ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
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380 Games
380 Reviews
For: I wanna be the Strong
Nevertheless, I still felt I don't deserve this game yet. Once I beat the first three games presented here plus the 100% of K3, for that matter, I will revisit it and Be the Strong!
For: I wanna be the GGM
I don't deserve to be a fangamer.
For: I wanna go the Magical journey
For: I wanna try a Collab 2
I was sitting comfortably at a 60 rating of difficulty, but there are two notorious difficulty-spike instances that does make you question whether if this is a normal challenging game or something that requires more significant skills: three avoidances, and Yoyo's platforming. Seriously Yoyo, you're insane and sadistic! Your platforming is way harder than the extra platforming/gimmick levels! However, I won't complain. You're such a legend that I never met in proper time and you simply didn't know easy needle. I see your stamp of difficulty all over this game. You made this to be a very advanced game in terms of difficulty. You warned me this wasn't a beginner game, and here I am, disobeying. Sorry.
But you are cruel. And awesome.
I did have to adress in my Collab 1 review the main aspect that has defined everyone's entertainment in these games: oversaturation. Quality is more appreciated than quantity (this community has the capacity to have a very short game as a favorite; no sin there). Many times the levels in this sequel are obviously done to, again, fill a quota of a number of levels to clear per floor. Seldom, they are quite terrible. However, the quality/quantity ratio has increased significantly. The levels, overall, showed a clear sign of commitment and creativity, and where the game truly shines is in the avoidance department. Some needle levels are also creative, but the avoidances are, generally, excellent, even the non-serious ones. I still have a lot of problems with the bosses; the crew simply don't know how to make good bosses, except for the extra one as a highlight, but when it comes to level design, they knew they were doing something right and more balanced in quality than just mere visual experimentations.
Another huge problem with the previous game was the amount of quality sacrifices made for the sake of an adolescent YouTube mentality. Although troll levels are also present here and almost all of them are quite forgettable unless you revisit them (you actually have to do this in case you missed a key for Mr. Bones ride), a very, very wise decision was made: "We have a lot of memes in store for you again, but in order not to affect your gameplay with them, we will have a separate section for them. If you insist, you have to collect secret keys for the ride." When I went for the memes section, I knew I could be expecting something of the quality of the previous games, and I was willingly going for it. Surprisingly, although still not very good levels, they were better than the meme levels of Collab 1.
I am aware of the existence of a fangame that is called "I Wanna Get Better With Avoidances". Of course, there are different strokes for different folks, and traps have never been my thing, but I play the fangames anyway. The genre deserves a chance. Many people hate avoidance games. Well... I haven't played that fangame yet, but Collab 2 DID help me to get better with avoidances by a great margin: having the option of having many hits to clear the game is a great way to learn from your mistakes without backtracking your progress in any avoidance boss, and the option of putting achievements by making them hitless is a way to push you. You decide. That is great. And it doesn't rely on cherries the majority of the times: it uses energy orbs and curved bullets, and the famous K3 arrows for you to practice with their hit boxes. Thanks a ton, really.
And finally, there is Moonlight Extra, a challenge that not only proved that I'm still a beginner under my eyes, but that I'm still not prepared for the greater, more difficult and more famous games. Preparation is still needed, so I will backtrack in difficulty while practicing everything possible, from the generic to the not-that-much generic.
I recommend this experience. You will have to go through a number of quality decreases if you play the entire thing, but the challenge enough is worth the ride. As the beginner I am, this costed me 24,000 deaths and more than 50 hours of gameplay, making the death/time ratio more reasonable and closer to my normal average. This also included achievements I decided to make which were not obligatory.
For: I wanna appreciate Meteor stream
I did play this blindly, so me hearing the Nico Nico Douga Ryuuseigun Mix PV (ニコニコ動画流星群) 532 times and knowing it by memory, becoming a fluent Japanese speaker in the process by learning the lyrics, makes sense now. It is badly done. I had to rewatch a playthrough just to remind myself how was the platforming I did back in November of last year(!). It was effectively uneventful and lazily done. It was just an excuse to create build-up for one of the most unfair and uneventful avoidances ever made until the very last two minutes, which happen to be outstanding.
What follows is an analysis of each part, which increased my manhood after making me scream at the fact of clearing a boss since Sunspike's IA:
00:00 : Nico Nico Douga Theme --> Dodgeable and quite fun introduction. It is paradoxically one of the funnest parts. I also like the theme in general.
00:23 : Star Rise - Bamboo Blade [ending] --> Painfully easy. There is a troll move here, but quite reactable.
00:46 : Ne-Ni-Ge de Reset! - Lucky Star [Tsukasa Hiiragi's character theme] --> Uneventful. You just have to know what the cherries do and what direction they head according to their color. Basically just stand still.
01:07 : Hanamaru Sensation - Kodomo no Jikan [ending] --> Another keep-still section, this time in the middle. Then everything closes down on you and if you're not in an opposite corner where a gap has opened, you die. Funny for being the first minute, but the experience aggravates.
01:18 : Caramelldansen - Caramell [Swedish Pop Group] --> Read above.
01:29 : Kirby's Gourmet Race - Kirby Super Star BGM --> Fun and easy. It's a matter of knowing you have to start at the left side and dodge... until they troll you again. Ok, I can handle 1.5 minutes in and a troll.
01:51 : nowhere - Madlax --> Too easy. No trolls here.
02:03 : Cheetahmen 2 Theme - Cheetahmen 2 BGM --> The first notorious segment where you have to memorize a weird pattern: The copy-pasted sprite of Cheetahmen.
02:24 : Ievan Polkka - Loituma --> There are safe spots that require a specific pixel allign for it. Unless you're quite good dodging, you will require them. I learned this in the most awful way. Pola Miku is hilarious, though.
02:45 : Balalaika - Kirarin Revolution --> Another do-nothing segment. You're wasting time of your life.
03:08 : Danjo - Tarou --> If the game wants you dead at this part, you will be dead.
03:19 : Montagues and Capulets - Romeo x Juliet [Ballet instrumental] --> Fun. Creative too. Your gun happens to have a use.
03:29 : I'm Lovin' It - McDonald's commercial jingle --> He still scares me...
03:33 : The Last Wolf Suite - Shishio Makoto no Kumikyoku --> Another do-nothing segment until you have to dodge something very easy.
03:47 : Clear Made wa Nemuranai - Team Nekokan --> Read above. Same thing.
03:58 : Asu e no Houkou - Muv-Luv [alternative opening] --> You'll die the first time. Then you learn you have to go up, and then down. Easy.
04:09 : I Can't Defeat Airman - Team Nekokan --> Can be quite unfair, but very few instances, if any, will be impossible. E tanks troll warning.
04:31 : Melt - Vocaloid Hatsune Miku song --> Fair, but very tight. Skills required and fast reflexes for not getting trolled at the end.
04:47 : Dango Daikazoku - Clannad [ending] --> ANOTHER do-nothing segment, whether at the center (easier) or a corner. You will never die to this.
05:11 : Kaze no Doukei - Chrono Trigger BGM --> No trolls until the ending, again. Trolls are getting tiresome now. A very tight section that can get quite unfair, especially for the transition to the next part.
05:31 : Yuki, Muon, Madobe Nite - The Melancholy of Haruhi Suzumiya [Yuki Nagato's character theme] --> No comments here. Memorization after some deaths because of how the lines of cherries you created move.
05:58 : Dear you - Higurashi no Naku Koro ni Kai: Meakashi-hen [VN game ending] --> Very easy, until another troll happens, this time with cherries going up.
06:29 : Marisa Stole The Precious Thing - Touhou Project [Perfect Cherry Blossom BGM Remix] --> If the game wants you dead here, it will kill you. Either an absolutely unfair part or very easy, depending on how the game decides to behave. Pattern takes skill to grasp but it is easy, although NOT IN PERFECT SYNC with the music. This is the first part that made me want to abandon the game.
07:13 : U.N. Owen was Her? - Touhou Project [The Embodiment of Scarlet Devil BGM] --> Readable and fun. This part is good.
07:34 : Oyome ni Shinasai! - Touhou Project --> There is a safe spot, or a very precise jump is required. Not fun at all.
07:46 : Omoide wa Okkusenman! - Mega Man 2 BGM --> Another BS part. If the Japanese texts want you dead, you will, regardless of what you do. Trash up to this point.
08:07 : Hare Hare Yukai - The Melancholy of Haruhi Suzumiya [ending] --> Safe spot or not, you will die until you know what to do, but it is not totally unfair to include it.
08:07 : När ni tar saken i egna händer - After Dark --> Read above. Same segment.
08:27 : God Knows... - The Melancholy of Haruhi Suzumiya --> This part I dig! Pure skills required! This is what an avoidance should feel like. It is, however, very trivial to include this 8.5 minutes in!!! Difficulty curve is inconsistent.
08:29 : Joint - Shakugan no Shana Second opening --> Read above. Same segment.
08:40 : Kaidoku Funou - Code Geass: Lelouch of the Rebellion [2nd opening] --> Readable and reactable. Makes you waste your time.
08:40 : The Happy Escapism Song - Saka-ROW --> Read above. Same segment.
08:48 : Perfect Star Perfect Style - Perfume --> Another troll at the beginning and at the end. Trolls should not exist by this point, and we still have to move for 5 minutes more!!
08:59: Stops at the affected area and immediately dissolves ~ Lunatic Udongein - Touhou Project [Imperishable Night BGM] --> Easy. Another time waster of do-nothing.
09:09 : Help Me, Erinnnnnn!! - Touhou Project [Imperishable Night BGM] --> Again, you will die at the beginning for not knowing anything. The transition between this segment and the next is a nightmare.
09:09 : Gensokyo Millenium - Touhou Project [Imperishable Night BGM] --> Read above. Same segment.
09:20 : Little Busters! - Little Busters [opening] --> Easy, but the transition with the previous segment is a nightmare. Also, unpredictable troll at the end with cherries going DOWN this time. Stop this!
09:45 : 1000% Sparking! - Negima!? [opening] --> Something well done again, very easy, along with the next section.
09:56 : Yuuki Vs. Iji - Prince of Tennis --> Previous section, but harder, until it trolls you TWICE before the segment ends. Abominable.
09:56 : You are the Prince of Tennis - Prince of Tennis --> Read above. Same segment.
10:07 : Agent Departs at Night - The Idolm@ster --> Easy, almost impossible to die. Another time-waster where you only move left or right slowly, and if you were caught up in a corner, just jump and head the other way.
10:27 : Native Faith - Touhou Project [Mountain of Faith BGM] --> Actually my 1st favorite Touhou song ever. But the segment sucks: find another blind spot again or meet your demise.
10:49 : true my heart - Nursery Rhyme opening --> 11 minutes in you don't care, but analyzed separately, this is, again, what a challenging avoidance, at least challenging for a beginner, looks like. Very heart-racing, especially at this point. If you died, you reacted wrongly.
10:49 : Kero⑨destiny - Touhou Project [Mountain of Faith - Native Faith Remix] --> Read above. Same segment.
11:01 : YATTA! - Happa-tai --> Another do-nothing segment. Keep wasting time of your life! Well, it is better than watching semi-nude Japanese men at least.
11:21 : Miku Miku ni Shite Ageru♪ - Vocaloid Hatsune Miku song --> Reasonably difficult segment. No complaints in this part. This is actually where the rest of the avoidance is great and heart-pumping, except for one more troll.
11:55 : Let's Go! Onmyōji - Shin Gōketsuji Ichizoku: Bonnō Kaihō --> One troll deprives this segment from perfection, but this is one of the most memorable avoidance moments I've ever lived. Greatly done and a great closure too. By this time your heart is about to exit your chest, and if you win, you'll scream. Deny it. Even Paragus left me deaf.
クライン: Are you mad? Why torture me like this? What else have you done?!
*clicks on name*
*I Wanna Be the Emperor*
Ah, never mind.
34 Favorite Games
370 Cleared Games