ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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380 Ratings!
380 Reviews!
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380 Games
380 Reviews
For: I wanna be the Saturn
Not recommended. There are better games in this ""series"". Good music tho.
For: I wanna be the Mars
So far, this is my second highest rated game in the Solar System ""series"" for two main reasons: it is consistently inventive with jump choices and the visual design is completely appropriate. Venus did well with the visuals, and so did this game for feeling "in another planet". The game consists in two stages. Stage 1 has the least interesting level design, but it is more pleasant aesthetically and the best tileset and background effects. It also includes an autoscroller "chase" sequence that, imo, should have been included at the end of the game for a better sense of closure; a climax, if you wish.
Stage 2 has horrendous visuals (again, why do people keep grabbing the brown standard ground tileset of IWBTG and make it transparent and of another color?) and a particular obsession with placing platforms beneath horizontal needles to refresh your double-jump ability and placing the hardest jumps right at the end of the screens. However, level design is more interesting despite the platforms obsession. It has unusual jumps, some of them overly precise for comfort, and each next screen is quite unpredictable, just like Stage 1. Again, the last platforming screen of this stage doesn't "feel" like the last one until you realized you just finished the game. The sequence I highlighted above should have been placed for ending this stage.
Corrections? I do have suggestions. First, I know the version 1.1 was buffed, and the Read Me reads "minor level changes". I just watched a YouTube clear of this and the minor buffs make a whole lot of difference, especially in the first screen of Stage 2 (SPECIFICALLY the last jump before the warp), which was hell itself (felt like Needle Satan in terms of cruelty). They were a detriment to the game. But I will accept the possibil... err.. the fact that I do suck at needle. The rest of the corrections are spoiler-related. After finishing Stage 2, the tileset changes to the original one again, but with a more pleasant color and effects. This design for Stage 2 would have been beautiful. Finally, they implemented a low-gravity gimmick towards the ending. "Awesome", I said. "How will Stage 3 be with this? It should be exciting?" It turns out it doesn't exist. It was only a tease.
Music is nice, design is nice, difficulty is brutal at parts and the overall difficulty curve is a post-apocalyptic mess. It feels like several people did their homework separately without knowing who did what and how, and one guy just put everything together in a questionable order.
Despite this, I recommend the game. Be warned that the average difficulty, at least for me, does not fully reflect on the complexity of the jumps. They are well made, but buffs did harm the game when they were evident and overtly repetitive.
For: I wanna destroy the venus
I do recommend it but be prepared for screens that represent endurance tests, especially when most of the times the harder jumps are placed right at the end for reaching the goal. Bummer.
For: I wanna be the Venus
Anyway, I hope you have learned really well from your align lessons! This is the straight-needle fangame to put them to practice. I can see why this is a cherished classic, very divisive among players, I can see, but one I would regret passing on. Better than Be the Mercury in terms of visuals, lighting and level design, this is quite a ride. There is only one theme, and I feel this fits well for the game. The game throughout employs several buffed jumps, and in the word "buffs", you should understand corners of all types (except sphincters) and upward planes. This alone ramps up the difficulty quite a bit, and they are, well, everywhere. It's like a cheap way to make the game more difficult instead of creating intricate screens or creative jumps. It's like if the creator was heavily inspired by Sunspike (it shows a lot throughout his games) and took the worst aspects. Also, the kid should be a blue outline, I insist.
Still, the atmosphere is quite cool and length is really decent. Last jump is so infamous you'll have a laugh, but those familiar with that kind of cancer jump should be fine with the fact that there is a save just before it.
Yeah... Recommended, but don't expect replay value.
For: I Wanna Be The Mercury
Be: Yes
be: Nope
Otherwise, you will have to face an atrocious and not funny joke.
Anyway, the huge problem with me is the visuals. They are... horrendous. You basically grab the original brown I Wanna Be The Guy ground tile and paint it with different colors. It is also pervasively dark, so the neon-ish effect that was intended cannot be appreciated at all. There is also a mobile background, in case you couldn't see it, and maybe you didn't precisely because of lighting problems.
About the gameplay, the length is nice, but level design is very basic and straightforward and buffs sections towards almost every save with generic stuff like diamonds, corners, TAS jumps or two diagonals in succession, which are very uneventful and frustrating. Music will fool you into thinking this will be a Uhuhu-like experience, but nope, it's just a remix of several vocaloids several of us avoidance freaks will recognize. Music does not suit the experience at all.
Also, I wouldn't have minded the outline design for the kid. Again, visuals harm enjoyment a great deal.
Look for other games in the series. They are more worth it.
34 Favorite Games
370 Cleared Games