ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
I've submitted:
381 Ratings!
381 Reviews!
792 Screenshots!
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381 Games
381 Reviews
For: I wanna Giripossible
I did manage to get 0 deaths on my first playthrough until the Quiz at the end costed me four deaths because nihongo ga wakarimasen. That section is actually the fun one, but there isn't an English version, so if you're not learning Japanese like me or don't know it (or simply aren't Japanese kappa), it all then becomes an exercise of do and repeat until you get a pattern right, because the questions are always made in the same order.
Absolutely not recommended for anyone, espcially beginners looking forward to meet fangames. They will be scared away.
For: I wanna be the Strong
Nevertheless, I still felt I don't deserve this game yet. Once I beat the first three games presented here plus the 100% of K3, for that matter, I will revisit it and Be the Strong!
For: I wanna be the GGM
I don't deserve to be a fangamer.
For: I wanna go the Magical journey
For: I wanna try a Collab 2
I was sitting comfortably at a 60 rating of difficulty, but there are two notorious difficulty-spike instances that does make you question whether if this is a normal challenging game or something that requires more significant skills: three avoidances, and Yoyo's platforming. Seriously Yoyo, you're insane and sadistic! Your platforming is way harder than the extra platforming/gimmick levels! However, I won't complain. You're such a legend that I never met in proper time and you simply didn't know easy needle. I see your stamp of difficulty all over this game. You made this to be a very advanced game in terms of difficulty. You warned me this wasn't a beginner game, and here I am, disobeying. Sorry.
But you are cruel. And awesome.
I did have to adress in my Collab 1 review the main aspect that has defined everyone's entertainment in these games: oversaturation. Quality is more appreciated than quantity (this community has the capacity to have a very short game as a favorite; no sin there). Many times the levels in this sequel are obviously done to, again, fill a quota of a number of levels to clear per floor. Seldom, they are quite terrible. However, the quality/quantity ratio has increased significantly. The levels, overall, showed a clear sign of commitment and creativity, and where the game truly shines is in the avoidance department. Some needle levels are also creative, but the avoidances are, generally, excellent, even the non-serious ones. I still have a lot of problems with the bosses; the crew simply don't know how to make good bosses, except for the extra one as a highlight, but when it comes to level design, they knew they were doing something right and more balanced in quality than just mere visual experimentations.
Another huge problem with the previous game was the amount of quality sacrifices made for the sake of an adolescent YouTube mentality. Although troll levels are also present here and almost all of them are quite forgettable unless you revisit them (you actually have to do this in case you missed a key for Mr. Bones ride), a very, very wise decision was made: "We have a lot of memes in store for you again, but in order not to affect your gameplay with them, we will have a separate section for them. If you insist, you have to collect secret keys for the ride." When I went for the memes section, I knew I could be expecting something of the quality of the previous games, and I was willingly going for it. Surprisingly, although still not very good levels, they were better than the meme levels of Collab 1.
I am aware of the existence of a fangame that is called "I Wanna Get Better With Avoidances". Of course, there are different strokes for different folks, and traps have never been my thing, but I play the fangames anyway. The genre deserves a chance. Many people hate avoidance games. Well... I haven't played that fangame yet, but Collab 2 DID help me to get better with avoidances by a great margin: having the option of having many hits to clear the game is a great way to learn from your mistakes without backtracking your progress in any avoidance boss, and the option of putting achievements by making them hitless is a way to push you. You decide. That is great. And it doesn't rely on cherries the majority of the times: it uses energy orbs and curved bullets, and the famous K3 arrows for you to practice with their hit boxes. Thanks a ton, really.
And finally, there is Moonlight Extra, a challenge that not only proved that I'm still a beginner under my eyes, but that I'm still not prepared for the greater, more difficult and more famous games. Preparation is still needed, so I will backtrack in difficulty while practicing everything possible, from the generic to the not-that-much generic.
I recommend this experience. You will have to go through a number of quality decreases if you play the entire thing, but the challenge enough is worth the ride. As the beginner I am, this costed me 24,000 deaths and more than 50 hours of gameplay, making the death/time ratio more reasonable and closer to my normal average. This also included achievements I decided to make which were not obligatory.
34 Favorite Games
371 Cleared Games
Delicious Fruit