ElCochran90's Profile
Send a PMJoined on: Aug 25, 2018
Bio:
About time I updated this bio.
Name: Edgar Cochran
Country: Mexico
Currently living in: Mexico City
-God's servant and one of his blessed sons (John 1:12; John 3:16).
-Lover of the entire animal and plant creation.
-Film lover and reviewer for Letterboxd.com (https://letterboxd.com/elcochran90).
-Adjunct professor and personal tutor of Statistical Inference, Business Forecasting, Marketing Research and Portfolio Theory.
Fangaming experience began in August 2018, so only modest achievements here. However, I'll describe some relevant FAQs here made to me during my stay here since 2018:
Q: Are videogames art?
A: Yes
Q: Are fangames videogames?
A: Yes
Q: Why are your reviews long and unconventional?
A: I am a film reviewer; in a way, I sort of unconsciously dragged my style of film reviewing to the world of fangames. I often involve personal experiences in my writing. Expect that structure; I'm not planning to change it.
Q: How are you rating games? Do you compare fangames as normal games that your ratings are lower than all other people ratings or are you just a critical person?
A: My ratings are not lower than people's ratings all of the time regarding fangames, but they are most of the time. However, this is not my intention. I am rating them as normal games, as in, I don't have a different spectrum for rating "normal", "official" games than fangames. They are in the same scale, because they are all videogames. I don't like to think myself as a critical person; ratings are just subjective numbers. However, I have realized that I rate games more harshly than I rate films/short films, which I do more often.
Q: What are your favorite fangames?
A: I have not played enough fangames to make a comprehensive and representative list, but this can be answered by going to my Favorites list. Anything getting 6.7 or higher will be considered immediately as a favorite.
I've submitted:
380 Ratings!
380 Reviews!
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380 Games
380 Reviews
For: I wanna try a Collab
Astonishing variety and soundtrack versatility with an equally astonishing ability to remain mediocre throughout at the expense of cheap jokes, unfunny memes and catastrophically bad bosses. The ambition is big in audiovisual experimentation, and I must openly confess a collab triumph in that department, but not in actual quality of gameplay or consistency in difficulty and enjoyability. Overall, this is a huge mix between good and bad (mostly bad) stuff that seems like the final product of a collective juvenile, immature mentality that laughs with YouTube the whole time.
P.S. Could we stop for a second and recognize Sephalos' great ability to put you in a retro, NES-like experience? His designs were the most innovative, sometimes the best of entire areas, and a reminder of why we play fangames.
For: I wanna be the Bored II
Shaking, color eye-rape, grids, zoom-ins and zoom-outs, close-ups, those I can manage. The extreme close-up in Stage 3 is particularly creative. They are a visual challenge. It's uncomfortable, but it's ok. What is not ok is invading the screen with things that block your view and have to wait until they disappear to see what you are doing or where you are. That is not a challenge. That is boring (wait...).
A great idea poorly implemented based on an original, unfinished game that was pure cancer. Here, the inspiration was present, but the execution is horrid and, again, unfair. Also, not a fan of the majority of the memes here. I only smiled once, but I never laughed. Frustration was greater.
Oh, and finally, the game teases you the entire time with a "final level" and it is never there. Besides unfunny, it is disappointing and anticlimactic.
For: I wanna be the Bored
I was bored, so I played this. I finished this in 6.5 minutes even more bored. I feel bored while writing this review.
Stage 1 is incremental visual challenge. Stage 2 is unfair and untested RNG and, literally, diarrhea (no, like literally).
Can I tag my review with "diarrhea"? Also "bored"?
For: I wanna be the Krypton
As for the game, it ranks either third or fourth (most probably fourth) among the Neon deliveries, right after Colorize the Needle and Traverse the Neon Rainbow (probably also Be The Neon 1, because I am skewed in favor of the game that started it all). The soundtrack is among my least favorites, but Thenader2 always raised the bar when it came to this. ALWAYS. My family literally had to ask me to turn the volume down just an hour ago before I finished this.
Gameplay is satisfactory and design variety is decent; level design is creative and jump mechanics are unpredictable, which always was Thenader2's trademark.
Final section involves a mixture of gimmicks which comes as very memorable, so be on the lookout for that.
All in all, a good game.
P.S. On a sentimental note, I found it great that, just before retiring, infern0man gave one last push with another great guy. And this great guy happened to say once that he would be retiring of making Neon games because he had grown tired of it after he made his by-then last Neon game. Well, look what an epic teamup could do after all!
For: I wanna sheep 100
✓ Excluding the first 15 screens, which are just tradition of beginning with nothing and continuing with a little bit of spikes, from screen 16 onwards, the design is exactly as the one of the final 10 screens of Qoqoqo 1 and the first 28 screens of Qoqoqo 2 in general.
✓ There are instances, such as the 40s screens, where not only he emulates the creative routes of sunlaoqq, but also the mood through a chill, interesting soundtrack. Positive points there.
✓ Also, he emulated the absolutely futile boss fights in this game just like they were useless in the first Qoqoqo (and corrected in the sequel).
✓ Floor 100 is identical to Floor 100 of Qoqoqo 1, which is also the beginning of Qoqoqo 2.
Comparing this to the first Qoqoqo, it is actually a better game because sheep_xiaoyang retained the best from sunlaoqq throughout the game, and here come the cons: besides the time-wasting, non-challenging and boring bosses, sheep also sins from intricate needle precision in screens consisting of one single save, adding difficulty through not being inventive. The jumps are routes are, more than often, interesting and well thought out, but some jumps are purposefully precise to add "challenge". Particularly sinful are the 90s screens. Also, screen 80, despite one being able to clear it quickly, is a bad joke.
Recommended for needle games, particularly of Qoqoqo 2.
34 Favorite Games
370 Cleared Games