GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
261 Ratings!
261 Reviews!
2498 Screenshots!
261 Games
261 Reviews
For: I wanna be the CaballerosⅥ
The game starts with pretty generic 2 screen stage of specific block and green background chose. The screen provides with RNG fruits, fruits which you should shoot, generic diagonal needle, uninteresting water jumps and etc., megaman music, traps which are not horrible, but which could be a bit better. That is pretty much it, nothing too interesting to see.
Rating: 2.5
The next stage shows us one screen of even more generic needle with restarting guy rock and speed blocks, which differs from other blocks with small arrow on it. Personally, I hated the most part of the jumps, and thank god, there are no saveblockers, so that some really annoying jumps can be skipped after first clear. The biggest complain I have about is the save where is speed blocks, because they are too fast and the fake blocks above is so boring that it can’t be really enjoyable. Pretty much all stages of this creator (who most likely is すしだね) are so bad. Just, meh.
Rating: 1
Stage 3 shows that this game isn’t totally ruined game. I don’t know surely who is the creator, but he made pretty much OK stage 3 and 9. This stage has 2 screens of needle followed by traps, which can be confusing to find. This stage has pretty weird track change, but it kind of fits here. Also stage has better sprite choice, so it feels better to play, however on second screen some sprites can be confusing, because they look like spikes, but they are not. Gameplay could be better, but I won’t say I disliked this stage so much. Pretty OK stage, however because it is confusing so I will put little down the rating.
Rating: 4.5
Stage 4 is most likely again stage made by すしだね, but it is little bit better. Visuals are pretty horrible, but gameplay is more original especially first save, which is kind of special in stage. The maze isn’t really the best thing here, but overall stage is slightly better than the second one.
Rating: 2
Stage 5 consists of 2 screens, which visually are just inverted. Stage consists of easy needle followed with traps. In second part you can actually choose to go up or down (up has way where is smiley face but down way has skull), but I doubt that it is really possible to go down, or at least it is very precise, since fruits are really fast and I really don’t know how to time them. But you still can go upper way and get further. The stage would be better if there wouldn’t be guyrock track to be honest.
Rating: 4
Starting from stage 6 I was surprised that game’s quality actually gets better. Stage has really good track, good visuals and unusual gimmick of teleporting to different places. From the style of the game I conclude that the creator is 禮芭蘇亡@, and I can say, that he actually pulled out the game little bit. He even in his stages made saveblockers, some additional soundeffects, visual things and gimmicks. I would probably give 5.5 rating, but for trying and wasting time on this I will put higher rating just of the respect, because looked like he cared more of the game than other creators. At least I liked these few screen better than others.
Rating: 6
Stage 7 was made by the same creator as previous one, but it has its differences. Mostly difference is choosing other track, which kind of fits well with the design of the stage. Some saves felt kind of generic, while others felt pretty unique. Few screens, but still kind of memorable. Even traps here felt more unique than in other stages. It is kind of interesting like previous stage, but I won’t higher up rating this time.
Rating: 5.5
After you clear stage 7, you will remember what were you playing all this time from the beginning. Yes, you started with generic stages and now it continues! Stage 8 is really similar like stage 2, because looks like is made by the same guy, and it follows the same thing too! Even worse generic needle, with more annoying jumps (also now we have blocks, which works as saveblockers…), generic visuals and now with megaman track. Oh, and save where is speed blocks is again pretty bad. Difficulty kind of little bit rise here, but I don’t think that doing diamond jump or some other jump should be big problem for player. I liked this slightly better than second stage, but it is still bad.
Rating: 1.5
How to improve situation if after good stages are one bad and ruined by one screen stage? Yes, you should put stage which looks again better! For this situation you can play stage 9, which looks like was made by the same guy who made as third stage. Now there is only one screen, but it has pretty unusual track, better visuals, but it has confusing traps. Nothing too special, but I kind of liked this stage. Not as much as stage 6 and 7, but still, decent screen.
Rating: 5
Stage 10 is pretty weird one screen stage, which is made by other person, and is different than any other screens. Specific music choice, whimsical visuals (speed blocks don’t have special design for some reason) and repetitive jumps and also some traps. Good thing is that here is no save blockers, so gameplay is little bit easier, since you can clear some annoying jumps once, and you can continue forward without a need to clear it once again. That is why I didn’t put down the lower rating, but it is still pretty meh stage.
Rating: 3
At first stage 11 looks like the stage, which were made by the same guy who made stage 2, 4 and 8, but if you look on spike design, then it more looks like from the guy who made stage 5. Stage itself has generic visuals and megaman track, as well as some annoying jumps, like water diagonals, but the gameplay actually is more unique, since the placement of blocks, traps and spikes are well-considerated, which can be seen on the last save. Maybe if creator would choose better background and better tilesets, then this one screen would look better. But now it is still pretty generic.
Rating: 2.5
The last stage is made by the same guy who made stage 6 and 7. Stage has spotlight gimmick, which is kind of nice for this game, but the gameplay is quite annoying here. The candle itself looks quite weird, but here I had real complains about some things. I still don’t get why here should be save blockers? Some jumps are so bad, that they are just annoying to redo. The music, visuals and traps itself are good, but some jumps are just useless. Why there should be annoying water diagonals or gate through which you have to get from the block height and some other ones too? Good stage ruined by few jumps.
Rating: 5
After you have beaten this stage you get to the room where you have to get down as shows one arrow. Boss itself represents weird creature, which apparently represents the knight or in other words Caballeros (caballeros from spanish is knight as I found it) , which you have to shoot in head. Several first attacks can be dodged at one spot and then there is 2 attacks which you have to do while from the up is dropping down several fruits, which you can even shoot. Attack is pretty RNG dependent, so it can be pretty annoying to do. Attacks itself looks OK as well as visuals. Big thanks I can say about soundtrack, which fits really well for the boss. And idea of approving that the name of the game was appropriate was really good! After several arguments,which I mentioned, I think this boss was made by 禮芭蘇亡@, but I don’t know for sure about that. Overall I kind of liked boss and idea, even though it has its problems.
Rating: 5.5
After you clear the boss you have to get down where you will have credits, after which you die and then teleports to the ‘Thank you for playing!’ screen, which is the same as the title screen. The whole technical thing in the game wasn’t really the best, even though I kind of liked both the credits and clear/ title screen. Kind of okay, so I will give bonus 5 rating for the whole idea and trying.
Bonus rating: 5
So, what are the conclusion and results of this game? The finite average result of the game’s rating is 3.785, which we can round of to 3.8 (without the bonus rating the finite rating would be just 3.692, so it wouldn’t change much). Conclusion is pretty easy: pretty messed up collab, which has potential to be at least OK, but which lost its potential because of some creators. Would I recommend this one? Well, if you are one of those like me, who like to find good things among trash, then sure, try it, but for others I would most likely not recommend this game, since I doubt that you will enjoy this experience, even if you will manage to find this game, which can be quite hard and even useless (even though I am looking forward to play other Hanshin’s games lol) !
P.S. Fun fact, which I recently found: in this game the goal is to be like 6 Caballeros - knights, or in other words to fight for the justice, and the same idea is for the sequel - i wanna break (brake) the eight beelzebubs, where the goal is to destroy the 8 devils in the word of justice. Interesting, isn't it?
For: I wanna be the Lizardmanmaster3 vs Love Dragons Remake
I wanna be the Lizardmanmaster3 vs Love Dragons Remake is remake of third Lizardmanmaster, which was pretty catastrophical and unoriginal. This game showed the opposite, and was pretty fun to play. Games structure is same as in original – stage rush + extra stage. Since, I haven't cleared until the end the original game, then I won't compare the most part of extra content with original game, since I just haven't even seen the most of content.
Game starts similarly like 2 other remakes with creator's name, with moving title screen and with really good background music choice. The main game includes several new features, which makes game quite different from games, which was made before. This game now has new design of saves, which now is touchable and not shootable. Other feature is , as I call it 'darkness effect in the background', where dark color flashes a little bit in the background, which makes game to look better. Pictures of the main 4 areas hadn't changed, but the final areas picture now is already spoiled in the beginning of the game, and it isn't anymore kid's picture, now it is picture of skeleton dragon! After I first time had seen, I get pretty hyped up what sort of boss is it, but to get to it, you have to clear 4 other stages to get required items. But if you go to the portal, which is located in the middle of the screen, you can see hints of where secrets is located and if you want you can try to collect them all, to get to th extra stage. Music cis very mysterious, but fits a lot better than in original game. Oh, and if what, there is no tutorial screen, however button 'c' still works (it teleports to the beginning room), however I haven't seen any hint of it. And other change was deleting Lizardmankid's sprite, which can also be some sort of remaking storyline. But, let's look at the main gameplay, after all!
Before I start, I want to say, that the idea of the stage hadn't been changed, only gameplay of the stages was changed. My playthrough of stages was same as in original, so I won't change the order. So, as first stage, I chose the upper-right path, the maze one. As you start, you have to go left as in original game to get the secret part of picture. Secret in this game was quite buffed with some more spikes and by adding bouncy blocks from first remake of Lizardmanmaster. Oh, only here if you jump many times, you can regulate your height of the jump, which can seem kind of unobvious. Ok, fine, item was quite fun and I didn't get frustrated, so let's go forward! The main world starts similarly like in original – you have to find the correct path to escape the screen, but also have to avoid spikes and fake blocks, and later on invisble killer blocks. It can be quite of exhausting after each save, but world is pretty short, so you won't get too tired or too bored. Music kind of reminds of Kill the guy, but it still fits better if we remember, that music in this game doesn't restart, but in original it does it. Visual idea of showing blue and red raining depending on what gravity you have, was interesting, I have to admit.
As second stage, I chose upper-left world, which has the biggest changes from all other worlds. This now is stage, where you don't have any save, and you have to go up, but blocks fall down. Music is pretty SourPls, but thefact, that you don't have save in the beginning of the stage, makes music kind of restart, since after restarting you get back to portal room. What about the gameplay? Well, at some poin it was fun, at some point it felt little bit unfun, but mostly I had fun with it. Secret is also in the correct place as it was shown in hint room (in original picture of secret was incorrect), but in my opinion in original it looked a lot better, since it was well hidden, but here the main problem was to get it not find it. Probably the hardest secret in the game, which I randomly took without correct strat. Design could look better, but I won't make big complains about it, since here this stage looks a lot betterthan in original game!
As third one I chose downer-left world, which is basically basic needle, but also with vines and, of course, gravity changes. This was my favorite stage. This stage has changes for needle part, but also some saves was the same as in original. Design was simple, but moving background up or down depending or you go left or right was really unique! I had really fun time with this stage and the only complain was about the fact about some saves, which also was in original, but, which seemed pretty bad. Secret was hidden similarly as in original, but idea was completely different. Now you don't have to do all that garbage screen with vines and needle, and which is just garbage. Now you just have to do 2 diamonds in a row. Not a big deal to be honest, but it was a lot better than in original secret, really... OK, this was fun, so what we have for the last stage?
For last stage we have forest themed stage (originally it was sort of space stage), with appropriate music. From all stages, this has the biggest number of original saves. Good thing was that the most of them was nerfed or made more playable and, which fita lot better than in original game. Fun fact is that even secret location and the main secret is the same as in original. I don't have a lot to say about this stage, all what I can say is that it was quite fun needle!
After you have cleared these 4 stages, you can go to the last stage, which is completely different from original. This stage take place in space, has very SourPls music and has very cool gimmick – screen, which gets invisible and then again visible. There is no gravity changes or what, just few screen of needle, which was even fun to play and didn't had harder jumps than diamond jump or diagonal. And then you have a boss! This was really well made bossfight! This boss has 20 HP per phase, and in total of 4 phases, but you can spam boss luckily. Boss has awesome music choice for final boss as well as you can see cool effects in the background and really fun gameplay. Attacks isn't hard, even though they all are totally RNG, but again if you are skilled enough you can totally first try this boss. Interesting is fact, that you fall down and you should hurry up to kill the boss (you fall from 6 kilometres height, but sadly if you fall down, you don't have epic deathscreen, you just die as usual in these remake games). I would even say that it is the best part of the game! And, yes, after you have cleared this boss, you have “Thank you for playing!” screen, which tells that if you have all items you can try extra stage and as last you have red picture of .. (goat?) similarly like in original game, and we can look the extra stage! And, yes, as you can see, for everything until extra I can give rating: 7.5 and difficulty: 33 (mainly, because of the needle).
Following part of the review is about extra content:
So, when you have got all secrets, you can go down to enter extra stage. Once you enter the extra stage, music changes and you see new portals. Similarly like it was in original, you can go left or right, only now you have to pass diamond to get to extra path (uhm, ok?). Let's start from path, where fruits triggers on you, and you have to escape. This path is pretty similar like in original, only you can't save in postions where you want, because of non-existence of save blockers. But, still, it isn't necessary, since you have to pass only one screen of this type, which is pretty kind from Lizamas. But you still have to fight red fruit, on which I droppped original game... Thanks, at least that you added before second phase save! If we talk about the main gameplay, then I can say, that it is nerfed quite a lot. Now fruit has 2 times less HP (it goes from down from both sides, not from one side like it was originally). Gameplay is pretty much the same, it even felt harder, but still, first phase is pretty easy to clear. Second phase has faster bouncing fruit, and it is quite tough... But the worst thing is the troll after beating second phase: you have to go through room of the gates (10 gates or something), without save... I don't know does the original has same troll, but this was totally unfun... But after you get to the save this doesn't end! You have to beat real boss, which is blue dragon with 40 HP. After watching some videos of I wanna be the Lizardmanmaster3!! vs Love Dragons!! vs 裏モード content, I think there was other boss in original game, however I am not sure, since that game is buffed original or something like that (I don't know it, since that game has password, which is given after you beat on 100% original Lizardmanmaster 3), but if we look on this version of the boss, then I can say, that it has really good idea and was quite fun, however boss can be quite tough to beat, since all attacks are randomly generated and you have to dodge carefully. Interesting is that there is blue rain in the background, which can say something about other path, but about that later.This was quite fun boss, but it can get pretty unfun if you play for too long. But overall it was OK.
About similarities between original second path and remaked second path, I can only say, that the first screen has the same idea, where you have to jump over blocks really fast to escape from spike wall. I don't remember was it in original, but here you can in the beginning jump on the upper block, so it is basically skip, which probably is even obligatory to get further. Good thing is that the wall doesn't speed up at the end. But then you have new gimmick for several rooms. You have to live for 15 seconds on falling blocksand then you have to jump to opened path. Once you get further , you have new difficulties. You have more and more spikes, and it gets tougher and tougher. It is hard to say was it fun, since this area has one big issue: it can give you literally impossible random, which can get pretty annoying after some time. If you managed to clear this, then you have boss, which is... yes, basically mirrored previous boss, but now in orange color and now in the background is red rain.. Uhm, is that it? Well, no, you now have one more new attack, which is basically aiming attack. And, yes it has 40 HP too. I guess in original there was similar idea, but is it really that good to put it in remake? OK fine, let's just go forward...
Once you beat these 2 tracks, you can go up, where is portal, which is decorated as something special. Once you enter it, you get to new stage. No, it is not extra-extra stage! It is Outside a person stage. You have question what is it? As far as I got Outside a person is some creator or something. S once you enter it you can go down, but also you see 2 diamonds from previous stage, which if you path doesn't do anything. You can only enter red warp down. Once you enter it, you get to the final challenge (sort of though). I am not sure was this stage in original, and if it is, then what is it, so let's just look on what we have already. This is grey styled stage with really good music, which fits really well for the last stage. You have gravity changes, triggers, RNG screen and harder needle. You can see corners, diamonds and other hard jumps, which at some point even gets annoying. I have only complains for some ideas. First of all, why would you put saves, where you have to do just one hard jump? This just doesn't fit for this game at all. Second of all, why you can even skip some saves, like save, where you have diagonal blocks, you can just enter portal if you don't die, but it is still easy if you do it normally. And my biggest question: WHY did you put RNG screen, where spikes spawns randomly, and where is probably 50+% chance to get literally impossible combination? Just why? Uhh... So, what we have after we have beaten this stage? We have boss, which is different from original if we look on internet. We just have again skeleton dragon, but now with just 5 HP and in other situation. Now we have fast paced boss, where you have to remember savespots and bless just to have good RNG. Music is pretty catchy too, but I can't say that I didn't enjoy this boss, oppositely, I enjoyed it. Maybe it wasn't as fun boss as it was in first situation, but it was still ok. After you beat this boss, you finally after all these games have credits, but it is white&black credits.. Nice. Oh, and then we have “Thank you for playing!” and question “Are you Outside a person?”.. I didn't get the joke, to be honest. But, still, game is cleared, hurray! Rating and difficulty? Well, let's say, that, because of some unfun places, rating would be 6.8 or something, but difficulty would be 44 probably (again, mostly, because of needle)
Question, why we have normal kid, but not Lizardmankid, can be answered easily, in original Lizardmankid was meant to revenge the Kid for what he has done in previous games or something, but here we have alternative reality, where we don't play for that guy, who wants to revenge him. Or something like that, lol. Only I don't know why the lizard who was final boss of the original game appeared here in loading screen and volume test screen? I don't what is that character and why in original game, Lizardmankid is against him, but, still, it looks wierd, since I waited for him to be as the last boss, oh well...
What is conclusion for this game? This is pretty fun remake for third Lizardmanmaster, which I disliked. This game showed that even ruined game, can be remade really well and fun. Game has mostly fun stages, unique bosses, great soundtrack, cool visuals and other things, however everything starting from extra was quite ruined to be honest. And difficulty was questionable too, since extra got harder pretty fast. Still, this game is a lot better than original and it has some things, which you would like to try, so if you have this game, then I would probably recommend any% of this game for everyone and 100% for those who are more skilled to not get too frustrated. But, overall, really nice game, good job Lizamas!
For: I wanna Kill the Sacred C3 2
Short meme based medley game by Patrick, which have 1 small meme stage followed by boss from Cultured 2. Game itself has unusual screen choices, which make screens funnier if you are into memes. Yes, memes are quite specific, so player who are not so into fangames probably won't understand them, but still it was unusual experience! Screen choices was ok for meme game, maybe only I would complain about wierd realisation of I wanna kill the originality screen (Challenger screen with mobile phone gimmicks), since buttons worked really wierdly, so proper way to do the screen wasn't really so obvious, however main idea was amazing! Boss was fun and had great references to Kamilia 3 boss style with avoidance into it (2 avoidances in this situation). Idea that boss makes reference even to Bric style (after hearing music and seeing simple boss, it is just obvious) was hilarious. Wouldn't say that I laughed hard, but it was nice and I had great feelings after clearing it on my birthday! Definitely recommended to anyone who are some time into fangames!
For: I Wanna Be The Halcyon
Game starts with view screens, which have pretty easy needle with unusual jumps. If you will die, you will notice that game hasn’t got death sound and music doesn’t restart (music for the whole game, even for title screen, is the same), which fits very well. In the beginning save balance was more or less, it had some easier ones, but more or less game looked promising, until after few screens game stopped to use save-blockers and gameplay got pretty generic. And with all of this difficulty rise up too. In second part of the game, there start to appear harder jumps, like double diamonds (in the whole game you have to do 3 double diamonds (from, which 1 is celing double diamnd), couple of inverts, ledges, corners and even 2 planes up. Well, at least there are no save-blockers, so you can basically almost every time save after each jump. Knowledge about aligns will help a lot too!
Basically, this game started very promising and fun, but for some reason, after couple of screens, creator got bored so he made needle with a lot of standart jumps. Game isn’t that hard, because of save-blocker nonexistence, but in the same time it gets just generic. This game is pretty hard to find, but I don’t think it is worth to try to find it, so I will just say, that I wouldn’t recommend this game. And, yes, this game was used in I wanna break the series Z 2, as secret game 2 .
For: I wanna rape flower weather
55 Favorite Games
413 Cleared Games