GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I nyama be the きーちゃま
2011 adventure game, made as a celebratory game for きーちゃま gaining 100 followers on his Niconico community, according to きーちゃま Niconico stream info (https://live.nicovideo.jp/watch/lv64153109). Game consists of several short needle and trap stages, with few bosses and 1 avoidance. After you beat the game, you unlock EX, which is an avoidance featured later on in 'I wanna RE : The Avoidance'.
Originally, I have beaten this game in December of 2023, and now I have re-beaten it. I did not necessarily like this game first time, but I disliked it even more after beating it 2nd time. This game is very incoherent as a game.
You start the game with restarting guy rock and quite precise trap, followed by several other traps. Then there is pure needle screen with no traps. And then you suddenly enter the castle, where you have Cave Story music. First screen has traps, which are a bit more original than in the first section. But then in the second screen you have a maze, where you see several black squares. Your goal is to guess which square leads you to the next room. This is extremely annoying screen, and on my 2nd playthrough I did not even bother remembering and just watched the video. The fact that some of these paths are much harder than others, makes playing this game blindly very unpleasant. From here on, I recommend using my video as a guide, if you ever try this game out: https://www.youtube.com/watch?v=3qtxWyV4_Is. It is not worth trying to guess where you have to go. Very bad screen.
Then you have a small drop designed in a very whimsical way and a boss. Boss is very bland and is not necessarily hard. Meh.
After this you go out of the castle and return to the previous aesthetic. Except you have a new soundtrack. Design wise you have more traps, that are not very fun to guess if you play blind. It is quite funny how much it gets easier once you know what to do. Needle is also not very original. This section is very short though.
Because after few saves you get in the water section. Just needle (with unintended skip?) and traps. The hardest thing is M jump. Oh yeah, also in the very end kid goes automatically in water. You cannot even die so it is just a showcase of what author could do? Very weird moment. You think that there will be chase, but no, it is just nothing. It is a bit out-of-box though. Also funny how the bow disappears here.
Then you have avoidance. It is not very hard, although it is the hardest part in any%. I would rate this avoidance 38 difficulty wise. Initially I thought that this is 33, but after I have beaten second time, I think I underrated this. Avoidance has a lot of instagibs, but you can get quite nasty RNG. And curving requires some good reads, so it is not free. It is extremely boring and annoying though. You wait a lot, and need to pray for good RNG. It was bearable first time, and frustrating second time. Probably my least favorite part in any%. Oh, yeah, also you have fake trap in the very end. It did jumpscare me 2 times. Not necessarily cool though.
If you think that this was incoherent so far, then last stage just stops any aesthetics at all. You have Megaman tiles and very random rock song which is also used in the title screen. 1.5 screens with traps, and nothing spectacular. I liked when this game used Castle as a theme, but now this just does not fit at all.
Final boss is the cat from the title screen, and very famous Miku song, except it is 'Nuko Nuko', which was a bit cute. Boss itself is generic, repetitive and nothing outstanding in itself.
After this you have final avoidance, which is the hardest thing in the game. Originally I have rated it as 40, but now I think it is 44. As I have stated earlier, this avoidance is used in 'I wanna RE : The Avoidance', avoidance medley, where author used avoidances, which he deemed as his best. The gameplay is the same, although there are some visual changes - song title does not include info that it is original version ; timer goes off, instead of counting how much has passed and also there are no lyrics in blocks, which is the most iconic part of this author's style.
Avoidance uses 'Freely Tomorrow' song by Mitchie M, and in itself avoidance seems as fine. However, the reason why I dislike it, is the final pattern. It is extremely clumsy pattern that is quite hard to perform. I have beaten this avoidance 3 times (including once in 'I wanna RE : The Avoidance'), and while I have not died on it on my 2nd and 3rd playthroughs, it did take me time to do on my 1st time. And, honestly, it is annoying. You have to replay this whole thing just to try out something that is not clear at all. And not that everything else is original. There is a cute raining attack but that is it. Just your usual aiming attacks and random sprays. The visuals of blocks are also quite odd, in my opinion. Technically this is the best part of the game, but it is so ruined that it is not worth it, in my opinion.
I originally wanted to give this game 3.9, but let's be honest, this game is a mess. My current rating is both for 100% and any%, I do not think there is much difference how I feel about this game now. You have annoying stuff everywhere. Traps ; bosses ; avoidances ... this game cannot offer you something good. Even the aesthetics are not consistent. This author has better works, in my opinion. If you are playing this game for some reason, then probably skip EX, I do not think EX avoidance is worth it. And if you want to play it for some reason, then just play it in 'I wanna RE : The Avoidance' lol. Oh, yeah, and just use my video as a reference. Blind playthrough is not worth for this game, in my opinion.
Highly would not recommend.
For: I Wanna Make Some Noise
This is mainly based on the fact that this avoidance is your old type of RandomChaos_'s barrages. Very whimsical design that feels kind of jarring and kind of charming, hard to react camera movements and very random sprite and design choices thrown all over around. But also surprisingly there is very little of 'true reaction' reacts (unlike other avoidances as 'I Wanna Steel Edge'), mostly the speed is adequate for you to make reads, although the density is still there and you will have to make good dodges, which is not an easy task.
The issue I am having is that this avoidance does not necessarily hold the best nowadays. I was already feeling indifferent to this barrage back in 2021, and now I care even less. Attacks are pretty standard. However, the simplicity is probably what is also a bit charming here. You do not see any skulls or other typical accessory of modern Randy's style. You see a lot of different design choices that I have not seen in this creator's later works (portal room ; title card on avoidance ; very specific usage of fonts for text and etc).
The second half of this avoidance is very scary and I was constantly on my nerves to not die. It is not fast, you just need to read correctly. And I like this kind of approach. It is not about reaction speed. It is about your ability to survive in dense and scary situations. Although the camera is a bit wacky here, it does not add too much, it just makes it hard to see what are you doing in the beginning.
This avoidance still feels outdated with a lot of generic ideas all around. So I would not recommend for that reason alone. But if you are into an old type of barrage, and you just want to see how good of barrage reading abilities you have, then you might try this one out. It does have that 'Reading test' vibe here.
For: I don't wanna be the Smooth Technologyer
Luckily the dodge you have to do is not extremely tight but it is still very stressful and you will feel very clumsy doing that. And if you die then it certainly won't make your experience any better. I have no clues why this thing exists.
The difficulty rating is extremely arbitrary here, since I am not even sure how to rate stuff like this.
But I will tell you one thing. This is just one big waste of time. It has an interesting idea, but that is it. It is not worth playing. Skip this one.
Highly would not recommend.
For: I wanna erase a shimmer of hot air
The game features 3 distinct sections - difficulty choice screen ; 1 screen of needle and 1 avoidance. That is it.
Difficulty choice screen makes as its own section since the medium difficulty is at the very top. And you need to get through several Half diamond jumps, until you get to the top and... you die, because of the trap. But wait! The trap is not there, even though you get back to the beginning. As you proceed you will find more traps, and after some time you won't need to go through all of those Diamond jumps, since traps will clear the way. It was clever idea for sure! I have cleared this game first time in 2022, and I completely forgot it when I was replaying it now in 2025. And it was pretty fun little thing.
The needle screen is a bit generic with restarting guy rock song. You have some traps (including gate jump which seems as if goes to secret way but is actually just a trap), and generic jumps. There is abundance of saves which makes most of the saves easy though. Corner jump might be a bit weird, but just take a good align. Penultimate needle save features an invert jump, but actually the spike down does not kill you. But you will get a trap after that.
However, you do have to do that semi double invert (although it is faced in the way so that you have to do just an invert, basically). I was initially confused why this thing was here, but author does explain this in 'Readme', and after reading it, it was quite a funny little detail. Gonna mention that in the end of this review. But anyway, this jump is the hardest part of this game lol.
Then you have avoidance that was later re-used in 'I wanna RE : The Avoidance' (since author deemed this avoidance to be one of his best). It is a pretty OK avoidance of the time. Pretty much what you expect from this author, except it is luckily not very hard and won't get on your nerves. There is not much going, since you have your standard aimings and fruit bursts, but there are few interesting things happening, that all are lyric-based. The song here is カゲロウデイズ (Kagerou Daze) (https://vocaloid.fandom.com/wiki/%E3%82%AB%E3%82%B2%E3%83%AD%E3%82%A6%E3%83%87%E3%82%A4%E3%82%BA_(Kagerou_Daze)). You have references to the sky ; to the black cat ; to the truck ; to the blood, and maybe even to the fact that everything is repeating? Haven't looked much into it, but there are few references. However, there is an issue. 'I wanna be the Producer' by boto was released literally after less than a week after this game's release. And that one actually makes really interesting interpretation of lyrics. The gameplay does not help much either, since the only interesting thing is the Black cat thing, but it is literally aiming, so... Yeah, also you can easily die on the very last fruit splash, which is an instagib. That sucks as well. Oh, and also the black bars? That is an interesting effect, but bullets can still kill you. Red background? Interesting and fitting to the lyrics, but red on red is hard to read, so that is also not good.
As it stands, the avoidance is OK, and that is it. It is far from being excellent or anything.
So this whole game has a weird energy on itself. However, the thing I found interesting are Meta things of this game.
In 'Readme' author does mention Mr 白いヒヨコ, since the semi invert was used in some Private game of LIPCONE, and 白いヒヨコ played it on Niconico, and they kind of named after the person or something like that. I thought maybe '新エンジンで作ったちくちくゲー' was the reference game, but it seems like it is not the case since that game was made in late January 2012, I guess? Also, it is interesting to me that LIPCONE mentions that game uses Invert jump that is called 'Natto' in Japanese. He mentions that the name comes from apparently the game called 'I wanna be the 納豆', although he was not sure. It is interesting that already back in 2012 people kind of forgot the origin or not everyone were aware of it? The origin is 'I wanna be the なっとう' (different spelling) by オーオオ.
As for 白いヒヨコ, it is interesting how they played this game after the release, and they were genuine saying that game was quite bad (even for standards back then). It kind of feels like the whole game was probably made for some people to try it out, probably maybe even for 白いヒヨコ, since the usage of the jump this person would recognize. If that is true, then that is kind of wholesome, in my opinion.
Oh, yeah, also this Readme mentions all characters from the game, and some quotes are just way too funny. Just few examples (translated with DeepL):
a) Black cat.
A black cat. A small animal that meows.
Often kept as a pet.
b) Traffic light
An accident prevention system created by human beings.
Blue means go ahead, red means stop. Not sure why yellow means be careful or stop in different places.
Very useful, but I don't feel that there are too many in places that don't really need them.
c) Trucks.
A human vehicle. They are mainly used to transport things.
Here is the original Readme (there are 2 but the other one is more about general info about the game), if someone is curious:
'ネタを書きます。
----------
【KID】
I wanna be the guy 及びその派生作品の主人公(永遠の15歳)
----------
【リンゴ】
正式名称はdeliciousFruit
美味しいリンゴですがKID君は破裂します。
----------
【針】
ちくちくするもの。気持ちいい
----------
【セーブ】
ゲームにはかかせない必須アイテム!
途中からプレイするにはここを通らなければならない
なお、このアイワナはタッチすることでセーブされる
----------
【納豆配置】
△
▽
I wanna be the 納豆とかいうアイワナにでてきたらしい配置。
非常に難しい。
----------
【ヒヨコ配置】
△
←こっちから
▽▽
LIPCONE(自分)が作った非公開アイワナに登場した配置。
白いヒヨコさんが軽々と突破したりした事から
白いヒヨコさんとそのリスナーさんがこの名前をつけた。
※ 最初は逆方向からの配置を呼んでいたが無理ゲーになるため訂正された。
----------
【カゲロウデイズ】
2011年9月に投稿されたじんさん作のボカロ曲!
2012年1月3日現在でもVOCALOIDランキングに残っているほどの名曲
歌詞の及び意味などはwiki参照
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【陽炎】
局所的に密度の異なる大気が混ざり合うことで光が屈折し、起こる現象。
よく晴れて日射が強く、かつ風があまり強くない日に、
道路のアスファルト上、自動車の屋根部分の上などに立ち昇る、もやもやとしたゆらめきのこと。
(ウィキペディア参照)
----------
【黒猫(猫)】
黒い猫。ニャーニャーいう小動物。
ペットとしてよく飼われている。
----------
【信号機】
人間という生物が作り上げた事故防止システム。
青は進め、赤は止まれ。なぜ黄色が各地によって注意するか止まるか違うのは不明
非常に便利だが本当に必要ではない場所に多すぎる気もしなくない
----------
【トラック】
人間の乗り物。主に物を運ぶ役割をしているらしい
----------'
Anyway, here are my ratings for this whole game:
a) Difficulty screen:
Rating: 5.2
Difficulty: 33
b) Needle:
Rating: 4.7
Difficulty: 42 (or whatever is the difficulty of an invert)
c) Avoidance:
Rating: 5.4
Difficulty: 27
I liked the idea of the difficulty screen ; I was just fine with the Needle (I do not like the idea of an Invert though), although I liked few ideas ; and avoidance surprisingly is the best part of the game, but obviously not like too great or anything.
There is some charm in such an old project, and while I cannot objectively recommend this, I did not find this game annoying and I did not mind to spend some time in it. If you do not mind an Invert jump or an easy-ish avoidance, and if you like this kind of old aesthetic, then maybe you can try it out, presuming you have the game. It is probably gonna be an experience for 20 minutes max for an average player.
P.S. I am still not sure why this game is called like this lol.
For: A written challenge from Death
This was supposed to be part 1 of some kind of series, but I have never heard about the sequel even being in production. I am assuming it was never developed or was scrapped very early on.
The game is structured in 2 acts - for the first one you have to beat guest stages in the tower (and you also have a very short prologue with few trap screens), then for the 2nd act you have several shorter stages but with bosses where you cannot die but if you get a hit then the bosses are gonna get health back.
I will start with the fact that the 1st act is actually different depending from the difficulty setting. If you choose '500 death mode', '2000 death mode' or 'easy mode' then you will have 2 guest stages instead of 3. If you choose 'Free mode' then you will get 3rd additional stage of Nobebo. Other than that 'Free mode' gives you a possibility to access portal room after you beat the game, unlike all other difficulty settings.
'Easy mode' in itself does not give you any death limits but gameplay is nerfed so it is not a canon difficulty. I have no clues about how canon is 'free mode', considering it has 1 bonus stage that is not present elsewhere.
Yes, this game is already confusing from the get go.
Reshigia's stage is extremely short, featuring some button triggers, lasers and platforms, followed by a boss with 200 HP. It might seem as a lot, but you will soon realize that the game has autofire, and boss has 3 attacks and a bit of a long intro until you actually get until the attacks. This stage is fine but some saves are tedious, and the boss is nothing-burger.
Chinsaku stage is, in my opinion, the hardest stage in the game. It has 4 sub-sections: stage where you cannot jump ; stage where you do not see blocks but only indications on where they are supposed to be ; stage with blocks that make you automatically jump up and stage with plain needle, that has awkward 2 frame (I guess) jump in the very end. After that you have an awkward boss as well.
This whole stage felt like 'I wanna make the Novelty III' content. It is kind of jarring in the whole context of the game. First stage with no jumps has an interesting concept. But I felt like it was too tedious, and I did not have fun with it. The second stage makes you think about what is the actual layout, and I did like it quite a lot even if it was quite simple. Third one is like fine, I am not a big fan of it. Feels like some 'I wanna go across the Rainbow' stuff if you ask me. You go up, until you reach the top and you get teleported to the next stage. Which is as generic as you can get. Just a needle stage which is also badly balanced - it is way easier than the rest, except the last save which has very weird final jump, that is not friendly for those with bad keyboards. The boss is way too long, and quite boring.
Nobebo's stage is my favorite stage in the game. And while some people think it is the hardest, I would argue that it just needs you to get used to the new gimmick. You find a magic wand and you need to cast several spells, while making specific keyboard inputs. Then you get from one screen to another until you cycle back with new abilities that will allow you to proceed forwards. There are quite a lot of traps, but it all feels so fun to do. This stage has limit of 1 jump, and so making use all of 3 gimmicks is really interesting. The boss fight might seem hard but it requires finding good strats. 2nd attack seems very hard, but if you just spawn a block to spawn projectiles, then it suddenly gets much easier. The finale is a bit hectic, but I do not mind that. The fact that this stage is not included in all other difficulty settings is confusing. This is simply the best stage and you just skip it? Why? What is the point?
Anyway, after that you have a boss in the tower, which is a bit RNG-based, but it is not too bad.
After that you return back to your village (you replay the prologue sequence backwards), and then you realize that the village was destroyed so you have to fight 4 entities, that are all called 'Deaths'. It kind of feels like it is an allegory to 'Four Horsemen', but I am not entirely sure.
Here all stages, except the final one, feel extremely bland. You have a gimmick with exploding fruits and fruit that make fruit rings. That is all followed by bunch of traps. It is fine, but it was quite boring for me.
The bosses feature a gimmick that was made with 500 or 2000 death mode in mind. As I have said earlier, you get a gimmick that bosses do not instakill you, but instead you just get additional hits, and the bosses restore their health. You now have an option to either defend yourself and deal damage while 'parrying' the bullets or just shoot as normal. I have tried the gimmick of defending (press 'X'), and it does feel like quite optimal way to play, but it is also extremely tight and requires very good reaction time, so it becomes unfun quite quickly on 2nd and 3rd bosses of Act 2.
But as you can guess, not having death limit is gonna make every boss free, because your only punishment is that boss is gonna restore health. Anyway, it is still not very hard for casual playthrough. I managed to get sub 2000 deaths on 'Free mode' anyway.
Final stage before the final boss is kind of medley between every gimmick you have seen in the game (except Nobebo's stage for obvious reasons). It is fine, although I do prefer it much more than other stages in Act 2. It is not necessarily great but it has good ideas. Difficulty wise it has some hard saves, so you could argue that this is the hardest stage in the game.
Also the final boss is literally 'Nobebo', which is a bit confusing, although it does make sense since he is the producer of the game.
After you beat the game, you get 'To be continued' and yeah, you will never know what happened with the kid and antagonists of this game.
This game has a lot of good ideas, but there are a lot of confusing decisions as well. Cutting Nobebo's stage from supposed normal mode (which I guess is with death limit) is a big downside, since it is the best stage in the game. And playing in the 'Free mode' does feel weird without any real punishments.
The game has good production value, and a lot of little things, like autosaves make this a fun experience. Although some other little things like awkward music silence after you die (that feels like restarting music, even though it is not) are a bit annoying.
But I did feel a bit tired after a lot of things here. And stuff like Chinsaku stage did feel too annoying and too long. The game is incoherent and lacks some general aesthetics.
And also the cliff-hanger was very cheesy and disappointing, considering we know that the game does not have a sequel as of 2025.
I did not necessarily hate this game, so I will say that I would recommend this game if you wanna play it. But play it on 'Free mode', and if you wanna make yourself some challenge, then check on beating this game under 2000 deaths. This way you will try all of the good content of the game, and will beat the game in an 'intentional' way. My ratings are based on this.
Do not try to beat the game under 500 deaths though. You will most likely have to learn defense mechanics and that is way too annoying, in my opinion, unless you have excellent reaction speed or you can spam real fast.
P.S. While this game is in 'FSR silver' settings, I would say it is more like early 'Gold' tier. Something like 'Full Techno Jackass'.
Edit 30/04/2025: I have cleared this game on 500 death mode, applying jokee98 ruleset, which basically allows to beat this game's 2nd act bosses with only parrying gimmick and you also cannot move (except on Zero). While these self-inflicted rules did indeed my experience worse, I would still say that learning how to parry is essential for beating on 500 death mode. But optimally you would need to mix between both shooting and using parrying.
My issue with parrying is that you really need good reaction, and also you need to decide when you want to hold parry (in some cases you can just block attack and not get any damage inflicted on you)
My rating for this experience is 77 and 5.6. 1st act is pretty much free, but, man, I hate Chinsaku stage. It is so bland, and so annoying to replay all the time. Reshigia's stage is at the very least short. But, hey, it does not really matter. It is all about how well you perform or parry on bosses. Boss 1 (I am counting in the order of Act 2) is just long boss, while attacks not necessarily very hard to dodge or to parry. Boss 2 is just a disaster, especially when 2nd phase kicks in. Everything is fast. But the worst one, in my humble opinion, is Boss 3. It is just so hard to react on anything. I really spammed a lot, and tried to block some attacks like the Yellow one. If you do not have good reaction then good luck dealing with this. Boss 4 surprisingly easy, but if you miss anything, then be ready to take a lot of damage. I lost once on Boss 4 just because I could not parry 2 attacks that dealt like 50-60 damage. Disaster.
Also last save in last stage is surprisingly scary and hard to do, when you are doing this with limited death. On one of my unsuccessful attempts I actually got stuck for way too long on that save.
There is something charming in all this, but also, oh boy, how annoying it is.
If you like stuff on reaction, then you might try this whole thing or you can just react on my clear attempt: https://www.youtube.com/watch?v=3yDkQS3I8e0
Would not recommend with this ruleset or on 500 death mode as I have said in my original review.
P.S. I have looked into the code of the game, and apparently author's of the game did have a plan for a true final stage and for the boss, but they only have made something for the stage and arena for the boss but nothing came out about it in the end, anyway.
60 Favorite Games
537 Cleared Games
Delicious Fruit