game representative of a long-gone era. this game reminds me of Emperor in a strange way, it's like an easier and tamer version of what's often seen in Emperor. judging by that comparison I just made and my love for Emperor, you can already deduce that I love this game. I really wish more stuff like this was made nowadays, even if people wouldn't find it very fun. hard/long adventure games are a lost art and I really wish more were made. to put it simply: this game has a lot of charm, despite its relatively low production value and uninteresting design by most standards - even at the time
the game itself is structured in a fairly regular and linear way. by linear I mean that you can't choose in which order you play the stages. they are all similar difficulty, except the green stage that this game is most known for. it's the one used in K2, and I can tell why they picked the second-to-last screen in particular: it's one of the best and most recognizable rooms in fangames. it's simple, elegant and clever - all 3 things which make adventure games so great (for me, at least). it's a great example of intuitive design and cleverness. this hasn't been fully lost nowadays, there are innovative and fun adventure games in recent times. it's just that no one truly does it like this anymore. back to the game, the needle is generally difficult and focuses on mainly simple jumps with traps, unless a stage has a given gimmick. the screenwrap area is fun and has some clever design, the green area speaks for itself, but my personal favorite is the extra/last stage. the platforming in the last stage is some of my favorite in the entire game. something about how it makes me feel is unique and interesting in a way I can't quite put to words. I think it's because it reminds me of Emperor in some way. again, I'm bringing up Emperor as a reference point because I find these 2 games somewhat similar. the rest of the game's needle is fine, I don't think any of it is extremely offensive. it's all remarkable in it's own way somehow
the bosses are where this game and others begin to deviate, as this game only has 2 bosses, one of which is an avoidance. the bosses are essentially barrage fights, with the first one being pretty much entirely RNG attacks. the first boss is pretty simple and kinda fun, but the final boss/avoidance is where this aspect of the game truly shines. KeA is a simple RNG-based avoidance with one major pattern thrown in that everyone's done at least once in their fangame career. it's one of the most recognizable LoveTrap patterns - additionally being one of the most elegant ones to pull off. it's entirely the same in K2 and here from what I could tell. this pattern, aside from being fun to execute, is followed and preceded by some simple, fun and fast RNG attacks that I enjoyed dodging. it's just good, classic fun, there isn't much else to it. it's easy to make an avoidance terrible, but you oftentimes don't even have to try, and you'll end up making something remarkably fun
I would recommend this game to others, but everyone likely won't share my opinion and I'll sound insane
Rating: 9.0 90
Difficulty: 75 75
Dec 27, 2024
xva
For: I wanna get the Tough soul
For: I wanna get the Tough soul
this game exhibits a lot of what I like to call "extremely rude design". in terms of fangames, this means unfair gimmicks like the appearing and disappearing spikes, random multiple screen long saves with traps, strange and difficult jumps randomly scattered throughout the game, etc. notably, there's an annoying and difficult platform section which doesn't carry you properly, meaning you have to walk along it as it's moving
the bosses are nothing special, it mostly just boils down to "dodge dense random(360) and shoot cherry at the bottom of the screen". the last boss has one of the strangest boss rooms I've ever seen. how would you conceptualize something like this? oh and, the game kills you at the clear screen. or at least I think it's the clear screen. there's no 'thanks for playing!' or anything at the end, it just kills you and shows you an incorrect timer
*fun fact: attempting to take a screenshot with the in-game screenshot key (F9) causes something very funny to happen
[0] Likes
the bosses are nothing special, it mostly just boils down to "dodge dense random(360) and shoot cherry at the bottom of the screen". the last boss has one of the strangest boss rooms I've ever seen. how would you conceptualize something like this? oh and, the game kills you at the clear screen. or at least I think it's the clear screen. there's no 'thanks for playing!' or anything at the end, it just kills you and shows you an incorrect timer
*fun fact: attempting to take a screenshot with the in-game screenshot key (F9) causes something very funny to happen
Rating: 2.4 24
Difficulty: 62 62
Dec 26, 2024
xva
For: I wanna be the xenoglossia
For: I wanna be the xenoglossia
私は通常、日本語でレビューを書くことはないので、翻訳機を使って書いているため、間違って聞こえるかもしれない。このゲームは「真性異言」と呼ばれ、話したことのない言語の完全な知識を持って目覚める現象を指す。
レビュアーはしばしば、このゲームには簡単に予測できない厄介なトラップがあると非難する。個人的には、それほど迷惑だとは思わなかった。私は罠に慣れていない。実際、罠が多用されると、私はとても嫌いになる。このゲームのトラップは、トラップであるトゲが微妙に違って見えるため、予測できることが多い。残念ながら、これは必ずしもゲームが面白いという意味ではない。プラットフォームはすぐに飽きるし、楽しめない。
プラットフォームが3ステージあるごとに、ボス戦が1回ある。このゲームのボスはまあまあだが、特筆すべきものではない。彼らはNoesisを思い起こさせるようなところがある - でも、その理由はよくわからない。唯一の不満はボス戦が少ないことだ。
読んでくれてありがとう。もし、これが少しでも意味のあるものであったならwwww
[1] Like
レビュアーはしばしば、このゲームには簡単に予測できない厄介なトラップがあると非難する。個人的には、それほど迷惑だとは思わなかった。私は罠に慣れていない。実際、罠が多用されると、私はとても嫌いになる。このゲームのトラップは、トラップであるトゲが微妙に違って見えるため、予測できることが多い。残念ながら、これは必ずしもゲームが面白いという意味ではない。プラットフォームはすぐに飽きるし、楽しめない。
プラットフォームが3ステージあるごとに、ボス戦が1回ある。このゲームのボスはまあまあだが、特筆すべきものではない。彼らはNoesisを思い起こさせるようなところがある - でも、その理由はよくわからない。唯一の不満はボス戦が少ないことだ。
読んでくれてありがとう。もし、これが少しでも意味のあるものであったならwwww
Rating: 5.7 57
Difficulty: 24 24
Dec 26, 2024
xva
For: I wanna be the super kid
For: I wanna be the super kid
two screens of named jump spam with an upwards hades plane (or squished plane, whichever floats your boat) being by far the hardest jump. after that is a cherry boss that gets harder every few shots it takes. otherwise not a very notable game, it's very barebones and poorly designed
[0] Likes
Rating: 1.7 17
Difficulty: 54 54
Dec 26, 2024
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