Skulldude's Profile
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133 Ratings!
74 Reviews!
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133 Games
74 Reviews
Skulldude
For: WannaFest 22
For: WannaFest 22
This is probably the closest we will ever get to a spiritual sequel/successor to the original IWBTG, and it is absolutely beautiful. Accompanying the Treehouse's multiple on-going projects has been an incredible treat, and this game came about as a way of getting them more involved in the community. Their remaster came from out of nowhere, made by people that most of us had never seen around here and it was still just as well-made and polished as WannaFest was, in its entirety.
The same way they kept their accuracy to the smallest details, and staying as true as possible to the source material, it still shows in here as well. A lot of the art and the music is both ripped straight from the original games picked for recreations and also drawn by the Treehouse themselves, who always nailed the style of each game just right and were adapted into a fangame in a way I genuinely never thought I'd live to see. Hell, they even composed some of the songs and did some of the hilarious voice acting themselves! All of the stages had all of the members involved in their conception in some way and helped making the whole thing feel very cohesive while keeping things fresh and varied from stage to stage. I wanna avoid spoiling the actual main game's content in case you haven't seen it, but trust me that it is completely worth your time.
There's an insane amount of replayability as well for doing 100% in this game, with all the endings/modes you can go for, a boss rush arena and some of the more cryptic achievements. I can easily see myself playing this over and over, being satisfied getting more than I ever wanted out of any adventure fangame. Please do yourself a favor and follow every single project anyone in the Cherry Treehouse is involved with, and show as much love and support as possible. I know there's no way I'll ever stop being their devoted stan after seeing myself what they're capable of and where their goals are set now. I wish nothing but the best for all the lovely makers behind this behemoth of a popoff.
This team is super dedicated to their work, unlike any other I've seen before, and the passion flows through everything they touch, I just can't recommend their games enough without sounding like a paid actor. Thank you so much for making one of the most memorable experiences I've ever had with any videogame in my life, and I seriously hope to see more and more from all of you in the near future.
[9] Likes
The same way they kept their accuracy to the smallest details, and staying as true as possible to the source material, it still shows in here as well. A lot of the art and the music is both ripped straight from the original games picked for recreations and also drawn by the Treehouse themselves, who always nailed the style of each game just right and were adapted into a fangame in a way I genuinely never thought I'd live to see. Hell, they even composed some of the songs and did some of the hilarious voice acting themselves! All of the stages had all of the members involved in their conception in some way and helped making the whole thing feel very cohesive while keeping things fresh and varied from stage to stage. I wanna avoid spoiling the actual main game's content in case you haven't seen it, but trust me that it is completely worth your time.
There's an insane amount of replayability as well for doing 100% in this game, with all the endings/modes you can go for, a boss rush arena and some of the more cryptic achievements. I can easily see myself playing this over and over, being satisfied getting more than I ever wanted out of any adventure fangame. Please do yourself a favor and follow every single project anyone in the Cherry Treehouse is involved with, and show as much love and support as possible. I know there's no way I'll ever stop being their devoted stan after seeing myself what they're capable of and where their goals are set now. I wish nothing but the best for all the lovely makers behind this behemoth of a popoff.
This team is super dedicated to their work, unlike any other I've seen before, and the passion flows through everything they touch, I just can't recommend their games enough without sounding like a paid actor. Thank you so much for making one of the most memorable experiences I've ever had with any videogame in my life, and I seriously hope to see more and more from all of you in the near future.
Rating: 10.0 100
Difficulty: 60 60
Sep 24, 2022
Skulldude
For: I Wanna Change A Lightbulb
For: I Wanna Change A Lightbulb
Everyone in Cherry Treehouse has been on a fantastic streak of impressing me with every game, the production value on WannaFest and what they're capable of doing with GameMaker is always one thing to keep in mind but, in here, the perspective is almost completely different. Natsu and Renex come in with a rather laid back and funny adventure game (featuring visuals entirely made in MS Paint!)
You start off with 3 stages to choose from, and each of them get harder depending on the order you do them on, involving elements from previous stages. The time travel theme doesn't come to play much in the actual game but as part of the lore, packed with brilliant voice acting by both makers.
The charm in Renex's games really shines through in here just as it did through most of Catch the Clown, keeping a solid simplistic and nostalgic theme in how it looks and sounds. Really made this feel more unique as well when put together with Natsu's smooth and intuitive design. Even though both haven't released many fangames, they have a very good grasp on what works and what doesn't, specially for something made in just about a week's time. Of course, that shows on the length of the game with how short it is and I really wish it was a full-fledged one by them.
In general, they've proven once again they can work through anything together, be it incredibly well-produced games or a short time travel game with no actual time traveling. I can always get behind any of their works and recommend it to anyone else mildly interested, but most of all I trust them to surprise me in some way every time.
Thanks for making, pals! ;)
[3] Likes
You start off with 3 stages to choose from, and each of them get harder depending on the order you do them on, involving elements from previous stages. The time travel theme doesn't come to play much in the actual game but as part of the lore, packed with brilliant voice acting by both makers.
The charm in Renex's games really shines through in here just as it did through most of Catch the Clown, keeping a solid simplistic and nostalgic theme in how it looks and sounds. Really made this feel more unique as well when put together with Natsu's smooth and intuitive design. Even though both haven't released many fangames, they have a very good grasp on what works and what doesn't, specially for something made in just about a week's time. Of course, that shows on the length of the game with how short it is and I really wish it was a full-fledged one by them.
In general, they've proven once again they can work through anything together, be it incredibly well-produced games or a short time travel game with no actual time traveling. I can always get behind any of their works and recommend it to anyone else mildly interested, but most of all I trust them to surprise me in some way every time.
Thanks for making, pals! ;)
Rating: 9.0 90
Difficulty: 52 52
Aug 22, 2022
Skulldude
For: Google
For: Google
Rating based on Bing Mode
Tagged as: Google
[6] Likes
Rating: 8.5 85
Difficulty: 83 83
Aug 9, 2022
Skulldude
For: The Majestic Kid
For: The Majestic Kid
I'm surprised this has such a low rating with such great potential. This is a short demonstration of an incredibly fun and well produced medley game, with 4 stages and 3 bosses, and it's definetly better than what I've seen people often try with this genre.
The game and screen picks are a very nice mix of iconic classics with often overlooked gems, and this lets the variety in its design really shine through. These aren't pure needle screens with little to offer, but rather a highlight reel of amazing ideas that have inspired and influenced so many others in this niche. Really only one stage had a few more difficult and vanilla screens later down the line, but it never personally stained the experience.
The bosses don't usually let me down too much in medleys, and it ain't different here. All the different attacks flow very well into each other, even with the good old avoidance cutaways in the middle. One of them was quite unfitting and more learny than it should really be, placed right at the end of the Co-op Flandre boss. Rude!! Hopefully it gets changed or nerfed somehow in future versions.
Overall, unexpected drop, and a surprising one at that for what's otherwise just an unfinished medley game. Usually just that sentence is enough to drive away most players from it, but I do recommend giving it a shot, the quality and variety in it really make it worth your time, and I hope the creator doesn't abandon this project, or leave it in the dust from the seemingly poor reception at the start. Really enjoyed it!
[3] Likes
The game and screen picks are a very nice mix of iconic classics with often overlooked gems, and this lets the variety in its design really shine through. These aren't pure needle screens with little to offer, but rather a highlight reel of amazing ideas that have inspired and influenced so many others in this niche. Really only one stage had a few more difficult and vanilla screens later down the line, but it never personally stained the experience.
The bosses don't usually let me down too much in medleys, and it ain't different here. All the different attacks flow very well into each other, even with the good old avoidance cutaways in the middle. One of them was quite unfitting and more learny than it should really be, placed right at the end of the Co-op Flandre boss. Rude!! Hopefully it gets changed or nerfed somehow in future versions.
Overall, unexpected drop, and a surprising one at that for what's otherwise just an unfinished medley game. Usually just that sentence is enough to drive away most players from it, but I do recommend giving it a shot, the quality and variety in it really make it worth your time, and I hope the creator doesn't abandon this project, or leave it in the dust from the seemingly poor reception at the start. Really enjoyed it!
Rating: 8.2 82
Difficulty: 64 64
May 16, 2022
Skulldude
For: I wanna Veah
For: I wanna Veah
Incredibly creative avoidance, each attack has its own quirk or gimmick to it, and while most are little weird to get used to at first, it's a very fun experience if you don't mind some learning in your bosses.
It's great to see people trying to twist your typical avoidance gameplay into something a little more fresh, you're bound to enjoy it if you value that as much as I do. Good stuff!
[2] Likes
It's great to see people trying to twist your typical avoidance gameplay into something a little more fresh, you're bound to enjoy it if you value that as much as I do. Good stuff!
Rating: 8.8 88
Difficulty: 60 60
May 10, 2022
8 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Appreciate the Wolf's Enthusiasm | 63.5 | 8.1 | 37 |
I wanna feed Your Escapism | 50.4 | 7.6 | 51 |
I Wanna Feed Your Escapism 2 | 63.0 | 8.4 | 42 |
Ich möchte deine Flucht vor der Wirklichkeit nähren | 53.8 | 8.8 | 8 |
I wanna inherit the Spike Sanity | 73.0 | 5.0 | 1 |
On Transience | 65.6 | 7.9 | 14 |
I Wanna Reach for the Stars | 60.8 | 8.1 | 6 |
I Wanna be the RP | 75.4 | 8.7 | 21 |
471 Favorite Games
1 Cleared Game
Game | Difficulty | User's Rating |
---|---|---|
I Wanna Victory Royale Sans Fortnite | N/A | N/A |