Skulldude's Profile
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133 Ratings!
74 Reviews!
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133 Games
74 Reviews
Skulldude
For: WannaFest 22
For: WannaFest 22
This is probably the closest we will ever get to a spiritual sequel/successor to the original IWBTG, and it is absolutely beautiful. Accompanying the Treehouse's multiple on-going projects has been an incredible treat, and this game came about as a way of getting them more involved in the community. Their remaster came from out of nowhere, made by people that most of us had never seen around here and it was still just as well-made and polished as WannaFest was, in its entirety.
The same way they kept their accuracy to the smallest details, and staying as true as possible to the source material, it still shows in here as well. A lot of the art and the music is both ripped straight from the original games picked for recreations and also drawn by the Treehouse themselves, who always nailed the style of each game just right and were adapted into a fangame in a way I genuinely never thought I'd live to see. Hell, they even composed some of the songs and did some of the hilarious voice acting themselves! All of the stages had all of the members involved in their conception in some way and helped making the whole thing feel very cohesive while keeping things fresh and varied from stage to stage. I wanna avoid spoiling the actual main game's content in case you haven't seen it, but trust me that it is completely worth your time.
There's an insane amount of replayability as well for doing 100% in this game, with all the endings/modes you can go for, a boss rush arena and some of the more cryptic achievements. I can easily see myself playing this over and over, being satisfied getting more than I ever wanted out of any adventure fangame. Please do yourself a favor and follow every single project anyone in the Cherry Treehouse is involved with, and show as much love and support as possible. I know there's no way I'll ever stop being their devoted stan after seeing myself what they're capable of and where their goals are set now. I wish nothing but the best for all the lovely makers behind this behemoth of a popoff.
This team is super dedicated to their work, unlike any other I've seen before, and the passion flows through everything they touch, I just can't recommend their games enough without sounding like a paid actor. Thank you so much for making one of the most memorable experiences I've ever had with any videogame in my life, and I seriously hope to see more and more from all of you in the near future.
[9] Likes
The same way they kept their accuracy to the smallest details, and staying as true as possible to the source material, it still shows in here as well. A lot of the art and the music is both ripped straight from the original games picked for recreations and also drawn by the Treehouse themselves, who always nailed the style of each game just right and were adapted into a fangame in a way I genuinely never thought I'd live to see. Hell, they even composed some of the songs and did some of the hilarious voice acting themselves! All of the stages had all of the members involved in their conception in some way and helped making the whole thing feel very cohesive while keeping things fresh and varied from stage to stage. I wanna avoid spoiling the actual main game's content in case you haven't seen it, but trust me that it is completely worth your time.
There's an insane amount of replayability as well for doing 100% in this game, with all the endings/modes you can go for, a boss rush arena and some of the more cryptic achievements. I can easily see myself playing this over and over, being satisfied getting more than I ever wanted out of any adventure fangame. Please do yourself a favor and follow every single project anyone in the Cherry Treehouse is involved with, and show as much love and support as possible. I know there's no way I'll ever stop being their devoted stan after seeing myself what they're capable of and where their goals are set now. I wish nothing but the best for all the lovely makers behind this behemoth of a popoff.
This team is super dedicated to their work, unlike any other I've seen before, and the passion flows through everything they touch, I just can't recommend their games enough without sounding like a paid actor. Thank you so much for making one of the most memorable experiences I've ever had with any videogame in my life, and I seriously hope to see more and more from all of you in the near future.
Rating: 10.0
Difficulty: 60
Sep 24, 2022
Skulldude
For: I Wanna Change A Lightbulb
For: I Wanna Change A Lightbulb
Everyone in Cherry Treehouse has been on a fantastic streak of impressing me with every game, the production value on WannaFest and what they're capable of doing with GameMaker is always one thing to keep in mind but, in here, the perspective is almost completely different. Natsu and Renex come in with a rather laid back and funny adventure game (featuring visuals entirely made in MS Paint!)
You start off with 3 stages to choose from, and each of them get harder depending on the order you do them on, involving elements from previous stages. The time travel theme doesn't come to play much in the actual game but as part of the lore, packed with brilliant voice acting by both makers.
The charm in Renex's games really shines through in here just as it did through most of Catch the Clown, keeping a solid simplistic and nostalgic theme in how it looks and sounds. Really made this feel more unique as well when put together with Natsu's smooth and intuitive design. Even though both haven't released many fangames, they have a very good grasp on what works and what doesn't, specially for something made in just about a week's time. Of course, that shows on the length of the game with how short it is and I really wish it was a full-fledged one by them.
In general, they've proven once again they can work through anything together, be it incredibly well-produced games or a short time travel game with no actual time traveling. I can always get behind any of their works and recommend it to anyone else mildly interested, but most of all I trust them to surprise me in some way every time.
Thanks for making, pals! ;)
[3] Likes
You start off with 3 stages to choose from, and each of them get harder depending on the order you do them on, involving elements from previous stages. The time travel theme doesn't come to play much in the actual game but as part of the lore, packed with brilliant voice acting by both makers.
The charm in Renex's games really shines through in here just as it did through most of Catch the Clown, keeping a solid simplistic and nostalgic theme in how it looks and sounds. Really made this feel more unique as well when put together with Natsu's smooth and intuitive design. Even though both haven't released many fangames, they have a very good grasp on what works and what doesn't, specially for something made in just about a week's time. Of course, that shows on the length of the game with how short it is and I really wish it was a full-fledged one by them.
In general, they've proven once again they can work through anything together, be it incredibly well-produced games or a short time travel game with no actual time traveling. I can always get behind any of their works and recommend it to anyone else mildly interested, but most of all I trust them to surprise me in some way every time.
Thanks for making, pals! ;)
Rating: 9.0
Difficulty: 52
Aug 22, 2022
Skulldude
For: Google
For: Google
Rating based on Bing Mode
Tagged as: Google
[6] Likes
Rating: 8.5
Difficulty: 83
Aug 9, 2022
Skulldude
For: The Majestic Kid
For: The Majestic Kid
I'm surprised this has such a low rating with such great potential. This is a short demonstration of an incredibly fun and well produced medley game, with 4 stages and 3 bosses, and it's definetly better than what I've seen people often try with this genre.
The game and screen picks are a very nice mix of iconic classics with often overlooked gems, and this lets the variety in its design really shine through. These aren't pure needle screens with little to offer, but rather a highlight reel of amazing ideas that have inspired and influenced so many others in this niche. Really only one stage had a few more difficult and vanilla screens later down the line, but it never personally stained the experience.
The bosses don't usually let me down too much in medleys, and it ain't different here. All the different attacks flow very well into each other, even with the good old avoidance cutaways in the middle. One of them was quite unfitting and more learny than it should really be, placed right at the end of the Co-op Flandre boss. Rude!! Hopefully it gets changed or nerfed somehow in future versions.
Overall, unexpected drop, and a surprising one at that for what's otherwise just an unfinished medley game. Usually just that sentence is enough to drive away most players from it, but I do recommend giving it a shot, the quality and variety in it really make it worth your time, and I hope the creator doesn't abandon this project, or leave it in the dust from the seemingly poor reception at the start. Really enjoyed it!
[3] Likes
The game and screen picks are a very nice mix of iconic classics with often overlooked gems, and this lets the variety in its design really shine through. These aren't pure needle screens with little to offer, but rather a highlight reel of amazing ideas that have inspired and influenced so many others in this niche. Really only one stage had a few more difficult and vanilla screens later down the line, but it never personally stained the experience.
The bosses don't usually let me down too much in medleys, and it ain't different here. All the different attacks flow very well into each other, even with the good old avoidance cutaways in the middle. One of them was quite unfitting and more learny than it should really be, placed right at the end of the Co-op Flandre boss. Rude!! Hopefully it gets changed or nerfed somehow in future versions.
Overall, unexpected drop, and a surprising one at that for what's otherwise just an unfinished medley game. Usually just that sentence is enough to drive away most players from it, but I do recommend giving it a shot, the quality and variety in it really make it worth your time, and I hope the creator doesn't abandon this project, or leave it in the dust from the seemingly poor reception at the start. Really enjoyed it!
Rating: 8.2
Difficulty: 64
May 16, 2022
Skulldude
For: I wanna Veah
For: I wanna Veah
Incredibly creative avoidance, each attack has its own quirk or gimmick to it, and while most are little weird to get used to at first, it's a very fun experience if you don't mind some learning in your bosses.
It's great to see people trying to twist your typical avoidance gameplay into something a little more fresh, you're bound to enjoy it if you value that as much as I do. Good stuff!
[2] Likes
It's great to see people trying to twist your typical avoidance gameplay into something a little more fresh, you're bound to enjoy it if you value that as much as I do. Good stuff!
Rating: 8.8
Difficulty: 60
May 10, 2022
Skulldude
For: chris sadboy needle
For: chris sadboy needle
Everybody Hates Chris Season 4 Episode 13
[3] Likes
Rating: 4.0
Difficulty: 13
Mar 28, 2022
Skulldude
For: i wanna try the moyasi challenge
For: i wanna try the moyasi challenge
Interesting and varied 100 Floor game
[0] Likes
Rating: 6.8
Difficulty: 60
Feb 1, 2022
Skulldude
For: I Wanna Catch the Clown
For: I Wanna Catch the Clown
It's very interesting to see this kind of fangame nowadays with how heavily established each genre's standards have been, seeing this is a real breath of fresh air, and feels like it was made by someone who has a lot more experience than most makers as well as someone who has much more to offer than he leads on.
Renex never ceases to surprise me with his technical skills and general domination over anything related to GameMaker itself, I don't know anyone who has gone to the same extent that he has on studying through it and putting what he learned to work for his benefit and making fangames, out of everything else he could be doing, in the most efficient way he can. And it certainly shows in the style this game goes for, shooting for a certain nostalgic aesthetic as a sort of homage to older PC games from the early 2000's or 90's, and still keeping it chock full with stunning production and pure eye-candy all throughout.
I can't wait to see more out of this maker, who came into the community out of nowhere dropping fantastic games one after the other, with entirely different concepts and themes than what the community aims for. The variety in his portfolio is something I respect a lot, helping to build a lot of his own character in an incredibly short amount of time.
Highly recommend this game along with everything else made by Renex, specially if you're looking for a good and chill time with a game that tries something completely different in each screen. Definitely one of the makers I look up to the most in the community.
[3] Likes
Renex never ceases to surprise me with his technical skills and general domination over anything related to GameMaker itself, I don't know anyone who has gone to the same extent that he has on studying through it and putting what he learned to work for his benefit and making fangames, out of everything else he could be doing, in the most efficient way he can. And it certainly shows in the style this game goes for, shooting for a certain nostalgic aesthetic as a sort of homage to older PC games from the early 2000's or 90's, and still keeping it chock full with stunning production and pure eye-candy all throughout.
I can't wait to see more out of this maker, who came into the community out of nowhere dropping fantastic games one after the other, with entirely different concepts and themes than what the community aims for. The variety in his portfolio is something I respect a lot, helping to build a lot of his own character in an incredibly short amount of time.
Highly recommend this game along with everything else made by Renex, specially if you're looking for a good and chill time with a game that tries something completely different in each screen. Definitely one of the makers I look up to the most in the community.
Rating: 9.5
Difficulty: 55
Jan 31, 2022
Skulldude
For: I Wanna Be The Mario OFFICIAL
For: I Wanna Be The Mario OFFICIAL
mario OFFICIAL has got it all packed up in a nice 2012 time capsule, kill the guy and boshy music with occasional mario visuals and trollfaces, what more could you possibly ask for
if u ever wanna time travel, do so through this wonderful gold mine
if u ever wanna time travel, do so through this wonderful gold mine
Tagged as: Mario
[1] Like
Rating: 9.2
Difficulty: 37
Jan 24, 2022
Skulldude
For: I Wanna Be The Guy Remastered
For: I Wanna Be The Guy Remastered
When I first got into this community after playing around with a few early fangames, I don't think I would ever find myself playing the original again, given the amount of gripes me and so many others shared with it, may they come from the gameplay itself or from how (arguably) poorly put-together some of the source was for Guy. But I never had much faith that someone would manage to improve it on every aspect that brought it down so much while still being the exact same game that sparked whole niche of games so wildly different from its' origin, having the charm and original direction completely intact.
The amount of unparalleled effort that went into making sure this game ran as smoothly as it could in virtually any computer, with every single bug in the OG fixed and higher quality visuals/audio, go to the smallest details that most people wouldn't notice how much it adds to the game as a whole, and how worth it it really is to give the Remastered version a chance as much as you may dislike the original. Everything is perfectly consistent here and I'm glad I get to experience this game at its' absolute peak.
Highly recommend, for beginners and anyone interested in a bit of fangame history and where things really kicked off, as well as getting that itch for a nostalgic adventure that still holds up bizarrely well when you take out all the unwanted crashes and slowdowns... who would've thought? Thank you for saving this game from it's bad rep and giving it a chance to shine in the community once again, brighter than ever. Massive props to the incredibly talented team behind it!
[8] Likes
The amount of unparalleled effort that went into making sure this game ran as smoothly as it could in virtually any computer, with every single bug in the OG fixed and higher quality visuals/audio, go to the smallest details that most people wouldn't notice how much it adds to the game as a whole, and how worth it it really is to give the Remastered version a chance as much as you may dislike the original. Everything is perfectly consistent here and I'm glad I get to experience this game at its' absolute peak.
Highly recommend, for beginners and anyone interested in a bit of fangame history and where things really kicked off, as well as getting that itch for a nostalgic adventure that still holds up bizarrely well when you take out all the unwanted crashes and slowdowns... who would've thought? Thank you for saving this game from it's bad rep and giving it a chance to shine in the community once again, brighter than ever. Massive props to the incredibly talented team behind it!
Rating: 10.0
Difficulty: 46
Jan 4, 2022
8 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Appreciate the Wolf's Enthusiasm | 63.5 | 8.2 | 38 |
I wanna feed Your Escapism | 50.4 | 7.6 | 52 |
I Wanna Feed Your Escapism 2 | 63.1 | 8.4 | 44 |
Ich möchte deine Flucht vor der Wirklichkeit nähren | 53.8 | 8.8 | 8 |
I wanna inherit the Spike Sanity | 73.0 | 5.0 | 1 |
On Transience | 65.6 | 7.9 | 15 |
I Wanna Reach for the Stars | 60.8 | 8.1 | 6 |
I Wanna be the RP | 75.4 | 8.7 | 21 |
488 Favorite Games
1 Cleared Game
Game | Difficulty | User's Rating |
---|---|---|
I Wanna Victory Royale Sans Fortnite | N/A | N/A |