GaspacoZanis's Profile
Send a PMJoined on: May 20, 2017
Bio:
I am just a random guy who like to play IWBTG fangames ! If you want, you can read my reviews and ratings for every game, which I have cleared! If you want, you can ask my some questions too, and I will be happy to answer to them! Have a nice day! ^-^
Link to my clear list, wishlist, plans and what I am currently playing: https://sheet.zoho.eu/sheet/published.do?rid=0rgpa2003c0dd491040fea02d5e1879dfb68d
Most of fangames which I have cleared are on delicious-fruit, however, 2 are non delicious-fruit fangames.
Link to my K2 challenge progress: http://k2.fangam.es/progress.php?u=352
Link to my K3 challenge progress: http://k3.fangam.es/progress.php?u=352
P.S. I don't count mod clears to my main game clear list.
I've submitted:
488 Ratings!
488 Reviews!
2631 Screenshots!
488 Games
488 Reviews
For: I wanna be the Christmas Present
Based on clearing extra, wait what?
Warning! Review includes spoilers!
Yes, you didn't mishear, this game has optional content. This is the reason why I am going to write full review of the game, since nobody except Gogibestyeah has mentioned that there is more than one route of the game, but he didn't explain how to get to it. Also I guess it was the intended way to play the game, since this game itself is an extra to I wanna be the Ultimate hero. Why, I will explain later.
If you look on this game only as to game to play once on medium difficulty, then this game is extremely short. It consists from 2 saves, which both has some timings and traps at the end of saves. Also it has restarting music. After that there is boss, which for the first time is very annoying. It is snowman which basically has 3 attacks and you have to be good in mashing to achieve success. You can see that especially on the first attack. And everything would be fine if you didn't need to break ice spikes on the second attack, which is really hard and can get really annoying too. Second attack is more or less acceptable, however third attack is just a catastrophe to pkaying blind. Like, how, in the world, I should know that I have to dodge everything in the corner? It isn't obvious at all... This boss itself isn't as easy as many people here are rating. It really isn't, even though beating it twice and more times will be a lot easier. Yes, after you beat the game once, you gain a present. After what you are going to be teleported to the portal room, where you will see that above medium difficulty there is a present. After beating each difficulty you will gain bigger and bigger presents, and your goal is to beat game 4 times. The game remains the same, maybe except for the Snowman, which on Impossible looks ike has more HP for second and third phase, but maybe I am wrong. And, yes, basically hard mode removes save before boss, very hard remains with the first save of the game, but impossible removes every save. ALso you have to watch credits 4 times too, for some reason. I don't know why the passage couldn't be more interesting, but fine. Also #GalaxyBrain.
After that starts, ironically, the best part of the game. The game suddenly has simple, but story with dialogue boxes. Extra consists from short platforming segment, which isn't anything too special, and from the boss, which is the best boss of the game. Boss is quite long and probably harder than Snowman boss, but in the same time, it is A LOT more fun to play. It has complicated structure, so that you won't even understand what kills boss and what does not. I liked gameplay idea of the boss, since it consists of several different attacks in which you can deal extra damage to the boss if you shoot correctly, after what boss drops on you snowman blocks for you to easier shoot the boss. Everything ends up being very long experience, and sometimes you will notice you will forget about some things, especially, when snowman blocks are going to fall down. Even though for many attacks you can stand in corner, it does not mean that you won't die there, you still have to do dodge.
If you beat the boss, then boss will congratulate the player and will give a hint to move savefile to the I wanna be the Ultimate hero directory. I tried to do that, and actually iot worked, accessing really powerful weapon, as game tells ([url]https://prnt.sc/qfaofn[/url]), which is really nice, and I found it very fun thing, which mean sthat both games gets extra points, for originality!
Now the thing is that we have to make a summary of this game. Basically, this, I guess, this game exists as some kind of 'DLC' or somehow related to I wanna be the Ultimate hero (this is the reason for using this tag). This means, that I would rather think that this game unlocks extra features to original game for clearing extra, rather than this was intended to be cleared only once on medium mode. Also, it is more worth of doing game in that way, since extra final boss is really fun one. I mean, the way extra unlocks is really silly and can get really boring. At least, Snowman is more fun doing second time, but I don't think it really helps much. This is the reason, why I am troubling to rate this game properly. I think I will end up saying, that I would recommend this game if you are ready to beat mediocre content to access fun part of the game or if you want to have easier time (?) on I wanna be the Ultimate hero, however if you are like majority here, who are mainly playing the game once on medium difficulty, then maybe better to skip this one, otherwise it is going to be a disappointment.
For: I wanna White christmas
YoYo's very old game, which was made for Christmas 2012. Surprisingly it has preserved pretty well through these 7 years, and among many other games it does not look horrible at all. It is very short, consisting from several rooms, which has winterish visuals and different kind of gimmicks. Does not have any kind of background soundtrack, but somehow it didn't feel like anything missing due to its shortness. At the end there is one avoidance with Miku, kind of Christmas-like, I guess. It is pretty classic YoYo's style avoidance with mostly classic attacks or generic ones, call as you wish. Nothing impressive, nor really annoying. Maybe the end is quite unobvious and can be reason for several deaths, unless you know beforehand,that better not to stay at the wall. Still, it didn't ruin my Christmas mood (did I have one?), but I doubt it can make one too. Would recommend if you have minutes to spare.
For: I wanna be the Plasma
This is avoidance made by Lily, and you can truly see here Lily vibes everywhere. Totally unpredictable RNG, 'SourPls' soundtrack and fast speed. This brings everything to the state, when avoidance 'requires either a lot of luck or a lot of skill to dodge'. I was extremely lucky to get through, but in the same everything could be worse. Attacks themselves look very interesting, except random pattern, where you have to stand in the corner and pray that some RNG bullets won't catch you. RNG parts seems very unreasonable when I tried avoidance second time, and I believe it isn't far from I wanna be the Lucky level, only this time it is around minute long.
I really do not know what else to say and I really doubt that I am going to beat it for the second time, so my difficulty rating is more based on other user rating rather than my own one, so I can change it any time and I wouldn't suggest to look on it as on benchmark. Would only recommend if you can beat it faster than zero (< 20 minutes) or if you are ready for spending unreasonable amount of time.
For: I wanna be the Byzantine
More or less it is still acceptable for author's first game, and I had some fun with it. It does not have anything revolutionary, but if you want to play something simplistic for an hour or so, then maybe it isn't a horrible idea, like you would consider from Xplayerlol's review. Would recommend playing it with taking your own risk(if you have an access to it).
For: I wanna revenge the snow
I would like to start with fact, who actually made this game. The author here is mentioned ぱなちりーなエンドオブTAKAHASHIは絶対許さない隊長, even though, as some sources show (like, zero's avoidance list) , this game is made actually by snow, himself. Now, we should translate the nickname to understand what is the hidden meaning of this game. Exemplary transaltion could be something like this (thanks to grisha92 for the help) – Panachiri – captain, who never forgives the ending of TAKAHASHI. Term TAKAHASHI clearly is a reference to snow's older game, which I believe was already private by that point - I wanna beast The TAKAHASHI. And you won't doubt that if you are going to compare both of these games – same EBONY & IVORY soundtrack (but differently cut), same layout and cat sprites with one difference – in I wanna revenge the snow colors are inverted for everything, except kid. Here is a screenshot comparison for a reference – [url]https://prnt.sc/qe9o35[/url]. Also 'the ending' is a reference to these attacks in I wanna beast The TAKAHASHI, which are used as a basic for constructing I wanna revenge the snow – [url]https://youtu.be/WRGqsIBi5ok?t=78[/url]. And that would even make more sense for the title itself – I wanna revenge the snow, since I wanna beast The TAKAHASHI is made by snow, and making revenge for his unfairness would make sense in context of the original game. The usage of word 'captain' for me associates with 'taisa' (even though it does not translate as 'taisa'), as something hard and 'impossible' to beat. Why Panachiri is the name of the captain I don't know, I guess it is just a random picked name, but maybe I am wrong.
Also alternative translation could be 'Panachiri in the end of TAKAHASHI - unforgiving captain', where basically Panachiri is the title of the attack serie. Captain could be some slang word, but which one particularly, I don't know.
After finding out the roots, we have to understand what was reason to make another game, I would even call it as a spin-off of the original I wanna beast The TAKAHASHI. To find out, I am going to explain the main differences in gameplay and in soundtrack, and then I am going to say my hypothesis on the existence of this game. So, in this game avoidance is around 75 seconds long, while original avoidance was around 100 seconds in length. Gameplay of this avoidance basically consists of two attacks – horizontal fruits which goes left with a quite free trajectory and then curving-like attack with falling from the top fruits – which gets repeated 5 times, and then being continued by some fast falling fruits, some curving fruits and final burst after which cats are falling down. While repeating 5 times the soundtrack soundtrack also loops 5 times, however without intro, since intro is only first time. That basically means that you are doding one set of attacks for a minute, and then for the last 20 seconds or so, you have the final set of attacks. If you look carefully then you can recognize these attacks from original avoidance, since the repeating one is the hardest attack in the original avoidance, starting somewhere around 75th second (or something like that). The only thing is that they only look similar. Actually, they are different. In original the repeating 2 attacks are faster and are differently programmed, at least it sees like that. It felt that in original game they were harder. The final attacks are very similar to original ones, however I think that the points of where the ray of fruits start to go from are different (I guess also easier), curving seemed harder, but the last burst is completely different and cats weren't falling down in original I wanna beast The TAKAHASHI. So snow actually made different avoidance, but with similar style. Now question is: why?
The answer I think can be found if we look on the date, when game was submitted on wiki. It is 1st of April 2016. April Fools' Day. My hypothesis is based on the thing, which could have happened in Japanese community, and which maybe was a reason for deleting link of the original I wanna beast The TAKAHASHI. I may be wrong, but for me it seems like there were people who were dicontent about the difficulty of the avoidance. And probably the one attack, curving-like, was the one, which people disliked the most, due to its speed and difficulty. And, probably, snow wanted to make a meme out of this, that there is going to be another avoidance for those who beaten it and 'are not humans', with repeating the hardest attack to make the effect of the hell, whie repeating the same attack. And once you got out of cursed circles you get back to the 'normal' avoidance, which you have to finish, but, of course, with some buffs, to annoy players, who play this blindly.
The thing is that I should say that I cannot say that this is not original. Snow made totally new avoidance, concentrating difficulty on other points. This is not a rip-off, this is a unique avoidance, but with similar design, which is a reason, why I call it as a meme spin-off. And what is even more weird, I really have fun playing this. At first, it was funny to understand how it is changed from original game, but it seemed difficult to umderstand attacks. Once you play more and more, you are going to understand how attacks work and what are the best strats for them. They are still going to be hard, but you are going to die less. I am quite dissatisfied from the first repeated attack, since it gives the walls more than the second one, but for some reason, I never felt that I am frustrated or something like that. I had fun with it. The second 'phase' I beaten on 10th attempt. Getting to it takes time, however I cannot say that it is necessarily impossible. After first time getting there, most likely to have another attempt is going to take around 30-90 minutes if you play like me, however I believe for many others it shouldn't take more than 10-20 minutes. The only thing, which is quite difficult is transition between phases, because sometimes they are way too harder than they should be, being reason of many deaths on transition. Also, I recommend to watch video on youtube how to properly do the last burst, it is quite tricky, in my opinion.
Here are stats on 2nd phase, by the way:
1) 02:24:26 (585 deaths in total) (death on red curving)
2) 03:05:03 (722 deaths in total) (death on red curving)
3) 04:26:23 (972 deaths in total) (death on first falling fruits)
4) 04:37:17 (1009 deaths in total) (death on first falling fruits)
5) 05:08:05 (1106 deaths in total) (death at the very beginning)
6) 05:30:44 (1179 deaths in total) (death at the beginning)
7) 05:56:37 (1254 deaths in total) (death on the last burst)
8) 07:00:40 (1459 deaths in total) (death at the end of the red curving)
9) 07:37:34 (1568 deaths in total) (death on 2nd stray)
10) Clear
In conclusion I would like to say, that surprisingly this avoidance was made that it can live its own life, without much of consideration of original avoidance. Hard to compare difficulties of both avoidances, since they are almost the same, however I believe, this is a little bit easier, however, again, I may change my point of view in the future. Yes, quality of the avoidance does not allow to rate it as high as original one, but I think it doesn't deserve to have 2.8 rating. It is specific, and I can understand why someone can find this annoying, but I believe there should be someone who likes these kind of avoidances, like me, and if you think that my description fits for you, then I would surely recommend this game to you. Also I would recommend this game for those, who have beaten I wanna beast The TAKAHASHI, since undoubtely it is going to be another interesting experience!
P.S. Also I love that I am called 'not a human' for a second time (if you understand what I am talking about) :[url]https://cdn.discordapp.com/attachments/477060772967481344/658269772701499412/Clear.jpg[/url]
60 Favorite Games
537 Cleared Games
Delicious Fruit